It might be, why? ;)
Posts made by kungfujew
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RE: 1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
Well round 3 made up for round 1. Horray for average!!!
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RE: 1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
sz 6
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (2)
def
Rolls: 1@4; Total Hits: 01@4: (5)
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RE: 1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
sz 6
Rolls: 1@3 2@4; Total Hits: 21@3: (4)2@4: (3, 4)
def
Rolls: 1@3 2@4; Total Hits: 11@3: (2)2@4: (5, 6)
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RE: 1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
I did sz6 order of loss in order of best dice
sz 6
Rolls: 2@3 2@4; Total Hits: 12@3: (6, 6)2@4: (1, 5)
def
Rolls: 2@3 2@4; Total Hits: 12@3: (5, 5)2@4: (5, 1)
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RE: 1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
gib defence
Rolls: 2@2; Total Hits: 02@2: (5, 4)
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RE: 1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
US Buys
3ftr
3tac
2tanks
1 mechCombat … the US decides to have some fun.
sz 6
I assume you scramble the tac
Rolls: 5@3 2@4; Total Hits: 45@3: (2, 3, 4, 4, 5)2@4: (4, 4)
def
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (5, 4)2@3: (6, 2)2@4: (4, 4)
sz 30
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
def
Rolls: 1@2; Total Hits: 01@2: (3)
sz 16
Rolls: 2@2 2@3 2@4; Total Hits: 42@2: (4, 1)2@3: (2, 4)2@4: (1, 1)
def
Rolls: 1@2; Total Hits: 11@2: (1)
gibraltar
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 1)2@3: (6, 3)1@4: (6)
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Map question
Do the Aleutian Islands connect to the mainland, or do you need a transport to cross to alaska?
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RE: 1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
Russia collects 48
Having seen Germany’s staying power last game and with a large Japanese presense in The Soviet Far East, Russia decides not to give back the advantage the dice saw fit to bestow.
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RE: 1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
Russia, seizing upon the weakness of it’s future and current enemies, launches the ATTACK!!! and declares war on the axis powers of Europe.
Russia buys
6 art
3 infCombat
Romania
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 3)2@3: (6, 1)
def
Rolls: 1@2; Total Hits: 11@2: (2)
Kan
Rolls: 2@3 2@4; Total Hits: 32@3: (4, 2)2@4: (2, 2)
def
Rolls: 1@2; Total Hits: 11@2: (2)
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RE: 1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
she
Rolls: 5@1; Total Hits: 15@1: (4, 5, 4, 3, 1)
def
Rolls: 1@2; Total Hits: 01@2: (6)
hun
Rolls: 2@1; Total Hits: 22@1: (1, 1)
def
Rolls: 1@2; Total Hits: 01@2: (6)
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RE: 1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
US buys
1bb
1cv
2transsaves 2
non com on map.
In the interest of making more monies, the US declares WAR!!!
collects 77+2 saved = 79
China buys 4inf
combat
she
Rolls: 5@1; Total Hits: 05@1: (6, 5, 3, 2, 5)
def
Rolls: 1@2; Total Hits: 01@2: (3)
kwe
Rolls: 3@1; Total Hits: 23@1: (1, 3, 1)
def
Rolls: 1@2; Total Hits: 11@2: (1)
hun
Rolls: 3@1; Total Hits: 03@1: (6, 3, 6)
def
Rolls: 1@2; Total Hits: 11@2: (1)
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RE: 1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
The US cares not. From our advance base in the Phillipean islands, we watch asia tear itself to pieces with mild interest and moderate distain.
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RE: 1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
Russia is only responding to German troop buildup. Our real enemy is clearly the Japanese. As you can see in the first three turns, Russia refrained from crossing the border dispite open territories and a virtualy non existant Germn rmy on the eastern front. Peace in our time!!!
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RE: 1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
The Frerfch destroyer irf sz zorfe is urfder specific orders to coedpletely destroy the Japarfese rfavy wherf it erfcourfters therf ws rfext2
Odd3 it seeeds that edy phorfe has had a seizure2 1s rfot good222
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RE: 1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
It depends on what you want to fix. Since this is a friedly game, I have no real objection to you fixing that one mistake, I supposed you could, before Italy goes, post a map with the new position of the German fleet, although you’d be unable to land in scotland unless you went to sz 111, although that doesn’t fix the holland issue. Are you proposing redoing the German turn or just moving your fleet to sz 110 and leaving scotland free?
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RE: 1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
Actually, transports can’t load in a hostile sea zone even if they start there. My understanding is that the only exception is if they start in that zone the turn that war is declared.