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    2. koala
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    Posts made by koala

    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Mistergreen:

      13 hits for you as well so still in the race.  :-)
      To bad I only lost 2 power.  :evil:
      12 more hitsfor me rd2!  :-)

      darn I should have grabed that pesky northern territory!

      okay, simply take the weak
      remove 3 carriers; 2 cruiser; tac, UK BB; US BB; 2 anzac figher; 2 US fighter

      So remaining should be 3 US fighters, 1 Anzac fighter right?

      The anzac fighter goes last :)

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Mistergreen:

      My guess is 5 tippable ships, 4 ss, 4 dd…  :-)

      spot-on

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      okay, that hurt …  :cry:

      Was just going to tell you if I get lucky and you have <10 hits first round, there might be a chance for me… 8% winning tells me the battle calculator.  :-D

      On topic:

      4 subs; tip 3 carriers; tip UK BB; tip US BB; 4 US DDs

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      so simply tell me how many hits you’ve made.

      I have a gamefile open right now where I see our fleets

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      yeah no problem either :)

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Mistergreen:

      Those pilots may need a rest, they seem a little on the fritz after being uptaged by the aa crew. Are you sure you want to scramble?  :-D

      On a more serious note, if the battle turn out badly for the Japanese do you prefer to save bb or fig and of what nationality?

      Yes scramble everything please.

      I haven’t done the math yet, but I think this battle could take 2+ rounds. And to specify an OOL in a naval battle is not so easy for me (have a little bit of a problem to predict all implications). Would you mind in rolling the battle in the forum?

      So I can respond after every round on the casualties.

      I’m online for at least another 30 minutes, so we could finish it today in the evening (23:34 is right now in my timezone).

      regards  :-)

      PS: tutorial on forum dice is here (used it myself for the first time today, in my other game)

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Koala:

      Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4

      Stalingrad recaptured. New propaganda posters are in print  8-)

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Amur to Korea
                        Russians take Korea from Japanese
                  1 infantry moved from Kazakhstan to Volgograd
                  1 infantry moved from Novosibirsk to Urals
                  1 infantry moved from Russia to Vologda
                  1 fighter moved from Russia to Vologda
                  1 fighter moved from Russia to Volgograd
                  1 infantry moved from Kansu to Suiyuyan
                  1 fighter moved from Tsinghai to Suiyuyan
                  1 infantry moved from Kansu to Suiyuyan
                  1 mech_infantry moved from Russia to Volgograd

      Combat - Russians
                  Battle in Volgograd
                      Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                      Germans defend with 1 factory_minor and 1 mech_infantry
                          Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Volgograd, round 2 :  1/3 hits
                          Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Volgograd
                      Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Suiyuyan
                      Russians attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
                      Russians win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Vologda
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  0/2 hits
                          Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                          Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 :  1/2 hits
                          Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                          1 infantry owned by the Germans lost in Vologda
                      Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Vologda to Russia
                  1 fighter moved from Volgograd to Russia
                  1 fighter moved from Suiyuyan to Shensi
                  2 aaGuns moved from Tsinghai to Shensi
                  2 mech_infantrys moved from Tsinghai to Shensi
                  2 mech_infantrys moved from Tsinghai to Shensi

      Place Units - Russians
                  1 fighter and 5 infantry placed in Russia

      Turn Complete - Russians
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
                  Russians collect 22 PUs; end with 22 PUs total
                  Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs

      Dice Statistics:

      Total
                  1 was rolled 2 times
                  2 was rolled 4 times
                  3 was rolled 1 times
                  4 was rolled 3 times
                  5 was rolled 5 times
                  6 was rolled 4 times
              Average roll : 3,895
              Median : 4,000
              Variance : 0,611
              Standard Deviation : 0,782
              Total rolls : 19

      Null / Other
                  2 was rolled 1 times
                  5 was rolled 2 times
              Average roll : 4,000
              Median : 5,000
              Variance : 2,500
              Standard Deviation : 1,581
              Total rolls : 3

      Japanese Combat
                  2 was rolled 1 times
                  5 was rolled 2 times
              Average roll : 4,000
              Median : 5,000
              Variance : 2,500
              Standard Deviation : 1,581
              Total rolls : 3

      Germans Combat
                  3 was rolled 1 times
                  4 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 4,333
              Median : 4,000
              Variance : 1,500
              Standard Deviation : 1,225
              Total rolls : 3

      Russians Combat
                  1 was rolled 2 times
                  2 was rolled 2 times
                  4 was rolled 2 times
                  5 was rolled 1 times
                  6 was rolled 3 times
              Average roll : 3,700
              Median : 4,000
              Variance : 0,889
              Standard Deviation : 0,943
              Total rolls : 10

      triplea_38073_Rus7.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Mistergreen:

      AA fire in Queensland :  1/1 hits

      :mrgreen:

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Mistergreen:

      Contemplating bombing the airbase in Queensland I realized the allied fleet are heading for the bottom of the ocean whether I’m succesful or not. Want to adjust your ncm a little more or were you planning to make your last stand in sz54.  :-D

      The last stand is planned. (The important thing was to prevent japanese soldiers in Sydney this turn, therefore the hopefully big enough blocker for your bomber ;))

      To end this without a big clash seemed to be a shame.

      Do what you have to do. The allied high command informed all personnel on the ships and on mainland defense. They were all free to leave with there families to the save fiji-islands. The families went, the sailors stayed.

      So we have straightened all things out with ourselves and are not frightened on what to come.


      If you hit the airbase with the german bomber, please intercept with all fighters.
      Scrambling is mandatory for as much units as possible in the last fight  :-D

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Mistergreen:

      Do you want to land the French infantry or will they be enjoying an extended cruise?  :-)

      The french are forgotten… as always  :-D

      They are sent home on a recreational vacation

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Combat Move - French

      Non Combat Move - French
                  2 infantry moved from 110 Sea Zone to Normandy Bordeaux

      Turn Complete - French

      triplea_38073_Fre6.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      I triple checked that the movement and that```
      #removed_units == #added_units

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      I blatantly did the edits…  :evil:

      There are in the collect income of the italians in our game history.

      in short:

      • moved fleets from calorine and hawaii (except hawaii carrier) back to queensland

      • moved the aircraft from caroline and guam back to queensland

      • moved hawaii carrier with WUS fighters to fidji

      • one american cruiser in the sea zone south of australia

      I hope I bought another round here and you are okay with that… :)

      regards

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 infantry moved from New South Wales to South Australia
                  1 fighter moved from New South Wales to South Australia
                  2 fighters moved from Queensland to South Australia

      Combat - ANZAC
                  Battle in South Australia
                      ANZAC attack with 3 fighters and 1 infantry
                      Japanese defend with 1 infantry
                      ANZAC win, taking South Australia from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - ANZAC
                  3 fighters moved from South Australia to Queensland
                  1 destroyer moved from 62 Sea Zone to 61 Sea Zone

      Place Units - ANZAC
                  2 armour and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 8 PUs; end with 8 PUs total
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

      triplea_38073_ANZ6.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      all around australia/hawaii of course :-)

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Mistergreen:

      @Koala:

      Western europe gets more colourful step by step :-D

      Yes but my guess is that this war will reach it’s conclusion on the Pacific map.  8-)

      I realized right now, that sidney is the last VC japan needs to end the game :-o Somehow I thought Honolulu was the 6th

      I hope it is ok, that I make some major noncombat edits. I want to see for at least another round how europe turns out ;)

      posted in League
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      Germany made in the first round

      2 hits on your ships

      6 hits on whatever you want (except transports)

      What is your casualty choice?


      If you want to roll your own dice: link
      Or you can simply tell me your casualties :)

      regards

      posted in Play Boardgames
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      Okay first round attacker:

      6x submarines (no surprise strike; hit on 2; can only hit ships):
      DiceRolling 6:
      (1, 2, 3, 6, 6, 6)

      1x cruiser, 3xfighters (hit on 3; can hit everything):
      DiceRolling 4:
      (1, 2, 3, 4)

      1x tac, 2strat (hit on 4; can hit everything):
      DiceRolling 3:
      (1, 2, 4)

      posted in Play Boardgames
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      testroll with 5 dices:

      DiceRolling 5:
      (1, 3, 4, 4, 5)

      posted in Play Boardgames
      koalaK
      koala
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