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    Posts made by Kzinti

    • RE: Looking for advise on Russia here.

      Thanks for the advise everyone  :-D

      Appreciate the insights!

      posted in Axis & Allies Global 1940
      KzintiK
      Kzinti
    • Looking for advise on Russia here.

      I clearly screwed up Russia somehow and allowed a German bowling ball to just roll right over me.  Interested in thoughts on what I should have done better.

      Appreciate any insight.

      http://www.axisandallies.org/forums/index.php?topic=36601.0

      posted in Axis & Allies Global 1940
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians repair damage of 10x factory_major; Remaining resources: 21 PUs;
                  Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  1 aaGun, 3 armour, 6 artilleries, 2 fighters, 20 infantry and 5 mech_infantrys moved from Smolensk to Russia
                  1 aaGun moved from Samara to Russia
                  1 infantry moved from Belarus to Smolensk
                  1 infantry moved from Baltic States to Belarus
                  8 infantry moved from Timguska to Novosibirsk
                  1 aaGun moved from Tsinghai to Kansu
                  1 infantry moved from Olgiy to Kansu
                  2 aaGuns and 12 infantry moved from Yenisey to Timguska
                  1 infantry moved from Yakut S.S.R. to Yenisey
                  1 submarine moved from 115 Sea Zone to 114 Sea Zone

      Place Units - Russians
                  1 armour and 5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 23 PUs; end with 23 PUs total

      posted in Play Boardgames
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians repair damage of 10x factory_major; Remaining resources: 21 PUs;
                  Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  1 aaGun, 3 armour, 6 artilleries, 2 fighters, 20 infantry and 5 mech_infantrys moved from Smolensk to Russia
                  1 aaGun moved from Samara to Russia
                  1 infantry moved from Belarus to Smolensk
                  1 infantry moved from Baltic States to Belarus
                  8 infantry moved from Timguska to Novosibirsk
                  1 aaGun moved from Tsinghai to Kansu
                  1 infantry moved from Olgiy to Kansu
                  2 aaGuns and 12 infantry moved from Yenisey to Timguska
                  1 infantry moved from Yakut S.S.R. to Yenisey
                  1 submarine moved from 115 Sea Zone to 114 Sea Zone

      Place Units - Russians
                  1 armour and 5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 23 PUs; end with 23 PUs total

      posted in Play Boardgames
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Combat Move - French
                  1 infantry moved from Tunisia to Libya
                        French take Libya from Italians
                  1 fighter moved from Nenetsia to Russia

      Combat - French

      Non Combat Move - French
                  1 infantry moved from Algeria to Tunisia
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

      Turn Complete - French

      posted in Play Boardgames
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Combat Move - French
                  1 infantry moved from Tunisia to Libya
                        French take Libya from Italians
                  1 fighter moved from Nenetsia to Russia

      Combat - French

      Non Combat Move - French
                  1 infantry moved from Algeria to Tunisia
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

      Turn Complete - French

      posted in Play Boardgames
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Combat Move - French
                  1 infantry moved from Tunisia to Libya
                        French take Libya from Italians
                  1 fighter moved from Nenetsia to Russia

      Combat - French

      Non Combat Move - French
                  1 infantry moved from Algeria to Tunisia
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

      Turn Complete - French

      posted in Play Boardgames
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Combat Move - French
                  1 infantry moved from Tunisia to Libya
                        French take Libya from Italians
                  1 fighter moved from Nenetsia to Russia

      Combat - French

      Non Combat Move - French
                  1 infantry moved from Algeria to Tunisia
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

      Turn Complete - French

      posted in Play Boardgames
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  1 artillery moved from 44 Sea Zone to Celebes
                  1 infantry moved from 44 Sea Zone to Celebes

      Combat - ANZAC
                  Battle in Celebes
                      ANZAC attack with 1 artillery and 1 infantry
                      Japanese defend with 1 infantry
                      Japanese win with no units remaining. Battle score for attacker is -4
                      Casualties for ANZAC: 1 artillery and 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - ANZAC
                  1 infantry moved from Queensland to South Australia
                  1 fighter moved from New South Wales to Queensland
                  3 fighters moved from Java to India
                  2 aaGuns moved from New South Wales to South Australia

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 artillery and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

      posted in Play Boardgames
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - British
                  British buy 4 fighters; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  2 fighters moved from Gibraltar to 97 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                  2 destroyers moved from 98 Sea Zone to 97 Sea Zone
                  1 bomber moved from Egypt to 97 Sea Zone

      Combat - British
                  Battle in 97 Sea Zone
                      British attack with 1 bomber, 1 cruiser, 2 destroyers and 2 fighters
                      Italians defend with 1 cruiser, 1 destroyer and 1 transport
                      British win, taking 97 Sea Zone from Italians with 1 bomber, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 27
                      Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport

      Non Combat Move - British
                  Turning on Edit Mode
                  EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
                  EDIT: Cleaning up during movement phase
                  1 fighter moved from 97 Sea Zone to 96 Sea Zone
                  1 fighter moved from 97 Sea Zone to 96 Sea Zone
                  1 carrier moved from 91 Sea Zone to 96 Sea Zone
                  2 submarines moved from 91 Sea Zone to 93 Sea Zone
                  1 bomber moved from 97 Sea Zone to Egypt
                  1 artillery moved from Anglo Egyptian Sudan to Egypt
                  2 infantry moved from Tanganyika Territory to Kenya
                  3 infantry moved from Persia to Northwest Persia
                        British take Northwest Persia from Neutral_Allies
                  2 transports moved from 80 Sea Zone to 81 Sea Zone
                  1 aaGun moved from Scotland to United Kingdom
                  2 infantry moved from Scotland to United Kingdom
                  1 fighter moved from Trans-Jordan to Persia
                  1 tactical_bomber moved from Egypt to Persia
                  1 fighter moved from Egypt to Persia
                  2 armour moved from Iraq to Northwest Persia
                  1 mech_infantry moved from Egypt to Trans-Jordan
                  1 fighter moved from India to Persia
                  1 tactical_bomber moved from India to Persia
                  3 infantry moved from Burma to India

      Place Units - British
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
                  EDIT: Turning off Edit Mode
                  4 fighters placed in United Kingdom

      Turn Complete - British
                  British collect 35 PUs; end with 35 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

      Place Units - UK_Pacific
                  1 artillery, 1 fighter and 1 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 6 PUs total
                  Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry

      posted in Play Boardgames
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      1.  Please edit the two USA fighters on carrier to Gibralter.

      2.  Scramble?

      posted in Play Boardgames
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Combat Move - British
                  2 fighters moved from Gibraltar to 97 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                  2 destroyers moved from 98 Sea Zone to 97 Sea Zone
                  1 bomber moved from Egypt to 97 Sea Zone

      posted in Play Boardgames
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  3 infantry moved from Tsinghai to Kansu
                  4 infantry moved from Tsinghai to Kansu

      Combat - Chinese
                  Battle in Kansu
                      Chinese attack with 7 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 5 PUs total

      posted in Play Boardgames
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                  1 fighter moved from 54 Sea Zone to 42 Sea Zone
                  1 submarine moved from 54 Sea Zone to 44 Sea Zone

      Combat - Americans
                  Battle in 44 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 transport
                      Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 42 Sea Zone
                      Americans attack with 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                      Americans win with 1 fighter remaining. Battle score for attacker is -3
                      Casualties for Americans: 1 tactical_bomber
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  1 fighter moved from 42 Sea Zone to 54 Sea Zone
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  2 destroyers, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  3 infantry moved from 54 Sea Zone to Queensland
                  1 artillery moved from 54 Sea Zone to Queensland
                  1 fighter moved from Hawaiian Islands to Queensland
                  1 fighter moved from Hawaiian Islands to 54 Sea Zone
                  1 fighter moved from Hawaiian Islands to Queensland
                  2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  4 mech_infantrys moved from Western United States to British Columbia
                  2 infantry moved from Central United States to 101 Sea Zone
                  1 armour moved from Central United States to 101 Sea Zone
                  1 artillery moved from Central United States to 101 Sea Zone
                  1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 5 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Gibraltar
                  1 artillery moved from 91 Sea Zone to Gibraltar
                  1 armour moved from 91 Sea Zone to Gibraltar
                  1 bomber moved from Eastern United States to Gibraltar

      Place Units - Americans
                  2 transports placed in 101 Sea Zone
                  1 submarine placed in 10 Sea Zone
                  2 fighters placed in Western United States
                  4 infantry placed in Central United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in Play Boardgames
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Russians
                  1 infantry moved from Bryansk to Ukraine
                  1 infantry moved from Bryansk to Ukraine
                  1 tactical_bomber moved from Bryansk to Ukraine
                  2 fighters moved from Bryansk to Ukraine
                  1 infantry moved from Buyant-Uhaa to Manchuria
                  1 infantry moved from Buyant-Uhaa to Manchuria

      Combat - Russians
                  Battle in Ukraine
                      Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Manchuria
                      Russians attack with 2 infantry
                      Japanese defend with 1 factory_minor and 1 infantry
                      Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                  Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in Manchuria

      Non Combat Move - Russians
                  6 infantry moved from Yenisey to Timguska
                  1 infantry moved from Olgiy to Timguska
                  1 infantry moved from Olgiy to Timguska
                  1 infantry moved from Dzavhan to Olgiy
                  2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                  1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                  2 artilleries moved from Archangel to Smolensk
                  1 mech_infantry moved from Rostov to Russia
                  4 artilleries moved from Bryansk to Smolensk
                  2 fighters moved from Ukraine to Russia
                  1 tactical_bomber moved from Ukraine to Russia
                  1 aaGun moved from Novosibirsk to Samara
                  1 aaGun moved from Kazakhstan to Tsinghai
                  1 infantry moved from Belarus to Smolensk
                  1 infantry moved from Novgorod to Baltic States
                  1 infantry moved from Novgorod to Belarus
                  1 infantry moved from Archangel to Smolensk
                  1 aaGun moved from Bryansk to Smolensk
                  2 armour moved from Bryansk to Smolensk
                  10 infantry moved from Bryansk to Smolensk
                  1 infantry moved from Bryansk to Smolensk
                  1 infantry moved from Bryansk to Smolensk
                  1 infantry moved from Bryansk to Smolensk
                  1 infantry moved from Bryansk to Smolensk
                  5 mech_infantrys moved from Bryansk to Smolensk
                  1 armour moved from Russia to Smolensk
                  1 infantry moved from Bryansk to Smolensk
                  1 infantry moved from Bryansk to Smolensk
                  1 infantry moved from Bryansk to Smolensk
                  1 infantry moved from Bryansk to Smolensk
                  1 mech_infantry moved from Russia to Smolensk
                  1 aaGun moved from Bryansk to Russia
                  1 fighter moved from Russia to Smolensk
                  1 fighter moved from Russia to Smolensk
                  1 mech_infantry moved from Smolensk to Russia

      Place Units - Russians
                  2 artilleries and 8 infantry placed in Russia
                  1 infantry placed in Novgorod

      Turn Complete - Russians
                  Russians collect 31 PUs; end with 31 PUs total

      posted in Play Boardgames
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      Hi.  Please edit French Destroyet in Suez to Malta (SZ 96)

      posted in Play Boardgames
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 infantry moved from Trans-Jordan to Egypt
                  1 fighter moved from Scotland to Nenetsia

      Turn Complete - French

      posted in Play Boardgames
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from New Guinea to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 cruiser moved from 54 Sea Zone to 43 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 transport moved from 46 Sea Zone to 54 Sea Zone
                  1 artillery moved from New South Wales to Queensland
                  1 infantry moved from Alexandria to Egypt

      Combat - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 infantry moved from 42 Sea Zone to Java
                  3 fighters moved from Queensland to Java

      Place Units - ANZAC
                  1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total

      posted in Play Boardgames
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - British
                  British buy 2 airfields and 1 artillery; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Politics - British
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - British
                  1 armour moved from Egypt to Iraq
                  1 infantry moved from Ethiopia to 76 Sea Zone
                  1 artillery moved from Ethiopia to 76 Sea Zone
                  1 armour moved from Ethiopia to 76 Sea Zone
                  1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                  1 infantry moved from 80 Sea Zone to Iraq
                  1 armour moved from 80 Sea Zone to Iraq
                  1 artillery moved from 80 Sea Zone to Iraq
                  1 bomber moved from Malta to Iraq

      Combat - British
                  Battle in Iraq
                      British attack with 2 armour, 1 artillery, 1 bomber and 1 infantry
                      Neutral_Axis defend with 3 infantry
                      British win, taking Iraq from Neutral_Axis with 2 armour and 1 bomber remaining. Battle score for attacker is 2
                      Casualties for British: 1 artillery and 1 infantry
                      Casualties for Neutral_Axis: 3 infantry

      Non Combat Move - British
                  1 infantry moved from Eastern Persia to Persia
                        British take Persia from Neutral_Allies
                  1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                  1 cruiser moved from 76 Sea Zone to 98 Sea Zone
                  1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                  1 mech_infantry moved from Ethiopia to Egypt
                  1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                  1 bomber moved from Iraq to Egypt
                  1 infantry moved from British Guiana to Brazil
                        British take Brazil from Neutral_Allies
                  1 armour moved from British Guiana to 88 Sea Zone
                  1 armour and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                  1 armour moved from 91 Sea Zone to Gibraltar
                  1 infantry moved from Quebec to 106 Sea Zone
                  1 artillery moved from Quebec to 106 Sea Zone
                  1 artillery, 1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  1 infantry moved from 91 Sea Zone to Gibraltar
                  1 artillery moved from 91 Sea Zone to Gibraltar
                  2 fighters moved from United Kingdom to Gibraltar
                  1 mech_infantry moved from Eire to United Kingdom
                  2 submarines moved from 110 Sea Zone to 91 Sea Zone
                  1 tactical_bomber moved from Malta to Egypt
                  1 fighter moved from Malta to Egypt
                  2 infantry moved from Rhodesia to Tanganyika Territory
                  3 infantry moved from Shan State to Burma
                  1 fighter moved from India to Trans-Jordan

      Place Units - British
                  1 airfield placed in Gibraltar
                  1 airfield placed in Egypt
                  1 artillery placed in United Kingdom

      Turn Complete - British
                  British collect 35 PUs; end with 35 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

      Place Units - UK_Pacific
                  2 artilleries and 3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 17 PUs; end with 17 PUs total
                  Some Units in India change ownership: 2 artilleries and 3 infantry

      posted in Play Boardgames
      KzintiK
      Kzinti
    • RE: G40 2nd ed. Caesar1 (Axis) vs Kzinti (Allies+20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                  1 infantry moved from Shensi to Tsinghai
                  1 infantry moved from Shensi to Tsinghai

      Place Units - Chinese
                  5 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 5 PUs total

      posted in Play Boardgames
      KzintiK
      Kzinti
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