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    Posts made by kyrial

    • RE: Tank Blitz Q

      Well I suppose the verdict is out on this one :D

      “a combot move on a 2-territory move, if the first territory your tank moves through is enemy controlled but not enemy occupied you may blitz it… that is place your control marker there as owner, and move into the second territory. the second territory may be enemy occupied, or enemy controlled, or a friendly territory, or a neutral territory.”

      I’ve never played giving the tanks the ability to simply blitz out and return, but according to the rules (which admittedly I haven’t looked over in a while, not word for word anyways), I suppose it is possible.

      We’ve always used blitzes as part of either an offensive where the first territory is enemy controlled and the second is occupied or where both are simply occupied (the latter happens often in Africa with German armour for example).

      But yeah, if you go straight by the rules there’s no reason you CAN’T simply pick up a territory and then pull right back. All the more reason to never leave a territory empty; i.e. at least leave one INF there so the tank can’t pull this tactic off lest they want to strand the tank and I’d take exchanging a tank for an inf any day.

      My apologies for leading you astray… 8)

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: Tank Blitz Q

      As far as I know, it’s illegal and here’s why: the “blitz” is part of an offensive move. You execute a blitz when you’re going into enemy territory. I’ll use the classic Libya into AES, you blitz through French Equatorial Africa (I believe that’s it) and then into AES. But if you move a tank into an enemy territory you either have to stop there or you have to advance again and attack or occupy another territory with the second move. And once a piece has executed an attack it cannot then move back during non-combat move. The exception is of course air which has to land in a controlled territory but tanks cannot do this move and air cannot occupy a territory by virtue of moving into it.

      Hope that helps (if it is a bit convoluted…)

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: Japanese Naval Feint

      depends…if you play with double hit BB’s then you could attack Hawaii with 2 BB and a sub… and on the avarege 2 american hits, 1 on each BB you auto repair them and presto!!!.. then the AC and Fighter can go to the mainland and the Trans. isn’t wasted(neither a Japanese bomber and Fighter from the fatherland either)…

      Point taken, since I never play with double hit BBs I had forgotten to take that into account :D

      But you’re right, if you DO play with the 2x BBs then it’s a viable option. If you’re not playing with the 2x BBs then I stand by my original post.

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: British power in Africa

      As the UK ignore Japan… concentrate on getting troops to Russia to help forestall any German offensive. Let the US take back your territories in Africa so that you have some cash flow again and then either take Fin/Nwy or chip away at WEu. Get a few fighters to shore up the Russian Eastern Front and force the Germans to pay attention to something other than Karelia :D

      After Germany is contained (i.e. they no longer have the capability to effectively launch offensives), start moving troops either through Russia or get a second fleet up and move against Japan via India/ Australia.

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: Problems with playing Japan

      If you are playing Japan and see the US player spending his/her time/money trying to launch an offensive in the Pacific then so much the better for you and Germany. An American offensive in the Pacific = a) loss of the shuck to Europe b) not taking back Africa which means Germany is $$$$$$ and the UK is not $$$$$$

      Pearl Harbour isn’t even needed really but can be executed in order to help keep that US fleet out of the Atlantic. But really taking the BBs over to Asia to help with an offensive is clutch, especially on J2 going after India possibly.

      Otherwise, everything said above my post is all good advice. Good luck with Japan in the future! :D

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: Japanese Naval Feint

      Usually the US player will ignore Japan and concentrate on the Germany first strategy. This gives you, as Japan, a good opportunity to launch offensives in the Pacific pretty much at will. And you can take Hawaii, Alaska, possibly Panama (and if the US player is not paying attention to defenses Mexico as well at least for a little) and maybe if you can sneak a transport around or are willing to pay the neutral penalty take Brazil.

      Problems with Japan doing this are as follows (and people can comment on these if they see it otherwise):

      1. Japan starts with very low $$$ and really needs to get her economy going so that she can take the pressure off Germany. How she does that is by going wild on the mainland, namely the Russian Far East, China and maybe India. The Pacific has nothing worth value, and even taking Hawaii, Alaska and Panama/Mexico will really not up your economy by much at all.

      2. If I’m UK and I see Japan going into the Pacific I put an IC on India turn 2 and start pumping out. If I’m USA and I see Japan go to the Pacific I put an IC in Sinkiang and start pumping defense into China. If I’m Russia and I see Japan going Pacific I thank God and just keep pumping all troops to the West (against Germany).

      It’s not a bad idea to run the whole Pearl Harbour gambit, as it has its merits in keeping the US naval presence in the Atlantic back a turn or two, but if you’re going to commit even more than one transport to the Pacific offensive I think it’s a transport that could be better served getting Japanese troops onto the mainland. Remember that even if you put an IC on the mainland as Japan the majority of your troops will be coming over via transports from the mainland, so the more trans you have in Japan SZ the easier this is to facilitate.

      I guess I’m old fashioned because I think Japan needs to gobble up IPCs on the mainland for the Axis to have a shot; like I said my overall observation on this is that sending some naval units to smash the US fleet and even one trans to try and take something undefended (like Panama) might not be a bad idea (the Brazil via Peru isn’t bad either) but overall I suggest Japan stick to Asia proper.

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: Normandy from US

      For the German fighters remember Germany cannot really afford to buy fighters, at least not for the first few turns (if the German player is good, he’ll buy either all INF with the occasional tank thrown in for spoiling attacks).

      Hehe as an American the offer to go after Normandy is quite tempting. And of course its historical value is always present, but I would let the British look after that and if I was playing as America job #1 is getting the Pacific Fleet over to the Atlantic UKSZ or so, and esp getting troops into Africa to liberate it. Remember, and I cannot stress this enough, that with Africa under her control it gives Germany 7-9 or so IPC (depending on what they take) and at the same time depletes UK of those. So Germany now has around 40+ while the UK has gone down to the low 20’s. This is, quite simply, very bad for the Allies. If the UK can’t get troops over into Russia or build the Navy to lanuch an attack on WEu or so, Germany can and WILL eventually take Russia since they will be producing more INF every turn and will eventually have more INF and enough tanks.

      So rather than the idea of going after Normandy (unless you get the fleet together and the German fighters are pretty much gone and WEu is woefully undermanned) I would suggest use America to retake Africa (AND REMEMBER Japan is going to be going there eventually) and then help with the overall war shipping troops to FIN/Norway or Karelia as the case may be.

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: Need a strategy!

      The individual strategy of your country is not as important as the combined strategy of you and your allies.

      Very well put, you would do well to keep the above mantra in mind. Having said that… do search the forums and you’ll find a wealth of not only strategies but also comments on them from other A&A players, plus many times the original poster comes back and posts how the strategy worked out in game, or sometimes others do that. Having a strategy is one thing, but having a proven one that works well is another :D

      Really though, having allies (or an ally if Axis) that work with you on a common overall strategy is the most important thing. It allows you to weather a few bad rolls plus let’s you plan a much wider strategy. If you know, for example, that defensive help is on the way to Russia from England/ America, you may be more inclined to go on an offensive against Japan or whatever. Just throwing that out on the table as an example.

      Do you know who you will be playing as or will you decide that when you meet for the game?

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: The Ultimate Russian attack!

      Why not just shoot him?

      Now now in the enlightened People’s Republic of (insert name here) we do not shoot people; that’s what the evil capitalist states do! We send our poor misguided bretheren to “Re-education Camps” so they can learn the folly of their ways…

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: (US) hvy bomy/long range - worth the effort?

      I’m not a huge tech fan either, I agree it is not necessary for the Allies to go tech in order to win. Also they can afford to blow a bit on tech early if they choose but usually when I decide to go tech I wait until I have the Axis halted on all fronts.

      In the beginning the most important thing is to weather the Axis explosion (even more so if it’s a nice bid going and they are really taking it to Russia for example harder than even usual), so with the US in particular I would get the shuck going on. But once you stop the Axis expansion it is acceptable to go toe to toe with them for a few rounds just keeping them in check and going for tech rolls. It’s a gamble but if you do manage to get 6/6 the game is basically over.

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: Whats a good way to stop the japanese from taking over china

      This slows Japan for 2 turns, but ultimately opens the door for Japan’s easier conquest of Asia. USSR, too, because you lose your mid-size blocking/countering force(usually stacked in Yak) by the “USSR takes Man” move.

      Agreed.

      Provided Russia is even allowed to attack on R1, I would welcome the attack against Manchuria by the Russians because it WILL result 99% of the time in losses of at least 1 unit which is one less I have to face when I transport in half a dozen infantry by J2. Or land troops in amphibious on the Far East and sneak in the back door to Moscow without even confronting the Manchuria troops right away (ok, maybe that’s a bit enthusiastic but the premise remains true: if you’re not blocking the Japanese and keeping a reserve to strike using the tank, you’re asking them to march on Moscow).

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: Ultimate Axis strategy

      Usually I play Germany buying all INF for the first 3 rounds creating a nice wall…by that time Japan is est. themselves in Asian and the game starts to get a little more fun for the Germans.

      Yup, that’s usually my play as well… the only thing I tend to do is when I see Russia getting too many INF in say Karelia, I’ll launch a little “spoiler” attack on them using all of the armour in order to reduce them by say 6-7 INF… usually I’ll lose a bit as well, but the trick is to keep things even up… to not allow them to launch the offensive until Japan gets going.

      Russia on her own will never be able to outbuy Germany (save taking a lot of territory elsewhere which is unlikely) nor does Russia posess in the early game any kind of real offensive force. So they must try and play the defense, but if they do not get help from UK/ USA by T3 at latest (I mean by T3 troops had better be pouring in to help) they’re in trouble.

      Also, buying tanks for Germany is a bad idea… go heavy INF and maybe by G3 throw in a tank or so (using that extra IPC you get from taking over all of Africa)

      :D

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: Best Allied Strategy…

      Ok, Drumstix I see your point on wanting to get at Japan because you’re right if Japan loses out Germany is in tough straits…

      As Japan I wouldn’t contest your American fleet until you were basically right on top of the home Islands or something I consider very strategic in the Pacific like the Phillipines (worth 3).

      Heh, there are so many ways to play this game… I find that when I am America it works better if I help get Germany out of Africa and restore the UK IPC base so they can take up a great deal of the slack against Germany, thus releasing me to go against Japan. Plus, as I said in my other post (somewhere…) once UK and USA are sending a good amount of troops to fight Germany it lets Russia shore up the defense against Japan. Japan has to keep expanding to win, they need the IPC base desperately. So the sooner you can contest their expansion the better for the allies. At least that’s how I play it but I do see how you could make a legitimate stab at Japan with an American fleet and the UK fighters.

      Mind you, if I am Germany and I see not only the UK fighters going WEST instead of EAST (to defend Russia) and I also see a US fleet in the WEST I will start filling to Panzers with diesel and Russia had better pray that they get some really nice rolls by G3 or else I’ll be storming into Moscow before Japan has really been threatened. :evil:

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: Take Spain

      The more fronts one can open against Germany, and the sooner one can open those fronts, the better (hence my earlier arguments in another post about the viability of threatening SEu, even if minimally). Although Germany is strong enough to deal with multiple threats, at least in the beginning, having an attack ready for WEu by T3 can change the situation on the Eastern Front, perhaps relocating even 2 fighters to the west.

      Usually with US I’m busy sending troops into Africa, but this is an alternative that seems creative enough, and within a few turns the US can afford to both send troops to Africa and land in Spain simultaneously.

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: Number of units

      Guessing the game was thrown together in Florida, it seems the folks down there have problems counting

      Aint that the truth… :cry:

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: The Ultimate Russian attack!

      but I think the best thing for the USSR’s overall interests is to just sit on teh first round and play defense.

      Agreed most of the time :D

      If nothing else you MUST keep Karelia stacked with INF and some defensive units. Lose Karelia and….

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: Industrial Complex in India

      This is silly. It’s not defendable by the UK, unless Germany has already been slaughtered in Africa & the Med….but if that is the case, then why are you building it, since Africa is already mopped up?

      I agree it’s not defendable until Germany has been kicked out of Africa (and Japan is held at bay in Asia), and I’m not necessarily defending it as a good choice… but let me tell you something, I’ll put the American fleet in UKSZ, get a carrier/ escort of subs/trans down to the med and start pumping INF from Egypt… in most games I play the German player stacks EEu, Germany and WEu (in that order unless the threat to Germany proper is clear and present). SEu is almost always under-defended. Taking SEu makes the German player attack on the next turn and if nothing else gives UK 6 IPC extra for a turn.

      The German airforce will slaughter you for nothing. So you’ll waste how much money building ICs, trannies, fleet defence…for a piddly lil opportunity to land a few dudes in SE? Yikes.

      Yes, I’m sure once I send a carrier down there the German air force will be more than willing to engage. Plus, I’m sure at this point in the game Germany has plenty of fighters to spare so they wouldn’t mind if my trannies got in a fluke hit or two and Germany suddenly had no fighter defense for Western Europe. :D

      Look, putting an IC in Egypt is not (I believe) the best place to do it, given an average game. But it does give some advantages that I think are worthwhile, even if it’s slapping 2 fighters a little closer to the Eastern Front (vs. Japan). And it does open up a new area for the British to threaten. It’s different and trying different strategies is the key to finding that “new way” to open the game up.

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: Industrial Complex in India
      1. America moves its pacific fleet through the panama canal and makes life utter hell for the Germans.

      That’s certainly what they would most likely do with it, if the American player is experienced at least.

      It’s a matter of how you like to play the game as Axis. Some feel that it is necessary to strike at the American fleet and knock it out, thus saving Germany from having to deal with both British and American fleets (usually this will result in Africa possibly being taken back sooner).

      My point on the “to Pearl or not to Pearl” was that IF UK puts an IC on India, I believe it becomes imperative to take that out ASAP, and especially if USA does one on US1 in Sinkiang… if you let those two get going, it becomes really tought slogging for Japan. Thus, if UK puts the IC I usually abandon Pearl and focus the Battleships on supporting Amphibious assaults and/or taking out the Transport/Sub (Sub if Germany didn’t get it on G1) and later supporting a landing on Australia.

      I can always rally the fleet later around India and send it into the Med. if need be (if G owns both sides or I can always help try and take it out).

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: Industrial Complex in India

      The IND IC may cause a Jap player to split his forces between Pearl and IND, meaning that he may not be capable of taking all the territories he normally would be able to take out.

      If UK puts an IC in India, and I’m Japan, I don’t even bother with Pearl. Japan doesn’t have to do a Pearl in order to effectively prosecute the war in Asia; in fact, many players prefer to keep the Battleships nearby to assist with the inevitable amphibious assaults.

      Personally, I would let the Americans have their fleet in Hawaii… if the American player decides to go heavy in the Pacific that means 1) he’s not sending troops to Europe and 2) Germany is going to keep Africa for long enough so that the British won’t be able to both supply Russia and keep India supplied.

      posted in Axis & Allies Classic
      K
      kyrial
    • RE: The Ultimate Russian attack!

      I tend to use a variation of that when I’m playing in non RR games. What I do is send in the 5 INF from Caucuses and the Karelia INF, plus both fighters. Tanks I keep in reserve. Taking out Ukraine is nice, it does some damage to Germany. Oh yes, and I do the whole naval thing it’s nice to try and take out Germany’s fleet in Baltic because one less sub G has to atack UK with.

      The only thing I would advise is to buy 8 INF instead of 6/1 tank. I think for the first few turns Russia has to go heavy INF all the way. Later they can buy a tank or two to take part in limited spoiling offensives.

      posted in Axis & Allies Classic
      K
      kyrial
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