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    Posts made by koala

    • RE: L24 Wizmark (allies) vs Koala (axis+10)

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 destroyer; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 armour and 2 infantry moved from Albania to Greece
              1 infantry moved from Southern Italy to 99 Sea Zone
              1 artillery moved from Northern Italy to 99 Sea Zone
              1 infantry moved from Southern Italy to 97 Sea Zone
              1 artillery moved from Northern Italy to 97 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
              1 cruiser moved from 97 Sea Zone to 99 Sea Zone
              2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
              1 submarine moved from 97 Sea Zone to 96 Sea Zone
              1 destroyer moved from 97 Sea Zone to 98 Sea Zone
              1 armour moved from Tobruk to Alexandria
                    Italians take Alexandria from British
              1 armour moved from Alexandria to Tobruk
              1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
                    Italians take Anglo-Egyptian Sudan from British
              1 infantry moved from Italian Somaliland to Kenya
                    Italians take Kenya from British
              2 fighters moved from Southern Italy to 96 Sea Zone
              1 bomber moved from Northern Italy to 98 Sea Zone
      
          Combat - Italians
              Battle in 96 Sea Zone
                  Italians attack with 2 fighters and 1 submarine
                  British defend with 1 cruiser
                      Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the British lost in 96 Sea Zone
                  Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 11
                  Casualties for British: 1 cruiser
              Battle in 98 Sea Zone
                  Italians attack with 1 bomber and 1 destroyer
                  British defend with 1 destroyer
                      Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 98 Sea Zone
                      1 destroyer owned by the British lost in 98 Sea Zone
                  Italians win with 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 destroyer
                  Casualties for British: 1 destroyer
              Battle in Greece
                  Italians attack with 1 armour, 2 artilleries and 4 infantry
                  Neutral_Allies defend with 4 infantry
                      Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 3/3 hits, 1.67 expected hits
                      Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Greece, round 2 : 3/7 hits, 2.17 expected hits
                      Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Italians lost in Greece
                      4 infantry owned by the Neutral_Allies lost in Greece
                  Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Italians: 2 infantry
                  Casualties for Neutral_Allies: 4 infantry
      
          Non Combat Move - Italians
              2 fighters moved from 96 Sea Zone to Southern Italy
              1 bomber moved from 98 Sea Zone to Southern Italy
              1 infantry moved from Northern Italy to Yugoslavia
              1 armour moved from Northern Italy to Yugoslavia
              1 infantry moved from Northern Italy to Yugoslavia
              2 infantry moved from Southern Italy to Northern Italy
              1 artillery and 1 infantry moved from Libya to Tobruk
              1 artillery and 1 infantry moved from Ethiopia to Kenya
      
          Place Units - Italians
              1 destroyer placed in 99 Sea Zone
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 6
              Italians collect 14 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 3.00
      Neutral_Allies regular : 0.67
      British regular : 0.17
      

      Savegame

      posted in League
      koalaK
      koala
    • RE: L24 Wizmark (allies) vs Koala (axis+10)

      @wizmark
      no scramble, thanks


      I actually thought all battles were pretty safe (except Yunnan), assuming average dice. Initially, I even planned to do both Manilla & Davao, but opted for the safer variant, ha.

      I really like the J1 in OOB, but ptv is quite a different situation after all.

      posted in League
      koalaK
      koala
    • RE: L24 OOB Booper(X) v Koala(L+45)

      @Booper
      That sounds reasonable indeed.

      Let’s continue with the current board state. Your turn :)

      posted in League
      koalaK
      koala
    • RE: L24 OOB Booper(X) v Koala(L+45)

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians repair damage of 5x factory_major; Remaining resources: 23 PUs; 
              Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Samara
              1 infantry moved from Russia to Smolensk
              1 mech_infantry moved from Ethiopia to Italian Somaliland
                    Russians take Italian Somaliland from Italians
              1 fighter moved from Russia to Smolensk
              2 infantry moved from Russia to Vologda
              1 fighter moved from Russia to Samara
              1 fighter moved from Russia to Vologda
              1 tactical_bomber moved from Russia to Vologda
      
          Combat - Russians
              Battle in Vologda
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry and 1 mech_infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Vologda
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/4 hits, 1.50 expected hits
                      Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 infantry and 1 mech_infantry
              Battle in Smolensk
                  Russians attack with 1 fighter and 1 infantry
                  Italians defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Smolensk
                  1 fighter owned by the Russians retreated
                  Italians win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Samara
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                  1 fighter owned by the Russians retreated
                  Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Samara to Russia
              1 fighter moved from Smolensk to Russia
              1 fighter and 1 tactical_bomber moved from Vologda to Russia
              1 infantry moved from Urals to Evenkiyskiy
              1 mech_infantry moved from Russia to Urals
              2 infantry moved from Amur to Buryatia
              1 infantry moved from Amur to Buryatia
      
          Place Units - Russians
              1 artillery, 5 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 15 PUs; end with 15 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      Germans regular : -0.33
      Russians regular : -2.33
      

      Savegame

      posted in League
      koalaK
      koala
    • RE: L24 Wizmark (allies) vs Koala (axis+10)

      @wizmark
      Sorry for the confusion with the two battles.
      Next time I’ll create a new savegame with the edits already in it and roll the dice in triplea. Quite a hassle through the forum.

      Overall, I feel like that turn could have gone a little better for the Japanese.

      Anyway, your turn!

      posted in League
      koalaK
      koala
    • RE: L24 Wizmark (allies) vs Koala (axis+10)

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Allies
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              1 marine moved from Caroline Islands to 34 Sea Zone
              1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone
              1 marine moved from 32 Sea Zone to Wake Island
              2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone
              1 destroyer and 1 submarine moved from 7 Sea Zone to 27 Sea Zone
              1 destroyer moved from 34 Sea Zone to 32 Sea Zone
              1 destroyer moved from 32 Sea Zone to 27 Sea Zone
              1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Davao
              1 artillery and 1 infantry moved from Japan to 7 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
              1 destroyer moved from 20 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Davao
              1 infantry moved from Kyushu to 20 Sea Zone
              1 artillery moved from Shantung to 20 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
              1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
              1 infantry moved from Formosa to 21 Sea Zone
              1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
              1 infantry moved from Paulau to 36 Sea Zone
              2 infantry moved from 36 Sea Zone to Davao
              1 cruiser moved from 21 Sea Zone to 132 Sea Zone
              1 bomber moved from Japan to 132 Sea Zone
              1 fighter moved from Formosa to 132 Sea Zone
              1 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              1 infantry moved from Kwangsi to Kweichow
                    Japanese take Kweichow from Chinese
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 fighter and 1 tactical_bomber moved from Southern Manchuria to 36 Sea Zone
              1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
              1 bomber moved from Japan to Yunnan
              1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
              1 artillery and 3 infantry moved from Fukien to Kwangtung
              1 infantry moved from Kiangsu to Kiangsi
                    Japanese take Kiangsi from Chinese
              1 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 artillery and 1 infantry moved from Jehol to Shansi
              1 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 battleship moved from 20 Sea Zone to 37 Sea Zone
              1 submarine moved from 20 Sea Zone to 36 Sea Zone
              1 fighter moved from Korea to Shansi
              1 tactical_bomber moved from Kiangsu to Shansi
              1 fighter moved from Kiangsu to Kwangtung
              1 mech_infantry moved from Southern Manchuria to Shansi
              1 cruiser moved from 7 Sea Zone to 37 Sea Zone
      
          Combat - Japanese
              Battle in Wake Island
              Battle in 27 Sea Zone
                  Japanese attack with 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                      Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 27 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                      Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 27 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 submarine owned by the Japanese lost in 27 Sea Zone
                      1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 27 Sea Zone
                      1 transport owned by the Americans lost in 27 Sea Zone
                  Japanese win, taking Wake Island from Americans, taking 27 Sea Zone from Neutral with 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
              Battle in 36 Sea Zone
                  Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                      Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 36 Sea Zone
                      1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 36 Sea Zone
                  Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in Davao
                  Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Davao, round 2 : 0/6 hits, 2.17 expected hits
                      Americans roll dice for 1 fighter and 1 infantry in Davao, round 2 : 2/2 hits, 1.00 expected hits
                      2 infantry owned by the Japanese lost in Davao
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Davao, round 3 : 1/4 hits, 1.83 expected hits
                      Americans roll dice for 1 fighter and 1 infantry in Davao, round 3 : 0/2 hits, 1.00 expected hits
                      1 infantry owned by the Americans lost in Davao
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Davao, round 4 : 2/4 hits, 1.83 expected hits
                      Americans roll dice for 1 fighter in Davao, round 4 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in Davao
                      1 fighter owned by the Americans lost in Davao
                  Japanese win, taking Davao from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 fighter and 2 infantry
                  Casualties for Americans: 1 fighter and 1 infantry
              Battle in Shansi
                  Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shansi, round 2 : 0/5 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shansi, round 3 : 3/5 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shansi
                      1 infantry owned by the Chinese lost in Shansi
                  Japanese win, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Borneo
                  Japanese attack with 1 artillery and 1 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits, 1.17 expected hits
                      UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Borneo
                  Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Kwangtung
                  Japanese attack with 1 artillery, 1 fighter and 3 infantry
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 1/5 hits, 1.50 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Kwangtung
                      1 infantry owned by the British lost in Kwangtung
                      Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 3/4 hits, 1.33 expected hits
                      UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kwangtung
                      1 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 2 infantry
                  Casualties for British: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.67 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese lost in Yunnan
                      2 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.33 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 4 infantry
              Battle in 132 Sea Zone
                  Japanese attack with 1 bomber, 1 cruiser and 1 fighter
                  British defend with 1 battleship
                      Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 132 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                      British roll dice for 1 battleship in 132 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 cruiser owned by the Japanese lost in 132 Sea Zone
                      1 battleship owned by the British lost in 132 Sea Zone
                  Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 cruiser
                  Casualties for British: 1 battleship
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Yunnan: 1 artillery
              EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
              EDIT: Changing ownership of Yunnan from Japanese to Chinese
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Yunnan: 1 bomber
              EDIT: Removing units owned by Japanese from 132 Sea Zone: 1 fighter
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to Hainan: 1 bomber
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 bomber moved from Hainan to Kwangsi
              1 bomber moved from 132 Sea Zone to Kwangsi
              1 infantry moved from Siam to French Indo China
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Paulau
              1 tactical_bomber moved from 36 Sea Zone to Paulau
              1 tactical_bomber moved from Davao to 36 Sea Zone
              1 carrier moved from 7 Sea Zone to 36 Sea Zone
              1 fighter moved from Shansi to Jehol
              1 artillery and 1 infantry moved from Kiangsu to Kiangsi
              1 infantry moved from Kiangsu to Fukien
              1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
              1 fighter moved from Kwangtung to Kwangsi
              1 tactical_bomber moved from Shansi to Kiangsu
              1 artillery and 3 infantry moved from Southern Manchuria to Jehol
              3 infantry moved from Korea to Southern Manchuria
              2 infantry moved from Northern Manchuria to Southern Manchuria
              1 aaGun moved from Northern Manchuria to Southern Manchuria
              1 carrier moved from 7 Sea Zone to 32 Sea Zone
              2 fighters and 2 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone
              1 carrier moved from 34 Sea Zone to 32 Sea Zone
              1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
              1 destroyer moved from 7 Sea Zone to 34 Sea Zone
              1 battleship moved from 7 Sea Zone to 34 Sea Zone
              3 aaGuns, 1 armour, 1 artillery and 3 infantry moved from Japan to Kyushu
              1 infantry moved from Shantung to Anhwe
      
          Place Units - Japanese
              1 destroyer and 1 transport placed in 7 Sea Zone
              1 factory_minor placed in Kiangsu
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to Kiangsi: 1 infantry
              EDIT: Removing units owned by Japanese from Fukien: 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Japanese
              Japanese collect 41 PUs; end with 42 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Americans regular : 0.83
      Japanese regular : -2.67
      UK_Pacific regular : 0.67
      British regular : 0.33
      

      Savegame

      posted in League
      koalaK
      koala
    • RE: L24 Wizmark (allies) vs Koala (axis+10)

      Battle is over

      Remaining:
      2 bomber

      posted in League
      koalaK
      koala
    • RE: L24 Wizmark (allies) vs Koala (axis+10)

      3 hits, nice……

      UK response:
      1x4

      [dice 1d6]

      posted in League
      koalaK
      koala
    • RE: L24 Wizmark (allies) vs Koala (axis+10)

      UK scores one hit.

      remaining:
      1fig 2bomber
      vs
      1ss (damaged)

      Round 2
      Japan:
      [dice 1d6 2d6]

      posted in League
      koalaK
      koala
    • RE: L24 Wizmark (allies) vs Koala (axis+10)

      Japan scores one hit

      UK:
      1x4
      [dice 1d6]

      posted in League
      koalaK
      koala
    • RE: L24 Wizmark (allies) vs Koala (axis+10)

      Now SZ132

      japan: 1cruiser 1fig 2bomber
      UK: 1 ss

      Round 1:
      Japan:
      2x3
      2x4

      [dice 2d6 2d6]

      posted in League
      koalaK
      koala
    • RE: L24 Wizmark (allies) vs Koala (axis+10)

      China scored another two hits.


      Battle over:
      Japan losses: 3inf 1 art

      China losses: 4inf

      Territory stays Chinese

      posted in League
      koalaK
      koala
    • RE: L24 Wizmark (allies) vs Koala (axis+10)

      Japan got 3 hits

      Now chinese round 2:

      [dice 3d6]

      posted in League
      koalaK
      koala
    • RE: L24 Wizmark (allies) vs Koala (axis+10)

      remaining:

      Japan 1inf 1art 1fig 1tac
      Chinese 3 Inf

      Round 2

      Japan:

      [dice 2d6 1d6 1d6]

      posted in League
      koalaK
      koala
    • RE: L24 Wizmark (allies) vs Koala (axis+10)

      japan got one hit

      now chinese round1:
      4x2
      [dice 4d6]

      posted in League
      koalaK
      koala
    • RE: L24 Wizmark (allies) vs Koala (axis+10)

      Ok, dice syntax has changed. Again…

      Round1:
      japan:
      2x1
      2x2
      1x3
      1x4

      [dice 2d6 2d6 1d6 1d6]

      posted in League
      koalaK
      koala
    • RE: L24 Wizmark (allies) vs Koala (axis+10)

      @wizmark
      Yunnan

      3inf 1art 1fig 1tac
      vs
      4inf


      Round1:
      japan:
      2x1
      :dice 2d6:

      2x2
      :dice 2d6:

      1x3
      :dice 1d6:

      1x4
      :dice 1d6:


      Chinese:
      4x2
      :dice 4d6:

      posted in League
      koalaK
      koala
    • RE: L24 Wizmark (allies) vs Koala (axis+10)

      @wizmark
      Roleplaying as japan, one has to dream big, ha

      For some reason, I can’t manage to conduct the bomber edit in triplea. I can’t simply remove unit + add unit as the target is a sea zone and it complains that the bomber needs a carrier. Placing the bomber on land and simply moving it also doesn’t work for me.

      I will roll the Yunnan and SZ132 combats here in the forum. Please ignore the rolls from the save in those two battles.

      posted in League
      koalaK
      koala
    • RE: L24 OOB Booper(X) v Koala(L+45)

      @Booper
      Before I continue with the Russians, did you see this NC edit request from
      https://www.axisandallies.org/forums/post/1728887 ?

      To be clear, if the edit would have influenced your considerations during the Italian or German turn, I’ll happily continue without the edit.

      posted in League
      koalaK
      koala
    • RE: L24 Wizmark (allies) vs Koala (axis+10)

      I’d like to do one edit:
      The 1 bomber from yunnan also goes to SZ 132 against the british BB. So the only air units in the yunnan attack are the fig and the tac.

      When I load the game it already asks me for scramble decisions and I can’t access edit mode, so please take the edit manually into account.

      Thanks!

      posted in League
      koalaK
      koala
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