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    Best posts made by Krieghund

    • RE: 1941 - New Guy Question about IPC

      @Rescue55-joe I believe the “10 IPCs for each country” that you are referring to are actually the National Control Markers, which are used to track both conquered territories and national production levels. As barnee pointed out, IPCs are not physically provided, and the Rulebook instructs us to track them on paper, but any proxy (such as Monopoly money) will do. See page 7 of the Rulebook for details on both National Control Markers and IPCs.

      In a nutshell, the National Production Track is used to chart your “income” using a National Control Marker. and every turn the “money” goes into your “bank account”, which is represented by IPCs, where it can be spent on new units (or saved for later).

      I hope this helps.

      posted in Axis & Allies 1941
      KrieghundK
      Krieghund
    • RE: Need help determining the fate of manufacturing in Kwangtung

      @SeaYa said in Need help determining the fate of manufacturing in Kwangtung:

      That’s an interesting point! The rules often refer to “originally controlled” territories, to which the national emblem markers are referenced, regardless of current occupation. I wondered if the phrase “Chinese territory”, without the explicit “original” verbiage allowed for a Chinese occupied territory to be considered Chinese.

      The sentence I quoted above seems pretty airtight, especially in the context of the rest of the section.

      I think it is a moot point in this case, as I believe the Chinese are restricted from building factories anyway, but an interesting point to consider: is a (insert power) territory only restricted to original territories when referenced in the rules, or, without the word “original” explicitly stated, does it also expand to include occupied albiet not original?

      I don’t believe there are any other such instances in the rules. In any case, I would say not, as the rules often also refer to “X-controlled” territories.

      posted in Axis & Allies Global 1940
      KrieghundK
      Krieghund
    • RE: ¿9 rouns for Allies and 10 for Axis?

      The Axis doesn’t have to control the cities - it just has to keep the Allies from controlling them. So, for the Axis, having land units from both sides in a city is just as good as being in control of it. For example, if the Allies control the cities at the end of turn 8, but one of them is contested at the end of turn 9, the Allies can no longer win.

      Tactics card 16 returns destroyed units to the reinforcement card, so they go into their original slots. Since empty slots are at the beginning, they will always be selected for deployment before any units already on the card.

      posted in Axis & Allies: D-Day
      KrieghundK
      Krieghund
    • RE: Logic for occupying enemy/ally Industrial Center

      @lagouyn That looks correct, except for one small, but important, thing. In order to take control of a territory controlled by an ally while their capital is enemy-controlled, you must recapture it from an enemy. You cannot ever take control of a territory directly from an ally (except when regaining control of one of your own original territories after your capital is liberated).

      posted in Axis & Allies 1941
      KrieghundK
      Krieghund
    • RE: Why is the Caspian Sea not labelled?

      @SuperbattleshipYamato The Caspian Sea is a sea zone. See page 8 of the Rulebook. I’m not sure why it doesn’t have a number. Perhaps it’s because it’s not connected to the other sea zones.

      This has nothing to do with the Caspian Sea Group.

      posted in Axis & Allies Global 1940
      KrieghundK
      Krieghund
    • RE: ¿9 rouns for Allies and 10 for Axis?

      If one favors the Allies and the other favors the Axis, shouldn’t they balance each other out?

      posted in Axis & Allies: D-Day
      KrieghundK
      Krieghund
    • RE: Playing 1941 with Zombies Board

      @Overkill All of the above are different. The 1941 board has fewer territories and industrial complexes, and the IPC values are generally lower.

      As far as buying 1941, it’s not very expensive, and it has several sculpts that are different from the other games. If you’re into that sort of thing, you may want to consider picking it up.

      posted in Axis & Allies 1941
      KrieghundK
      Krieghund
    • RE: Larry Harris, G42, Russia In China, Question

      @FranceNeedsMorePower In Global 1942, all powers begin the game at war with all powers on the other side.

      posted in Axis & Allies Global 1940
      KrieghundK
      Krieghund
    • RE: Movement question

      @the_good_captain Yes. From page 16 of the Rulebook:

      During this step, Axis land units move and patrolling Allied fighters react. Each fighter in a region rolls to strafe each Axis unit moving into or out of that zone, including reinforcements. The Axis player indicates all units that are moving, then the Allies fire one at a time against target units.

      posted in Axis & Allies: D-Day
      KrieghundK
      Krieghund
    • RE: Axis & Allies Stalingrad: Early Review and Balance Impressions

      @DoManMacgee There is always playtester (and staff) turnover between projects. That is not the reason for this issue. I can’t comment on what the reason was, other than to say it was not the playtesters, and I’m saying this much only because I don’t like to see them unjustly criticized.

      posted in Axis & Allies Stalingrad
      KrieghundK
      Krieghund
    • RE: USA Controls Korea with a Soviet Infantry Present and Russia Not at War with JPN

      @barnee While the Soviet Union is not at war with Japan, it must abide by the restrictions of a neutral power on the Pacific map. This means, among other things, that it may not enter territories on that map that are controlled by another power. See pages 15, 36, and 37 of the Europe Rulebook.

      @surfer Korea is not part of China. See page 10 of the Pacific Rulebook.

      posted in Axis & Allies Global 1940
      KrieghundK
      Krieghund
    • RE: Should submarines be able to hit fighters? No seriously. Read.

      You roll separately whenever units that can’t hit other units are involved. Rolling together and assigning the rolls to the units of your choice violates the principle that the owner of the hit units chooses casualties.

      posted in Axis & Allies 1942 Online
      KrieghundK
      Krieghund
    • RE: USA Turn 1 reinforcement question

      @The_Good_Captain They do not carry over, and are treated normally in the next turn.

      posted in Axis & Allies: D-Day
      KrieghundK
      Krieghund
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @oysteilo No, they are not adjacent to each other. Per page 8 of the Europe Rulebook, “Spaces that meet only at a point (such as United Kingdom and sea zone 111) are not adjacent to one another, as they do not share a common border.”

      posted in Axis & Allies Global 1940
      KrieghundK
      Krieghund
    • RE: Fortune Card #11 question

      @The_Good_Captain The Axis units defend (see page 10 of the Rulebook), and combat occurs in all zones where combat situations exist (see page 17 of the Rulebook).

      posted in Axis & Allies: D-Day
      KrieghundK
      Krieghund
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @gamerman01 They do not. Per page 20 of both the Europe and Pacific Rulebooks, “If you capture an air base or naval base, you can’t use the added flight or sea movement or receive repairs until your next turn.”

      posted in Axis & Allies Global 1940
      KrieghundK
      Krieghund
    • RE: Fortune Card #11 question

      @The_Good_Captain @SuperbattleshipYamato Sorry, I missed the word “Fortune” in the original post. That makes quite a difference!

      Combat occurs only in the zones selected by the Allies. The Axis can’t defend in a zone if there’s no attack there.

      posted in Axis & Allies: D-Day
      KrieghundK
      Krieghund
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @dazedwit Of course.

      posted in Axis & Allies Global 1940
      KrieghundK
      Krieghund
    • RE: Victory Conditions question

      @The_Good_Captain Also, from page 9:

      Axis & Allies: D-Day is played in a series of turns. A turn consists of one pass through the sixteen order cards, and then a check for victory.

      Since victory is checked at the end of each turn, the Allies must hold the required zones until the end of turn 10.

      posted in Axis & Allies: D-Day
      KrieghundK
      Krieghund
    • RE: Tactics Card #15

      @The_Good_Captain Yes, it can move into a zone with Allied land units, just not through one.

      posted in Axis & Allies: D-Day
      KrieghundK
      Krieghund
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