TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 1 artillery and 10 infantry; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 11 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 12 Sea Zone
2 artilleries and 2 infantry moved from 12 Sea Zone to Gibraltar
4 fighters moved from 12 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
3 bombers moved from United Kingdom to Germany
1 infantry moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
Combat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 2,5 and causes: 7 damage to unit: factory
Bombing raid in Germany causes 7 damage total.
Battle in Gibraltar
Americans attack with 2 artilleries, 4 fighters and 2 infantry
Italians defend with 2 infantry
Americans win, taking Gibraltar from Italians with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
2 bombers moved from Germany to United Kingdom
4 fighters moved from Gibraltar to 12 Sea Zone
Place Units - Americans
3 armour and 7 infantry placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs