Everything ready now.
Thanks for the waiting
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Jehol to 35 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 armour moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 bomber moved from Jehol to Anhwe
1 fighter moved from Jehol to Anhwe
1 mech_infantry moved from French Indo China to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
3 tactical_bombers moved from French Indo China to Kweichow
3 fighters moved from Japan to 16 Sea Zone
1 mech_infantry moved from Jehol to Manchuria
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in 16 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win, taking Alaska from Americans with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from Malaya to Burma
2 mech_infantrys moved from Malaya to Burma
2 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
2 fighters and 4 tactical_bombers moved from Kweichow to Burma
1 bomber moved from Anhwe to French Indo China
1 fighter moved from Anhwe to Burma
3 fighters moved from 16 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Japanese collect 38 PUs (5 lost to blockades); end with 38 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
It seems to me, I have forgotten a noncombat move with japan. I’ll edit in the morning. Sorry for the waiting. But I am on a computer without triplea
Fixed. Need to use min-height or else you’ll get an issue with the page adjusting itself a couple seconds after loading. :-D
Nice work, the results are shown perfectly now :)
One issue, that I noticed just know, is that a lot of the searchresults have something like```
;wap2
at the end of the url. And as a result of that, the requested page gets rendered for a mobile phone, even though I'm on my desktop.
But I have no idea, if this is easily changeable
I was accidently still in the PBEM game, while I tried some turns for US and UK after my Japanese one from the savegame above. So the diceserver will send you emails for those. You can simply ignore them since they don’t affect our game here.
And the savegame posted above is the correct one.
Your turn Mr. President.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Jehol to 35 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 armour moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 bomber moved from Jehol to Anhwe
1 fighter moved from Jehol to Anhwe
1 mech_infantry moved from French Indo China to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
3 tactical_bombers moved from French Indo China to Kweichow
3 fighters moved from Japan to 16 Sea Zone
1 mech_infantry moved from Jehol to Manchuria
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Alaska
Battle in 16 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win, taking Alaska from Americans with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from Malaya to Burma
2 mech_infantrys moved from Malaya to Burma
2 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
2 fighters and 4 tactical_bombers moved from Kweichow to Burma
1 bomber moved from Anhwe to French Indo China
1 fighter moved from Anhwe to Burma
3 fighters moved from 16 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Japanese collect 38 PUs (5 lost to blockades); end with 38 PUs total
@Private:
Good work Koala.
I have PMed djensen to bring this thread to his attention.
Thanks for the feedback. Hopefully this helps to really fix the problems :)
Concerning the encoding problem:
Again a not so pretty workaround…
Steps when using firefox:
press “alt” to get the top menu -> click “view” -> choose something different than “Unicode” (“western” works for the german characters for example)
Screenshot:

As you can see, the >�< is now displayed correctly… hoho
Sadly I have no real idea what’s the problem here in detail. Maybe there is some inconsitency between the encoding specified in the html head and the one specified in the http content header?
regards,
koala
@Young:
I’m the US and I want to attack Spain with a large landing force. May I load one transport with an infantry and an AA gun, send that transport during the combat movement phase where the infantry exits on shore during the amphibious assault, and in the non combat movement phase… can I unload the AA gun from the same transport that landed an infantry earlier?
I have no citation from the rule book, but one from earlier in this thread.
http://www.axisandallies.org/forums/index.php?topic=28562.msg1027632#msg1027632
Maybe this helps, maybe not :-D
I hope you don’t mind that germany got a little bit … artistic this round :-)
Desperate times call for desperate measures. But with out new Vergeltungswaffe in the north sea we’ll straighten things out for sure!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 8 submarines; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from Novgorod to Archangel
1 infantry moved from 127 Sea Zone to Archangel
1 bomber moved from Western Germany to Greece
1 bomber moved from Southern Italy to Greece
4 armour and 10 mech_infantrys moved from Slovakia Hungary to Bulgaria
Combat - Germans
Strategic bombing raid in Greece
Bombing raid in Greece rolls: 5,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.
Battle in Archangel
Germans attack with 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bulgaria
Germans attack with 4 armour and 10 mech_infantrys
British defend with 1 infantry
Germans win, taking Bulgaria from British with 4 armour and 9 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Bessarabia
2 artilleries and 1 infantry moved from Baltic States to Poland
1 fighter moved from Novgorod to Western Germany
1 armour and 3 mech_infantrys moved from Denmark to Western Germany
1 artillery and 2 infantry moved from France to Western Germany
2 bombers moved from Greece to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
8 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,5
Germans collect 46 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
@Baron:
I thought that the way to use Sub in an offensive manner was to combine with Air only attack, that way Subs can be use as cheaper fodder while air hits cannot be allocated on defender’s subs.
It is better if defender have Destroyer on his side, so defending planes hit can be allocated to attacker’s Subs.
But isn’t it better for the defender, if he has also no destroyer present, so his planes also hit the costly attacking units instead of all the subs?
Very nice idea with the telegrams and stuff.
While reading the german ones, I’ve seen some grammar/wording errors in the german NO cards. Don’t know if someone mind them, but some corrections:
Geheimdienstbericht
von dervomChefLeiter der Sicherheitspolizei und des SD
(even though the german intelligence was called “Abwehr” I think)
SchnellbriefTelegrammAn
derden Obersten Befehlshaber der deutschen Truppen
Betrifft:Betreff:
This looks like a lot of work :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Germany to Romania
2 infantry moved from Yugoslavia to Romania
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from Tunisia to Alexandria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 submarine
British defend with 2 submarines
2 submarines owned by the British Submerged
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
ANZAC defend with 2 infantry; French defend with 2 infantry
Italians winItalians win, taking 97 Sea Zone from British with 1 submarine remaining, taking Alexandria from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 infantry
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Romania
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians win, taking Romania from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Western Germany to Yugoslavia
2 artilleries moved from Western Germany to Greater Southern Germany
3 infantry moved from Western Germany to Greater Southern Germany
Place Units - Italians
3 mech_infantrys placed in Southern France
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,5
Italians collect 8 PUs (4 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Concerning the search problem:
I’ve found a small workaround that seems to make it work as intended.
We have to change the websites stylesheet in one occasion. (line 478 in http://www.axisandallies.org/forums/Themes/axisandalliesorg/style.css)
from
#gsearch-dialog {
height: 60px;
}
to
#gsearch-dialog {
height:auto;
}
You can do this via the firefox developer tools.
Steps:
Use Firefox -> press “F12” -> click on “Console” -> paste the following line in the textbox and press enter
document.getElementById('gsearch-dialog').style.height = "auto";
Unfortunately you have to do this everytime you reload the page.
Maybe someone can have a look at it and if it is really a fix, and not only a workaround with other problems, incorporate the change permanently in the stylesheet :)
regards,
koala
I completely forgot, that defending submarines can submerge in a sub vs. sub fight.
So do you want to submerge in the adriatic sea? :)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Germany to Romania
2 infantry moved from Yugoslavia to Romania
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from Tunisia to Alexandria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 submarine
British defend with 2 submarines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
2 bombers moved from French Indo China to Korea
2 armour and 1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 armour moved from Malaya to Burma
1 mech_infantry moved from Kwangsi to Burma
1 armour moved from Hunan to Burma
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Jehol
1 tactical_bomber moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea Zone
2 tactical_bombers moved from French Indo China to Kweichow
1 fighter moved from Shan State to Kweichow
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Burma
Combat - Japanese
Battle in Korea
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter and 2 infantry
Russians defend with 6 infantry
Japanese win, taking Korea from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 6 infantry
Battle in Burma
Japanese attack with 4 armour, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from Korea to Jehol
1 carrier moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to Japan
1 fighter moved from Korea to Jehol
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kweichow to Yunnan
2 tactical_bombers moved from Kweichow to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 41 Sea Zone to Malaya
1 tactical_bomber moved from 42 Sea Zone to Malaya
2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Burma to French Indo China
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Japanese collect 43 PUs (2 lost to blockades); end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 armour, 1 bomber, 1 infantry and 4 mech_infantrys moved from Western Germany to Denmark
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Denmark
1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 fighter moved from Southern Italy to 113 Sea Zone
1 bomber moved from Southern Italy to Denmark
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 1 armour, 2 bombers, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 bomber; Americans defend with 6 infantry
Germans win, taking Denmark from Americans with 1 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 bomber
Casualties for Americans: 6 infantry
Battle in 113 Sea Zone
Germans attack with 1 fighter
British defend with 3 transports
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Non Combat Move - Germans
1 tactical_bomber moved from Denmark to Western Germany
1 bomber moved from Denmark to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 bomber moved from Denmark to Southern Italy
2 artilleries moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Belarus to Novgorod
3 armour and 3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
4 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 armour and 4 mech_infantrys moved from Yugoslavia to Slovakia Hungary
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,5
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Germany
1 armour and 1 mech_infantry moved from Romania to Germany
1 fighter moved from Southern Italy to Germany
1 artillery and 3 infantry moved from Libya to Tobruk
1 fighter moved from Southern Italy to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Combat - Italians
Battle in Germany
Italians attack with 2 armour, 1 fighter and 1 mech_infantry
British defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Italians win, taking Germany from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
British defend with 1 artillery, 3 infantry and 1 mech_infantry; Russians defend with 1 mech_infantry
Italians win, taking Tobruk from Russians with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 fighter moved from Tobruk to Tunisia
1 fighter moved from Germany to Western Germany
2 mech_infantrys moved from Southern Italy to Western Germany
2 infantry moved from Northern Italy to Western Germany
2 artilleries moved from France to Western Germany
2 aaGuns moved from Northern Italy to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 93 Sea Zone to 103 Sea Zone
Place Units - Italians
1 submarine placed in 93 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6
Italians collect 7 PUs (5 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs