@wizmark
Would you like to scramble in SZ 49?
Posts made by koala
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RE: L24 Wizmark (allies) vs Koala (axis+10)posted in League
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RE: L24 Wizmark (allies) vs Koala (axis+10)posted in League
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 7 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 armour moved from Southern Manchuria to Korea Japanese take Korea from Russians 1 armour moved from Korea to Amur Japanese take Amur from Russians 1 mech_infantry moved from Southern Manchuria to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 armour moved from Kiangsu to Kwangtung 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 1 marine moved from Southern Manchuria to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Kwangtung 1 infantry moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Kwangsi 2 fighters moved from Anhwe to Kwangsi 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 49 Sea Zone 1 bomber moved from Japan to 49 Sea Zone 1 bomber moved from Manilla to Kwangsi Combat - JapaneseCombat Hit Differential Summary :
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RE: L24 Wizmark (allies) vs Koala (axis+10)posted in League
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 factory_minor, 1 fighter, 5 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 94 Sea Zone to 100 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 100 Sea Zone 2 tactical_bombers moved from Southern Italy to 100 Sea Zone 1 bomber and 1 tactical_bomber moved from Bessarabia to 100 Sea Zone 4 fighters moved from Gibraltar to 100 Sea Zone 1 bomber moved from Western Germany to 100 Sea Zone 1 tactical_bomber moved from Rostov to 100 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 93 Sea Zone 1 destroyer moved from 115 Sea Zone to 93 Sea Zone 1 infantry moved from Eastern Poland to Southern Belarus 1 fighter moved from Northern Belarus to Southern Belarus 1 armour moved from Rostov to Northern Caucasus Germans take Northern Caucasus from Russians 1 armour moved from Northern Caucasus to Rostov 1 armour moved from Northern Belarus to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Northern Belarus 1 tactical_bomber moved from Rostov to 100 Sea Zone 1 infantry moved from Eastern Poland to Southern Belarus 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in 100 Sea Zone Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines and 5 tactical_bombers British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Germans roll dice for 3 submarines in 100 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers in 100 Sea Zone, round 2 : 6/13 hits, 7.00 expected hits British roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 100 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits 3 submarines owned by the Germans lost in 100 Sea Zone 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British, 1 submarine owned by the British and 1 carrier owned by the British lost in 100 Sea Zone Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers in 100 Sea Zone, round 3 : 9/13 hits, 7.00 expected hits British roll dice for 1 battleship, 1 fighter and 2 transports in 100 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Germans lost in 100 Sea Zone 2 transports owned by the British, 1 battleship owned by the British and 1 fighter owned by the British lost in 100 Sea Zone Germans win, taking 100 Sea Zone from British with 2 bombers, 1 cruiser, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 76 Casualties for Germans: 1 destroyer and 3 submarines Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Battle in 93 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone 1 destroyer owned by the Americans lost in 93 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer Battle in Southern Belarus Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Southern Belarus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Southern Belarus, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Southern Belarus, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Southern Belarus, round 5 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Southern Belarus, round 6 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from 93 Sea Zone to Gibraltar 2 fighters moved from 93 Sea Zone to Gibraltar 1 fighter moved from 100 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to Greece 1 tactical_bomber moved from 100 Sea Zone to Greece 1 tactical_bomber moved from 100 Sea Zone to Crete 1 bomber moved from 100 Sea Zone to Southern Italy 1 bomber moved from 100 Sea Zone to Greece 1 tactical_bomber moved from 100 Sea Zone to Crete 1 fighter moved from 100 Sea Zone to Crete 1 fighter moved from 100 Sea Zone to Crete 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 fighter moved from 100 Sea Zone to Crete 1 submarine moved from 108 Sea Zone to 94 Sea Zone 1 destroyer moved from 115 Sea Zone to 93 Sea Zone 1 aaGun moved from Norway to 115 Sea Zone 1 aaGun and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Gibraltar 2 artilleries and 1 infantry moved from Ukraine to Rostov 4 artilleries and 4 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Eastern Poland to Ukraine 1 artillery moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Northern Belarus 2 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Eastern Poland to Northern Belarus 1 artillery and 1 infantry moved from Poland to Eastern Poland 3 infantry moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 infantry moved from Norway to Finland 1 fighter moved from Southern Belarus to Rostov 1 fighter moved from Western Germany to Gibraltar Place Units - Germans 3 infantry placed in Ukraine 2 mech_infantrys placed in Romania 1 fighter and 1 tactical_bomber placed in France 1 infantry placed in Normandy Bordeaux 1 infantry placed in France 1 factory_minor placed in Leningrad 1 submarine placed in 108 Sea Zone 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 artillery EDIT: Adding units owned by Germans to Southern France: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Southern France from Neutral_Axis to Germans EDIT: Removing units owned by Neutral_Axis from Southern France: 1 artillery and 1 infantry EDIT: Removing units owned by Neutral_Axis from 95 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by Neutral_Axis from French West Africa: 1 infantry EDIT: Adding units owned by Germans to Southern France: 1 factory_minor and 1 harbour EDIT: Removing units owned by Germans from Southern France: 1 factory_minor and 1 harbour EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -1.67 Germans regular : -1.17 British regular : -0.83 -
RE: L24 Wizmark (allies) vs Koala (axis+10)posted in League
@wizmark
Would you like to scramble in SZ100 or SZ93? -
RE: L24 Wizmark (allies) vs Koala (axis+10)posted in League
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 factory_minor, 1 fighter, 5 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 94 Sea Zone to 100 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 100 Sea Zone 2 tactical_bombers moved from Southern Italy to 100 Sea Zone 1 bomber and 1 tactical_bomber moved from Bessarabia to 100 Sea Zone 4 fighters moved from Gibraltar to 100 Sea Zone 1 bomber moved from Western Germany to 100 Sea Zone 1 tactical_bomber moved from Rostov to 100 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 93 Sea Zone 1 destroyer moved from 115 Sea Zone to 93 Sea Zone 1 infantry moved from Eastern Poland to Southern Belarus 1 fighter moved from Northern Belarus to Southern Belarus 1 armour moved from Rostov to Northern Caucasus Germans take Northern Caucasus from Russians 1 armour moved from Northern Caucasus to Rostov 1 armour moved from Northern Belarus to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Northern Belarus 1 tactical_bomber moved from Rostov to 100 Sea Zone 1 infantry moved from Eastern Poland to Southern Belarus 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Nenetsia Germans take Nenetsia from Russians Combat - GermansCombat Hit Differential Summary :
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RE: L24 Wizmark (allies) vs Koala (axis+10)posted in League
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Italians Italians buy 1 airfield and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 101 Sea Zone 2 fighters moved from Southern Italy to 101 Sea Zone 1 cruiser moved from 97 Sea Zone to 101 Sea Zone 1 armour moved from Rostov to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov 2 artilleries and 3 infantry moved from Libya to Tobruk 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 101 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Libya to Tobruk Combat - Italians Battle in 101 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport British defend with 1 destroyer Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 101 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 1 destroyer in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 101 Sea Zone 1 destroyer owned by the British lost in 101 Sea Zone Italians win, taking 101 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Battle in Crete Battle in 98 Sea Zone Italians attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer and 1 transport Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British and 1 transport owned by the British lost in 98 Sea Zone Italians win, taking Crete from Neutral_Allies with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in Tobruk Italians attack with 2 artilleries and 4 infantry ANZAC defend with 1 infantry Italians roll dice for 2 artilleries and 4 infantry in Tobruk, round 2 : 2/6 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Tobruk Italians win, taking Tobruk from ANZAC with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from Morocco to Algeria 1 infantry moved from Northern Italy to 97 Sea Zone 1 aaGun moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 aaGun and 1 infantry moved from 94 Sea Zone to Gibraltar 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Gibraltar 2 fighters moved from 101 Sea Zone to Rostov 1 bomber moved from 101 Sea Zone to Southern Italy 1 infantry moved from Albania to Greece 1 aaGun moved from Northern Italy to Southern Italy 1 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 infantry moved from Eastern Poland to Northern Belarus Place Units - Italians 1 transport placed in 97 Sea Zone 1 airfield placed in Rostov Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : 1.00 ANZAC regular : -0.33 British regular : 1.33 -
RE: L24 Wizmark (allies) vs Koala (axis+10)posted in League
@wizmark
Would you like to scramble in SZ98 or SZ101? -
RE: L24 Wizmark (allies) vs Koala (axis+10)posted in League
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Italians Italians buy 1 airfield and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 101 Sea Zone 2 fighters moved from Southern Italy to 101 Sea Zone 1 cruiser moved from 97 Sea Zone to 101 Sea Zone 1 armour moved from Rostov to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov 2 artilleries and 3 infantry moved from Libya to Tobruk 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 101 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Libya to Tobruk Combat - ItaliansCombat Hit Differential Summary :
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RE: L24 Wizmark (allies) vs Koala (axis+10)posted in League
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 7 infantry moved from Jehol to Southern Manchuria 1 mech_infantry moved from Shansi to Southern Manchuria 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Kiangsu to 20 Sea Zone 1 armour and 1 infantry moved from French Indo China to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 armour, 4 infantry and 1 mech_infantry moved from 20 Sea Zone to Southern Manchuria 1 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Anhwe to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Siberia 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 1 bomber moved from Japan to Siberia 1 bomber and 2 fighters moved from Japan to Southern Manchuria 1 fighter moved from French Indo China to Kwangtung 2 tactical_bombers moved from French Indo China to Southern Manchuria 1 fighter moved from Fukien to Southern Manchuria 1 fighter moved from 35 Sea Zone to Southern Manchuria 1 tactical_bomber moved from Caroline Islands to Southern Manchuria 1 fighter moved from 35 Sea Zone to Southern Manchuria 1 marine moved from Guam to 22 Sea Zone 1 cruiser and 1 marine moved from 22 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Southern Manchuria Combat - Japanese Battle in Southern Manchuria Japanese attack with 1 armour, 1 artillery, 1 bomber, 7 fighters, 11 infantry, 1 marine, 2 mech_infantrys and 5 tactical_bombers Russians defend with 2 aaGuns, 2 artilleries and 17 infantry Russians roll AA dice in Southern Manchuria : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Southern Manchuria Japanese roll dice for 2 cruisers in Southern Manchuria, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters, 11 infantry, 1 marine, 2 mech_infantrys and 5 tactical_bombers in Southern Manchuria, round 2 : 13/28 hits, 10.50 expected hits Chinese roll dice for 2 aaGuns, 2 artilleries and 17 infantry in Southern Manchuria, round 2 : 5/19 hits, 6.33 expected hits 5 infantry owned by the Japanese lost in Southern Manchuria 11 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Southern Manchuria Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 5 tactical_bombers in Southern Manchuria, round 3 : 10/23 hits, 9.67 expected hits Chinese roll dice for 2 artilleries and 6 infantry in Southern Manchuria, round 3 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Japanese lost in Southern Manchuria 6 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Southern Manchuria Japanese win, taking Southern Manchuria from Chinese with 1 armour, 1 artillery, 1 bomber, 6 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Japanese: 1 fighter and 7 infantry Casualties for Russians: 2 aaGuns, 2 artilleries and 17 infantry Battle in Siberia Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 3 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 4/5 hits, 2.33 expected hits Russians roll dice for 3 infantry in Siberia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Siberia 3 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 3 : 2/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 1 infantry moved from Anhwe to Shansi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from French Indo China to Kwangsi 1 submarine moved from 38 Sea Zone to 40 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from Southern Manchuria to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern Manchuria to 35 Sea Zone 1 fighter moved from Southern Manchuria to Anhwe 1 fighter moved from Southern Manchuria to Anhwe 1 bomber moved from Southern Manchuria to Manilla 1 fighter moved from Kwangtung to French Indo China 1 bomber moved from Siberia to Japan 1 fighter and 1 tactical_bomber moved from Siberia to Hokkaido 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 fighter moved from Southern Manchuria to 20 Sea Zone 2 tactical_bombers moved from Southern Manchuria to Jehol 1 fighter moved from Southern Manchuria to Jehol 1 aaGun moved from Anhwe to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Anhwe to Kiangsi Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 infantry placed in Kiangsu 2 fighters and 2 infantry placed in Japan 1 submarine placed in 7 Sea Zone 1 destroyer placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 77 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : 3.50 UK_Pacific regular : -0.33 Russians regular : 0.00 Russians AA : 0.00 -
RE: L24 OOB Booper(X) v Koala(L+45)posted in League
Reported the end result in the league thread: https://www.axisandallies.org/forums/post/1732858 :thumbsup:
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RE: Post League Game Results Hereposted in League
L24 OOB Booper(X) v Koala(L+45)
@Booper won relentlessly as the axis
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RE: L24 OOB Booper(X) v Koala(L+45)posted in League
@Booper
I’m finally resigning the game.This is probably long overdue, and I’m sorry if it felt that way. But to me, the last few turns still had something interesting to offer. I didn’t play many endgames yet.
Feel free to play the Japan turn though and get the 6 VC. It doesn’t happen too often to play till the actual win condition of the game (barring one full round of holding).
First of all, congratulation on the win. You’ve played very well!
A few thoughts from me:
- You played very efficiently and ruthless. I don’t remember any mistakes from your side that I spotted. It was always a steady grid forward for you
- I’m curious about your J1 attack excluding the US. Was it simply to make all other attacks a bit safer or is there any other advantages I’m not aware of?
- I was quite happy with holding moscow so long (with very little pressure from the west on Germany). Until I realized that it’s not necessary for you to get it in the first place. Starving me to death by capturing everything else was enough. In retrospect I maybe should have played this differently. Not exactly sure how though
- US spent almost all of their income in the pacific. And overall I was quite happy with how I annoyed Japan there. Had the Carolines for a long time, even philipines for a turn Still, I felt like I never reached the point where I could face your fleet. I really wonder what went wrong there.
- the Persia factory was probably too late. Instead I counted on egypt
- russian mech in africa is nice, but I’m not sure worth the hassle
- Except for the last turns, I didn’t put much pressure on Germany, actually for the Europe investment that I did, I was quite satisfied. Nevertheless, it was not enough and Germany could do as it pleases
- US bombers are very awesome. Originally I planned them to kill the japanese fleet, but as that never happened they could turn very quickly around to the other side of the board
- turn 5 I thought I had there an actual decent chance at capturing Rome (with US providing a surprise landing space in Sicily), but then I blundered two uk transports around Egypt, which was the beginning of the end I felt.
- I liked the turn 6 move to Guam, as it really made you shift your focus. I played several japanese buys through, and estimated decent odds at japan (~80%). But you bought well though and in the end it was a quite a bit less than I’d hoped for (around 45-52%)
- I still went ahead, hoping for the coin flip. In the end not successful. And latest after this battle, the game was over. Why did I go through with it?
- I was already pouring all money into the Pacific and still I barely reach even odds in facing your fleet. Japan still increased its income and just has to buy carriers as the planes already exist. I saw this as a losing preposition
- you had no planes in reach of Japan and only one transport. With the anzac fighters at the ready, you would not have been able to take back Japan. So capturing would have been double worth it as you have 2 turns no income. And with the Japanese money, I was hoping to rebuild the lost planes.
- So I saw this as a last gamble to even the odds. If things progressed as before, I would end up losing
- I still went ahead, hoping for the coin flip. In the end not successful. And latest after this battle, the game was over. Why did I go through with it?
- I was quite happy how quickly I could move the US units to Europe. Still of course a doomed undertaking with that much German income
- In the end, India would have fallen, Persia as well. All while I could not possibly get into Germany.
I’m curious about your thoughts on the game.
Thanks for the game. I had lots of fun!
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RE: L24 OOB Booper(X) v Koala(L+45)posted in League
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Combat Move - Russians 4 artilleries, 43 infantry and 1 mech_infantry moved from Tambov to Rostov Combat - Russians Battle in Rostov Russians attack with 4 artilleries, 43 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 4 artilleries, 43 infantry and 1 mech_infantry in Rostov, round 2 : 13/48 hits, 9.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 4 artilleries, 42 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Turkmenistan to Eastern Persia 2 fighters moved from Turkmenistan to Eastern Persia 1 submarine moved from 105 Sea Zone to 110 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 3.67 -
RE: L24 Wizmark (allies) vs Koala (axis+10)posted in League
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; Combat Move - Germans 4 infantry moved from Vyborg to Leningrad 1 armour moved from Karelia to Leningrad 1 infantry moved from Vyborg to Leningrad 1 bomber moved from Bessarabia to Stalingrad 1 armour moved from Northern Belarus to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Northern Belarus 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Rostov 1 armour moved from Northern Belarus to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Northern Belarus Combat - Germans Strategic bombing raid in Stalingrad Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits Bombing raid in Stalingrad rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Stalingrad causes 4 damage total. Battle in Leningrad Germans attack with 1 armour and 5 infantry Russians defend with 1 airfield, 1 harbour and 1 infantry Germans roll dice for 1 armour and 5 infantry in Leningrad, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 1 armour, 4 artilleries and 13 infantry moved from Ukraine to Rostov 2 armour and 1 mech_infantry moved from Western Ukraine to Rostov 2 artilleries and 1 infantry moved from Bessarabia to Ukraine 1 artillery and 2 infantry moved from Romania to Bessarabia 1 aaGun moved from Vyborg to Finland 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Vyborg to Finland 2 infantry moved from Eastern Poland to Northern Belarus 2 infantry moved from Eastern Poland to Northern Belarus 3 artilleries and 2 infantry moved from Eastern Poland to Bessarabia 1 artillery and 7 infantry moved from Poland to Eastern Poland 1 transport moved from 93 Sea Zone to 115 Sea Zone 1 aaGun and 1 infantry moved from Western Germany to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 artillery and 1 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Eastern Poland 1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 108 Sea Zone to 94 Sea Zone 1 submarine moved from 113 Sea Zone to 94 Sea Zone 1 submarine moved from 115 Sea Zone to 93 Sea Zone 1 fighter moved from Western Germany to Gibraltar 1 tactical_bomber moved from Western Germany to Southern Italy 1 bomber moved from Stalingrad to Bessarabia 1 infantry moved from Archangel to Leningrad Place Units - Germans 1 factory_minor placed in Ukraine 2 infantry and 1 mech_infantry placed in Romania 2 infantry placed in Western Germany 1 infantry and 1 mech_infantry placed in Germany 1 fighter placed in Western Germany Germans undo move 3. 2 infantry placed in Germany 1 destroyer placed in 115 Sea Zone 1 submarine placed in 108 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 55 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Rostov: 1 fighter and 2 tactical_bombers EDIT: Removing units owned by Germans from Bessarabia: 1 fighter and 2 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Northern Belarus: 1 fighter EDIT: Removing units owned by Germans from Bessarabia: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.33 Russians AA : -0.17 -
RE: L24 Wizmark (allies) vs Koala (axis+10)posted in League
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; Combat Move - Germans 4 infantry moved from Vyborg to Leningrad 1 armour moved from Karelia to Leningrad 1 infantry moved from Vyborg to Leningrad 1 bomber moved from Bessarabia to Stalingrad 1 armour moved from Northern Belarus to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Northern Belarus 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Rostov 1 armour moved from Northern Belarus to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Northern Belarus Combat - Germans Strategic bombing raid in Stalingrad Russians roll AA dice in Stalingrad : 0/1 hits, 0.17 expected hits Bombing raid in Stalingrad rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Stalingrad causes 4 damage total. Battle in Leningrad Germans attack with 1 armour and 5 infantry Russians defend with 1 airfield, 1 harbour and 1 infantry Germans roll dice for 1 armour and 5 infantry in Leningrad, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 1 armour, 4 artilleries and 13 infantry moved from Ukraine to Rostov 2 armour and 1 mech_infantry moved from Western Ukraine to Rostov 2 artilleries and 1 infantry moved from Bessarabia to Ukraine 1 artillery and 2 infantry moved from Romania to Bessarabia 1 aaGun moved from Vyborg to Finland 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Vyborg to Finland 2 infantry moved from Eastern Poland to Northern Belarus 2 infantry moved from Eastern Poland to Northern Belarus 3 artilleries and 2 infantry moved from Eastern Poland to Bessarabia 1 artillery and 7 infantry moved from Poland to Eastern Poland 1 transport moved from 93 Sea Zone to 115 Sea Zone 1 aaGun and 1 infantry moved from Western Germany to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 artillery and 1 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Eastern Poland 1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 108 Sea Zone to 94 Sea Zone 1 submarine moved from 113 Sea Zone to 94 Sea Zone 1 submarine moved from 115 Sea Zone to 93 Sea Zone 1 fighter moved from Western Germany to Gibraltar 1 tactical_bomber moved from Western Germany to Southern Italy 1 bomber moved from Stalingrad to Bessarabia 1 infantry moved from Archangel to Leningrad Place Units - Germans 1 factory_minor placed in Ukraine 2 infantry and 1 mech_infantry placed in Romania 2 infantry placed in Western Germany 1 infantry and 1 mech_infantry placed in Germany 1 fighter placed in Western Germany Germans undo move 3. 2 infantry placed in Germany 1 destroyer placed in 115 Sea Zone 1 submarine placed in 108 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 55 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.33 Russians AA : -0.17 -
RE: L24 OOB Booper(X) v Koala(L+45)posted in League
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 fighter moved from New Zealand to Queensland 1 fighter moved from Western United States to Wake Island Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to Iraq 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Algeria to Morocco Turn Complete - FrenchCombat Hit Differential Summary :
-
RE: L24 OOB Booper(X) v Koala(L+45)posted in League
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 fighter moved from New Zealand to Queensland 1 fighter moved from Western United States to Wake Island Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
-
RE: L24 OOB Booper(X) v Koala(L+45)posted in League
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 3 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Southern Italy to 95 Sea Zone 1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 mech_infantry moved from 97 Sea Zone to Yugoslavia 1 artillery moved from Southern Italy to Northern Italy 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone Americans take 97 Sea Zone from Italians 2 bombers moved from Algeria to France 1 fighter moved from 95 Sea Zone to 94 Sea Zone 4 fighters moved from 95 Sea Zone to Northern Italy 1 fighter moved from 95 Sea Zone to 99 Sea Zone 1 bomber moved from Egypt to 99 Sea Zone 1 bomber moved from Algeria to Northern Italy 1 bomber moved from Algeria to 94 Sea Zone 1 bomber moved from Algeria to 99 Sea Zone 2 bombers moved from Algeria to Northern Italy 1 battleship moved from 95 Sea Zone to 91 Sea Zone 1 cruiser moved from 95 Sea Zone to 91 Sea Zone 1 cruiser moved from 95 Sea Zone to 91 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 1/2 hits, 0.33 expected hits 1 bomber owned by the Americans killed by AA in France Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Yugoslavia Battle in Normandy Bordeaux Battle in Northern Italy Americans attack with 1 artillery, 3 bombers, 4 fighters and 2 infantry Germans defend with 1 factory_minor and 4 infantry Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 bombers, 4 fighters and 2 infantry in Northern Italy, round 2 : 2/10 hits, 4.83 expected hits Germans roll dice for 4 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Northern Italy 2 infantry owned by the Germans lost in Northern Italy Americans roll dice for 1 artillery, 3 bombers, 4 fighters and 1 infantry in Northern Italy, round 3 : 5/9 hits, 4.67 expected hits Germans roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Northern Italy Americans win, taking Yugoslavia from Italians, taking Normandy Bordeaux from Germans, taking Northern Italy from Germans with 1 artillery, 3 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 4 infantry Battle in 99 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 fighter Germans defend with 1 destroyer and 1 submarine; Italians defend with 1 submarine Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 2 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 99 Sea Zone 1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 99 Sea Zone Americans roll dice for 2 bombers and 1 fighter in 99 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 99 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Casualties for Italians: 1 submarine Battle in 94 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Italians defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - Americans 1 bomber moved from France to Southern Italy 2 transports moved from 95 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 carriers moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 95 Sea Zone to 91 Sea Zone 3 carriers moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 4 fighters moved from Northern Italy to 110 Sea Zone 1 fighter moved from 94 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from 94 Sea Zone to Southern Italy 3 bombers moved from Northern Italy to Southern Italy 2 bombers moved from 99 Sea Zone to Southern Italy 1 submarine moved from 97 Sea Zone to 81 Sea Zone 1 destroyer moved from 64 Sea Zone to 63 Sea Zone 1 submarine moved from 64 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 11 Sea Zone 1 destroyer moved from 10 Sea Zone to 9 Sea Zone 1 armour, 6 infantry and 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Eastern United States to Samoa 2 fighters moved from Eastern United States to Samoa 2 fighters moved from Eastern United States to Samoa Place Units - Americans 1 factory_minor placed in Iraq 1 armour and 2 infantry placed in Southern Italy 1 destroyer and 3 transports placed in 101 Sea Zone 1 bomber and 1 fighter placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Persia to Northwest Persia 4 fighters moved from Persia to Northwest Persia 1 fighter moved from India to Northwest Persia 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 2 bombers, 5 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany Combat - British Air Battle in Western Germany British attacks with 9 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits Germans roll AA dice in Western Germany : 1/2 hits, 0.33 expected hits 1 bomber owned by the British killed by AA in Western Germany Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany rolls: 3,6 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 14 damage total. Damaged units is as follows: factory_major = 8, airfield = 6 Battle in Southern France Battle in 96 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone British win, taking Southern France from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Northwest Persia British attack with 5 fighters and 2 infantry Germans defend with 3 infantry British roll dice for 5 fighters and 2 infantry in Northwest Persia, round 2 : 4/7 hits, 2.83 expected hits Germans roll dice for 3 infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Northwest Persia 3 infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Cleaning up after air battles Non Combat Move - British 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 submarine moved from 80 Sea Zone to 39 Sea Zone 2 mech_infantrys moved from India to West India 3 artilleries moved from India to West India 6 infantry moved from India to West India 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 2 artilleries moved from Persia to Eastern Persia 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 bomber moved from Western Germany to Southern Italy 2 fighters moved from Western Germany to United Kingdom 3 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 carrier moved from 81 Sea Zone to 95 Sea Zone 5 fighters moved from Northwest Persia to Persia Place Units - British 1 destroyer and 1 transport placed in 110 Sea Zone 1 artillery placed in United Kingdom 3 infantry placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : -4.00 Italians regular : -0.67 Germans AA : 1.00 Germans regular : -1.00 British regular : 1.50