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    Kurt Knispel

    @Kurt Knispel

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    Best posts made by Kurt Knispel

    • RE: Hall of Shame - tales of the worst dice ever

      Playing as Japanese, I had a sub get attacked by 1 battleship, 2 destroyers and a cruiser. Sub sank all of them. My friend left the table and went for a walk.

      On a side note, the same friend seems to get the worst luck whenever I play with him. Once, he sent all of Germany’s troops from Holland/Belgium and from West Germany to Paris…

      And he failed to get a single hit on his first rolls, where-as I got every single roll a hit.

      Then, in the same game, he attacked Hong Kong with 2 fighters, 2 tactical bombers, 6 infantry, 4 artillery, plus a battleship bombardment. He lost everything without causing a single casualty. Anyone know the odds of that happening in thee same game?

      posted in Axis & Allies Global 1940
      K
      Kurt Knispel
    • RE: Hall of Shame - tales of the worst dice ever

      Yep, we were rolling for 1’s. He must break a lot of mirrors or something… I actually apologize now lol.

      posted in Axis & Allies Global 1940
      K
      Kurt Knispel

    Latest posts made by Kurt Knispel

    • RE: Kamikaze Rule Clarification

      Thanks for the answers,
      wittman: yes i understand that it’s a defensive move, not offensive.

      posted in Axis & Allies Global 1940
      K
      Kurt Knispel
    • Kamikaze Rule Clarification

      So, I generally don’t use kamikazes, for the sole reason of not really understanding the rules behind them. I understand using them in the same way one would scramble. However, I still have a few questions:
      1. Say I use 3 kamikazes in the Philippines, attacking 3 cruisers. Do they get the chance to strike down the kamikazes before they hit? Or do the kamikazes either hit or miss?
      2. If an air craft carrier gets hit by a kamikaze, can it’s planes still participate in the land combat? Or are they stuck on the carrier?

      Thanks in advance!

      posted in Axis & Allies Global 1940
      K
      Kurt Knispel
    • RE: Does anyone else play a slow game as Japan?

      I think if it works, and the US falls, its time to call it game in the Axis favor. If it doesn’t work, it’s game over in the Allies favor.

      Honestly, the only time I see this as being ever worth it would be when Germany gets garbage luck (i.e, loses it’s subs, RN survives attacks, Paris doesn’t fall.) It would be more worth it to play it safe in any other situation.

      posted in Axis & Allies Global 1940
      K
      Kurt Knispel
    • RE: Does anyone else play a slow game as Japan?

      That’s an interesting idea, going after Panama and New York. I might have to try that…

      Honestly, I never really considered actually trying to capture the US any thought. It just seems too… big. And kind of a gamble too.

      posted in Axis & Allies Global 1940
      K
      Kurt Knispel
    • RE: Does anyone else play a slow game as Japan?

      I find a good way to make America focus on Japan is by taking Hawaii. That usually scares them into investing large amounts of income into the pacific.

      posted in Axis & Allies Global 1940
      K
      Kurt Knispel
    • RE: Does anyone else play a slow game as Japan?

      @ghr2:

      I feel that delaying until turn 4 only works if you keep the US from getting to queens right away.

      I find a good way to block the US from getting to queensland is to put destroyers as almost blocker units in the sea zones around queensland. They stop the US from getting there, and can be used as attackers once you’re ready to attack.

      posted in Axis & Allies Global 1940
      K
      Kurt Knispel
    • RE: Does anyone else play a slow game as Japan?

      I find that a fast Japan is a Japan that won’t be able to hold on to the territory it takes. What’s the point in having 5 cities if all your units are so spread thin that you can’t defend them?

      posted in Axis & Allies Global 1940
      K
      Kurt Knispel
    • RE: Does anyone else play a slow game as Japan?

      I like to attack all the nations other than china on turn 3. I find that getting that 10 bonus for not being at war for the stakes a much bigger boost than taking the DEI’s and losing transports. Your navy isn’t big enough IMO to hold them, protect your transports AND hold off the States. I’d rather take the guaranteed 10 IPC then risking it and going for the 20 IPC’s, but sacrificing transports. Maybe it depends on who you play with what your strategies will be.

      posted in Axis & Allies Global 1940
      K
      Kurt Knispel
    • RE: Hall of Shame - tales of the worst dice ever

      Yep, we were rolling for 1’s. He must break a lot of mirrors or something… I actually apologize now lol.

      posted in Axis & Allies Global 1940
      K
      Kurt Knispel
    • Does anyone else play a slow game as Japan?

      Just wondering if anyone else plays a slow game as japan? I mean, realistically, if you rush to take as much territory as possible, and hit every front at once, you’re just more likely to burn yourself out with one bad roll of the dice. I prefer to take a nice long steady assault, and take little to no risks. If I’m gonna win as Japan, it will usually be after turn 10. I try to make my IPC go up by 2-5 each turn. Once you match the States Pacific output, it’s game over. Any thoughts?

      posted in Axis & Allies Global 1940
      K
      Kurt Knispel