No, it doesn’t. The number of zombies required to take control is based on the IPC value of the territory, not the production capacity of the IC.
Best posts made by Krieghund
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RE: AAZ 1942 (second edition): rules question: damaged factories and Z-controlposted in Axis & Allies & Zombies
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RE: Offloading In Both Combat And Non Combat Movementposted in Axis & Allies Revised Edition
Page 13:
However, as soon as a transport encounters hostile sea units or offloads, it must end its move.
Page 31:
A transport can pick up cargo, move 1 sea zone, pick up more cargo, move 1 more sea zone, and offload the cargo at the end of its movement.
Whenever a transport offloads, it cannot move again that turn (except when retreating).
[A transport] can offload only in one territory, and once it offloads it cannot move or load cargo until the next round.
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RE: List of Sculptsposted in Axis & Allies Discussion & Older Games
@Krieghund Updated for Renegade’s Battle of the Bulge reprint.
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RE: US 30 IPC bonus questionposted in Axis & Allies Global 1940
@mikemikemike said in US 30 IPC bonus question:
so for Pacific game only: the USA gets an immediate 30 points of IPC to spend on that phase 1 build of the first turn after Japan declares war Only on UK/ANZAC…
Correct.
but the factory is only Minor- so, can’t put more than 3 on until converted to Major after USA declares war on Japan in its combat phase?
Incorrect. The US IC does not start the game as a minor one in Pacific (or Europe). That rule applies only to Global.
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RE: Submarine and submerge questionposted in Axis & Allies Europe
@the_good_captain said in Submarine and submerge question:
Can you confirm that the case in Pacific is true for Europe as well? Thank you! (I will use this thread as a reference for the developers if needs be)
Yes. The “missing” Europe text corresponding to the text in Pacific is on page 26 of the Europe Rulebook.
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RE: At what stage would I clear zombies from my own territory?posted in Axis & Allies & Zombies
Welcome, suspect0!
Yes, you can attack zombies in your own territory.
From page 15 of the Rulebook (Combat Movement):
Units can move freely through friendly spaces en route to hostile spaces during this phase. Units cannot end their movement in friendly spaces during the Combat Move phase except for the following instances:
- Tanks that have blitzed through an unoccupied hostile space (see “Tanks and Blitzing”).
- Sea units that will be participating in an amphibious assault from an uncontested sea zone (see “Amphibious Assaults”).
- Units moving from a hostile sea zone (see “Sea Units Starting in Hostile Sea Zones”) or from a friendly space where combat will be initiated to escape combat as their combat move.
- Units moving into a sea zone containing only enemy submarines and/or transports in order to attack those units. (Remember that such a sea zone is not considered hostile.)
- Units that are attacking zombies in a friendly territory.
And from page 19 (General Combat):
In this step, you resolve combat in each space that contains your units and either contains enemy units or is enemy controlled. You may also resolve combat in each friendly territory that contains your units and zombies (in fact, you must do so in such territories that you moved units into during the previous phase).
Note that when you’re attacking only zombies, both “normal” hits and “zombie” hits (6s) by your units are applied to zombie units. It’s easier to kill zombies when you don’t have to worry about the enemy.
I’m glad you’re enjoying the game. Have fun!
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RE: Offloading In Both Combat And Non Combat Movementposted in Axis & Allies Revised Edition
I think we are on the same page.
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RE: List of Sculptsposted in Axis & Allies Discussion & Older Games
@Meles The “R” does stand for Renegade. They are straight reprints for the most part (no rules are being changed), but Renegade is including FAQs and errata in the Rulebooks, and even upgrading physical components in some cases. As far as the minis go, in some cases they were upgraded to newer sculpts that were not available at the time the original game was published, while in others the original molds have been lost and other sculpts were substituted. As for the colors, I’m not sure how well they match, as colors can vary slightly between print runs, even when done by the same factory.
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RE: UK and techsposted in Axis & Allies Global 1940
Either economy can pay for research, and both benefit from the results. War Bonds IPCs may be split between the economies in any way the player likes.
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RE: Submarine and submerge questionposted in Axis & Allies Europe
@the_good_captain said in Submarine and submerge question:
@Krieghund additional question. Does the presence of an enemy industrial complex in a territory qualify as “occupied” in the context of blitzing with an armor.
Yes.
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RE: Zombies and 1942 scenarioposted in Axis & Allies & Zombies
@thrasher1 There’s not likely to ever be an official answer to this (or any other) Zombies question. Using the standard 1942 setup seems to work.
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RE: Offloading In Both Combat And Non Combat Movementposted in Axis & Allies Revised Edition
Yes, that is technically bridging.
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RE: Mongolia and Neutrals - rules summarized hereposted in Axis & Allies Global 1940
@fasthard They will become pro-Allies. The Soviets will not gain immediate control of them, as they previously attacked Korea, but will be able to take control of them normally.
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RE: Strategic B R - an anti-aircraft gun destroys immediately or not?posted in Axis & Allies Europe
@largowin Oh, yeah. I forgot this mystery is cleared up in the FAQ (it’s been quite a while for this one for me):
Q. When the defending player gets a hit with his AA gun against a Strategic Bombing Raid, are the lost units removed immediately or do they have a chance to return fire at defending fighters?
A. As the rule is written, if the hit is placed on an escorting fighter, the fighter gets to shoot at defending fighters before it’s removed. If the hit is placed on a bomber, the bomber is shot down before it gets to drop its bombs.HOWEVER, this is an error in the sequence of play which contradicts the rules on anti-aircraft guns. The correct sequence was published in Axis & Allies: Pacific and it should be used in both games. In other words, any attacking planes that are shot down by AA get no opportunity to attack, regardless of whether they were lost during an SBR or a regular combat.
So, attacker casualties from AA fire are removed immediately, but attacker (fighter) casualties from fighters get to shoot back. Bomber casualties from either do not get to attack.
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RE: Calling off landingsposted in Axis & Allies Revised Edition
@Cernel: What you have said regarding AAR, AAE, and AAP is mostly correct. However, as in AAE and AAP, in AAR you may only call off an amphibious when it is preceded by a sea battle. In assaults in which there is no sea battle, the units land during the Combat Move phase. As a result, it is possible to partially call off an assault if units arrived there from two different sea zones and if one involves a sea battle and the other does not, but only in that case.
Neither AAR LHTR nor any of the games from AA50 onward allow calling off landings. The only way to not land the units is to retreat from the sea battle.
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RE: defending Sub questionposted in Axis & Allies Global 1940
@nolimit said in defending Sub question:
@commander-jeff 2, they retreat to One sz Area wherever any of the Transports came from- also the Units stay on the Transports!
To elaborate on this, the transports may retreat to a sea zone from which any of the original attacking sea units entered, so if the destroyer and/or sub actually entered from a different direction than the transports, that sea zone would also be valid for the retreat.
Also, if none of the sea zones from which any of the attacking units entered were friendly (they all started in enemy-occupied zones) or all of the attacking units were already in the contested sea zone to start with, no retreat would be possible and the transports would be automatically destroyed. Of course, in the latter case the attacking units could combat move out of the sea zone and then back in in order to establish a retreat route, assuming there were an adjacent friendly sea zone.