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    Posts made by Knusperheinz

    • RE: Nothing to see here - Lars / Martin testing

      TripleA Manual Gamesave Post: Americans round 4

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 cruiser, 2 fighters and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 destroyer moved from 26 Sea Zone to 1 Sea Zone
              1 fighter moved from Western United States to 1 Sea Zone
              1 tactical_bomber moved from Western United States to 1 Sea Zone
              2 bombers moved from Hawaiian Islands to 25 Sea Zone
              1 fighter moved from Hawaiian Islands to 25 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 artillery, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              1 fighter moved from Wake Island to Caroline Islands
              1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
              1 submarine moved from 37 Sea Zone to 35 Sea Zone
              1 cruiser moved from 89 Sea Zone to 101 Sea Zone
              1 destroyer moved from 89 Sea Zone to 101 Sea Zone
              1 tactical_bomber moved from Eastern United States to Gibraltar
              1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
              1 aaGun, 1 armour, 1 infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone
              2 armour moved from Central United States to Eastern United States
      
          Combat - Americans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 13 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 armour, 2 artilleries and 11 infantry moved from Novgorod to Baltic States
              2 fighters and 1 tactical_bomber moved from Russia to Baltic States
              1 armour and 1 mech_infantry moved from Rostov to Smolensk
              1 infantry moved from Rostov to Bryansk
              8 infantry moved from Rostov to Volgograd
              2 armour and 1 mech_infantry moved from Russia to Smolensk
              1 infantry moved from Dzavhan to Yenisey
              1 infantry moved from Dzavhan to Olgiy
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 1 armour, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
                  Germans defend with 1 armour, 1 artillery and 6 infantry
                      Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/0 hits, 5,00 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 6 infantry in Baltic States, round 2 : 2/1 hits, 2,83 expected hits
                      2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Baltic States
                      Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Baltic States, round 3 : 4/1 hits, 4,67 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 3 : 1/1 hits, 1,17 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 armour, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                  Casualties for Russians: 3 infantry
                  Casualties for Germans: 1 armour, 1 artillery and 6 infantry
      
          Non Combat Move - Russians
              2 aaGuns moved from Novgorod to Baltic States
              2 aaGuns moved from Russia to Smolensk
              1 fighter moved from Volgograd to Russia
              1 armour and 3 infantry moved from Volgograd to Tambov
              1 tactical_bomber moved from Baltic States to Smolensk
              2 fighters moved from Baltic States to Smolensk
              1 fighter moved from Russia to Smolensk
      
          Place Units - Russians
              3 armour placed in Novgorod
              7 armour, 2 fighters and 1 tactical_bomber placed in Russia
              3 armour placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 26 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1,00
      Russians regular : -0,67
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Manual Gamesave Post: Russians round 4

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 13 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 armour, 2 artilleries and 11 infantry moved from Novgorod to Baltic States
              2 fighters and 1 tactical_bomber moved from Russia to Baltic States
              1 armour and 1 mech_infantry moved from Rostov to Smolensk
              1 infantry moved from Rostov to Bryansk
              8 infantry moved from Rostov to Volgograd
              2 armour and 1 mech_infantry moved from Russia to Smolensk
              1 infantry moved from Dzavhan to Yenisey
              1 infantry moved from Dzavhan to Olgiy
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 1 armour, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
                  Germans defend with 1 armour, 1 artillery and 6 infantry
                      Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/0 hits, 5,00 expected hits
      

      Combat Hit Differential Summary :

      Russians regular : 0,00
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: 1914-L/F

      TripleA Turn Summary: USA round 1

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

      Game History

      Round: 1
      
          Research Technology - USA
              USA spend 10 on tech rolls
                  USA roll 1,3 and gets 0 hits
      
          Purchase Units - USA
              USA buy 1 cruiser; Remaining resources: 5 PUs; 2 techTokens; 
      
          Non Combat Move - USA
              1 infantry moved from New Orleans to Louisiana
              1 cavalry moved from New Mexico to Texas
              1 infantry moved from California to New Mexico
              1 infantry moved from San Francisco to California
              1 infantry moved from Oregon to New Mexico
              1 infantry moved from Montana to New Mexico
      
          Place Units - USA
              1 cruiser placed in Sea Zone 30 Mid Atlantic
      
          Turn Complete - USA
              USA collect 66 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              3 fighters moved from Queensland to 33 Sea Zone
      
          Combat - ANZAC
              Battle in 33 Sea Zone
                  ANZAC attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                  Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                      ANZAC roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 33 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits
                  Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/1 hits, 2,83 expected hits
                  Units damaged: 1 battleship owned by the ANZAC
                      1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                      ANZAC roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 33 Sea Zone, round 3 : 2/1 hits, 2,17 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 3/1 hits, 2,50 expected hits
                      2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                      ANZAC roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                      Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 4 : 2/1 hits, 1,83 expected hits
                      1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 battleship owned by the ANZAC lost in 33 Sea Zone
                      2 infantry owned by the ANZAC lost in Caroline Islands
                  Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -34
                  Casualties for ANZAC: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                  Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber
                  1 fighter owned by the Japanese forced to land in Caroline Islands
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Combat Move - French
              1 infantry moved from Syria to Trans-Jordan
                    British take Trans-Jordan from Italians
              1 infantry moved from Algeria to Tunisia
                    French take Tunisia from Italians
      
          Combat - French
      
          Non Combat Move - French
              1 fighter moved from Algeria to Syria
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0,83
      ANZAC regular : 0,17
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              3 fighters moved from Queensland to 33 Sea Zone
      
          Combat - ANZAC
              Battle in 33 Sea Zone
                  ANZAC attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                  Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                      ANZAC roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 33 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits
                  Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/1 hits, 2,83 expected hits
                  Units damaged: 1 battleship owned by the ANZAC
                      1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                      ANZAC roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 33 Sea Zone, round 3 : 2/1 hits, 2,17 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 3/1 hits, 2,50 expected hits
                      2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                      ANZAC roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                      Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 4 : 2/1 hits, 1,83 expected hits
                      1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 battleship owned by the ANZAC lost in 33 Sea Zone
                      2 infantry owned by the ANZAC lost in Caroline Islands
                  Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -34
                  Casualties for ANZAC: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                  Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber
                  1 fighter owned by the Japanese forced to land in Caroline Islands
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,83
      ANZAC regular : 0,17
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Manual Gamesave Post: ANZAC round 3

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              3 fighters moved from Queensland to 33 Sea Zone
      
          Combat - ANZAC
              Battle in 33 Sea Zone
                  ANZAC attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                  Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                      ANZAC roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 33 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits
                  Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/1 hits, 2,83 expected hits
                  Units damaged: 1 battleship owned by the ANZAC
                      1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                      ANZAC roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 33 Sea Zone, round 3 : 2/1 hits, 2,17 expected hits
      

      Combat Hit Differential Summary :

      Japanese regular : 0,17
      ANZAC regular : -0,17
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 3 armour, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              2 fighters moved from Hawaiian Islands to 26 Sea Zone
              1 bomber moved from Central United States to Hawaiian Islands
              1 bomber moved from West Indies to Hawaiian Islands
              1 tactical_bomber moved from Central United States to Eastern United States
              1 fighter moved from Western United States to Hawaiian Islands
              1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
      
          Non Combat Move - Americans
              1 submarine moved from 42 Sea Zone to 37 Sea Zone
              1 destroyer moved from 42 Sea Zone to 37 Sea Zone
              1 fighter moved from Guam to Wake Island
      
          Place Units - Americans
              1 transport placed in 10 Sea Zone
              1 fighter and 1 tactical_bomber placed in Western United States
              1 armour and 2 infantry placed in Eastern United States
              2 armour placed in Central United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 2 PUs; 
      
          Politics - British
              British takes Political Action: Political Action British To War With Japanese
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - British
              2 infantry moved from Shan State to Siam
              1 fighter moved from Malaya to Siam
              1 fighter moved from Malaya to Siam
              2 infantry moved from Tanganyika Territory to Rhodesia
              6 fighters moved from Gibraltar to French Central Africa
              1 bomber moved from Gibraltar to French Central Africa
      
          Combat - British
              British creates battle in territory 37 Sea Zone
              Battle in Siam
                  British attack with 2 fighters and 2 infantry
                  Japanese defend with 2 infantry
                      British roll dice for 2 fighters and 2 infantry in Siam, round 2 : 1/1 hits, 1,33 expected hits
                      Japanese roll dice for 2 infantry in Siam, round 2 : 1/1 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                      British roll dice for 2 fighters and 1 infantry in Siam, round 3 : 1/1 hits, 1,17 expected hits
                      Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 fighter owned by the British lost in Siam
                  British win, taking Siam from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                  Casualties for British: 1 fighter and 1 infantry
                  Casualties for Japanese: 2 infantry
              Battle in 37 Sea Zone
                  British attack with 1 battleship, 1 cruiser and 1 destroyer; Americans loiter and taunt
                  Japanese defend with 1 destroyer
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
                      Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                  Units damaged: 1 battleship owned by the British
                      1 destroyer owned by the Japanese lost in 37 Sea Zone
                  British win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - British
              1 fighter moved from Siam to Burma
      
          Place Units - British
              1 bomber, 1 fighter and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,4,1,3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,1,4,3,5
              British collect 19 PUs (7 lost to blockades); end with 19 PUs
      
          Place Units - UK_Pacific
              1 armour and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 18 PUs; end with 20 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
              Some Units in India change ownership: 1 armour and 3 infantry
      

      Combat Hit Differential Summary :

      Japanese regular : 1,67
      British regular : 0,00
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 3 armour, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              2 fighters moved from Hawaiian Islands to 26 Sea Zone
              1 bomber moved from Central United States to Hawaiian Islands
              1 bomber moved from West Indies to Hawaiian Islands
              1 tactical_bomber moved from Central United States to Eastern United States
              1 fighter moved from Western United States to Hawaiian Islands
              1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
      
          Non Combat Move - Americans
              1 submarine moved from 42 Sea Zone to 37 Sea Zone
              1 destroyer moved from 42 Sea Zone to 37 Sea Zone
              1 fighter moved from Guam to Wake Island
      
          Place Units - Americans
              1 transport placed in 10 Sea Zone
              1 fighter and 1 tactical_bomber placed in Western United States
              1 armour and 2 infantry placed in Eastern United States
              2 armour placed in Central United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 2 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Germans
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
      
          Combat Move - Russians
              2 armour moved from Novgorod to 115 Sea Zone
              2 infantry moved from Novgorod to 115 Sea Zone
              2 armour, 1 cruiser, 2 infantry, 1 submarine and 2 transports moved from 115 Sea Zone to 114 Sea Zone
              2 armour moved from 114 Sea Zone to Germany
              2 infantry moved from 114 Sea Zone to Germany
              2 fighters moved from Novgorod to Germany
      
          Combat - Russians
              Battle in 114 Sea Zone
                  Russians attack with 1 cruiser, 1 submarine and 2 transports
                  Germans defend with 1 destroyer
                      Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 cruiser and 2 transports in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                      Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone
                  Russians win with 1 cruiser and 2 transports remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 submarine
                  Casualties for Germans: 1 destroyer
              Battle in Germany
                  Russians attack with 2 armour, 2 fighters and 2 infantry
                  Germans defend with 2 aaGuns, 1 factory_major and 2 mech_infantrys
                      Germans roll AA dice in Germany : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 2 armour, 2 fighters and 2 infantry in Germany, round 2 : 2/1 hits, 2,33 expected hits
                      Germans roll dice for 2 aaGuns and 2 mech_infantrys in Germany, round 2 : 1/1 hits, 0,67 expected hits
                      1 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Germany
                      Russians roll dice for 2 armour, 2 fighters and 1 infantry in Germany, round 3 : 3/1 hits, 2,17 expected hits
                      Germans roll dice for 2 mech_infantrys in Germany, round 3 : 1/1 hits, 0,67 expected hits
                      1 fighter owned by the Russians and 2 mech_infantrys owned by the Germans lost in Germany
                  Russians captures 52PUs while taking Germans capital
                  Russians converts factory_major into different units
                  Russians win, taking Germany from Germans with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Russians: 1 fighter and 1 infantry
                  Casualties for Germans: 2 aaGuns and 2 mech_infantrys
      
          Non Combat Move - Russians
              1 fighter moved from Germany to Baltic States
              3 infantry moved from Eastern Poland to Baltic States
              8 infantry moved from Ukraine to Rostov
              2 infantry moved from Caucasus to Rostov
              1 mech_infantry moved from Caucasus to Rostov
              1 armour moved from Caucasus to Rostov
              1 infantry moved from Ulaanbaatar to Dzavhan
      
          Place Units - Russians
              3 infantry placed in Volgograd
              1 armour, 1 artillery and 1 infantry placed in Novgorod
              1 armour and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 38 PUs; end with 92 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 97 PUs
              Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 107 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 110 PUs
      

      Combat Hit Differential Summary :

      Germans AA : -0,33
      Germans regular : 1,33
      Russians regular : 0,67
      

      Savegame

      posted in Play Boardgames
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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 battleship; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Place Units - ANZAC
              1 battleship placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      
          Combat Move - French
              1 fighter moved from Gibraltar to Tunisia
              1 infantry moved from Algeria to Tunisia
              1 infantry moved from French Central Africa to French Equatorial Africa
      
          Combat - French
              Battle in Tunisia
                  French attack with 1 fighter and 1 infantry
                  Italians defend with 1 artillery
                      French roll dice for 1 fighter and 1 infantry in Tunisia, round 2 : 0/1 hits, 0,67 expected hits
                      Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the French lost in Tunisia
                      French roll dice for 1 fighter in Tunisia, round 3 : 1/1 hits, 0,50 expected hits
                      Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Italians lost in Tunisia
                  French win with 1 fighter remaining. Battle score for attacker is 1
                  Casualties for French: 1 infantry
                  Casualties for Italians: 1 artillery
      
          Non Combat Move - French
              1 fighter moved from Tunisia to Algeria
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians regular : 0,33
      French regular : -0,17
      

      Savegame

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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 battleship; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Place Units - ANZAC
              1 battleship placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: 1914-L/F

      TripleA Turn Summary: Russia round 1

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

      Game History

      Round: 1
      
          Research Technology - Russia
              Russia spend 10 on tech rolls
                  Russia roll 5,3 and gets 0 hits
      
          Combat Move - Russia
              1 cavalry moved from Azerbaijan to Georgia
              1 field_gun moved from Caucasus to Georgia
              1 infantry moved from Caucasus to Georgia
              2 infantry moved from Karelia to Finland
              1 field_gun moved from Karelia to Finland
              1 field_gun moved from Murmansk to Karelia
              1 conscript moved from Murmansk to Karelia
              2 conscripts moved from Don to Caucasus
              2 conscripts moved from Ryazan to Volgograd
              1 infantry moved from Ryazan to Don
              1 infantry moved from Don to Belarus
              1 field_gun moved from Ryazan to Don
              2 conscripts moved from Smolensk to Belarus
              1 conscript moved from Latvia to Lithuania
              2 conscripts moved from Pskov to Latvia
              2 infantry moved from Tver to Smolensk
              1 heavy_gun moved from Tver to Pskov
              1 conscript moved from Novgorod to Pskov
              2 conscripts moved from Koryak to Magadan
              1 cavalry moved from Buryatia to Amur
              1 cavalry moved from Kazakhstan to Turkmenistan
              2 conscripts moved from Uzbekistan to Turkmenistan
              1 conscript moved from Novosibirsk to Kazakhstan
              1 conscript moved from Omsk to Kazakhstan
              2 cavalrys moved from Kazan to Turkmenistan
              1 field_gun moved from Volgograd to Caucasus
              1 infantry moved from Volgograd to Caucasus
      
          Purchase Units - Russia
              Russia buy 3 field_guns and 2 fighters; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat - Russia
              Battle in Georgia
                  Russia attack with 1 cavalry, 1 field_gun and 1 infantry
                  Turkey defend with 1 field_gun and 2 infantry
                      Russia roll dice for 1 cavalry, 1 field_gun and 1 infantry in Georgia, round 2 : 0/3 hits, 0,83 expected hits
                      Turkey roll dice for 1 field_gun and 2 infantry in Georgia, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Russia lost in Georgia
                      Russia roll dice for 1 cavalry and 1 field_gun in Georgia, round 3 : 0/2 hits, 0,67 expected hits
                      Turkey roll dice for 1 field_gun and 2 infantry in Georgia, round 3 : 1/3 hits, 1,00 expected hits
                      1 cavalry owned by the Russia lost in Georgia
                      Russia roll dice for 1 field_gun in Georgia, round 4 : 1/1 hits, 0,33 expected hits
                      Turkey roll dice for 1 field_gun and 2 infantry in Georgia, round 4 : 0/3 hits, 1,00 expected hits
                      1 infantry owned by the Turkey lost in Georgia
                      Russia roll dice for 1 field_gun in Georgia, round 5 : 0/1 hits, 0,33 expected hits
                      Turkey roll dice for 1 field_gun and 1 infantry in Georgia, round 5 : 0/2 hits, 0,67 expected hits
                      Russia roll dice for 1 field_gun in Georgia, round 6 : 1/1 hits, 0,33 expected hits
                      Turkey roll dice for 1 field_gun and 1 infantry in Georgia, round 6 : 0/2 hits, 0,67 expected hits
                      1 infantry owned by the Turkey lost in Georgia
                      Russia roll dice for 1 field_gun in Georgia, round 7 : 0/1 hits, 0,33 expected hits
                      Turkey roll dice for 1 field_gun in Georgia, round 7 : 0/1 hits, 0,33 expected hits
                      Russia roll dice for 1 field_gun in Georgia, round 8 : 0/1 hits, 0,33 expected hits
                      Turkey roll dice for 1 field_gun in Georgia, round 8 : 0/1 hits, 0,33 expected hits
                      Russia roll dice for 1 field_gun in Georgia, round 9 : 1/1 hits, 0,33 expected hits
                      Turkey roll dice for 1 field_gun in Georgia, round 9 : 0/1 hits, 0,33 expected hits
                      1 field_gun owned by the Turkey lost in Georgia
                  Russia win, taking Georgia from Turkey with 1 field_gun remaining. Battle score for attacker is 3
                  Casualties for Russia: 1 cavalry and 1 infantry
                  Casualties for Turkey: 1 field_gun and 2 infantry
      
          Non Combat Move - Russia
      
          Place Units - Russia
              2 field_guns and 1 fighter placed in Minsk
              1 field_gun and 1 fighter placed in Kiev
      
          Turn Complete - Russia
              Russia collect 93 PUs; end with 93 PUs
      

      Combat Hit Differential Summary :

      Russia regular : -0,50
      Turkey regular : -3,33
      

      Savegame

      posted in Play Boardgames
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    • RE: 1914-L/F

      TripleA Turn Summary: Britain round 1

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

      Game History

      Round: 1
      
          Research Technology - Britain
              Britain spend 10 on tech rolls
                  Britain roll 3,1 and gets 0 hits
      
          Purchase Units - Britain
              Britain buy 2 cavalrys, 2 colonials, 1 destroyer, 2 field_guns, 2 heavy_guns and 4 infantry; Remaining resources: 2 PUs; 2 techTokens; 
      
          Non Combat Move - Britain
              2 infantry moved from Wales to Sea Zone 24 Irish Sea
              1 battleship, 2 cruisers, 2 infantry and 1 transport moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel
              2 infantry moved from Sea Zone 15 English Channel to Belgium
              1 cavalry moved from England to Sea Zone 16 North Sea
              1 infantry moved from England to Sea Zone 16 North Sea
              2 battlecruisers, 1 cavalry, 2 cruisers, 1 infantry and 1 transport moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel
              1 cavalry and 1 infantry moved from Sea Zone 15 English Channel to Belgium
              1 colonial moved from Newfoundland to Sea Zone 20 Labrador Sea
              1 colonial moved from St. John's Island to Sea Zone 20 Labrador Sea
              2 colonials, 1 cruiser and 2 transports moved from Sea Zone 20 Labrador Sea to Sea Zone 18 North Atlantic
              1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 17 Norwegian Sea to Sea Zone 15 English Channel
              1 colonial moved from Sea Zone 18 North Atlantic to Scotland
              1 colonial moved from Sea Zone 18 North Atlantic to Scotland
              1 battlecruiser, 1 cruiser and 1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 33 Mid Atlantic
              1 cruiser moved from Sea Zone 35 Mid Atlantic to Sea Zone 33 Mid Atlantic
              1 transport moved from Sea Zone 42 Caribbean Sea to Sea Zone 39 Bay of Campeche
              1 colonial moved from Ontario to Quebec
              1 colonial moved from Manitoba to Ontario
              1 colonial moved from Saskatchewan to Manitoba
              1 colonial moved from Alberta to Saskatchewan
              1 colonial moved from British Columbia to Northwest Territories
              1 field_gun moved from Singapore to Sea Zone 126 Java Sea
              1 infantry moved from Singapore to Sea Zone 126 Java Sea
              1 battlecruiser and 1 cruiser moved from Sea Zone 84 Andaman Sea to Sea Zone 118 Java Sea
              1 cruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 126 Java Sea to Sea Zone 118 Java Sea
              1 field_gun moved from Goa to Sea Zone 79 Arabian Sea
              1 infantry moved from Goa to Sea Zone 79 Arabian Sea
              1 cruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 79 Arabian Sea to Sea Zone 74 Gulf of Aden
              1 field_gun and 1 infantry moved from Sea Zone 74 Gulf of Aden to Yemen
              1 infantry moved from Upper Egypt to Cairo-Suez
              1 infantry moved from Uganda to Western Sudan
              1 infantry moved from Port Sudan to Sea Zone 75 Red Sea
              1 infantry moved from Sea Zone 75 Red Sea to Hejaz
              1 cruiser moved from Sea Zone 75 Red Sea to Sea Zone 74 Gulf of Aden
              1 battlecruiser and 1 cruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 74 Gulf of Aden
              1 colonial moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
              1 colonial moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
              2 colonials, 1 cruiser and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 120 Arafura Sea
              2 colonials moved from Sea Zone 120 Arafura Sea to Papua
              1 battlecruiser, 1 cruiser and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 120 Arafura Sea
      
          Place Units - Britain
              2 heavy_guns and 1 infantry placed in Belgium
              2 cavalrys, 2 field_guns and 1 infantry placed in London
              2 infantry placed in Cairo-Suez
              Britain undo move 2.
              2 cavalrys, 2 field_guns and 1 infantry placed in London
      
          Turn Complete - Britain
              Britain collect 84 PUs; end with 86 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: 1914-L/F

      TripleA Turn Summary: Arabia round 1

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

      Game History

      Round: 1
      
          Combat Move - Arabia
              1 Bedouin moved from Hejaz to Sinai
              1 Bedouin moved from Hejaz to Sinai
              1 Bedouin moved from Yemen to Sinai
      
          Purchase Units - Arabia
              Arabia buy 7 Bedouins; Remaining resources: 1 PUs; 
      
          Combat - Arabia
              Battle in Sinai
                  Arabia attack with 3 Bedouins
                  Turkey defend with 2 infantry and 2 trenchs
                      Arabia roll dice for 3 Bedouins in Sinai, round 2 : 2/3 hits, 0,50 expected hits
                  Units damaged: 2 trenchs owned by the Turkey
                      Turkey roll dice for 2 infantry and 2 trenchs in Sinai, round 2 : 1/2 hits, 0,67 expected hits
                      1 Bedouin owned by the Arabia lost in Sinai
                      Arabia roll dice for 2 Bedouins in Sinai, round 3 : 0/2 hits, 0,33 expected hits
                      Turkey roll dice for 2 infantry and 2 trenchs in Sinai, round 3 : 1/2 hits, 0,67 expected hits
                      1 Bedouin owned by the Arabia lost in Sinai
                      Arabia roll dice for 1 Bedouin in Sinai, round 4 : 0/1 hits, 0,17 expected hits
                      Turkey roll dice for 2 infantry and 2 trenchs in Sinai, round 4 : 1/2 hits, 0,67 expected hits
                      1 Bedouin owned by the Arabia lost in Sinai
                  Turkey win with 2 infantry and 2 trenchs remaining. Battle score for attacker is -6
                  Casualties for Arabia: 3 Bedouins
      
          Non Combat Move - Arabia
              2 Bedouins moved from Mecca to Hejaz
              2 Bedouins moved from Mecca to Yemen
      
          Place Units - Arabia
              4 Bedouins placed in Mecca
      
          Turn Complete - Arabia
              Arabia collect 8 PUs; end with 9 PUs
              2 units repaired.
      

      Combat Hit Differential Summary :

      Arabia regular : 1,00
      Turkey regular : 1,00
      

      Savegame

      posted in Play Boardgames
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    • RE: 1914-L/F

      TripleA Turn Summary: Italy round 1

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

      Game History

      Round: 1
      
          Research Technology - Italy
              Italy spend 10 on tech rolls
                  Italy roll 1,4 and gets 0 hits
      
          Combat Move - Italy
              1 battlecruiser, 1 cruiser and 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 59 Central Mediterranean
              1 infantry moved from Sicily to Sea Zone 59 Central Mediterranean
              1 field_gun moved from Sicily to Sea Zone 59 Central Mediterranean
              1 field_gun moved from Sea Zone 59 Central Mediterranean to Naples
              1 infantry moved from Sea Zone 59 Central Mediterranean to Naples
              1 cavalry moved from Apulia to Tuscany
              1 field_gun moved from Latium to Tuscany
              2 infantry moved from Latium to Tuscany
              2 infantry moved from Apulia to Latium
              1 infantry moved from Naples to Apulia
              1 infantry moved from Naples to Apulia
              1 heavy_gun moved from Naples to Apulia
              2 infantry moved from Tuscany to Venice
              3 infantry moved from Piedmont to Milan
              1 heavy_gun moved from Piedmont to Milan
              1 cavalry moved from Tripolitania to Lower Egypt
      
          Purchase Units - Italy
              Italy buy 2 cavalrys, 2 heavy_guns and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; 
      
          Non Combat Move - Italy
      
          Place Units - Italy
              1 heavy_gun and 2 infantry placed in Venice
              2 cavalrys and 1 heavy_gun placed in Piedmont
      
          Turn Complete - Italy
              Italy collect 32 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 carrier and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
              1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 aaGun moved from Eastern United States to 101 Sea Zone
              1 aaGun, 1 armour, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
      
          Place Units - Americans
              1 cruiser and 1 destroyer placed in 10 Sea Zone
              1 fighter placed in Western United States
              1 bomber and 1 tactical_bomber placed in Central United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Shensi to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
      
          Place Units - Chinese
              3 infantry placed in Szechwan
              1 infantry placed in Suiyuyan
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - British
      
          Non Combat Move - British
              2 infantry moved from Persia to 80 Sea Zone
              2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Egypt
              1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
              1 fighter moved from Burma to Malaya
              2 fighters moved from United Kingdom to Gibraltar
              1 fighter moved from Scotland to Gibraltar
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
              1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
              1 fighter moved from Egypt to 98 Sea Zone
              1 tactical_bomber moved from Egypt to 98 Sea Zone
              1 infantry moved from Rhodesia to Tanganyika Territory
              1 infantry moved from Rhodesia to Tanganyika Territory
      
          Place Units - British
              1 destroyer and 1 transport placed in 109 Sea Zone
              British undo move 1.
              1 destroyer and 1 transport placed in 109 Sea Zone
              1 fighter and 1 tactical_bomber placed in United Kingdom
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 1 fighter placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 2 artilleries and 1 fighter
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Shensi to Suiyuyan
              1 infantry moved from Shensi to Suiyuyan
      
          Place Units - Chinese
              3 infantry placed in Szechwan
              1 infantry placed in Suiyuyan
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 carrier and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
              1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 aaGun moved from Eastern United States to 101 Sea Zone
              1 aaGun, 1 armour, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
      
          Place Units - Americans
              1 cruiser and 1 destroyer placed in 10 Sea Zone
              1 fighter placed in Western United States
              1 bomber and 1 tactical_bomber placed in Central United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Savegame

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