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    Posts made by koala

    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Mistergreen:

      Care to clue me in on why you elected to use a more expensive and useful unit to attack Ukraine when a regular infantry could have done the job?  :?

      There is was no good reason for this. After the combat it came to me, but I didn’t want to edit a unit that was involved in combat this turn. Even though the combat didn’t really made a difference, but maybe there was some kind of deep strategy behind this, and now that I knew, that I’ve won the fight without a loss, it gave me an advantage.

      But thanks for your edit. I’ll take it gladly  :-D

      I’ll try to make my turn in the next hours  :roll:


      It seems to me, the australians should have used the storange room in ther submarines better for extra torpedos instead of booze  :-D

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Mistergreen:

      In a surprisingly friendly manner for waring nations the Anzac navy has agreed to help the Japanese navy test their new depth charges. In return the Japanese navy will aid the Anzac submarines in staying submerged longer…  :evil:

      No problem with a bit longer, all our submarines are equipped with plenty of food, liquor and women!

      And be warned, the australian combat dice have a 1 on five sides (nobody knows what’s on the remaining side, it simply never happens)

      @Mistergreen:

      If you don’t mind I’d like to add a ncm edit:
      4 inf kar > fin

      no problem. but you have to do it again with japan. :)

      I did the russian turn with the old save.

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 mech_infantry moved from Bryansk to Ukraine
                  1 fighter moved from Russia to Ukraine

      Combat - Russians
                  Battle in Ukraine
                      Russians attack with 1 fighter and 1 mech_infantry
                      Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians win, taking Ukraine from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - Russians
                  6 infantry moved from Novosibirsk to Samara
                  2 aaGuns and 2 infantry moved from Timguska to Novosibirsk
                  4 aaGuns moved from Bryansk to Russia
                  3 armour, 9 artilleries and 35 infantry moved from Bryansk to Russia
                  1 infantry moved from Bryansk to Russia
                  1 fighter moved from Ukraine to Russia
                  1 mech_infantry moved from Russia to Novosibirsk

      Place Units - Russians
                  1 mech_infantry placed in Volgograd
                  1 fighter and 9 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 28 PUs; end with 28 PUs total
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                  Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs

      triplea_38073_Rus5.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Combat Move - French

      Turn Complete - French

      triplea_38073_Fre4.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  2 fighters moved from Queensland to 46 Sea Zone
                  1 submarine moved from 62 Sea Zone to 46 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                  2 infantry moved from 41 Sea Zone to Sumatra

      Combat - ANZAC
                  Battle in 46 Sea Zone
                      ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                      ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for ANZAC: 1 submarine
                  Battle in Sumatra

      Non Combat Move - ANZAC
                  2 fighters moved from 46 Sea Zone to 33 Sea Zone
                  1 fighter moved from 33 Sea Zone to Caroline Islands
                  1 fighter moved from 33 Sea Zone to Caroline Islands
                  1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                  1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                  1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  1 submarine moved from 54 Sea Zone to 43 Sea Zone

      Place Units - ANZAC
                  1 submarine and 1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs total
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

      triplea_38073_ANZ4.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - British
                  British buy 1 armour, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
                  1 fighter moved from Egypt to Alexandria
                  1 infantry moved from Egypt to Alexandria
                  1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                  1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber moved from Burma to Yunnan

      Combat - British
                  Battle in Belgian Congo
                      British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                      Italians defend with 1 artillery and 2 infantry
                      British win, taking Belgian Congo from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for British: 1 mech_infantry
                      Casualties for Italians: 1 artillery and 2 infantry
                  Battle in Alexandria
                      British attack with 1 fighter and 1 infantry
                      Germans defend with 1 artillery
                      retreated to Alexandria
                      Germans win with 1 artillery remaining. Battle score for attacker is -3
                      Casualties for British: 1 infantry
                  Battle in Yunnan
                      British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                      Japanese defend with 3 artilleries and 2 infantry
                      British win, taking Yunnan from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                      Casualties for Japanese: 3 artilleries and 2 infantry
                      Casualties for British: 2 infantry

      Non Combat Move - British
                  2 fighters moved from Yunnan to Tsinghai
                  1 tactical_bomber moved from Yunnan to Tsinghai
                  1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
                  1 fighter moved from Alexandria to Egypt
                  1 infantry moved from Union of South Africa to Rhodesia
                  1 battleship moved from 54 Sea Zone to 47 Sea Zone
                  1 battleship moved from 47 Sea Zone to 33 Sea Zone
                  1 aaGun moved from Burma to Yunnan
                  3 infantry moved from Eastern Persia to Persia

      Place Units - British
                  3 infantry placed in Egypt
                  2 destroyers placed in 106 Sea Zone
                  1 armour placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 7
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,2,2
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1,5,5
                  British collect 21 PUs (7 lost to blockades); end with 21 PUs total
                  Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 24 PUs

      Turn Complete - UK_Pacific

      triplea_38073_UK_4.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                  2 infantry moved from Kansu to Tsinghai

      Place Units - Chinese
                  2 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 6 PUs total

      triplea_38073_Chi4.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour moved from Central United States to 101 Sea Zone
                  1 infantry moved from Central United States to 101 Sea Zone
                  1 artillery moved from Central United States to 101 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                  1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                  1 bomber moved from Eastern United States to 105 Sea Zone
                  1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
                  3 cruisers moved from 54 Sea Zone to 47 Sea Zone
                  1 battleship moved from 54 Sea Zone to 47 Sea Zone
                  1 artillery, 1 battleship, 3 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
                  1 artillery and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                  2 infantry moved from 33 Sea Zone to Caroline Islands
                  1 submarine moved from 54 Sea Zone to 55 Sea Zone
                  1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                  3 fighters moved from 54 Sea Zone to 55 Sea Zone

      Combat - Americans
                  Americans creates battle in territory 101 Sea Zone
                  Battle in Caroline Islands
                      Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans win, taking 101 Sea Zone from Germans, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 aaGun and 2 infantry
                      Casualties for Americans: 1 infantry and 1 mech_infantry
                  Battle in 55 Sea Zone
                      Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                      Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 105 Sea Zone
                      Americans attack with 1 bomber
                      Germans defend with 1 destroyer
                      Germans win with no units remaining. Battle score for attacker is -4
                      Casualties for Germans: 1 destroyer
                      Casualties for Americans: 1 bomber
                  Battle in Gibraltar
                  Battle in Morocco

      Non Combat Move - Americans
                  2 carriers moved from 101 Sea Zone to 91 Sea Zone
                  2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                  3 fighters moved from Eastern United States to 91 Sea Zone
                  1 infantry moved from Central United States to 101 Sea Zone
                  1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 submarine moved from 101 Sea Zone to 91 Sea Zone
                  1 submarine moved from 101 Sea Zone to 106 Sea Zone
                  1 mech_infantry moved from Central United States to Western United States
                  1 mech_infantry moved from Eastern United States to Central United States
                  1 aaGun moved from Eastern United States to Central United States
                  3 fighters moved from 55 Sea Zone to 33 Sea Zone
                  1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
                  2 carriers moved from 54 Sea Zone to 47 Sea Zone
                  4 destroyers moved from 54 Sea Zone to 47 Sea Zone
                  2 carriers and 4 destroyers moved from 47 Sea Zone to 33 Sea Zone
                  1 carrier moved from 54 Sea Zone to 47 Sea Zone
                  2 fighters moved from 54 Sea Zone to Hawaiian Islands
                  1 carrier moved from 47 Sea Zone to 33 Sea Zone
                  1 submarine moved from 26 Sea Zone to 33 Sea Zone
                  2 submarines moved from 10 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                  1 artillery and 1 infantry placed in Central United States
                  1 fighter placed in Eastern United States
                  1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 54 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

      triplea_38073_Ame4.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Mistergreen:

      Since Anzac’s ncm movement had no effect on Germany (unlike their attack  :cry:) perhaps you want to do some Anzac ncm editing during Russia4?
      Unless you ment to leave a tempting “decoy” to distract Japan.  :-)

      Thanks for the hint. I hope I’ve got it right :lol:

      To be honest, it wasn’t planned as a decoy. I simply thought it was enough defense to scare japan from attacking. So giving those fighters something to do this turn.

      –—

      The Leningrad rolls of your panzers were an emotional roller coaster.

      Had to change my shirt :roll:

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 fighters
                  EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
                  EDIT: Turning off Edit Mode
                  Russians buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 artilleries moved from Belarus to Novgorod
                  5 infantry moved from Belarus to Novgorod
                  1 infantry moved from Belarus to Novgorod

      Combat - Russians
                  Battle in Novgorod
                      Russians attack with 2 artilleries and 6 infantry
                      Germans defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                          Russians roll dice for 2 artilleries and 6 infantry in Novgorod, round 2 :  1/8 hits
                          Germans roll dice for 4 armour and 1 mech_infantry in Novgorod, round 2 :  4/5 hits
                          4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                          Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 3 :  1/4 hits
                          Germans roll dice for 4 armour in Novgorod, round 3 :  1/4 hits
                          1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                          Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 4 :  0/3 hits
                          Germans roll dice for 3 armour in Novgorod, round 4 :  0/3 hits
                          Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 5 :  1/3 hits
                          Germans roll dice for 3 armour in Novgorod, round 5 :  1/3 hits
                          1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                          Russians roll dice for 2 artilleries in Novgorod, round 6 :  0/2 hits
                          Germans roll dice for 2 armour in Novgorod, round 6 :  0/2 hits
                          Russians roll dice for 2 artilleries in Novgorod, round 7 :  0/2 hits
                          Germans roll dice for 2 armour in Novgorod, round 7 :  0/2 hits
                          Russians roll dice for 2 artilleries in Novgorod, round 8 :  1/2 hits
                          Germans roll dice for 2 armour in Novgorod, round 8 :  0/2 hits
                          1 armour owned by the Germans lost in Novgorod
                          Russians roll dice for 2 artilleries in Novgorod, round 9 :  1/2 hits
                          Germans roll dice for 1 armour in Novgorod, round 9 :  0/1 hits
                          1 armour owned by the Germans lost in Novgorod
                      Russians win, taking Novgorod from Germans with 2 artilleries remaining. Battle score for attacker is 10
                      Casualties for Germans: 4 armour and 1 mech_infantry
                      Casualties for Russians: 6 infantry

      Non Combat Move - Russians
                  2 aaGuns, 3 artilleries and 11 infantry moved from Belarus to Bryansk
                  2 aaGuns, 6 artilleries and 16 infantry moved from Western Ukraine to Bryansk
                  3 infantry moved from Ukraine to Bryansk
                  1 infantry moved from Russia to Bryansk
                  1 mech_infantry moved from Bryansk to Volgograd
                  6 infantry moved from Timguska to Novosibirsk
                  2 aaGuns moved from Yenisey to Timguska
                  2 infantry moved from Yenisey to Timguska
                  10 infantry moved from Amur to Buryatia

      Place Units - Russians
                  2 mech_infantrys placed in Volgograd
                  1 fighter and 7 infantry placed in Russia
                  Russians undo move 1.
                  1 mech_infantry placed in Russia
                  1 mech_infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 34 PUs; end with 34 PUs total
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                  Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs

      Dice Statistics:

      Total
                  1 was rolled 3 times
                  2 was rolled 6 times
                  3 was rolled 7 times
                  4 was rolled 13 times
                  5 was rolled 11 times
                  6 was rolled 8 times
              Average roll : 3,979
              Median : 4,000
              Variance : 1,362
              Standard Deviation : 1,167
              Total rolls : 48

      Germans Combat
                  1 was rolled 2 times
                  2 was rolled 1 times
                  3 was rolled 3 times
                  4 was rolled 7 times
                  5 was rolled 5 times
                  6 was rolled 4 times
              Average roll : 4,091
              Median : 4,000
              Variance : 1,238
              Standard Deviation : 1,113
              Total rolls : 22

      Russians Combat
                  1 was rolled 1 times
                  2 was rolled 5 times
                  3 was rolled 4 times
                  4 was rolled 6 times
                  5 was rolled 6 times
                  6 was rolled 4 times
              Average roll : 3,885
              Median : 4,000
              Variance : 0,720
              Standard Deviation : 0,849
              Total rolls : 26

      triplea_38073_Rus4.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Mistergreen:

      Hmm seems like the Russian air force are without proper infantry support and within the strike range of the German panzers.  :evil:

      … “What could possibly happen in Leningrad without a german transport in range…” …

      :mrgreen:

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Combat Move - French

      Turn Complete - French

      triplea_38073_Fre3.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  2 infantry moved from Egypt to Alexandria

      Combat - ANZAC
                  Battle in Alexandria
                      ANZAC attack with 2 infantry
                      Germans defend with 1 tactical_bomber
                      ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 11
                      Casualties for Germans: 1 tactical_bomber

      Non Combat Move - ANZAC
                  1 transport moved from 54 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland
                  2 submarines moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 destroyer and 2 submarines placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 11 PUs total
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

      triplea_38073_ANZ3.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Mistergreen:

      Seems like all your ‘oh ����’ moments in this game  originated in Bri2, if you want we could rewind to Chi2. But I’ll proceed with Italy3 incase you prefer the very hard challenge of monster Japan.  :wink:

      No it’s ok.

      For me the fun isn’t over, even when the “tipping point” is reached not in my favour. I’ll do my very best to make it as hard as I can for you.
      I’m here to get better and this will happen if I’m losing or winning anyway, maybe even more in the losing case :D

      And if I understood you right, there is always the rematch. Everything 0:0 again  :wink:

      But thanks for the offer  :-D

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - British
                  British buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
                  1 bomber and 1 tactical_bomber moved from Malta to Alexandria
                  2 fighters moved from Malta to Alexandria
                  1 infantry moved from Yunnan to Kwangsi
                  1 infantry moved from Yunnan to Shan State
                  1 fighter moved from Yunnan to 37 Sea Zone
                  1 fighter moved from Yunnan to Shan State
                  1 tactical_bomber moved from Yunnan to Shan State

      Combat - British
                  Battle in Alexandria
                      British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                      Germans defend with 1 tactical_bomber; Italians defend with 1 armour, 2 artilleries and 4 infantry
                      retreated to Alexandria
                      Italians win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -15
                      Casualties for British: 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
                      Casualties for Italians: 2 artilleries and 4 infantry
                  Battle in 37 Sea Zone
                      British attack with 1 fighter
                      Japanese defend with 1 transport
                      British win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Shan State
                      British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                      British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - British
                  1 tactical_bomber moved from Shan State to Burma
                  1 aaGun moved from Yunnan to Burma
                  4 infantry moved from Yunnan to Burma
                  1 artillery moved from Yunnan to Burma
                  3 infantry moved from Persia to Eastern Persia
                  1 infantry moved from Union of South Africa to 71 Sea Zone
                  1 artillery moved from Union of South Africa to 71 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                  1 infantry moved from 81 Sea Zone to Egypt
                  1 artillery moved from 81 Sea Zone to Egypt
                  1 infantry moved from Trans-Jordan to Egypt
                  1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                  1 tactical_bomber moved from Alexandria to Egypt
                  1 fighter moved from Alexandria to Egypt
                  1 destroyer moved from 86 Sea Zone to 90 Sea Zone
                  1 fighter moved from 37 Sea Zone to Burma
                  1 fighter moved from Shan State to Burma

      Place Units - British
                  1 fighter and 2 infantry placed in Egypt
                  1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa

      Turn Complete - British
                  British collect 28 PUs; end with 28 PUs total
                  Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs

      Turn Complete - UK_Pacific

      triplea_38073_UK_3.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      Sorry, I’ve forgot to post the american move.

      But you can view it in the game history

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  4 infantry moved from Yunnan to Kweichow
                  1 infantry moved from Yunnan to Kwangsi
                        Chinese take Kwangsi from Japanese

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 4 infantry
                      Japanese defend with 1 artillery and 1 infantry
                      2 infantry owned by the Chinese retreated to Yunnan
                      Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  1 infantry moved from Shensi to Kansu

      Place Units - Chinese
                  3 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 8 PUs total

      triplea_38073_Chi3.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      Oh that is bad, really bad.

      I didn’t even calculated india because “What could possibly happen with only one transport range…” :D

      The worst part is, that I can’t even blame the dice… They did actually went not bad as far as I see it.

      @Mistergreen:

      @Koala:

      I see…

      Anyway, Steiner’s assault will bring it all under control. :roll:

      My ww2 lore is a little rusty. Who’s Steiner?

      It’s the guy that should have turned the tides in the battle of Berlin and initiate the german counterattack against the russians. One of Hitlers last desperate straws to catch right before everything ended. (among other things famous because of: https://www.youtube.com/watch?v=0YTePIi4arg)

      Spoiler: It never happened :lol:


      But the fight goes on. Japan is a beast now, but we cannot give up. The destiny of the whole world lays in our hands.
      Revenge for India! :x

      posted in League
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - Italians
                  Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;

      Combat Move - Italians
                  1 infantry moved from France to Southern France
                  2 mech_infantrys moved from Southern Italy to Southern France
                  1 bomber moved from Southern Italy to Southern France
                  2 fighters moved from Southern Italy to Southern France
                  1 armour and 4 mech_infantrys moved from Slovakia Hungary to Yugoslavia

      Combat - Italians
                  Battle in Yugoslavia
                      Italians attack with 1 armour and 4 mech_infantrys
                      British defend with 1 infantry
                      Italians win, taking Yugoslavia from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 mech_infantry
                  Battle in Southern France
                      Italians attack with 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
                      Americans defend with 1 factory_minor, 1 harbour and 4 infantry
                      Italians win, taking Southern France from Americans with 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                      Casualties for Americans: 4 infantry

      Non Combat Move - Italians
                  1 bomber moved from Southern France to Southern Italy
                  1 aaGun, 1 artillery and 6 infantry moved from Slovakia Hungary to Germany
                  1 fighter moved from Southern France to Western Germany
                  1 fighter moved from Southern France to Holland Belgium

      Place Units - Italians
                  2 mech_infantrys placed in Southern Italy
                  Turning on Edit Mode
                  EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
                  EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
                  EDIT: Turning off Edit Mode

      Turn Complete - Italians
                  Italians collect 14 PUs; end with 15 PUs total

      triplea_37998_Ita10.tsvg

      posted in Play Boardgames
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      I see…

      Anyway, Steiner’s assault will bring it all under control. :roll:

      posted in League
      koalaK
      koala
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