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    Posts made by koala

    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  4 infantry moved from Shensi to Tsinghai
                  2 infantry moved from Shensi to Tsinghai

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 7 PUs total

      triplea_38073_Chi7.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 2 artilleries, 3 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 infantry moved from Gibraltar to 91 Sea Zone
                  1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                  2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                  2 infantry moved from 112 Sea Zone to Denmark
                  1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  2 fighters moved from 110 Sea Zone to 112 Sea Zone
                  2 fighters moved from United Kingdom to 112 Sea Zone
                  1 bomber moved from United Kingdom to Normandy Bordeaux
                  1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                  1 infantry moved from Algeria to Tunisia
                  1 armour moved from Morocco to Tunisia
                  1 artillery and 1 infantry moved from Queensland to Northern Territory
                  2 fighters moved from 50 Sea Zone to 54 Sea Zone
                  1 cruiser moved from 61 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 91 Sea Zone to 112 Sea Zone

      Combat - Americans
                  Battle in 54 Sea Zone
                      Americans attack with 1 cruiser, 1 destroyer and 2 fighters
                      Japanese defend with 2 battleships
                      Americans win, taking 54 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 32
                      Casualties for Japanese: 2 battleships
                      Casualties for Americans: 1 destroyer
                  Battle in Normandy Bordeaux
                      Americans attack with 1 artillery, 1 bomber and 1 infantry
                      Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
                      Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                      Casualties for Germans: 2 artilleries
                      Casualties for Americans: 1 infantry
                  Battle in Tunisia
                      Americans attack with 1 armour and 1 infantry
                      Germans defend with 1 infantry
                      Americans win, taking Tunisia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Northern Territory
                      Americans attack with 1 artillery and 1 infantry
                      Japanese defend with 1 bomber, 3 fighters, 1 marine and 4 tactical_bombers
                      Japanese win with 1 bomber, 3 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is -7
                      Casualties for Americans: 1 artillery and 1 infantry
                  Battle in Denmark

      Non Combat Move - Americans
                  2 fighters moved from 54 Sea Zone to 50 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 carrier moved from 110 Sea Zone to 91 Sea Zone
                  1 fighter moved from 112 Sea Zone to 91 Sea Zone
                  1 fighter moved from 112 Sea Zone to United Kingdom
                  1 fighter moved from 112 Sea Zone to 110 Sea Zone
                  1 fighter moved from 112 Sea Zone to 110 Sea Zone
                  1 bomber moved from Normandy Bordeaux to United Kingdom
                  3 bombers moved from Eastern United States to United Kingdom
                  1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                  3 transports moved from 110 Sea Zone to 91 Sea Zone
                  1 submarine moved from 91 Sea Zone to 95 Sea Zone
                  1 destroyer moved from 91 Sea Zone to 110 Sea Zone

      Place Units - Americans
                  2 transports placed in 10 Sea Zone
                  2 transports placed in 101 Sea Zone
                  2 artilleries and 2 infantry placed in Eastern United States
                  4 infantry placed in Western United States
                  1 destroyer placed in 101 Sea Zone
                  1 destroyer placed in 10 Sea Zone
                  1 destroyer placed in 101 Sea Zone
                  1 submarine placed in 10 Sea Zone
                  Americans undo move 8.
                  1 submarine placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 59 PUs; end with 59 PUs total
                  Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

      triplea_38073_Ame7.tsvg

      posted in League
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      @Koala:

      okay, my luck continues (big time)

      1 hit on a transport, 4 on the rest. So all your fighters and one transport is dead.

      defender combat round 3:

      3 US fighters on 4 (hit only my aircraft):
      DiceRolling 3:
      (2, 5, 6)

      1 hit for you (oh man)
      goes to one strat

      remaining:

      Germany

      1 submarines
      2 fighers
      1 tac bomber
      1 strat bomber

      US and UK

      7 US transports
      3 UK transports
      -1 transport from round 3


      which means all transports are dead, too.

      one submarine, 2 fig, 1 tac and 1 strat  remaining

      This was really above average for me!

      In sum:

      round1: pips: 36:33 |  hits: 8:5  |  expected hits: 6    : 5,5
      round2: pips: 26:22 |  hits: 3:2  |  expected hits: 4,33 : 3,66
      round3: pips: 20:12 |  hits: 5:1  |  expected hits: 3,33 : 2
      round4: pips: 16:0

      TUV:
      germany start: 113 end: 49
      UK+US  start: 196 end: 0

      TUV swing in the end: +132


      Again: I hope everything was correctly resolved, if you have any doubts, tell me.

      The dice gods were with me  :roll:

      posted in Play Boardgames
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      okay, my luck continues (big time)

      1 hit on a transport, 4 on the rest. So all your fighters and one transport is dead.

      defender combat round 3:

      3 US fighters on 4 (hit only my aircraft):
      DiceRolling 3:
      (2, 5, 6)

      posted in Play Boardgames
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      @Koala:

      […]
      defender rolls second combat round:

      1 UK destroyer:
      DiceRolling 1:
      (5)

      5 US fighters:
      DiceRolling 5:
      (1, 2, 5, 5, 5)

      It seems, the dice are on the my side in this battle.

      2 hits.
      cruiser and 1 fighter go down

      remaining:

      Germany

      1 submarines
      2 fighers
      1 tac bomber
      2 strat bomber

      US and UK

      3 US fighters

      7 US transports
      3 UK transports

      attacker round3:

      1x submarine (hits on 2; has to go on a transport)
      DiceRolling 1:
      (2)

      2x fighter (on 3; everywhere):
      DiceRolling 2:
      (2, 4)

      1 tac, 2 strat (on 4; everywhere):
      DiceRolling 3:
      (2, 3, 4)

      PS: If you have any doubts about something, feel free to express them and we find a way with rerolling or so. I’m doing this for the first time  :-)

      posted in Play Boardgames
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      @Koala:

      […]
      So this has to be the dd and 2 fighters I think

      defender rolls second combat round:

      1 UK destroyer:
      DiceRolling 1:
      (5)

      5 US fighters:
      DiceRolling 5:
      (1, 2, 5, 5, 5)

      posted in Play Boardgames
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      @Koala:

      2nd round:

      attacker rolls

      1 sub (hit on 2; only on ships):
      DiceRolling 1:
      (2)

      1 cruiser, 3 fighters (hit on 3; on everything):
      DiceRolling 4:
      (2, 5, 5, 6)

      1 tac, 2 strat (hit on 4; on everything):
      DiceRolling 3:
      (1, 6, 6)

      3 hits this round, one on ships, rest wherever you want.
      So this has to be the dd and 2 fighters I think

      posted in Play Boardgames
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      @Koala:

      […]

      Germany

      1 submarines
      1 cruiser
      3 fighers
      1 tac bomber
      2 strat bomber

      […]

      2nd round:

      attacker rolls

      1 sub (hit on 2; only on ships):
      DiceRolling 1:
      (2)

      1 cruiser, 3 fighters (hit on 3; on everything):
      DiceRolling 4:
      (2, 5, 5, 6)

      1 tac, 2 strat (hit on 4; on everything):
      DiceRolling 3:
      (1, 6, 6)

      posted in Play Boardgames
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      Defender scored 5 hits.

      5 submarines going down

      remaining:

      Germany

      1 submarines
      1 cruiser
      3 fighers
      1 tac bomber
      2 strat bomber

      US and UK

      5 US fighters
      1 UK destroyer

      7 US transports
      3 UK transports

      posted in Play Boardgames
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      @Ozymandiac:

      This is really complex. It seems whichever route I take, my transports die.

      1. You suggest keeping a destroyer of mine alive so I can hit your sub, but if I do that you will just finish of the fleet with your airforce - unless I’m really lucky.

      2. If I sacrifice my 3 carriers + 2 destroyers I will keep high-pip units, hopefully mutually kill your airforce, and your remaining sub finishes of the fleet.

      Meh. Only option 1 provides the option of survival. Best take it.

      Bottomline: sacrifice 3 carriers + destroyer + cruiser.

      I’ll dream about this battle tonight you b��t��d

      okay we’ll see,

      now the defender fires back:

      3 US carrier + 2 UK destroyers (hit on 2; can hit everything):
      DiceRolling 5:
      (1, 3, 4, 4, 6)

      1 US cruiser (hit on 3; can hit everything):
      DiceRolling 1:
      (6)

      5 US fighters (hit on 4; can hit everything):
      DiceRolling 5:
      (1, 3, 3, 4, 6)

      good luck  :-)

      posted in Play Boardgames
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      @Koala:

      @Ozymandiac:

      My guess is that transports can indeed keep dying because of your subs. Basically, when you’re attacking force is down to subs only and my defending force is reduced to planes only, your subs will sink my transports.

      Rulebook: “(…) transports can be chosen as casualties only if there are no other eligible units.”

      Yes this should be correct. :-)

      So in a way i have to keep one submarine alive (because if really want to kill the transports) and you one dd (because you want your planes to hit my submarines).

      Okay withdraw what I said (kind of), it’s a bit more complicated, because you can’t chose your planes as casualties from submarines even with a destroyer present. So it might not be enough to keep one dd alive.

      Everything highly depends on what happens during the battle.

      It is really quite a situation for headaches  :-D

      posted in Play Boardgames
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      @Ozymandiac:

      My guess is that transports can indeed keep dying because of your subs. Basically, when you’re attacking force is down to subs only and my defending force is reduced to planes only, your subs will sink my transports.

      Rulebook: “(…) transports can be chosen as casualties only if there are no other eligible units.”

      Yes this should be correct. :-)

      So in a way i have to keep one submarine alive (because if really want to kill the transports) and you one dd (because you want your planes to hit my submarines).

      posted in Play Boardgames
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Mistergreen:

      For a moment before I loaded the map I feared I may have screwed up my defense of Germany.
      But to my relief Britain did still lack a dd in range of sz113.  :-)

      I hope you’ve had a good breakfast, are in a good mood and are able to savour this beautiful sunny day today, because

      I’m afraid, that a UK dd is not necessary, because my channel transports can reach SZ 114 also.

      Triplea lets me drive with the transports from 110 straight to 114 and unload from the friendly SZ 114 into germany. To my understanding this is correct behaviour since submarines do not block movement of any ship. They would have stopped me from unloading from SZ 113 because lone transports can only unload to an amphibious assault in a seazone with submerged submarines if at least one attacking warship (does not have to be a dd) is also present (which there is none and none in reach of 113). But since I can reach 114, I’m free to go.

      Do you agree on that? (I know what triplea lets you do is not always correct, the rules above are quite scattered around the rulebook and I’m not really sure about that myself)

      This wasn’t a move I worked towards. For me it was also quite a surprise as I looked on the map after your japan turn! (after the fleet clash)

      Quite funny is, that I learned, that this is even a possibility in the other (my first) online game (here is the turn) I’m participating. The allied player did this in turn 6 to me and I wasn’t aware that this could even happen. But I never thought, that I get a little bit of reparation right in the next game…


      And does this change the scrambling order?

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      …pokerface…

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      Do you want to scramble in 112? 8-)

      And if I get lucky and score two hits in australias northern territory, what is your OOL?

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 2 artilleries, 3 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 infantry moved from Gibraltar to 91 Sea Zone
                  1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                  2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                  2 infantry moved from 112 Sea Zone to Denmark
                  1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  2 fighters moved from 110 Sea Zone to 112 Sea Zone
                  2 fighters moved from United Kingdom to 112 Sea Zone
                  1 bomber moved from United Kingdom to Normandy Bordeaux
                  1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                  1 infantry moved from Algeria to Tunisia
                  1 armour moved from Morocco to Tunisia
                  1 artillery and 1 infantry moved from Queensland to Northern Territory
                  2 fighters moved from 50 Sea Zone to 54 Sea Zone
                  1 cruiser moved from 61 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 91 Sea Zone to 112 Sea Zone

      triplea_38073_Ame7.tsvg

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Mistergreen:

      Ony would think it wouldn’t be to hard to overlook units that are so close. Guess I got a little tunnel vision on sz54 and only double checked the obvious spot; Hawaii. Anyway if you don’t mind:
      Two less cc afloat. Another fig & tac lands safetly in that pesky ‘unimportant’ northern territory.  :-)

      no problem. Obviously, that’s the common triplea problem. In a table top game, you would have certainly noticed the carrier there :)

      I have no problem with your edit, but it seems, that you defraud yourself of 1 hitpoint in your last round. Because you would have had one tac more in your last round with the new casualty choice. (However I’m not entirely sure if it would be paired)

      But anyway, I don’t think this matters for the rest of the game :roll:

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Mistergreen:

      Nevermind it was rd4.  :roll:
      Time to stop writing about unconscionable things and ncm.

      Take your time. I don’t know, if I can make the whole US->Uk turns today, anyway.

      posted in League
      koalaK
      koala
    • RE: 16L G40 BM 2.0 Mr.Green vs Koala (allies)

      @Mistergreen:

      Rd4 Japan wins with 2 cc, 2 bb(d), 3 tac, 2 fig, bmb remaining. Time to ncm.� :-)

      An easy breakfast for the australian women and kids on the fiji-islands  :mrgreen:

      posted in League
      koalaK
      koala
    • RE: Koalabär vs. Ozymandiac

      @Koala:

      I would like to roll this on the forum, simply to have better control over what happens.

      I heard triplea is not so trustworthy concerning large naval battles  :roll:

      A bit of additional explanation:

      For example in triplea submarines shoot first even though they have no surprise strike (because of defending detroyers). The result is, that the defender has to choose casualties from the attacking submarines before the rest of the attacking units shoot. This is a real disadvantage for the defender. Normally the defender knows how many hits the attacker scored before choosing anything.

      And I’m sure there are more things not really with the rulebook in triplea.

      regards  :-)

      posted in Play Boardgames
      koalaK
      koala
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