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    Posts made by koala

    • RE: Koalabär vs. Ozymandiac

      @Ozymandiac:

      Haha yes - I think this game is over in favour of the Allies.

      yes, but I planned on giving you an honourable fight the last one or two rounds.

      This is actually the first time in my life where I conquer india  :mrgreen:
      With a fleet still intact, this woud have been way easier I suppose, he

      posted in Play Boardgames
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Japanese
                  Japanese buy 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  4 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers moved from Burma to India
                  2 bombers moved from French Indo China to India
                  1 tactical_bomber moved from Malaya to India
                  1 armour and 1 mech_infantry moved from Manchuria to Amur
                  1 fighter moved from Japan to Amur
                  1 infantry moved from Korea to 6 Sea Zone
                  1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                  1 infantry moved from 31 Sea Zone to Wake Island
                  1 infantry moved from Alaska to British Columbia
                        Japanese take British Columbia from British
                  1 armour and 2 mech_infantrys moved from Kiangsu to Chahar

      Combat - Japanese
                  Battle in Chahar
                      Japanese attack with 1 armour and 2 mech_infantrys
                      Chinese defend with 1 infantry
                      Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Amur
                      Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                      Russians defend with 1 infantry
                      Japanese win, taking Amur from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                      Casualties for Japanese: 1 mech_infantry
                      Casualties for Russians: 1 infantry
                  Battle in India
                      Japanese attack with 4 armour, 2 bombers, 3 fighters, 2 infantry, 3 mech_infantrys and 6 tactical_bombers
                      British defend with 3 aaGuns, 1 airfield, 2 armour, 4 artilleries, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
                      Japanese captures 10PUs while taking UK_Pacific capital
                      Japanese converts factory_major into different units
                      Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
                      Casualties for Japanese: 3 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
                      Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys
                  Battle in Wake Island
                  Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

      Non Combat Move - Japanese
                  2 mech_infantrys moved from Malaya to Yunnan
                  1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
                  2 mech_infantrys moved from Anhwe to Yunnan
                  1 armour moved from Anhwe to Yunnan
                  2 bombers moved from India to French Indo China
                  1 tactical_bomber moved from India to Malaya
                  2 fighters moved from India to French Indo China
                  2 tactical_bombers moved from India to French Indo China
                  1 tactical_bomber moved from India to French Indo China
                  1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                  1 fighter moved from Amur to 6 Sea Zone

      Place Units - Japanese
                  1 destroyer placed in 6 Sea Zone
                  2 mech_infantrys placed in Malaya
                  1 mech_infantry placed in Kiangsu
                  2 mech_infantrys placed in French Indo China
                  1 mech_infantry placed in Kiangsu
                  2 infantry placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 6
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
                      Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
                      Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
                      Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
                  Japanese collect 43 PUs (6 lost to blockades); end with 53 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

      triplea_37998_Jap9.tsvg

      posted in Play Boardgames
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Politics - French
                  Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                  Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                  Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                  Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                  Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                  Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                  Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                  Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                  Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                  Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                  Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                  Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                  Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                  Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                  Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                  Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                  Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                  Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                  Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                  Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                  Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                  Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                  Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                  Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                  Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                  Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                  Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                  Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                  Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                  Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                  Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                  Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                  Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                  Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                  Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                  Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                  Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                  Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                  Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                  Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                  Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
                  Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                  Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                  Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                  Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                  Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                  Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France

      Combat Move - French

      Non Combat Move - French
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone

      Turn Complete - French

      triplea_38073_Fre1.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Combat - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from Egypt to Trans-Jordan
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                  2 aaGuns moved from New South Wales to Queensland
                  2 fighters moved from New Zealand to Queensland
                  1 fighter moved from Queensland to Java

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total

      triplea_38073_ANZ1.tsvg

      posted in League
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      You know you are fucked as germany, when those two are your only two combats a turn  :-D

      posted in Play Boardgames
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Mistergreen:

      Scramble! Just a regular order of loss:
      1. Keep best defense
      2. Keep more expensive unit

      Particular for this battle, lose the German fig before Italian. Germany are more likely to afford a replcement.  :-)

      I hope everything was alright with the losses I’ve chosen.

      You should give your ethiopia guys a medal or something when they come home :)

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - British
                  British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 mech_infantry moved from Egypt to Ethiopia
                  1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 fighter moved from Scotland to 97 Sea Zone

      Combat - British
                  Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                  Battle in Ethiopia
                      British attack with 1 artillery, 2 infantry and 1 mech_infantry
                      Italians defend with 1 artillery and 2 infantry
                          British roll dice for 1 cruiser in Ethiopia, round 2 :  0/1 hits
                          British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 :  1/4 hits
                          Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 :  3/3 hits
                          2 infantry owned by the British, 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
                          British roll dice for 1 artillery in Ethiopia, round 3 :  0/1 hits
                          Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 :  0/2 hits
                          British roll dice for 1 artillery in Ethiopia, round 4 :  0/1 hits
                          Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 :  1/2 hits
                          1 artillery owned by the British lost in Ethiopia
                      Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
                      Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
                      Casualties for Italians: 1 infantry
                  Battle in 97 Sea Zone
                      British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                      Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                          British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  3/6 hits
                      Units damaged: 1 battleship owned by the Italians
                          Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 :  3/5 hits
                          1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
                          British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 :  3/5 hits
                          Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 3 :  2/3 hits
                          1 cruiser owned by the British, 2 fighters owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                          1 transport owned by the Italians lost in 97 Sea Zone
                      British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
                      Casualties for Germans: 1 fighter
                      Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                      Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
                  Battle in 96 Sea Zone
                      British attack with 1 cruiser and 1 fighter
                      Italians defend with 1 destroyer and 1 transport
                          British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 :  2/2 hits
                          Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Italians, 1 cruiser owned by the British and 1 transport owned by the Italians lost in 96 Sea Zone
                      British win with 1 fighter remaining. Battle score for attacker is 3
                      Casualties for British: 1 cruiser
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in 106 Sea Zone
                      British attack with 1 destroyer
                      Germans defend with 1 submarine
                          British roll dice for 1 destroyer in 106 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 1 destroyer in 106 Sea Zone, round 3 :  0/1 hits
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                          British roll dice for 1 destroyer in 106 Sea Zone, round 4 :  0/1 hits
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 4 :  0/1 hits
                          British roll dice for 1 destroyer in 106 Sea Zone, round 5 :  0/1 hits
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 5 :  0/1 hits
                          British roll dice for 1 destroyer in 106 Sea Zone, round 6 :  0/1 hits
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 6 :  0/1 hits
                          British roll dice for 1 destroyer in 106 Sea Zone, round 7 :  0/1 hits
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 7 :  0/1 hits
                          British roll dice for 1 destroyer in 106 Sea Zone, round 8 :  0/1 hits
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 8 :  0/1 hits
                          British roll dice for 1 destroyer in 106 Sea Zone, round 9 :  1/1 hits
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 9 :  0/1 hits
                          1 submarine owned by the Germans lost in 106 Sea Zone
                      British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine

      Non Combat Move - British
                  1 tactical_bomber moved from 97 Sea Zone to Malta
                  1 bomber moved from 97 Sea Zone to Malta
                  1 fighter moved from 97 Sea Zone to Malta
                  1 fighter moved from 96 Sea Zone to Malta
                  2 infantry moved from India to 39 Sea Zone
                  2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                  1 infantry moved from 41 Sea Zone to Sumatra
                        UK_Pacific take Sumatra from Dutch
                  1 infantry moved from 41 Sea Zone to Sumatra
                  1 battleship moved from 37 Sea Zone to 54 Sea Zone
                  3 infantry moved from Malaya to Shan State
                  1 fighter moved from Burma to India
                  3 aaGuns, 1 artillery and 4 infantry moved from India to Burma
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                  1 transport moved from 109 Sea Zone to 106 Sea Zone
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  2 infantry moved from Scotland to United Kingdom
                  1 aaGun moved from Scotland to United Kingdom
                  1 battleship moved from 111 Sea Zone to 118 Sea Zone
                  1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 cruiser moved from 111 Sea Zone to 123 Sea Zone

      Place Units - British
                  1 fighter and 6 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 28 PUs; end with 28 PUs total
                  Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
                  Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
                  Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs

      Place Units - UK_Pacific
                  2 artilleries and 3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 21 PUs; end with 21 PUs total
                  Some Units in India change ownership: 2 artilleries and 3 infantry

      triplea_38073_UK_1.tsvg

      posted in League
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 2 armour, 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 2 PUs;

      Combat Move - Germans
                  1 infantry moved from Poland to Eastern Poland
                  1 mech_infantry moved from Bulgaria to Eastern Poland
                  1 bomber moved from Western Germany to Eastern Poland
                  1 submarine moved from 112 Sea Zone to 119 Sea Zone
                  1 bomber moved from Western Germany to Eastern Poland
                  1 fighter moved from Western Germany to Eastern Poland
                  1 fighter moved from Western Germany to Eastern Poland

      Combat - Germans
                  Battle in Eastern Poland
                      Germans attack with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
                      Russians defend with 1 infantry
                      Germans win, taking Eastern Poland from Russians with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in 119 Sea Zone
                      Germans attack with 1 submarine
                      Americans defend with 1 destroyer
                      Americans win with 1 destroyer remaining. Battle score for attacker is -6
                      Casualties for Germans: 1 submarine

      Non Combat Move - Germans
                  2 fighters moved from Eastern Poland to Germany
                  2 bombers moved from Eastern Poland to Western Germany
                  2 infantry moved from Archangel to 127 Sea Zone
                  1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
                  2 infantry moved from Western Germany to Germany
                  1 artillery moved from Western Germany to Germany
                  2 infantry moved from 112 Sea Zone to Denmark
                  1 armour and 3 mech_infantrys moved from Western Germany to Yugoslavia
                  4 armour and 8 mech_infantrys moved from Bulgaria to Yugoslavia
                  1 aaGun moved from Western Germany to Germany
                  2 artilleries moved from Poland to Slovakia Hungary

      Place Units - Germans
                  3 artilleries placed in Germany
                  2 armour, 1 fighter and 7 infantry placed in Western Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,2
                  Germans collect 45 PUs (2 lost to blockades); end with 47 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Yugoslavia: 1 armour and 3 mech_infantrys
                  EDIT: Adding units owned by Germans to Germany: 1 armour and 3 mech_infantrys
                  EDIT: Turning off Edit Mode
                  Turning off Edit Mode

      triplea_37998_Ger9.tsvg

      posted in Play Boardgames
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      Scramble in SZ97?

      And please specify an OOL :)

      Man, those 3 turns in a row as the allies are kind of stressful :-D

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Combat Move - British
                  1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 mech_infantry moved from Egypt to Ethiopia
                  1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 fighter moved from Scotland to 97 Sea Zone

      triplea_38073_Bri1.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  1/3 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                          1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Szechwan
                  2 infantry moved from Suiyuyan to Shensi

      Place Units - Chinese
                  2 infantry placed in Szechwan
                  2 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

      triplea_38073_Chi1.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 carriers and 2 destroyers; Remaining resources: 4 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 fighter moved from Philippines to Guam
                  1 submarine moved from 35 Sea Zone to 21 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                  1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 cruiser moved from 101 Sea Zone to 28 Sea Zone
                  1 artillery moved from Eastern United States to Central United States
                  1 infantry moved from Eastern United States to Central United States
                  1 infantry moved from Central United States to Western United States
                  1 bomber moved from Central United States to Eastern United States
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  2 carriers and 1 destroyer placed in 10 Sea Zone
                  1 destroyer placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 56 PUs total

      triplea_38073_Ame1.tsvg

      posted in League
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      @Ozymandiac:

      Not a problem at all, I was busy this weekend playing a tabletop A&A  :-D

      The best excuse you can have here  :-D

      How did it go?

      posted in Play Boardgames
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Italians
                  Italians buy 1 bomber; Remaining resources: 1 PUs;

      Politics - Italians
                  Italians takes Political Action: Political Action Italians To War With Chinese
                      Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

      Combat Move - Italians
                  1 infantry moved from Yugoslavia to Albania
                        Italians take Albania from British

      Combat - Italians
                  Italians creates battle in territory 97 Sea Zone
                  Battle in 97 Sea Zone
                      Italians attack with 1 submarine
                      British defend with 2 submarines
                      2 submarines owned by the British Submerged

      Non Combat Move - Italians
                  1 armour and 2 infantry moved from Romania to Yugoslavia
                  2 artilleries and 3 infantry moved from Greater Southern Germany to Yugoslavia
                  1 aaGun moved from Western Germany to Greater Southern Germany
                  1 mech_infantry moved from Southern France to Southern Italy
                  1 mech_infantry moved from Southern France to Yugoslavia
                  1 mech_infantry moved from Southern France to Yugoslavia
                  1 submarine moved from 92 Sea Zone to 91 Sea Zone

      Place Units - Italians
                  1 bomber placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,1
                  Italians collect 12 PUs (1 lost to blockades); end with 13 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

      Production/PUs Summary :

      Germans : 46 / 57
          Russians : 34 / 37
          Japanese : 43 / 38
          Americans : 57 / 77
          Chinese : 9 / 10
          British : 33 / 34
          UK_Pacific : 10 / 10
          Italians : 13 / 18
          ANZAC : 14 / 21
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      triplea_37998_Ita8.tsvg

      posted in Play Boardgames
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 1 armour, 6 artilleries and 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians
                  3 infantry moved from Ukraine to Western Ukraine
                  2 infantry moved from Bessarabia to Western Ukraine
                  2 infantry moved from Eastern Poland to Western Ukraine
                  2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                  1 infantry moved from Archangel to Belarus
                  1 infantry moved from Belarus to Bryansk
                  3 infantry moved from Baltic States to Belarus
                  1 infantry moved from Russia to Bryansk
                  3 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Karelia to Novgorod
                  2 infantry moved from Caucasus to Rostov
                  1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                  1 armour and 1 mech_infantry moved from Russia to Western Ukraine
                  1 artillery moved from Russia to Bryansk
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  6 infantry moved from Amur to Buryatia
                  1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                  1 submarine moved from 127 Sea Zone to 112 Sea Zone

      Place Units - Russians
                  3 artilleries placed in Ukraine
                  3 artilleries placed in Novgorod
                  1 armour and 2 infantry placed in Russia
                  Russians undo move 3.
                  1 armour placed in Volgograd
                  2 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 38 PUs total

      Production/PUs Summary :

      Germans : 41 / 72
          Russians : 37 / 38
          Japanese : 26 / 26
          Americans : 52 / 52
          Chinese : 12 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 13 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      triplea_38073_Rus1.tsvg

      posted in League
      koalaK
      koala
    • RE: G40 Balance Mod - Rules and Download

      Note: During amphibious assaults, Battleships and Cruisers may bombard territories other than the one they unload their marines into.

      Can a ship that unloaded a marine bombard the territory where it unloaded?
      Or can it only bombard adjacent territory other than the one being unloaded into?

      posted in Other Axis & Allies Variants
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      tip bb and kill dd

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      let 1 british fighter live.

      so the damaged bb, 1brit fighter and 1french fighter die

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      full scramble in 110
      no scramble in 111

      Do know if a ship that unloaded a marine can still bombard the territory where it unloaded? In the BM post, they only talk about other adjacent territories…

      I’m curious about how BM feels :)

      Good luck for you!

      posted in League
      koalaK
      koala
    • RE: 2016 Find League Opponents Thread

      I want to enter the league now too and am therefore looking for an opponent (lower tiers prefered).

      Haven’t played BM yet, but am willing to try. Even though a standard game would be prefered I think.

      PM me if you’re interested :)

      posted in League
      koalaK
      koala
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