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    LaFayette

    @LaFayette

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    Best posts made by LaFayette

    • RE: Panther's TripleA pre-release test thread

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6+00000, time: 7:27:03 PM
      Savegame

      posted in Play Boardgames
      L
      LaFayette

    Latest posts made by LaFayette

    • RE: Panther's TripleA pre-release test thread

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6+00000, time: 7:27:03 PM
      Savegame

      posted in Play Boardgames
      L
      LaFayette
    • Test Post

      Test Post

      posted in Play Boardgames
      L
      LaFayette
    • RE: Redrum's and lafayette's battle thread

      I don’t have one. We’ll need to edit the turn to recreate.

      posted in Play Boardgames
      L
      LaFayette
    • RE: Redrum's and lafayette's battle thread

      TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 6

      Purchase Units - British
                  British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - British
                  1 infantry moved from Central Australia to Western Australia
                  1 infantry moved from Rhodesia to Mozambique
                        British take Mozambique from Italians
                  1 transport moved from SZ 12 East Baltic Sea to SZ 17 English Channel
                  2 infantry moved from England to SZ 17 English Channel
                  2 infantry moved from SZ 17 English Channel to France
                  2 carriers, 3 cruisers, 2 destroyers, 2 submarines and 3 transports moved from SZ 12 East Baltic Sea to SZ 17 English Channel
                  3 infantry moved from Caucasus to Iran
                  1 carrier moved from SZ 35 East Atlantic to SZ 17 English Channel
                  4 fighters moved from SZ 12 East Baltic Sea to France
                  1 fighter moved from SZ 35 East Atlantic to France
                  1 bomber moved from England to Eastern Germany
                  1 cruiser moved from SZ 35 East Atlantic to SZ 17 English Channel
                  1 artillery and 3 infantry moved from Eastern Canada to SZ 13 Gulf of St Lawrence
                  2 infantry and 1 transport moved from SZ 13 Gulf of St Lawrence to SZ 33 Atlantic
                  2 infantry moved from Scotland to England
                  2 fighters moved from Leningrad to England
                  1 artillery, 1 infantry and 1 transport moved from SZ 13 Gulf of St Lawrence to SZ 33 Atlantic

      Combat - British
                  Battle in Western Australia
                      British attack with 1 infantry
                      Japanese defend with 1 infantry
                      Japanese win with no units remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Iran
                      British attack with 3 infantry
                      Japanese defend with 1 armour
                      British win, taking Iran from Japanese with 2 infantry remaining. Battle score for attacker is 2
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 1 armour
                  Battle in France
                      British attack with 5 fighters and 2 infantry
                      Italians defend with 1 infantry
                      British win, taking France from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry
                  Strategic bombing raid in Eastern Germany
                      Bombing raid in Eastern Germany rolls: 2 and causes: 2 damage to unit: factory
                      Bombing raid in Eastern Germany causes 2 damage total.

      Non Combat Move - British
                  1 bomber moved from Eastern Germany to England
                  5 fighters moved from France to SZ 17 English Channel
                  1 infantry moved from New Zealand to SZ 105 Tasman Sea
                  1 infantry moved from New South Wales to SZ 105 Tasman Sea
                  1 infantry moved from Queensland to Central Australia
                  1 infantry moved from New South Wales to Queensland
                  2 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 69 Indian
                  1 cruiser moved from SZ 99 West Pacific to SZ 94 Pacific

      Place Units - British
                  1 transport placed in SZ 13 Gulf of St Lawrence
                  1 artillery and 3 infantry placed in England
                  1 infantry placed in Scotland
                  2 infantry placed in Eastern Canada

      Turn Complete - British
                  British collect 25 PUs; end with 25 PUs total
                  Objective 3: British met a national objective for an additional 5 PUs; end with 30 PUs

      posted in Play Boardgames
      L
      LaFayette
    • RE: Redrum's and lafayette's battle thread

      TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians repair damage of 3x factory; Remaining resources: 42 PUs; 0 techTokens;
                  Russians buy 6 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Russians
                  1 infantry moved from Moscow to Western Russia
                  1 infantry moved from Moscow to Western Russia
                  1 infantry moved from Moscow to Western Russia
                  1 infantry moved from Amurskaya to Northern Manchukuo
                  1 infantry moved from Vladivostok to Northern Manchukuo
                  1 infantry moved from Amurskaya to Northern Manchukuo
                  1 infantry moved from Amurskaya to Northern Manchukuo
                  1 submarine moved from SZ 35 East Atlantic to SZ 17 English Channel
                  1 armour moved from Stalingrad to Uzbek
                  1 bomber moved from Moscow to Uzbek
                  3 fighters moved from Moscow to Western Russia
                  1 infantry moved from Moscow to Western Russia
                  1 infantry moved from Leningrad to Finland

      Combat - Russians
                  Battle in Western Russia
                      Russians attack with 3 fighters and 4 infantry
                      Germans defend with 2 halftracks
                      Russians win, taking Western Russia from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 10
                      Casualties for Germans: 2 halftracks
                  Battle in Uzbek
                      Russians attack with 1 armour and 1 bomber
                      Japanese defend with 1 halftrack
                      Russians win, taking Uzbek from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 halftrack
                  Battle in Northern Manchukuo
                      Russians attack with 4 infantry
                      Japanese defend with 2 infantry
                      3 infantry owned by the Russians retreated to Amurskaya
                      Japanese win with 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Russians: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Russians
                  1 infantry moved from Yakutsk to Amurskaya
                  3 armour moved from Sverdlovsk to Southern Russia
                  1 infantry moved from Stalingrad to Southern Russia
                  1 armour moved from Stalingrad to Southern Russia
                  3 fighters moved from Western Russia to Southern Russia
                  2 infantry moved from Moscow to Southern Russia
                  1 bomber moved from Uzbek to Stalingrad

      Place Units - Russians
                  2 armour and 2 infantry placed in Moscow
                  2 armour and 1 infantry placed in Stalingrad
                  2 armour and 1 infantry placed in Leningrad
                  Russians undo move 3.
                  Russians undo move 2.
                  Russians undo move 1.
                  3 armour placed in Stalingrad
                  Russians undo move 1.
                  2 armour and 2 infantry placed in Moscow
                  1 armour and 2 infantry placed in Stalingrad
                  Russians undo move 2.
                  2 armour and 1 infantry placed in Leningrad
                  2 armour and 1 infantry placed in Stalingrad

      Turn Complete - Russians
                  Russians collect 40 PUs; end with 40 PUs total

      posted in Play Boardgames
      L
      LaFayette
    • RE: Redrum's and lafayette's battle thread

      TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 5

      Purchase Units - Chinese
                  Chinese buy 1 armour and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - Chinese
                  3 armour, 1 artillery, 1 fighter and 5 infantry moved from Eastern Sinkiang to Kansu
                  1 fighter moved from Western Sinkiang to Kansu

      Combat - Chinese
                  Battle in Kansu
                      Chinese attack with 3 armour, 1 artillery, 2 fighters and 5 infantry
                      Japanese defend with 4 armour, 2 artilleries, 1 factory and 5 infantry
                      3 armour owned by the Chinese retreated to Eastern Sinkiang
                      Japanese win with 1 armour remaining. Battle score for attacker is 19
                      Casualties for Chinese: 1 artillery and 5 infantry
                      Casualties for Japanese: 3 armour, 2 artilleries and 5 infantry

      Non Combat Move - Chinese
                  1 aaGun moved from Eastern Sinkiang to Western Sinkiang
                  1 infantry moved from Western Sinkiang to Eastern Sinkiang
                  2 fighters moved from Kansu to Eastern Sinkiang

      Place Units - Chinese
                  1 armour and 1 infantry placed in Western Sinkiang

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs total

      posted in Play Boardgames
      L
      LaFayette
    • RE: Redrum's and lafayette's battle thread

      TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 5

      Purchase Units - Chinese
                  Chinese buy 1 armour and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - Chinese
                  3 armour, 1 artillery, 1 fighter and 5 infantry moved from Eastern Sinkiang to Kansu
                  1 fighter moved from Western Sinkiang to Kansu

      Combat - Chinese
                  Battle in Kansu
                      Chinese attack with 3 armour, 1 artillery, 2 fighters and 5 infantry
                      Japanese defend with 4 armour, 2 artilleries, 1 factory and 5 infantry
                      3 armour owned by the Chinese retreated to Eastern Sinkiang
                      Japanese win with 1 armour remaining. Battle score for attacker is 19
                      Casualties for Chinese: 1 artillery and 5 infantry
                      Casualties for Japanese: 3 armour, 2 artilleries and 5 infantry

      Non Combat Move - Chinese
                  1 aaGun moved from Eastern Sinkiang to Western Sinkiang
                  1 infantry moved from Western Sinkiang to Eastern Sinkiang
                  2 fighters moved from Kansu to Eastern Sinkiang

      Place Units - Chinese
                  1 armour and 1 infantry placed in Western Sinkiang

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs total

      posted in Play Boardgames
      L
      LaFayette
    • RE: Redrum's and lafayette's battle thread

      You were going to have to gamble on the counter attack, all planes and the AA missing to get a good outcome. The axis successfully rushed in many parts of the map. Part of dice I think is a strategy needs to be more robust than just one push timed for round 5 and 6. But also generally experienced allied players can always stop a round 6 rush on this map. The bad chinese dice gave good opportunity for japan which you did well with and played italy very well too.

      To another extent, the axis have not been defeated, just they are no longer going to automatically win. Japan getting bombay was pretty big, means US won’t necessarily automatically kill Japan now. Italy and Germany being strong counters a low income UK. Axis do have a problem that Russia and Germany are about even (production), and Russian army is larger now.

      I was surprised how effectively you’ve used the ukraine factory. Usually it is a factory that is too close to the front lines and becomes more a liability than an asset. For example, Germany generally prefers to stack Belo rather than Ukraine. With a factory in ukraine germany needs to prevent russia from capturing it, which means it can’t stack everything in belo, and thus can’t stack belo.

      posted in Play Boardgames
      L
      LaFayette
    • RE: Redrum's and lafayette's battle thread

      On the plus side Japan captured bombay and italian is doing well. With the directions we chose it’s a bit of a race between Japan or Moscow.  Personally I think you should have counter attacked to kill the russian tanks.

      posted in Play Boardgames
      L
      LaFayette
    • RE: Redrum's and lafayette's battle thread

      About the battle in southern russia - I calced 51%, but if you assume the AA misses on all 4 shots then it is 60% and TUV swing is also then positive for the attacker. Given the allies are backed into a corner with the axis rush, I probably would have attacked with even lower odds, 40% even.

      You’re right disaster in this battle would have been the end for Russia, but Russian odds on the German stack were only going to get worse on every following round. Meanwhile German income would have been unstoppable and would have easily had enough to defend the Western front and still hold southern russia. Germany stacked next to moscow tends to kill russia pretty fast as rule of thumb, so a unit for unit trade was a pretty good deal for russia. The stack next to Moscow pretty much forced Russia to take that gamble, so it was not necessarily a bad move to force that since the odds were pretty good too for it to go in Germanys favor.

      posted in Play Boardgames
      L
      LaFayette