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    Kolhammer

    @Kolhammer

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    Best posts made by Kolhammer

    • RE: So with all the talk about low luck dice coming curious if anything is being changed about Random dice generator in this game?

      Having played the classic edition back in the day, the wild swingyness of the dice mechanic was always a bone of contention. A lot of board wargamers dismissed it as a kids game because luck was such a big factor, I always appreciated the unpredictability.

      There are basically two types of wargamer, or two ends of an axis we all lie on. Some treat these games as puzzles to solve, to find the ‘right’ tactic or the perfects strategy. Then there are those that like having to think on their feet and adapt to the situation as it unfolds.

      A&A in all its forms has always been a game for the latter group. Yes you need to strategise, but you need to hedge your bets, have a backup plan, adapt creatively to unexpected reverses. That’s the fun of it.

      As for randomness, if you randomly generate points on an x/y graph, you’ll quickly notice that the points tent to form clumps and little chains. Truly random distributions are not smooth or evenly distributed. Humans are hard wired to see and create patterns. We’re truly awful at generating random numbers ‘by hand’ and also terrible and judging whether a range of numbers are random or not. There’s been bags of research on this. I play role-playing games so Ive rolled huge numbers of dice and seen some amazing runs of luck, disastrous bad luck and just numerically weird looking results. That’s just randomness for you. I’ve had this argument with gamers ‘proving’ that particular outcomes were almost impossible. Yes. All the possible outcomes are almost impossible, when you roll enough dice. They’re all equally unlikely. That’s the point.

      posted in Axis & Allies 1942 Online
      K
      Kolhammer

    Latest posts made by Kolhammer

    • RE: [GUIDE] How to Climb the Ranked Ladder A&A 1942 SE Online Beamdog

      @brian-cannon I’ve seen Germany launch an all out attack on Ukraine or Belarus and just throw everything at Arusha from turn one. First two times this really threw me, and honestly I don’t have a solid reliable counter. I suppose just immediately throw every fighter UK and USA have into Russia?

      If they take Belarus though, uk fighters can’t get to Russia in 1 turn. Russia can strafe or take Belarus but at crippling cost.

      posted in Axis & Allies 1942 Online
      K
      Kolhammer
    • RE: How is it that AA guns hit so frequently on a 1 and Battleships miss nearly all the time on a 4??

      @thedude-0 It’s always good to see counter-points, thanks for putting in the work.

      Imagine if every player of A&A online posted here every time they saw a perfectly ordinary result in an average battle. What would be the ratio of reasonable-looking results to anomalies? I’d have posted hundreds of times already, that’s just 1 player.

      posted in Axis & Allies 1942 Online
      K
      Kolhammer
    • RE: So with all the talk about low luck dice coming curious if anything is being changed about Random dice generator in this game?

      Having played the classic edition back in the day, the wild swingyness of the dice mechanic was always a bone of contention. A lot of board wargamers dismissed it as a kids game because luck was such a big factor, I always appreciated the unpredictability.

      There are basically two types of wargamer, or two ends of an axis we all lie on. Some treat these games as puzzles to solve, to find the ‘right’ tactic or the perfects strategy. Then there are those that like having to think on their feet and adapt to the situation as it unfolds.

      A&A in all its forms has always been a game for the latter group. Yes you need to strategise, but you need to hedge your bets, have a backup plan, adapt creatively to unexpected reverses. That’s the fun of it.

      As for randomness, if you randomly generate points on an x/y graph, you’ll quickly notice that the points tent to form clumps and little chains. Truly random distributions are not smooth or evenly distributed. Humans are hard wired to see and create patterns. We’re truly awful at generating random numbers ‘by hand’ and also terrible and judging whether a range of numbers are random or not. There’s been bags of research on this. I play role-playing games so Ive rolled huge numbers of dice and seen some amazing runs of luck, disastrous bad luck and just numerically weird looking results. That’s just randomness for you. I’ve had this argument with gamers ‘proving’ that particular outcomes were almost impossible. Yes. All the possible outcomes are almost impossible, when you roll enough dice. They’re all equally unlikely. That’s the point.

      posted in Axis & Allies 1942 Online
      K
      Kolhammer