@The_Good_Captain
Game History
Round: 6
Puchase Units - British
British buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
Germans roll mine dice in SZ 10 : 0/9 hits, 1.50 expected hits
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Germans
1 infantry moved from Mesopotamia to Arabia
1 infantry moved from India to SZ 29
1 tank moved from India to SZ 29
1 fighter moved from India to SZ 29
1 infantry moved from India to SZ 29
1 fighter, 2 infantry and 1 tank moved from SZ 29 to Arabia
3 infantry moved from Persia to Mesopotamia
2 fighters moved from Belgium to Lorraine
5 infantry moved from Belgium to Alsace
1 artillery moved from Belgium to Alsace
1 artillery moved from London to SZ 9
5 infantry moved from London to SZ 9
1 artillery, 1 battleship, 2 cruisers, 5 infantry, 3 submarines and 3 transports moved from SZ 9 to SZ 10
1 artillery and 5 infantry moved from SZ 10 to Kiel
Combat - British
British creates battle in territory SZ 10
Battle in Kiel
British attack with 1 artillery and 5 infantry
Germans defend with 1 infantry and 1 port
British roll dice for 1 battleship in Kiel, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kiel, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Kiel
British win, taking Kiel from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Combat Move - British
Place Units - British
1 fighter placed in India
4 infantry placed in India
British undo move 2.
1 artillery and 2 infantry placed in India
1 artillery and 5 infantry placed in London
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
British regular : 0.33
Germans mine : -1.50