TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
2 transports moved from 12 Sea Zone to 7 Sea Zone
1 battleship moved from 2 Sea Zone to 7 Sea Zone
1 transport moved from 2 Sea Zone to 7 Sea Zone
2 carriers moved from 12 Sea Zone to 7 Sea Zone
2 battleships moved from 12 Sea Zone to 7 Sea Zone
3 destroyers moved from 12 Sea Zone to 7 Sea Zone
2 bombers moved from United Kingdom to Germany
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
2 artilleries moved from Morocco Algeria to Libya
2 armour moved from Morocco Algeria to Libya
4 infantry moved from Morocco Algeria to Libya
2 fighters moved from 12 Sea Zone to Trans-Jordan
2 fighters moved from 12 Sea Zone to 7 Sea Zone
2 fighters moved from United Kingdom to 7 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,4 and causes: 7 damage to unit: factory
Bombing raid in Germany causes 7 damage total.
Non Combat Move - British
2 bombers moved from Germany to United Kingdom
1 aaGun moved from Persia to Trans-Jordan
2 artilleries moved from Persia to Trans-Jordan
8 infantry moved from Persia to Trans-Jordan
Place Units - British
1 transport placed in 7 Sea Zone
1 armour, 1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 23 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 28 PUs