I totally agree with you, too bad Larry and WOTC doesnt :-(
I think Larry is warming to the idea, but it may just be a matter of not enough time to test it out.
I totally agree with you, too bad Larry and WOTC doesnt :-(
I think Larry is warming to the idea, but it may just be a matter of not enough time to test it out.
Take 5. I realized with this rearrangement, Egypt doesn’t need that extra infantry (or I miscalculated some strategy when I started looking at this again!). Also, Sicily may as well have an AA gun, and naval base which could just maybe fall into the hands of the Allies.
Italy
Northern Italy: 2 Infantry, 2 Artillery, 1 tank, 2 Fighters, 1 Tactical Bomber, 2 AA Guns, 1 Major IC
Sicily: 1 AA Gun, Air Base, Naval Base
Southern Italy: 6 Infantry, 2 AA Guns, 1 Naval Base, 1 Airbase, 1 Minor IC Albania: 2 Infantry, 1 tank
Italian Somaliland: 1 Infantry
Ethiopia : 2 Infantry, 1 Artillery
Libya: 1 Infantry, 1 Artillery
Tobruk: 3 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank, 1 AA gun
Sea Zone 95: 1 Destroyer, 1 Sub, 1 Transport
Sea Zone 97: 1 Cruiser, 1 Battleship, 1 Transport, 1 Sub
Sea Zone 76: 1 Destroyer, 1 Transport (Red Sea Flotilla, might be fun)
UK
United Kingdom: 1 Strategic Bomber, 2 Infantry, 2 Fighters, 4 AA guns, 1 Airbase, 1 Naval Base, 1 Major IC
Gibraltar: 1 fighter, 1 Airbase, 1 Naval Base
Malta: 1 Infantry, 1 Fighter, 1 AA gun, 1 Airbase
Alexandria: 1 Infantry, 1 Artillery
Egypt: 2 Infantry, 1 Artillery, 1 Mech Infantry, 1 Tank, 1 AA gun, 1 Naval Base
Anglo-Egyptian Sudan: 1 Infantry
Sea Zone 98: 1 Cruiser, 1 Destroyer, 1 Carrier w/1 Tac Bomber, 1 Transport, 1 Battleship
Union of South Africa: 2 Infantry, 1 Naval Base, 1 Minor IC
And that last one is junk since it allows Italy to crush the UK with German help. This should work better and is the one I will be testing.
Italy
Northern Italy: 2 Infantry, 2 Artillery, 1 tank, 2 Fighters, 1 Tactical Bomber, 2 AA Guns, 1 Major IC
Sicily: Air Base
Southern Italy: 6 Infantry, 2 AA Guns, 1 Naval Base, 1 Airbase, 1 Minor IC Albania: 2 Infantry, 1 tank
Italian Somaliland: 1 Infantry
Ethiopia : 2 Infantry, 1 Artillery
Libya: 1 Infantry, 1 Artillery
Tobruk: 3 Infantry, 1 Artillery, 1 Mech Infantry, 1 tank, 1 AA gun
Sea Zone 95: 1 Destroyer, 1 Sub, 1 Transport
Sea Zone 97: 1 Cruiser, 1 Battleship, 1 Transport, 1 Sub
Sea Zone 76: 1 Destroyer, 1 Transport (Red Sea Flotilla, might be fun)
UK
United Kingdom: 1 Strategic Bomber, 2 Infantry, 2 Fighters, 4 AA guns, 1 Airbase, 1 Naval Base, 1 Major IC
Gibraltar: 1 fighter, 1 Airbase, 1 Naval Base
Malta: 1 Infantry, 1 Fighter, 1 AA gun, 1 Airbase
Alexandria: 1 Infantry, 1 Artillery
Egypt: 3 Infantry, 1 Artillery, 1 Mech Infantry, 1 Tank, 1 AA gun, 1 Naval Base
Anglo-Egyptian Sudan: 1 Infantry
Sea Zone 98: 1 Cruiser, 1 Destroyer, 1 Carrier w/1 Tac Bomber, 1 Transport, 1 Battleship
Union of South Africa: 2 Infantry, 1 Naval Base, 1 Minor IC
Italy attack on the fleet at Alexandria is not a good idea, and Italy can also hunker down and not have the UK stomp them first turn if they want. Both powers would get to decide if and when to attack and not have the decision taken away before they went.
After further reading, I did a bit more arranging based on historical deployments. France gets a sub, Italy gets another tac (they had no long range bombers before 1942), added a transport to the Red Sea Flotilla, and moved the UK fleet back to Alexandria where it belongs and added a battleship there. I’ll be playtesting this soon.
England buys
3 sub = 18
7 inf = 21
Spend 39.
India buys
1 AA gun = 5
4 inf = 12
Spend 17.
I’m attacking SZ 95 with 3 dst, 2 ftr, 1 tac. You’ve got a damaged BB and can scramble 3 ftrs. Do you want to scramble?
Won the two I didn’t care much about. Collect 7 + 2 saved = 9.
Rolls: 10@1 10@1; Total Hits: 110@1: (3, 5, 3, 3, 4, 2, 6, 3, 6, 3)10@1: (3, 1, 3, 2, 5, 2, 4, 5, 5, 4)
Rolls: 10@2; Total Hits: 210@2: (3, 4, 4, 6, 5, 1, 4, 4, 5, 1)
Rolls: 2@1; Total Hits: 02@1: (2, 6)
Rolls: 1@2; Total Hits: 01@2: (3)
Pull out of Yunnan
Kweichow
Rolls: 2@1; Total Hits: 02@1: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (5)
China buys 4 inf = 12, save 2.
Suiyuyan
Rolls: 3@1; Total Hits: 13@1: (2, 1, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
Kwiechow
Rolls: 2@1; Total Hits: 02@1: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
Yunnan
Rolls: 1@3 4@1; Total Hits: 01@3: (6)4@1: (3, 5, 6, 6)
Rolls: 4@2; Total Hits: 24@2: (4, 4, 2, 1)
US buys
1 naval base = 15
1 tac = 11
2 bmr = 24
1 trn = 7
Spend 57.
Fighters fly from Guam and E. US to get to the carriers.
Collect 52.
And just to make sure it is noted, Italian cruiser removed on this map.
I was up to late to be posting that. Use this map instead.
No, I wouldn’t say nothing. Standard practice is to only reroll when the rolls are impossible to rectify with the actual situation. I will continue in the interest of completing this game for testing, but you should know that others will not be so accommodating.
Russia buys
3 tnk = 18
1 art = 4
5 inf = 15
Spend 37, collect 37.
Go Japan.
You can’t blizt through territories with facilities, and you should be using those same rolls.
Explain what? My troops aren’t moved per the last map I posted.
Your map doesn’t reflect French movements.
Wait a sec. I’m Allies. You can post your G1 in a new thread whenever you are ready. Here’s the starting map.