subs
[dice 2d6<3]
Game History
Round: 4
Purchase Units - Germans
Germans buy 7 armour; Remaining resources: 1 PUs;
Combat Move - Germans
12 armour, 8 artilleries and 40 infantry moved from East Poland to Baltic States
1 infantry moved from Bessarabia to Ukraine S.S.R.
1 infantry moved from Rumania to Ukraine S.S.R.
1 bomber moved from Germany to Ukraine S.S.R.
1 infantry moved from Southern Italy to Central Mediterranean Sea Zone
1 armour, 1 artillery and 5 infantry moved from Libya to Egypt
Germans take Egypt from Middle_East
1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Central Mediterranean Sea Zone to Eastern Mediterranean Sea Zone
1 infantry moved from Eastern Mediterranean Sea Zone to Egypt
2 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
1 infantry moved from Poland to East Poland
1 artillery and 11 infantry moved from Poland to Baltic States
1 submarine moved from Danish Sea Sea Zone to North Atlantic Sea Zone
1 submarine moved from Norwegian Sea Sea Zone to Soviet Convoy Sea Zone
Combat - Germans
Battle in Eastern Mediterranean Sea Zone
Germans attack with 1 battleship, 1 destroyer and 1 transport
British defend with 1 transport
Germans roll dice for 1 battleship, 1 destroyer and 1 transport in Eastern Mediterranean Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 transport in Eastern Mediterranean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in Eastern Mediterranean Sea Zone
Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Ukraine S.S.R.
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine S.S.R., round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 fighters and 2 infantry in Finland, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Finland
2 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 12 armour, 9 artilleries and 51 infantry
Russians defend with 1 infantry
Germans roll dice for 12 armour, 9 artilleries and 51 infantry in Baltic States, round 2 : 23/72 hits, 19.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 12 armour, 9 artilleries and 51 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Finland to Germany
2 fighters moved from Netherlands-Belgium to Germany
2 infantry moved from Netherlands-Belgium to Germany
11 infantry moved from Germany to Poland
1 bomber moved from Ukraine S.S.R. to Germany
1 aaGun moved from East Poland to Baltic States
Place Units - Germans
7 armour placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 4.17
British regular : -0.17
@DoManMacgee @The_Good_Captain
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from Iran: 2 infantry
EDIT: Adding units owned by British to Caucasus: 2 infantry
EDIT: Turning off Edit Mode
Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from U.S. Eastern Coast Sea Zone to British Convoy 2 Sea Zone
1 bomber moved from United Kingdom to British Convoy 2 Sea Zone
1 fighter moved from United Kingdom to British Convoy 2 Sea Zone
Combat - Americans
Battle in British Convoy 2 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in British Convoy 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in British Convoy 2 Sea Zone
Americans win, taking British Convoy 2 Sea Zone from Germans with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from British Convoy 2 Sea Zone to United Kingdom
1 aaGun moved from Canada to Davis Strait Sea Zone
2 infantry moved from Canada to United States
2 aaGuns and 1 transport moved from Davis Strait Sea Zone to Denmark Strait Sea Zone
1 aaGun moved from Denmark Strait Sea Zone to Iceland
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone
1 fighter placed in United States
Turn Complete - Americans
Americans collect 40 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
@The_Good_Captain said in TGC (Germany) vs DoMan/Kwas (Allies) - Original Europe:
@kwaspek104 said in TGC (Germany) vs DoMan/Kwas (Allies) - Original Europe:
sub fires back
(forgot to move my american transport)
[dice 1d6<3]
Given the presence of UK units in this zone, would the sub return fire at them regardless of American transport? Discuss.
yes
so just ignore the actual dice rolls.
that’s bad lol
I’m assuming submerge @The_Good_Captain ?
fighter + destroyer
[dice 2d6<4]
sub fires back
(forgot to move my american transport)
[dice 1d6<3]
what’s your casualty selection? @Ragnell804
I coin it the “VF Special.”
sub fires back
[dice 1d6<3]
dd and fighter
[dice 2d6<4]