Everyone, when you pipe up to join, also vote on set-up and tech/no tech
Posts made by kungfujew
-
RE: Super-Fantastic Multi G40 game
-
RE: Looking to join a multi G40
New post up for people not about to leave. :)
-
Super-Fantastic Multi G40 game
Well my current multi G40 game is about to take a 2 week break and I don’t want to go into withdrawl so I’m here to drum up another one!!!
Skilled, good humoured play requested. No need for perfected sripted openings, just know how to play. :)
I haven’t played Japan yet, so I’d like to give them a shot.
Pipe up quick and let’s get started!!! -
RE: Looking to join a multi G40
Just checked in. I could hit up Japan, send me a pm when the rest of everything gets filled.
-
RE: General UK Strategy
The tac went back to england for defence and a tac and ftr flew 110 normandy,Sfrance,93 (attack and mutual destruction), could have landed on CV sz 92. The game is listed under Multi G40
-
RE: Favourite part of Global as opposed to the "theater" games
Extra UK pressure on Japan early on is surprising and game changing. If the uk can hold onto money islands and hold the line on the ground then UK pacific can shift back to fight in Europe once japan has to focus on the US and anzac
-
RE: General UK Strategy
We’re using the OOB rules. UK finished turn two with japan not yet at war.
BB/CR/DD to start, the eygpt CR+africa DD, 2 DD build first turn and a DD/2sub buy second turn. India is short on men, but with an IC in west india to pump out inf/ftrs/warships and 27 IPC’s in UKpacific’s bank, it’s not going to be an issue (hopefully).Yes, only a ftr/tac can attack but idealy there will have been hits by the french fleet to take advantage of. The whole point is that as the UK you can be everywhere, but not strong anywhere really… If you set up areas of influence that overlap you can set up kill zones where multiple forces can coverge to greater result. The game, by nature of using dice, will create opportunities to strike. The key is being well positioned to turn your fewer availiable forces to maximum effect. As the UK any time you seize the initiative you have severely hampered the axis as time is only a friend to the US. Italy is reacting to me. Japan is reacting to me. Germany, which is pushing hard at the russians can turn and force me to react to threats from them, but if they do that they’re also reaxting to me. So I’ve bought africa and the US pacific at least a turn. If Germany changes it’s plans the that’s much needed help to russia as well.
-
RE: General UK Strategy
I’m not a fan of an attack on the Italian fleet turn one. In my opinion it exposes your only real assets to too much danger right off the bat. If the dice go poorly, then your in a bad way. If the dice are anything less than super-fantstic then the german airforce can finish off the job next turn.
For me, the UK is in it for the long haul and position is far more important. In the game I’m playing now the UK lost all the atlantic navy for no plane losses and germany protected it’s fleet but built no transports. The UK fleet turn one moved everything to sz 88, built a trans in sz 106 inf/art in SAfrica and 5 inf to defend the UK against a G2 attack “on the cheap”. The egypt CR and SA DD navy went to the pacific, trading places with some indian planes and taking iraq. This positioning enabled an air strike at the italina dmg BB/CR that took out the french, and the whole fleet moved to sz 92 on turn two threatening a depleted Italian navy. With steady inf/art builds italy is forced to take egypt hard and build navy to defend against my possible attack on their navy. So in 2 turns of counterstrikes and the italians will be completely gone from north africa, or if they get reinforced from the italian transports on their next turn, then they will have left the safety on their builing sea zones and finished off. All because of patience and positioning. The 3 transports, fully loaded comming from brazil to threaten the underbelly will seal the deal and new navy to maintain power if the italians hold back and build boats can come from SA or Canada. All that is with 2 turns of pacific building and the Jap fleet is being stoof off, not wanting to attack a BB 2CR 5DD 2subs and 3ftrs. The UK is a great power to play especially if you’re crafty and patient.
-
RE: Not seeing it
Everything I was saying was in a scenario of america going all for europe, and if the allies are making 20 with anzac, 20 with india and 0 with america and you can’t steamroll the uk/anzac/china then you’re doing something wrong. The game is balanced for 3 allies and one axis power. Take an ally, not to mention the one making a full half of the income for the whole team, out of the picture and it’s nowhere close to a fair fight.
-
RE: Not seeing it
The issue with Japan doing all that is in the allocation of forces. Thinl about it from a pac 40 point of view. Japan can easily overpower both India and anzac in the first 5 turns, it’s only the intervention of the US that turns the tide, and the threat of their air and naval forces that forces japan to pull back or keep some of it’s power in reserve. If you hold off attacking the western allies for 2-4 turns then the US can’t be in a position to attack until the start of turn 4 or 5. By the end of turn three china will be dead and you can position yourself in the carolines and/or sz 36 to launch a devistating blow to either ally with ALL your consolidated forces. Without needing to spend money on fleets to defend against the US, factories and transports and lots of ground troops can be purchased. A well placed air or naval base will let you attack at any weak point in overwhelming force, and, unlike in a Pac 40 game, the uk gets no +10 ipc bonus for the islands and land territories. With a 3-5 turn head start on the US in the pacific, even if they start to build up, you don’t need any of your starting forces to combat them. Just think about how far you’d get in a pac 40 game without the US spending in the pacific and what you’d do to make as much headway as fast as possible and you’ll see what I’m talking about. 5-7 turns is more than long enough to do irreperable damage to the allies cause in the pacific, and then turn to africa/the west coast and russia.
-
RE: Not seeing it
Funcioneta, you’ll never be able to convince anyone about the importance of the pacific if they don’t want to see it. If people want to believe that the US is unstoppable and should only fight in Europe, then there’s also nothing you can say to change that perspective. The only thing you can do is wait until you get the chance to show them what an unopposed Japan can do. Throwing everything at europe will always be easiest and therefore seem the best and most powerful option, because an island hopping game full of controlling the skies and fleet movements is more complicated and difficult to master (and more fun). So unless you really want to learn those mad skills and learn them likely by failing numerous times, people will choose the path of least resistance. Just be happy when they try it on you.
-
RE: Taranto Raid- standard???
We’ll have to agree to disagree then. You can have your “lock” and never llearn how to devise and implement new and more clever strtegies. :(
-
RE: Not seeing it
No, if you played any other wargames you’d see that figure something out means come up with a new plan (especially as the axis when you have the initiative and can direct the war, so the allies have to think on their feet and won’t know just how to stop you), and seeing it through. You can brainstorm a set of goals and try different ways to acheive them each time, you just need to play any strategy smart and leave yourself able to capitalize on your opponants mistakes. Cokkie cutter games kill that fun because there’s none of that. One on One games have none of that since everyone works as a complete team. Etc…
-
RE: Not seeing it
Ummm, I don’t think the game was designed to be a one on one match-up over a multiplayer scenario. I daresay that many problems only arise when you have one whole side being controlled by one person and one faction moves soley to support the others on their team or having everyone move in rediculously perfect harmony, likely in a way that you would never have in a real multiplayer game. If you want that kind of game and descover that it’s not balanced for scripted movesets perfected over dozens of games with all sides moving in perfect sync then either realize your playing the wrong game or just use a bid and be done with it. The only balance that really matters is the multiplayer one, 'cause if you try to balance the game for the “perfect move match up” then anyone who doesn’t use those moves are screwed.
-
RE: Not seeing it
I have to agree with Funcioneta. I’ve unfortunately never had the opportunity to play Japan and have the US ignore me. If that were to happen… Well I’m already drooling. Imagine you’re playing Pac40 and the US builds nothing? How fast would you win? With that much coin you could pull your whole fleet west past india and still be able to drop 300 IPC’s in navy when the US realized what a dumb mistake they made. Forget the preset openings and be creative. Sure the axis have a greater lurning curve. And sure if you play long enough the allies will win, but that’s the point. The economics aren’t supposed to line up, no matter how long you play unless you take EVERYthing. The only advantage the axis have is initiative. You NEED to set the pace, pick the battles and direct the war to where you need it. Forget the cookie cutter openings. Can your starting units push the reds back far enough that their counter attack hits your fresh lines of infantry? Are you building your units for the next turn, the turn after or 3-5 turns ahead. The axis powers need to have serious long term plans and build win the winning the war in mind, not just winning the next battle.
-
RE: Looking for opponent AAG40
I hate to say this, but it’s not working. I’m typing from the wife’s laptop 'cause my comp isn’t working right. In the meantime, I’ll have to bow out and I’ll try to get a new ethernet card on the weekend and get my comp up and running so we can play. :(
-
RE: Looking for opponent AAG40
I like random, roll it up while I do the dished. :-D
We’re doing the box setup, correct?
-
RE: Looking for opponent AAG40
Actually, I don’t care which side I am, do you have a preference?
-
RE: Looking for opponent AAG40
I’ll try to get my computer set up today/tonight. My last two multi games I was on the allied side, so I’d like to take axis if you don’t mind.
Where can I download the battlemap thingie?