Posts made by kwaspek104
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RE: Axis and Allies Classic - 3rd Edition. Axis (thegoodcaptain) v. Allies (kwaspek104)posted in Play Boardgames
Game History
Round: 3 Purchase Units - British British buy 1 aaGun, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from East Compass Sea Zone to Indian Ocean Sea Zone 1 infantry moved from India to Indian Ocean Sea Zone 1 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone 1 infantry moved from Red Sea Zone to Anglo Sudan Egypt British take Anglo Sudan Egypt from Germans 1 armour moved from French West Africa to West Africa Sea Zone 1 armour and 1 transport moved from West Africa Sea Zone to Angola Sea Zone 1 battleship moved from West Africa Sea Zone to Angola Sea Zone 1 armour moved from Angola Sea Zone to South Africa Combat - British Battle in South Africa British attack with 1 armour Germans defend with 1 armour and 1 factory British roll dice for 1 battleship in South Africa, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in South Africa, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in South Africa British win, taking South Africa from Germans with 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Persia to India 1 armour moved from East Canada to West Canada 1 infantry moved from East Canada to West Canada Place Units - British 1 aaGun, 1 fighter and 1 infantry placed in India 1 infantry placed in Australia 1 infantry placed in Australia Turn Complete - British British collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans regular : -0.33 British regular : 0.33 -
RE: Does anybody have the Mike Selinker articles for Revised?posted in Axis & Allies Revised Edition
@DoManMacgee Here is more proof of these article’s existence: https://boardgamegeek.com/thread/16264/sub-stalling
Second post mentions it and links it, but it’s dead unfortunately.
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RE: Axis and Allies Classic - 3rd Edition. Axis (thegoodcaptain) v. Allies (kwaspek104)posted in Play Boardgames
@The_Good_Captain Let me know if you are ok with Casualty selection in black sea battle.
Game History:
Round: 3 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 6 infantry moved from Novosibirsk to Sinkiang 1 infantry moved from Persia to Caucasus 1 armour moved from Karelia S.S.R. to Caucasus 1 infantry moved from Karelia S.S.R. to Caucasus 1 infantry moved from Karelia S.S.R. to Finland Norway Russians take Finland Norway from Germans 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 fighters moved from Karelia S.S.R. to Black Sea Zone 1 transport moved from North Sea Zone to West Africa Sea Zone Combat - Russians Battle in Caucasus Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Sinkiang Russians attack with 1 armour and 6 infantry Japanese defend with 1 factory and 1 infantry Russians roll dice for 1 armour and 6 infantry in Sinkiang, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sinkiang 1 infantry owned by the Japanese lost in Sinkiang Russians win, taking Sinkiang from Japanese with 1 armour and 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Ukraine S.S.R. Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Black Sea Zone Russians attack with 2 fighters Germans defend with 1 battleship and 1 transport Russians roll dice for 2 fighters in Black Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 battleship and 1 transport in Black Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Russians lost in Black Sea Zone 1 transport owned by the Germans lost in Black Sea Zone 1 fighter owned by the Russians retreated Germans win with 1 battleship remaining. Battle score for attacker is -4 Casualties for Russians: 1 fighter Casualties for Germans: 1 transport Non Combat Move - Russians 1 fighter moved from Black Sea Zone to Karelia S.S.R. 1 infantry moved from Persia to India 1 armour moved from Persia to India Place Units - Russians 9 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.17 Russians regular : 0.67 -
RE: Axis and Allies Classic - 3rd Edition. Axis (thegoodcaptain) v. Allies (kwaspek104)posted in Play Boardgames
Game History
Round: 2 Purchase Units - Americans Americans buy 1 fighter and 3 submarines; Remaining resources: 3 PUs; Non Combat Move - Americans 2 infantry and 1 transport moved from West Panama Sea Zone to South Pacific Sea Zone 1 bomber moved from West Canada to Hawaii Sea Zone 1 bomber moved from Hawaii Sea Zone to Hawaiian Islands 2 fighters moved from West US Sea Zone to Australia 1 battleship, 1 carrier, 3 submarines and 1 transport moved from West US Sea Zone to South Pacific Sea Zone 1 fighter moved from West US to South Pacific Sea Zone 1 infantry moved from West US to West Canada 1 aaGun moved from West US to West Canada Place Units - Americans 3 submarines placed in West US Sea Zone 1 fighter placed in West US Turn Complete - Americans Americans collect 32 PUs; end with 35 PUsCombat Hit Differential Summary : us2.tsvg
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RE: 1914 TGC (Central Powers) vs Kwas (Entente) - no bidposted in Play Boardgames
Game History @The_Good_Captain
Round: 5 Combat - Russians Russians creates battle in territory SZ 12 Russians creates battle in territory SZ 20 Turn Complete - RussiansCombat Hit Differential Summary : r5.tsvg
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RE: 1914 TGC (Central Powers) vs Kwas (Entente) - no bidposted in Play Boardgames
@The_Good_Captain I feel bad for the sucker who plays America in an 8 player game…(if there’s no Russian Revolution rule, of course)
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RE: 1914 TGC (Central Powers) vs Kwas (Entente) - no bidposted in Play Boardgames
Game History
Round: 4 Puchase Units - Americans Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction Americans buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied 1 artillery moved from United States of America to SZ 1 1 fighter moved from United States of America to SZ 1 1 artillery moved from United States of America to SZ 1 1 fighter moved from United States of America to SZ 1 1 artillery moved from United States of America to SZ 1 6 infantry moved from United States of America to SZ 1 1 infantry moved from United States of America to SZ 1 3 artilleries, 1 battleship, 1 cruiser, 2 fighters, 7 infantry and 6 transports moved from SZ 1 to SZ 7 Combat Move - Americans Place Units - Americans 1 artillery and 2 infantry placed in United States of America 2 transports placed in SZ 1 Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary : us5.tsvg
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RE: 1914 TGC (Central Powers) vs Kwas (Entente) - no bidposted in Play Boardgames
Game History
Round: 4 Puchase Units - Italians Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from SZ 28 to SZ 17 1 battleship moved from SZ 28 to SZ 17 1 cruiser moved from SZ 28 to SZ 17 1 infantry moved from Venice to Tyrolia 1 infantry moved from Venice to Tyrolia 1 infantry moved from Venice to Tyrolia 1 artillery moved from Venice to Tyrolia 1 artillery and 4 infantry moved from Tuscany to Venice 1 artillery and 4 infantry moved from Rome to Tuscany 1 infantry moved from Arabia to Trans-Jordan Italians take Trans-Jordan from Ottomans Combat - Italians Battle in Tyrolia Italians attack with 1 artillery and 3 infantry AustroHungarians defend with 1 infantry Italians roll dice for 1 artillery and 3 infantry in Tyrolia, round 2 : 1/4 hits, 1.67 expected hits AustroHungarians roll dice for 1 infantry in Tyrolia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Tyrolia 1 infantry owned by the AustroHungarians lost in Tyrolia Italians win, taking Tyrolia from AustroHungarians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for AustroHungarians: 1 infantry Combat Move - Italians Place Units - Italians 1 artillery and 4 infantry placed in Rome Turn Complete - Italians Italians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : -0.67 AustroHungarians regular : 0.50 -
RE: Axis and Allies Classic - 3rd Edition. Axis (thegoodcaptain) v. Allies (kwaspek104)posted in Play Boardgames
Game History
Round: 2 Purchase Units - British British buy 1 factory and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to French Indo China 1 fighter moved from India to French Indo China 1 infantry moved from West Canada to East Canada Combat - British Battle in French Indo China British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in French Indo China, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Persia to India 1 fighter moved from French Indo China to India 1 transport moved from Mozambique Sea Zone to East Compass Sea Zone 1 armour moved from United Kingdom to North Sea Zone 1 armour and 1 transport moved from North Sea Zone to West Africa Sea Zone 1 battleship moved from North Sea Zone to West Africa Sea Zone 1 armour moved from West Africa Sea Zone to French West Africa Place Units - British 1 factory placed in Australia 2 infantry placed in India 2 infantry placed in South Africa Turning on Edit Mode EDIT: Removing units owned by British from India: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Persia: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 British regular : 0.33 -
RE: Axis and Allies Classic - 3rd Edition. Axis (thegoodcaptain) v. Allies (kwaspek104)posted in Play Boardgames
@The_Good_Captain I noticed those fighters were kinda vulnerable too, but I wasn’t sure if you were gonna attack lol.
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RE: Axis and Allies Classic - 3rd Edition. Axis (thegoodcaptain) v. Allies (kwaspek104)posted in Play Boardgames
@The_Good_Captain sorry, forgot to move the russian transport r2-edited.tsvg
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RE: Axis and Allies Classic - 3rd Edition. Axis (thegoodcaptain) v. Allies (kwaspek104)posted in Play Boardgames
Game History
Round: 2 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Finland Norway 1 armour moved from Karelia S.S.R. to Finland Norway 2 fighters moved from Karelia S.S.R. to Finland Norway 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans Combat - Russians Battle in Finland Norway Russians attack with 1 armour, 2 fighters and 1 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 armour, 2 fighters and 1 infantry in Finland Norway, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Finland Norway 1 infantry owned by the Germans lost in Finland Norway Russians roll dice for 1 armour and 2 fighters in Finland Norway, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Finland Norway, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Finland Norway 1 armour owned by the Germans lost in Finland Norway Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour and 1 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 2 fighters moved from Finland Norway to Karelia S.S.R. 4 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Caucasus to Persia Place Units - Russians 8 infantry placed in Karelia S.S.R. Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 aaGun EDIT: Adding units owned by Russians to Russia: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -0.17 -
RE: Axis and Allies Classic - 3rd Edition. Axis (thegoodcaptain) v. Allies (kwaspek104)posted in Play Boardgames
Game History
Round: 1 Purchase Units - Americans Americans buy 1 factory and 2 submarines; Remaining resources: 5 PUs; Non Combat Move - Americans 1 transport moved from West US Sea Zone to Midway Sea Zone 1 infantry moved from Midway to Midway Sea Zone 1 infantry and 1 transport moved from Midway Sea Zone to West US Sea Zone 1 infantry moved from West US Sea Zone to West Canada 2 infantry moved from East US to East US Sea Zone 2 infantry and 1 transport moved from East US Sea Zone to West Panama Sea Zone 1 bomber moved from East US to West Canada 1 armour moved from East US to West US 1 submarine moved from Hawaii Sea Zone to West US Sea Zone 1 carrier moved from Hawaii Sea Zone to West US Sea Zone 1 fighter moved from Hawaii Sea Zone to West US Sea Zone 1 fighter moved from West US to West US Sea Zone 1 armour moved from West US to West Canada 1 fighter moved from East US to West US Place Units - Americans 1 factory placed in Sinkiang 2 submarines placed in West US Sea Zone Turn Complete - Americans Americans collect 34 PUs; end with 39 PUsCombat Hit Differential Summary :
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RE: 1914 TGC (Central Powers) vs Kwas (Entente) - no bidposted in Play Boardgames
I think you posted this to the wrong thread? lmao @The_Good_Captain
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RE: 1914 TGC (Central Powers) vs Kwas (Entente) - no bidposted in Play Boardgames
ok, I think this turn was quite better lol. b4.tsvg
Game History
Round: 4 Puchase Units - British Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction British buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from India to SZ 29 1 infantry moved from India to SZ 29 2 infantry and 1 transport moved from SZ 29 to SZ 28 2 infantry moved from SZ 28 to Egypt 1 fighter moved from Mesopotamia to Persia 2 artilleries and 9 infantry moved from Mesopotamia to Arabia 1 infantry moved from Persia to Mesopotamia 1 transport moved from SZ 27 to SZ 29 1 infantry moved from Persia to Sevastopol 1 infantry moved from India to Afghanistan 1 infantry moved from Persia to SZ 29 1 infantry moved from SZ 29 to Arabia 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 9 infantry moved from Ruhr to Alsace 2 artilleries and 4 infantry moved from Belgium to Alsace 1 infantry moved from London to SZ 9 1 artillery moved from London to SZ 9 1 fighter moved from London to SZ 9 1 fighter moved from London to SZ 9 1 infantry moved from London to SZ 9 1 infantry moved from London to SZ 9 1 artillery, 2 fighters and 3 infantry moved from SZ 9 to Belgium 1 infantry moved from Yorkshire to London Combat Move - British Place Units - British 1 fighter placed in India 1 artillery and 3 infantry placed in London 1 artillery and 4 infantry placed in India Turn Complete - British British collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
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RE: 1914 TGC (Central Powers) vs Kwas (Entente) - no bidposted in Play Boardgames
Game History
Round: 4 Puchase Units - French Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction French buy 1 artillery, 1 fighter, 6 infantry and 1 tank; Remaining resources: 2 PUs; Combat Move - French 4 artilleries and 19 infantry moved from Switzerland to Alsace 2 fighters moved from Switzerland to Venice 1 fighter moved from Ruhr to Lorraine 2 fighters moved from Paris to Lorraine 4 artilleries and 1 infantry moved from Ruhr to Alsace 1 infantry moved from Venice to Switzerland 1 infantry moved from Tuscany to Venice 1 artillery and 6 infantry moved from Burgundy to Piedmont 8 infantry moved from Paris to Picardy Combat - French Battle in Alsace French attack with 8 artilleries and 21 infantry Germans defend with 1 infantry French roll dice for 8 artilleries and 21 infantry in Alsace, round 2 : 17/29 hits, 12.33 expected hits Germans roll dice for 1 infantry in Alsace, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the French lost in Alsace 1 infantry owned by the Germans lost in Alsace French win, taking Alsace from Germans with 8 artilleries and 20 infantry remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Germans: 1 infantry Combat Move - French Place Units - French 1 artillery, 1 fighter, 6 infantry and 1 tank placed in Paris Turn Complete - French French collect 39 PUs; end with 41 PUsCombat Hit Differential Summary :
French regular : 4.67 Germans regular : 0.50 -
Does anybody have the Mike Selinker articles for Revised?posted in Axis & Allies Revised Edition
There are apparently some articles on Axis and Allies Revised. But I can’t find them anywhere. Does anybody have access to them? Here is the relevant quote:
"Tom Vasel: When you were designing Axis and Allies: Revised, you posted a series of articles at the Avalon Hill website, detailing the changes. What was the reaction to these articles, and would you do it again?
Mike Selinker: I think it sparked a lot of interest, so yes, I’d do it again. The Avalon Hill forums for Axis Allies weren’t all that active before I started doing that, but people heard about the articles and the debates those articles triggered. So many more people joined the site, and thus the Avalon Hill community. It’s a pretty cheap form of publicity, so I often wonder why other companies don’t do it."
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RE: 1914 TGC (Central Powers) vs Kwas (Entente) - no bidposted in Play Boardgames
@The_Good_Captain same for this one, casualty selection. My problem is I spam the space bar too much lol.
Game History
Round: 4 Puchase Units - British Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction British buy 2 artilleries, 7 infantry and 1 tank; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from India to SZ 29 1 transport moved from SZ 27 to SZ 29 2 infantry and 1 transport moved from SZ 29 to SZ 27 2 infantry and 1 transport moved from SZ 27 to SZ 28 2 infantry moved from SZ 28 to Egypt 1 infantry moved from India to SZ 29 1 infantry moved from Persia to SZ 29 2 infantry moved from SZ 29 to Arabia 2 artilleries, 1 fighter and 9 infantry moved from Mesopotamia to Syrian Desert 2 infantry moved from Persia to Mesopotamia 1 infantry moved from Belgium to Alsace 1 infantry moved from Belgium to Alsace 1 artillery moved from Belgium to Alsace 1 infantry moved from London to SZ 9 1 fighter moved from London to SZ 9 1 infantry moved from London to SZ 9 1 fighter moved from London to SZ 9 1 infantry moved from London to SZ 9 1 artillery moved from London to SZ 9 2 infantry moved from SZ 9 to Belgium 2 fighters moved from SZ 9 to Belgium 1 infantry moved from SZ 9 to Belgium 1 artillery moved from SZ 9 to Belgium 1 infantry moved from Yorkshire to London 1 infantry moved from Belgium to Ruhr Combat - British Air Battle in Syrian Desert British attacks with 1 units heading to Syrian Desert Ottomans launches 2 interceptors out of Syrian Desert Attackers Fire, : 0/1 hits, 0.33 expected hits Defenders Fire, : 1/2 hits, 0.67 expected hits 1 fighter owned by the British lost in Syrian Desert Air Battle is over, the attackers have all died Battle in Syrian Desert British attack with 2 artilleries and 9 infantry Ottomans defend with 4 artilleries, 2 fighters and 7 infantry British roll dice for 2 artilleries and 9 infantry in Syrian Desert, round 2 : 4/11 hits, 4.33 expected hits Ottomans roll dice for 4 artilleries, 2 fighters and 7 infantry in Syrian Desert, round 2 : 6/13 hits, 6.83 expected hits 6 infantry owned by the British lost in Syrian Desert 3 infantry owned by the Ottomans and 1 fighter owned by the Ottomans lost in Syrian Desert Ottomans and British reach a stalemate . Battle score for attacker is -3 Casualties for British: 6 infantry Casualties for Ottomans: 1 fighter and 3 infantry Battle in Alsace British attack with 1 artillery and 2 infantry; French loiter and taunt Germans defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Alsace, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Alsace, round 2 : 0/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Alsace British win, taking Alsace from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Ruhr: 1 artillery and 9 infantry EDIT: Adding units owned by British to Munich: 1 artillery and 9 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Ottomans from Syrian Desert: 1 infantry EDIT: Adding units owned by Ottomans to Syrian Desert: 1 fighter EDIT: Turning off Edit Mode Place Units - British 1 artillery, 2 infantry and 1 tank placed in London 1 artillery and 5 infantry placed in India Turn Complete - British British collect 39 PUs; end with 40 PUsCombat Hit Differential Summary :
Defenders Fire, : 0.33 Attackers Fire, : -0.33 Germans regular : -0.50 Ottomans regular : -0.83 British regular : -0.67