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    Topics created by kwaspek104

    • kwaspek104K

      Question About Kamikazes

      Axis & Allies Pacific
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      kwaspek104K

      Thank you my lord.

    • kwaspek104K

      D-Day Game #2 - kwas (Allies) v. TGC (Axis)

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      The_Good_CaptainT

      @kwaspek104

      G9 final.tsvg

    • kwaspek104K

      kwas v. Ragnell (Europe 99)

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      @Ragnell804

      Game History

      Round: 5 Purchase Units - Germans Germans buy 1 aaGun, 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 destroyer and 2 transports moved from Eastern Mediterranean Sea Zone to Aegean Sea Sea Zone 10 armour, 4 artilleries and 20 infantry moved from Baltic States to Belorussia 10 infantry moved from Poland to East Poland 1 artillery moved from Poland to East Poland 4 fighters moved from Germany to Belorussia 1 bomber moved from Poland to Leningrad 1 armour moved from Palestine to Iraq Germans take Trans-Jordan from British Germans take Iraq from British 1 artillery moved from Greece to Aegean Sea Sea Zone 1 artillery, 1 battleship, 1 destroyer and 2 transports moved from Aegean Sea Sea Zone to Eastern Mediterranean Sea Zone 1 artillery moved from Eastern Mediterranean Sea Zone to Syria 2 artilleries and 5 infantry moved from Palestine to Syria Combat - Germans Strategic bombing raid in Leningrad Bombing raid in Leningrad rolls: 2 and costs: 1 PU. Bombing raid costs 1 PU Battle in Belorussia Germans attack with 10 armour, 4 artilleries, 4 fighters and 20 infantry Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 1 bomber, 3 fighters and 20 infantry Russians roll AA dice in Belorussia : 1/4 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Belorussia Germans roll dice for 10 armour, 4 artilleries, 3 fighters and 20 infantry in Belorussia, round 2 : 9/37 hits, 11.83 expected hits Russians roll dice for 2 armour, 3 artilleries, 1 bomber, 3 fighters and 20 infantry in Belorussia, round 2 : 10/29 hits, 10.50 expected hits 9 infantry owned by the Russians and 10 infantry owned by the Germans lost in Belorussia Germans roll dice for 10 armour, 4 artilleries, 3 fighters and 10 infantry in Belorussia, round 3 : 11/27 hits, 10.17 expected hits Russians roll dice for 2 armour, 3 artilleries, 1 bomber, 3 fighters and 11 infantry in Belorussia, round 3 : 5/20 hits, 7.50 expected hits 10 infantry owned by the Russians, 1 bomber owned by the Russians and 5 infantry owned by the Germans lost in Belorussia Germans roll dice for 10 armour, 4 artilleries, 3 fighters and 5 infantry in Belorussia, round 4 : 7/22 hits, 9.33 expected hits Russians roll dice for 2 armour, 3 artilleries, 3 fighters and 1 infantry in Belorussia, round 4 : 4/9 hits, 4.00 expected hits 1 fighter owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Belorussia Germans roll dice for 10 armour, 4 artilleries, 3 fighters and 1 infantry in Belorussia, round 5 : 6/18 hits, 8.17 expected hits Russians roll dice for 2 fighters in Belorussia, round 5 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 10 armour, 3 artilleries and 3 fighters remaining. Battle score for attacker is 57 Casualties for Germans: 1 artillery, 1 fighter and 20 infantry Casualties for Russians: 2 armour, 3 artilleries, 1 bomber, 3 fighters and 20 infantry Battle in East Poland Germans attack with 1 artillery and 10 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 10 infantry in East Poland, round 2 : 2/11 hits, 2.17 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Syria Germans attack with 3 artilleries and 5 infantry British defend with 1 armour, 1 artillery and 3 infantry Germans roll dice for 1 battleship and 1 destroyer in Syria, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 3 artilleries and 5 infantry in Syria, round 2 : 3/8 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in Syria, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Syria Germans roll dice for 3 artilleries and 3 infantry in Syria, round 3 : 2/6 hits, 2.00 expected hits British roll dice for 1 armour and 1 artillery in Syria, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 armour owned by the British lost in Syria Germans win, taking Syria from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for British: 1 armour, 1 artillery and 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing PUs for British from 35 to 29 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 29 to 34 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Russians from 25 to 23 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 34 to 33 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 42 to 36 EDIT: Turning off Edit Mode 3 fighters moved from Belorussia to Baltic States 1 bomber moved from Leningrad to Germany 5 armour moved from Germany to East Poland 1 infantry moved from Eastern France to Vichy France 1 artillery moved from Eastern France to Germany 2 armour moved from Germany to East Poland Place Units - Germans 1 aaGun placed in Northern Italy 2 artilleries and 9 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs

      Combat Hit Differential Summary :

      Russians regular : -3.00 Germans regular : -7.00 British regular : -0.33 Russians AA : 0.33

      europe-alpha-g5.tsvg

    • kwaspek104K

      kwas v. crockett

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      j2.tsvg

      I just redid it. Is that okay?

    • kwaspek104K

      kwas v. ragnell

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      @kwaspek104

      Game History

      Round: 15 Purchase Units - Japanese Japanese buy 7 armour, 1 bomber and 11 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 9 infantry moved from East Europe to South Europe 1 bomber moved from Japan to Peru Sea Zone 1 bomber moved from Karelia S.S.R. to South Europe 1 bomber moved from Karelia S.S.R. to Germany Combat - Japanese Strategic bombing raid in Germany British roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5,2,4 and costs: 11 PUs. Bombing raid costs 11 PUs Battle in South Europe Japanese attack with 1 bomber and 9 infantry British defend with 1 aaGun, 1 factory and 6 infantry British roll AA dice in South Europe : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 9 infantry in South Europe, round 2 : 1/12 hits, 3.50 expected hits British roll dice for 6 infantry in South Europe, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in South Europe Japanese roll dice for 1 bomber and 8 infantry in South Europe, round 3 : 2/11 hits, 3.33 expected hits British roll dice for 5 infantry in South Europe, round 3 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the British lost in South Europe Japanese roll dice for 1 bomber and 5 infantry in South Europe, round 4 : 2/8 hits, 2.83 expected hits British roll dice for 3 infantry in South Europe, round 4 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in South Europe Japanese roll dice for 1 bomber and 5 infantry in South Europe, round 5 : 4/8 hits, 2.83 expected hits British roll dice for 1 infantry in South Europe, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in South Europe Japanese win, taking South Europe from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 5 infantry Casualties for British: 6 infantry Battle in Peru Sea Zone Japanese attack with 1 bomber Americans defend with 2 submarines Japanese roll dice for 1 bomber in Peru Sea Zone, round 2 : 3/3 hits, 2.00 expected hits 2 submarines owned by the Americans lost in Peru Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 submarines Non Combat Move - Japanese British lost 6 PUs to rocket attack by Japanese Rockets roll: 6 1 bomber moved from Peru Sea Zone to Solomon Islands 2 submarines and 2 transports moved from Wake Island Sea Zone to Japan Sea Zone 3 infantry moved from India to Persia 6 armour moved from Russia to Persia 1 fighter moved from French Indo China to Persia 1 bomber moved from South Europe to Karelia S.S.R. 9 infantry moved from Karelia S.S.R. to East Europe 1 bomber moved from Germany to Karelia S.S.R. 2 infantry moved from Russia to Karelia S.S.R. Place Units - Japanese 3 infantry placed in Karelia S.S.R. 3 infantry placed in India 3 armour placed in French Indo China 4 infantry placed in Japan 4 armour, 1 bomber and 1 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from East Europe: 1 aaGun EDIT: Adding units owned by Germans to Ukraine S.S.R.: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine S.S.R.: 1 aaGun EDIT: Adding units owned by Germans to East Europe: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs

      Combat Hit Differential Summary :

      Japanese regular : -2.50 British AA : -0.33 British regular : 0.00

      J15.tsvg

    • kwaspek104K

      Axis & Allies Classic: Third Edition. Benoit (Allies) v. Kwas (Axis)

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      kwaspek104K

      We will be playing with Russia Restricted & Weapons Development Advantage for the Axis.

    • kwaspek104K

      Axis & Allies Classic: Third Edition. Kwas (Allies) V. TGC (Axis)

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      kwaspek104K

      @The_Good_Captain for some reason, the game log didn’t save. but here’s the save file: b8.tsvg

      Sorry about everything…

    • kwaspek104K

      DMM V. Kasper (Revised)

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      DoManMacgeeD

      @kwaspek104 Game History

      Round: 5 Purchase Units - Germans Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 infantry moved from Trans-Jordan to Persia 2 infantry moved from Trans-Jordan to 15 Sea Zone 1 battleship, 2 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Ukraine S.S.R. 1 bomber moved from Germany to Ukraine S.S.R. 1 fighter moved from Germany to Ukraine S.S.R. Combat - Germans Battle in Persia Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Germans win, taking Persia from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine S.S.R. Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 battleship in Ukraine S.S.R., round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber and 1 fighter moved from Ukraine S.S.R. to Germany Place Units - Germans 1 artillery placed in Germany 3 infantry placed in Southern Europe 8 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs

      Combat Hit Differential Summary :

      Germans regular : 0.67 British regular : -0.33

      AAR-game1-g5.tsvg

    • kwaspek104K

      Does anybody have the Mike Selinker articles for Revised?

      Axis & Allies Revised Edition
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      kwaspek104K

      Omg thank you so much!!! I will definitely donate, thank you! @Midnight_Reaper !

    • kwaspek104K

      Axis and Allies Classic - 3rd Edition. Axis (thegoodcaptain) v. Allies (kwaspek104)

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      The_Good_CaptainT

      @kwaspek104 I may have time later to give it a deeper dive (switching versions is difficult) but off the bat, one thing I am going to do as a direct inspiration from this game is release a ‘how to’ video with regards to the dual IC build as the UK. On J4 the Japanese had a legitimate 80ish percent chance of knocking out India and I remember feeling at the time that that was “gg”. I then realized that the dual IC complex build that I was touting so much was less of a single purchase and more of a strategy so ya, thanks for running that so I could observe it from the other side against someone trying it for the first time.

      There were about two or three other points in this game that made my eyes pop in terms of the dice but that just makes for a more entertaining game and a different puzzle to solve than the one you thought you were solving.

      I really liked your train of thought on the tech dice at the end. “Looks like I’m on the way out. Might as well huck some tech dice before I tap.” Yes…yes…YES! Exactly. There is no other version of axis and allies that allows the player without ‘inevitability’ (a term imported from Risk grandmasters referring to the balance of the global economy being on one side) a chance at a legitimate hail mary.

      My only criticism was exactly what you noticed after the breakthroughs: If there are no bombers on the board and you didn’t leave IPC to purchase one, its two turns until you can translate that tech into some kind of action taken. This is precisely why in almost every game where I am the Axis but especially Japan, I start to build a bomber or so every other turn or when its most convenient. Once things go sideways, I hit the panic button (tech) and every now and then, I catch HB. This happened most recently against crockett. That is the only reason the axis won that game. You played the hail mary well.

      Overall that was a ripping good time. Thank you for the game. I’m always down to play classic so if you wanted to go again, I’m always available.

    • kwaspek104K

      1914 doesn't work for me?

      TripleA Support
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      PantherP

      @kwaspek104 said in 1914 doesn't work for me?:

      Yeah it was odd because it was the only map that wasn’t working. As for Triple A forums…I still can’t post there lol even after doing what Panther suggested. Oh well, a trench battle for another day.

      There are two things that may prevent you from posting:

      old brower data stored, that is renewed by a refresh a broken registration process, caused by not confirming the email address.

      So did you confirm your mail-address when the mail from the TripleA-forum asked you to do so?

    • kwaspek104K

      kwaspek104 (Axis) vs. The Good Captain (Allies), Anniversary '41, no bid

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      The_Good_CaptainT

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 3 Purchase Units - Russians Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 3 infantry moved from Finland to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 fighter moved from Caucasus to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 2 armour, 1 artillery, 2 fighters and 3 infantry Germans defend with 5 armour, 1 factory and 1 infantry Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/8 hits, 3.00 expected hits Germans roll dice for 5 armour and 1 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.83 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 armour, 1 artillery and 2 fighters in Karelia S.S.R., round 3 : 1/5 hits, 2.33 expected hits Germans roll dice for 4 armour in Karelia S.S.R., round 3 : 1/4 hits, 2.00 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 armour and 2 fighters in Karelia S.S.R., round 4 : 3/4 hits, 2.00 expected hits Germans roll dice for 3 armour in Karelia S.S.R., round 4 : 0/3 hits, 1.50 expected hits 3 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 15 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 5 armour and 1 infantry Non Combat Move - Russians 1 fighter moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Finland 1 aaGun moved from Archangel to Russia 1 aaGun moved from Russia to Novosibirsk 1 infantry moved from Novosibirsk to Chinghai 2 armour moved from Caucasus to Chinghai 3 infantry moved from India to Persia 4 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 artillery moved from Caucasus to Russia 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Novosibirsk Place Units - Russians 3 armour placed in Russia 3 infantry placed in Caucasus 1 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Archangel: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry EDIT: Adding units owned by Russians to Soviet Far East: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Soviet Far East: 1 infantry EDIT: Adding units owned by Russians to Soviet Far East: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs

      Combat Hit Differential Summary :

      Germans regular : -2.33 Russians regular : -1.33

      Savegame

    • kwaspek104K

      WWI 1914 - Is this game available on Triple A?

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      @kwaspek104 said in WWI 1914 - Is this game available on Triple A?:

      Ah ok, that’s a shame. Thanks for the help!

      I wish it was on here there also, I have played games across email once and it was hard work. Had the board set up on the pool table, would have to send images and territory stats. Was well worth it just took commitment.

    • kwaspek104K

      Does anybody play with 3rd Edition rules?

      Axis & Allies Classic
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      @valladares

      These screenshots get me VERY nostalgic :)

      ON-TOPIC:

      I do not think many people play with the Third Edition rules for Axis and Allies Classic. But we always played (and play) with the Two-Hit Battelship rule. Needs two hits to be sunk. No repair costs. Will automatically repair after combat.

    • kwaspek104K

      How Do I Activate Rockets in A&A Classic?

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      PantherP

      @kasper-kuzmicki You are welcome.

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