Best posts made by kwaspek104
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RE: Fortress America - TGC (USA) vs Kwas (Invaders)posted in Play Boardgames
Feel free to check my work to see if I did everything correctly. Or if you have any questions.
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RE: TGC (Germany) vs Kwaspek and DoMan (Allies) - Europe Game 2posted in Play Boardgames
@The_Good_Captain they both hit lol. Destroyers hit at a 3 in this game.
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RE: Ragnell804 (German) vs TGC (Allies) Game 5posted in Play Boardgames
Very proud of Ragnell for buying a submarine.
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RE: TGC (Germany) vs Kwaspek and DoMan (Allies) - Europe Game 2posted in Play Boardgames
I moved the Russian sub and transport btw
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RE: TGC (Germany) vs Kwaspek and DoMan (Allies) - Europe Game 2posted in Play Boardgames
We are also both impatient players lol. And yeah, I thought that was as good of a deal as we’re gonna get. Especially since the fighters weren’t returning to protect the belo stack, but next turn they could have.
I would agree with your assessment that the game was starting to go in our favor anyway. We probably could have won the long game, but attacker always has the option to retreat. The other thing is the Brits and Americans were waiting in Lenin to possibly mop up what the Russians had started, depending on how the dice went.
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RE: Kwaspek104 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 1posted in Play Boardgames
@VictoryFirst submerge
(also, can you @ me, I don’t get the notifications for some reason, thanks)
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RE: Kwaspek104 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 1posted in Play Boardgames
@VictoryFirst all shoot back
[dice 4d6<=2]
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RE: Kwaspek104 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 1posted in Play Boardgames
@VictoryFirst Indeed, I was trying the naval strategy to see if it works lol. I also did some poor moves. Perhaps you should build only 1 or 2, not 5
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RE: Kwaspek104 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 1posted in Play Boardgames
yes, always down. the winner picks the side lol.
Might as well kill some dirty communists in the meantime.
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RE: Kwaspek104 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 1posted in Play Boardgames
indeed. I will steal your variation of the strategy then - 4 inf Rumania
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RE: Kwas (Axis) V. VictoryFirst (Allies) - Europe, Game 2posted in Play Boardgames
@VictoryFirst one can submerge
[dice 1d6<=2]
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RE: Kwaspek104 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 1posted in Play Boardgames
yeah if western allies keeps building fighters, Germans don’t have to defend their capital as much, so they can just keep making their tanks. It’s a tricky balance, one I’m not sure the Allies can consistently do. But that’s why we play these games lol.
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RE: VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 3posted in Play Boardgames
not going well for me lol. both submerge? @VictoryFirst
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RE: Kwas (Axis) V. VictoryFirst (Allies) - Europe, Game 2posted in Play Boardgames
@VictoryFirst said in Kwas (Axis) V. VictoryFirst (Allies) - Europe, Game 2:
I think you are going to win this game. I shouldn’t have bought that many transports as the US. The amount of pressure their units can put is limited, I think their money is better spent on Fighters to support Moscow and let the British do most of the landing with transports.
The Germans have the advantage in the end game because they can defend Berlin and put pressure on Moscow very easily.
Interesting that you feel this way. It takes two turns for Americans transports to do relevant things, 1 turn if you’re going for Morocco. It takes about three turns for American fighters to reach Moscow (2 for Lenin, so I do feel it is more important in the early game for Americans to build fighters).
I think you do eventually need to get the American shuck going. I feel like you got the American shuck down - three sets of transports is the way to go, imo.
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RE: Kwas (Axis) V. VictoryFirst (Allies) - Europe, Game 2posted in Play Boardgames
@VictoryFirst said in Kwas (Axis) V. VictoryFirst (Allies) - Europe, Game 2:
Interesting that you feel this way. It takes two turns for Americans transports to do relevant things, 1 turn if you’re going for Morocco. It takes about three turns for American fighters to reach Moscow (2 for Lenin, so I do feel it is more important in the early game for Americans to build fighters).
I think you do eventually need to get the American shuck going. I feel like you got the American shuck down - three sets of transports is the way to go, imo.
Lol, maybe once again you are right. I did G8 myself trying to see if there is a way to victory but they are actually more under pressure than I thought. Perhaps you can take out Central France, then abandon Belorussia to move to Leningrad in force, then you might be able to take Scandinavian/Northern Russian territories and bleed out the Russians. And build up a stack of infantry in Germany.
Yeah I think the transport shock can be effective but usually Moscow falls on G6 and at that moment the US hasn’t had enough time to do anything useful. Landing in Morocco is indeed one turn away but I don’t think it hurts the Germans as much. Taking the Northern Italy factory is quite difficult if Germany defends it. The easiest thing to do is to land in Holland but threatening Germany is difficult as the Allies have a multi-national force which is always less effective in attacking.
This game is special as the Germans are not in a position to take out Moscow and are actually threatened to be attacked in Belorussia (which honestly surprises me, I wonder where they lost their strenght). In my experience the Germans in the late game can simply build stacks of infantry and then a couple of tanks for Moscow and the odds on attacking Berlin are only getting worse for the Allies while Moscow is only getting better for Germany. But I have to say that in those situations, the Germans were able to squeeze more income from the Russian by having captured several Russian territories around Moscow, so that might play a role too.
I think I built too many tanks, I don’t know. I think you made some good points about the Eastern Front and Africa. I think I got pretty unlucky on the Eastern Front turn 1 and I should have retreated with that artillery in Bessarabia lol. But I had very good luck in the Atlantic turn 1 so I thought this would even out turn, especially since your extra destroyer was basically wasted due to my good luck.
I was feeling pretty good by the time G4/G5 ended. Then I was kinda shocked how quickly I felt pressure from the Western Allies around G6/G7. There was like zero pressure the last two turns. This is the flaw of the tank push, I guess. If it doesn’t work quickly enough, you start to crumble real quickly.
But if the below average luck on turn 1 Eastern Front is bad enough to make the strategy not work, it may not be invincible. The game is still probably imbalanced, but this isn’t the broken mess I was expecting it to be. (I’m always willing to change my mind tho lol)