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    Posts made by Knusperheinz

    • RE: 1914-L/F

      TripleA Turn Summary: Arabia round 2

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

      Game History

      Round: 2
      
          Combat Move - Arabia
              3 Bedouins moved from Yemen to Hejaz
              1 Bedouin moved from Hejaz to Mecca
      
          Purchase Units - Arabia
              Arabia buy 4 Bedouins; Remaining resources: 1 PUs; 
      
          Non Combat Move - Arabia
      
          Place Units - Arabia
              4 Bedouins placed in Mecca
      
          Turn Complete - Arabia
              Arabia collect 7 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: 1914-L/F

      TripleA Turn Summary: Italy round 2

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

      Game History

      Round: 2
      
          Research Technology - Italy
              Italy spend 5 on tech rolls
                  Italy roll 6,5,4 and gets 1 hit
              Italy removing all Technology Tokens after successful research.
              Italy discover armour
      
          Combat Move - Italy
              1 infantry moved from Tripoli to Sea Zone 59 Central Mediterranean
              1 field_gun moved from Tripoli to Sea Zone 59 Central Mediterranean
              1 field_gun, 1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 57 Ligurian Sea
              1 infantry moved from Sea Zone 57 Ligurian Sea to Latium
      
          Purchase Units - Italy
              Italy buy 1 fighter, 3 heavy_guns and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Non Combat Move - Italy
              2 cavalrys moved from Piedmont to Venice
              1 heavy_gun moved from Piedmont to Milan
              1 field_gun moved from Tuscany to Milan
              2 infantry moved from Tuscany to Milan
              1 cavalry moved from Tuscany to Milan
              1 infantry moved from Naples to Apulia
              1 infantry moved from Apulia to Latium
              1 field_gun moved from Naples to Apulia
              1 field_gun moved from Rome to Latium
              2 infantry moved from Latium to Tuscany
              1 cavalry moved from Lower Egypt to Cairo-Suez
      
          Place Units - Italy
              3 heavy_guns placed in Venice
              1 fighter and 2 infantry placed in Piedmont
              1 infantry placed in Rome
      
          Activate Technology - Italy
              Italy activating armour
      
          Turn Complete - Italy
              Italy collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 battleship, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Americans
              2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              2 armour, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
              2 bombers moved from West Indies to Spain
              2 armour moved from 91 Sea Zone to Spain
              3 infantry moved from 91 Sea Zone to Spain
              1 mech_infantry moved from 91 Sea Zone to Spain
              1 fighter moved from 91 Sea Zone to Spain
              1 tactical_bomber moved from 91 Sea Zone to Spain
              1 tactical_bomber moved from Gibraltar to 91 Sea Zone
              3 armour moved from Gibraltar to Spain
              1 artillery and 4 infantry moved from Gibraltar to Spain
              1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
              1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
              1 submarine moved from 45 Sea Zone to 56 Sea Zone
              1 battleship moved from 44 Sea Zone to 56 Sea Zone
              1 carrier moved from 44 Sea Zone to 56 Sea Zone
              2 fighters moved from 44 Sea Zone to 56 Sea Zone
              1 transport moved from 44 Sea Zone to 43 Sea Zone
              1 infantry moved from Borneo to 43 Sea Zone
              1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              1 cruiser moved from 44 Sea Zone to 45 Sea Zone
              1 destroyer moved from 44 Sea Zone to 45 Sea Zone
              3 cruisers and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
      
          Combat - Americans
              Battle in Celebes
              Battle in Dutch New Guinea
              Battle in 56 Sea Zone
                  Americans attack with 1 battleship, 1 carrier, 2 fighters and 1 submarine
                  Japanese defend with 1 battleship
                      Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 56 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits
                      Japanese roll dice for 1 battleship in 56 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 56 Sea Zone
                  Americans win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 battleship
              Battle in 91 Sea Zone
                  Americans attack with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports
                  Germans defend with 1 battleship
                      Americans roll dice for 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits
                      Germans roll dice for 1 battleship in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      1 battleship owned by the Germans lost in 91 Sea Zone
                  Americans win with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20
                  Casualties for Germans: 1 battleship
              Battle in Spain
                  Americans attack with 5 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                  Neutral_True defend with 6 infantry
                      Americans roll dice for 5 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 7/1 hits, 6,83 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/0 hits, 2,00 expected hits
                      2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                  Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Americans: 2 infantry
                  Casualties for Neutral_True: 6 infantry
      
          Non Combat Move - Americans
              1 aaGun moved from Gibraltar to Spain
              2 fighters moved from 91 Sea Zone to Gibraltar
              1 tactical_bomber moved from Spain to Gibraltar
              2 bombers moved from Spain to Gibraltar
              1 fighter moved from Spain to Gibraltar
      
          Place Units - Americans
              2 armour and 4 infantry placed in Eastern United States
              1 battleship and 4 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
              Americans collect 57 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Suiyuyan
                    Chinese take Suiyuyan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 1 cruiser and 2 transports; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 infantry moved from Shan State to French Indo China
              1 fighter moved from Malaya to French Indo China
              1 infantry moved from Shan State to French Indo China
              2 armour moved from India to Burma
              2 fighters moved from India to Burma
              3 artilleries moved from India to Burma
              3 infantry moved from India to Burma
              1 fighter moved from Malaya to Burma
              1 tactical_bomber moved from Malaya to Burma
              1 armour moved from Eastern Persia to Persia
                    British take Persia from Italians
              1 armour moved from Eastern Persia to 80 Sea Zone
              1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 armour moved from 81 Sea Zone to Egypt
              3 fighters moved from Trans-Jordan to Egypt
              1 infantry moved from Tanganyika Territory to Kenya
                    British take Kenya from Italians
              1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
      
          Combat - British
              Battle in Egypt
                  British attack with 1 armour and 3 fighters
                  Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                      British roll dice for 1 armour and 3 fighters in Egypt, round 2 : 2/0 hits, 2,00 expected hits
                      Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt
                  British win, taking Egypt from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -6
                  Casualties for British: 1 fighter
                  Casualties for Italians: 1 artillery
              Battle in Anglo Egyptian Sudan
                  British attack with 1 fighter and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,67 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                  British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Burma
                  British attack with 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
                  Japanese defend with 4 artilleries and 5 mech_infantrys
                      British roll dice for 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 5/1 hits, 5,17 expected hits
                      Japanese roll dice for 4 artilleries and 5 mech_infantrys in Burma, round 2 : 3/0 hits, 3,00 expected hits
                      5 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma
                      British roll dice for 2 armour, 3 artilleries, 3 fighters and 1 tactical_bomber in Burma, round 3 : 4/1 hits, 4,17 expected hits
                      Japanese roll dice for 4 artilleries in Burma, round 3 : 1/1 hits, 1,33 expected hits
                      4 artilleries owned by the Japanese and 1 artillery owned by the British lost in Burma
                  British win, taking Burma from Japanese with 2 armour, 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
                  Casualties for British: 1 artillery and 3 infantry
                  Casualties for Japanese: 4 artilleries and 5 mech_infantrys
              Battle in French Indo China
                  British attack with 1 fighter and 2 infantry
                  Japanese defend with 1 mech_infantry
                      British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/1 hits, 0,83 expected hits
                      Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 fighter and 2 infantry in French Indo China, round 3 : 1/1 hits, 0,83 expected hits
                      Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in French Indo China
                  British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - British
              3 fighters moved from Burma to India
              1 tactical_bomber moved from Burma to India
              1 fighter moved from French Indo China to Malaya
              2 fighters moved from Egypt to Trans-Jordan
              1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
              1 armour moved from Union of South Africa to Belgian Congo
              2 infantry moved from Gibraltar to Spain
      
          Place Units - British
              1 cruiser and 2 transports placed in 106 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,5
              British collect 28 PUs (2 lost to blockades); end with 28 PUs
      
          Place Units - UK_Pacific
              5 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 19 PUs
              Some Units in India change ownership: 5 infantry
      

      Combat Hit Differential Summary :

      Americans regular : 0,50
      Italians regular : 0,33
      Japanese regular : -0,67
      Germans regular : 0,33
      Neutral_True regular : 0,00
      British regular : -0,67
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Manual Gamesave Post: British round 6

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Combat Move - British
              1 infantry moved from Shan State to French Indo China
              1 fighter moved from Malaya to French Indo China
              1 infantry moved from Shan State to French Indo China
              2 armour moved from India to Burma
              2 fighters moved from India to Burma
              3 artilleries moved from India to Burma
              3 infantry moved from India to Burma
              1 fighter moved from Malaya to Burma
              1 tactical_bomber moved from Malaya to Burma
              1 armour moved from Eastern Persia to Persia
                    British take Persia from Italians
              1 armour moved from Eastern Persia to 80 Sea Zone
              1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 armour moved from 81 Sea Zone to Egypt
              3 fighters moved from Trans-Jordan to Egypt
              1 infantry moved from Tanganyika Territory to Kenya
                    British take Kenya from Italians
              1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
      
          Combat - British
              Battle in Egypt
                  British attack with 1 armour and 3 fighters
                  Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                      British roll dice for 1 armour and 3 fighters in Egypt, round 2 : 2/0 hits, 2,00 expected hits
                      Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt
                  British win, taking Egypt from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -6
                  Casualties for British: 1 fighter
                  Casualties for Italians: 1 artillery
              Battle in Anglo Egyptian Sudan
                  British attack with 1 fighter and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,67 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                  British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Burma
                  British attack with 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
                  Japanese defend with 4 artilleries and 5 mech_infantrys
                      British roll dice for 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 5/1 hits, 5,17 expected hits
      

      Combat Hit Differential Summary :

      Italians regular : 0,33
      British regular : 0,17
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Suiyuyan
                    Chinese take Suiyuyan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 battleship, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Americans
              2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              2 armour, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
              2 bombers moved from West Indies to Spain
              2 armour moved from 91 Sea Zone to Spain
              3 infantry moved from 91 Sea Zone to Spain
              1 mech_infantry moved from 91 Sea Zone to Spain
              1 fighter moved from 91 Sea Zone to Spain
              1 tactical_bomber moved from 91 Sea Zone to Spain
              1 tactical_bomber moved from Gibraltar to 91 Sea Zone
              3 armour moved from Gibraltar to Spain
              1 artillery and 4 infantry moved from Gibraltar to Spain
              1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
              1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
              1 submarine moved from 45 Sea Zone to 56 Sea Zone
              1 battleship moved from 44 Sea Zone to 56 Sea Zone
              1 carrier moved from 44 Sea Zone to 56 Sea Zone
              2 fighters moved from 44 Sea Zone to 56 Sea Zone
              1 transport moved from 44 Sea Zone to 43 Sea Zone
              1 infantry moved from Borneo to 43 Sea Zone
              1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              1 cruiser moved from 44 Sea Zone to 45 Sea Zone
              1 destroyer moved from 44 Sea Zone to 45 Sea Zone
              3 cruisers and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
      
          Combat - Americans
              Battle in Celebes
              Battle in Dutch New Guinea
              Battle in 56 Sea Zone
                  Americans attack with 1 battleship, 1 carrier, 2 fighters and 1 submarine
                  Japanese defend with 1 battleship
                      Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 56 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits
                      Japanese roll dice for 1 battleship in 56 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 56 Sea Zone
                  Americans win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 battleship
              Battle in 91 Sea Zone
                  Americans attack with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports
                  Germans defend with 1 battleship
                      Americans roll dice for 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits
                      Germans roll dice for 1 battleship in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      1 battleship owned by the Germans lost in 91 Sea Zone
                  Americans win with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20
                  Casualties for Germans: 1 battleship
              Battle in Spain
                  Americans attack with 5 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                  Neutral_True defend with 6 infantry
                      Americans roll dice for 5 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 7/1 hits, 6,83 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/0 hits, 2,00 expected hits
                      2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                  Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Americans: 2 infantry
                  Casualties for Neutral_True: 6 infantry
      
          Non Combat Move - Americans
              1 aaGun moved from Gibraltar to Spain
              2 fighters moved from 91 Sea Zone to Gibraltar
              1 tactical_bomber moved from Spain to Gibraltar
              2 bombers moved from Spain to Gibraltar
              1 fighter moved from Spain to Gibraltar
      
          Place Units - Americans
              2 armour and 4 infantry placed in Eastern United States
              1 battleship and 4 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
              Americans collect 57 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,50
      Japanese regular : 0,33
      Germans regular : 0,33
      Neutral_True regular : 0,00
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 fighter moved from Archangel to 115 Sea Zone
              1 armour and 1 mech_infantry moved from Novgorod to Karelia
                    Russians take Karelia from Germans
              1 armour and 1 mech_infantry moved from Karelia to Finland
                    Russians take Finland from Germans
              2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
              1 infantry moved from Tambov to Bryansk
              3 infantry moved from Russia to Bryansk
              2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
              2 infantry moved from Volgograd to Caucasus
              1 submarine moved from 125 Sea Zone to 112 Sea Zone
      
          Combat - Russians
              Battle in 115 Sea Zone
                  Russians attack with 1 fighter
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 115 Sea Zone
                  Russians win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in Bryansk
                  Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                  Germans defend with 4 infantry
                      Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/1 hits, 2,33 expected hits
                      Germans roll dice for 4 infantry in Bryansk, round 2 : 2/1 hits, 1,33 expected hits
                      2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                      Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/0 hits, 2,00 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 4 infantry
              Battle in 112 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 destroyer
                      Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Germans lost in 112 Sea Zone
                  Russians win with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
              Battle in Caucasus
                  Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/0 hits, 2,00 expected hits
                      Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
              2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
              3 armour moved from Russia to Novosibirsk
              2 infantry moved from Timguska to Novosibirsk
              1 armour moved from Russia to Novosibirsk
              1 fighter moved from 115 Sea Zone to Novgorod
      
          Place Units - Russians
              3 infantry placed in Volgograd
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0,67
      Russians regular : 1,33
      

      Savegame

      posted in Play Boardgames
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      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 12 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 22 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
      
          Combat Move - French
              1 infantry moved from Libya to Tobruk
                    French take Tobruk from Italians
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 12 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 22 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 35 Sea Zone to 37 Sea Zone
              1 submarine moved from 33 Sea Zone to 45 Sea Zone
              1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
              1 infantry moved from 43 Sea Zone to Borneo
              1 artillery, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              1 artillery moved from 44 Sea Zone to Celebes
      
          Combat - Americans
              Battle in Borneo
              Battle in 44 Sea Zone
                  Americans attack with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 44 Sea Zone
                  Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 45 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 45 Sea Zone
                  Americans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 37 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 cruiser
                      Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                      Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                      1 submarine owned by the Americans lost in 37 Sea Zone
                  Japanese win with 1 cruiser remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 submarine
              Battle in Celebes
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/1 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/1 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Celebes
                      Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 6 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
                  Japanese win with no units remaining. Battle score for attacker is -4
                  Casualties for Americans: 1 artillery and 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
              1 bomber moved from Hawaiian Islands to West Indies
              1 bomber moved from Hawaiian Islands to West Indies
              1 fighter moved from Wake Island to Hawaiian Islands
              1 destroyer moved from 1 Sea Zone to 8 Sea Zone
              1 fighter moved from Western United States to 10 Sea Zone
              1 tactical_bomber moved from Western United States to 10 Sea Zone
              1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
              2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
              1 aaGun, 3 armour, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 aaGun moved from 91 Sea Zone to Gibraltar
              1 artillery moved from Brazil to 86 Sea Zone
              1 infantry moved from Brazil to 86 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Gibraltar
              3 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              1 carrier and 3 transports placed in 101 Sea Zone
              2 fighters placed in 101 Sea Zone
              1 armour and 3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Kweichow
                    Chinese take Kweichow from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 1 airfield and 1 armour; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from Gibraltar to Southern France
              2 fighters moved from Trans-Jordan to Egypt
              3 fighters moved from Trans-Jordan to Iraq
              1 transport moved from 80 Sea Zone to 79 Sea Zone
              1 armour moved from West India to 79 Sea Zone
              1 armour and 1 transport moved from 79 Sea Zone to 80 Sea Zone
              1 armour moved from 80 Sea Zone to Persia
              1 infantry moved from Rhodesia to Tanganyika Territory
                    British take Tanganyika Territory from Italians
              1 infantry moved from Rhodesia to Belgian Congo
                    British take Belgian Congo from Italians
              1 infantry moved from Shan State to French Indo China
                    UK_Pacific take French Indo China from Japanese
              1 fighter moved from India to 42 Sea Zone
              1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
      
          Combat - British
              Strategic bombing raid in Southern France
                      Germans roll AA dice in Southern France : 1/1 hits, 0,17 expected hits
                  1 bomber killed by AA
                  Bombing raid in Southern France causes 0 damage total. 
              Battle in 42 Sea Zone
                  British attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Persia
                  British attack with 1 armour
                  Italians defend with 1 infantry
                      British roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits
                      Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0,50 expected hits
                      Italians roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0,50 expected hits
                      Italians roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 armour in Persia, round 5 : 0/1 hits, 0,50 expected hits
                      Italians roll dice for 1 infantry in Persia, round 5 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 armour in Persia, round 6 : 1/1 hits, 0,50 expected hits
                      Italians roll dice for 1 infantry in Persia, round 6 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians and 1 armour owned by the British lost in Persia
                  Italians win with no units remaining. Battle score for attacker is -3
                  Casualties for British: 1 armour
                  Casualties for Italians: 1 infantry
              Battle in 37 Sea Zone
                  British attack with 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 cruiser
                      British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits
                      Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                      1 cruiser owned by the Japanese lost in 37 Sea Zone
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 cruiser
              Battle in Egypt
                  British attack with 2 fighters
                  Italians defend with 1 factory_minor, 1 fighter and 1 harbour
                      British roll dice for 2 fighters in Egypt, round 2 : 1/0 hits, 1,00 expected hits
                      Italians roll dice for 1 fighter in Egypt, round 2 : 1/1 hits, 0,67 expected hits
                      1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
                  British win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for British: 1 fighter
                  Casualties for Italians: 1 fighter
              Battle in Iraq
                  British attack with 3 fighters
                  Italians defend with 1 bomber, 1 factory_minor and 1 infantry
                      British roll dice for 3 fighters in Iraq, round 2 : 1/1 hits, 1,50 expected hits
                      Italians roll dice for 1 bomber and 1 infantry in Iraq, round 2 : 0/1 hits, 0,50 expected hits
                      1 bomber owned by the Italians lost in Iraq
                      British roll dice for 3 fighters in Iraq, round 3 : 2/1 hits, 1,50 expected hits
                      Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Iraq
                  British win with 3 fighters remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 bomber and 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Egypt to Trans-Jordan
              3 fighters moved from Iraq to Trans-Jordan
              2 armour moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 tactical_bomber moved from 37 Sea Zone to Malaya
              1 fighter moved from 37 Sea Zone to Malaya
              1 fighter moved from 42 Sea Zone to Malaya
              1 artillery moved from Burma to India
              1 infantry moved from Malaya to Shan State
              1 infantry moved from Malaya to Shan State
              1 aaGun moved from United Kingdom to Scotland
      
          Place Units - British
              1 airfield placed in Gibraltar
              1 armour placed in Union of South Africa
              British undo move 2.
              1 armour placed in Union of South Africa
      
          Turn Complete - British
              British collect 24 PUs; end with 26 PUs
      
          Place Units - UK_Pacific
              1 fighter placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 1 fighter
      

      Combat Hit Differential Summary :

      Americans regular : -2,00
      Italians regular : -1,17
      Japanese regular : -0,17
      Germans AA : 0,83
      British regular : -1,67
      

      Savegame

      posted in Play Boardgames
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      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Kweichow
                    Chinese take Kweichow from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 35 Sea Zone to 37 Sea Zone
              1 submarine moved from 33 Sea Zone to 45 Sea Zone
              1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
              1 infantry moved from 43 Sea Zone to Borneo
              1 artillery, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              1 artillery moved from 44 Sea Zone to Celebes
      
          Combat - Americans
              Battle in Borneo
              Battle in 44 Sea Zone
                  Americans attack with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 44 Sea Zone
                  Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 45 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 45 Sea Zone
                  Americans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 37 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 cruiser
                      Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                      Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                      1 submarine owned by the Americans lost in 37 Sea Zone
                  Japanese win with 1 cruiser remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 submarine
              Battle in Celebes
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/1 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/1 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Americans lost in Celebes
                      Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 6 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
                  Japanese win with no units remaining. Battle score for attacker is -4
                  Casualties for Americans: 1 artillery and 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
              1 bomber moved from Hawaiian Islands to West Indies
              1 bomber moved from Hawaiian Islands to West Indies
              1 fighter moved from Wake Island to Hawaiian Islands
              1 destroyer moved from 1 Sea Zone to 8 Sea Zone
              1 fighter moved from Western United States to 10 Sea Zone
              1 tactical_bomber moved from Western United States to 10 Sea Zone
              1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
              2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
              1 aaGun, 3 armour, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 aaGun moved from 91 Sea Zone to Gibraltar
              1 artillery moved from Brazil to 86 Sea Zone
              1 infantry moved from Brazil to 86 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Gibraltar
              3 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
      
          Place Units - Americans
              1 carrier and 3 transports placed in 101 Sea Zone
              2 fighters placed in 101 Sea Zone
              1 armour and 3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -2,00
      Japanese regular : 0,33
      

      Savegame

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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 2 aaGuns, 2 armour and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 artilleries moved from Baltic States to Novgorod
              7 infantry moved from Baltic States to Novgorod
              1 armour moved from Baltic States to Novgorod
              1 tactical_bomber moved from Smolensk to Novgorod
              3 fighters moved from Smolensk to Novgorod
              1 armour moved from Smolensk to Novgorod
              1 mech_infantry moved from Smolensk to Novgorod
              2 armour moved from Smolensk to Belarus
              1 mech_infantry moved from Smolensk to Belarus
              2 fighters moved from Russia to Bryansk
              1 tactical_bomber moved from Russia to Bryansk
              3 infantry moved from Russia to Bryansk
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 2 armour, 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                      Russians roll dice for 2 armour, 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 5/1 hits, 5,50 expected hits
                      Germans roll dice for 2 artilleries and 6 infantry in Novgorod, round 2 : 3/1 hits, 2,67 expected hits
                      3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
                      Russians roll dice for 2 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 5/0 hits, 5,00 expected hits
                      Germans roll dice for 2 artilleries and 1 infantry in Novgorod, round 3 : 1/0 hits, 1,00 expected hits
                      1 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 2 armour, 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                  Casualties for Russians: 4 infantry
                  Casualties for Germans: 2 artilleries and 6 infantry
              Battle in Belarus
                  Russians attack with 2 armour and 1 mech_infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/1 hits, 1,17 expected hits
                      Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Bryansk
                  Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                  Germans defend with 2 infantry
                      Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/1 hits, 2,17 expected hits
                      Germans roll dice for 2 infantry in Bryansk, round 2 : 1/1 hits, 0,67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              3 fighters moved from Novgorod to Archangel
              1 tactical_bomber moved from Novgorod to Archangel
              2 aaGuns moved from Baltic States to Novgorod
              2 aaGuns moved from Smolensk to Russia
              2 fighters moved from Bryansk to Volgograd
              1 tactical_bomber moved from Bryansk to Volgograd
              1 armour moved from Tambov to Volgograd
              2 infantry moved from Tambov to Volgograd
              2 infantry moved from Olgiy to Timguska
      
          Place Units - Russians
              2 aaGuns and 1 armour placed in Volgograd
              1 armour and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 22 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0,33
      Russians regular : -0,83
      

      Savegame

      posted in Play Boardgames
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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Place Units - ANZAC
              1 bomber and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
              ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
      
          Combat Move - French
              1 infantry moved from Tunisia to Libya
                    French take Libya from Italians
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Place Units - ANZAC
              1 bomber and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
              ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: 1914-L/F

      TripleA Turn Summary: Serbia round 2

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

      Game History

      Round: 2
      
          Combat Move - Serbia
              1 fighter moved from Greece to Macedonia
              1 field_gun moved from Greece to Macedonia
              1 heavy_gun moved from Serbia to Bosnia
              1 field_gun moved from Montenegro to Bosnia
              1 infantry moved from Montenegro to Bosnia
              1 infantry moved from Montenegro to Bosnia
              1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 71 Eastern Mediterranean
      
          Purchase Units - Serbia
              Serbia buy 1 fighter, 1 heavy_gun and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat - Serbia
              Battle in Bosnia
                  Serbia attack with 1 field_gun, 1 heavy_gun and 2 infantry
                  Austria defend with 3 infantry
                      Serbia roll dice for 1 field_gun, 1 heavy_gun and 2 infantry in Bosnia, round 2 : 1/4 hits, 1,33 expected hits
                      Austria roll dice for 3 infantry in Bosnia, round 2 : 0/3 hits, 1,00 expected hits
                      1 infantry owned by the Austria lost in Bosnia
                      Serbia roll dice for 1 field_gun, 1 heavy_gun and 2 infantry in Bosnia, round 3 : 1/4 hits, 1,33 expected hits
                      Austria roll dice for 2 infantry in Bosnia, round 3 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Bosnia
                      Serbia roll dice for 1 field_gun, 1 heavy_gun and 1 infantry in Bosnia, round 4 : 0/3 hits, 1,00 expected hits
                      Austria roll dice for 1 infantry in Bosnia, round 4 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Serbia lost in Bosnia
                      Serbia roll dice for 1 field_gun and 1 heavy_gun in Bosnia, round 5 : 0/2 hits, 0,67 expected hits
                      Austria roll dice for 1 infantry in Bosnia, round 5 : 1/1 hits, 0,33 expected hits
                      1 field_gun owned by the Serbia lost in Bosnia
                      Serbia roll dice for 1 heavy_gun in Bosnia, round 6 : 0/1 hits, 0,33 expected hits
                      Austria roll dice for 1 infantry in Bosnia, round 6 : 0/1 hits, 0,33 expected hits
                      Serbia roll dice for 1 heavy_gun in Bosnia, round 7 : 0/1 hits, 0,33 expected hits
                      Austria roll dice for 1 infantry in Bosnia, round 7 : 0/1 hits, 0,33 expected hits
                      Serbia roll dice for 1 heavy_gun in Bosnia, round 8 : 0/1 hits, 0,33 expected hits
                      Austria roll dice for 1 infantry in Bosnia, round 8 : 1/1 hits, 0,33 expected hits
                      1 heavy_gun owned by the Serbia lost in Bosnia
                  Austria win with 1 infantry remaining. Battle score for attacker is -9
                  Casualties for Austria: 2 infantry
                  Casualties for Serbia: 1 field_gun, 1 heavy_gun and 2 infantry
              Battle in Macedonia
                  Serbia attack with 1 field_gun and 1 fighter
                  Turkey defend with 1 infantry
                      Serbia roll dice for 1 field_gun and 1 fighter in Macedonia, round 2 : 0/2 hits, 0,67 expected hits
                      Turkey roll dice for 1 infantry in Macedonia, round 2 : 0/1 hits, 0,33 expected hits
                      Serbia roll dice for 1 field_gun and 1 fighter in Macedonia, round 3 : 0/2 hits, 0,67 expected hits
                      Turkey roll dice for 1 infantry in Macedonia, round 3 : 0/1 hits, 0,33 expected hits
                      Serbia roll dice for 1 field_gun and 1 fighter in Macedonia, round 4 : 1/2 hits, 0,67 expected hits
                      Turkey roll dice for 1 infantry in Macedonia, round 4 : 1/1 hits, 0,33 expected hits
                      1 field_gun owned by the Serbia and 1 infantry owned by the Turkey lost in Macedonia
                  Serbia win with 1 fighter remaining. Battle score for attacker is -1
                  Casualties for Serbia: 1 field_gun
                  Casualties for Turkey: 1 infantry
      
          Non Combat Move - Serbia
              1 fighter moved from Macedonia to Greece
      
          Place Units - Serbia
              1 fighter and 3 infantry placed in Belgrade
              1 heavy_gun placed in Greece
      
          Turn Complete - Serbia
              Serbia collect 18 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Serbia regular : -4,33
      Austria regular : 0,67
      Turkey regular : 0,00
      

      Savegame

      posted in Play Boardgames
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      Knusperheinz
    • RE: 1914-L/F

      TripleA Turn Summary: France round 2

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

      Game History

      Round: 2
      
          Research Technology - France
              France spend 10 on tech rolls
                  France roll 1,1 and gets 0 hits
      
          Combat Move - France
              1 infantry moved from French Guinea to Upper Volta
              1 cavalry moved from Liberia to Upper Volta
              2 cavalrys moved from Tripoli to Cyrenaica
              1 cavalry moved from Tripolitania to Cyrenaica
              1 cavalry moved from Niger to Cyrenaica
                    France take Chad from Germany
              1 colonial moved from Tobruk to Sea Zone 60 Central Mediterranean
              1 cavalry moved from Tobruk to Sea Zone 60 Central Mediterranean
              1 cavalry, 1 colonial and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 71 Eastern Mediterranean
              1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 71 Eastern Mediterranean
              1 cavalry and 1 colonial moved from Sea Zone 71 Eastern Mediterranean to Palestine
              2 colonials moved from Algiers to Algeria
              1 battleship and 1 cruiser moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
              1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand
              1 colonial moved from Cambodia to Sea Zone 127 Gulf of Thailand
              2 colonials, 1 cruiser and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 131 Pacific Ocean
              2 colonials moved from Sea Zone 131 Pacific Ocean to Palau
                    France take Palau from Germany
              2 cruisers and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 143 Pacific Ocean
              1 infantry moved from Yanaon to Sea Zone 81 Bay of Bengal
              1 infantry and 1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 84 Andaman Sea
              1 infantry moved from Sea Zone 84 Andaman Sea to Nicobar Islands
              1 cruiser and 1 transport moved from Sea Zone 100 Gulf of Guinea to Sea Zone 98 South Atlantic
      
          Purchase Units - France
              France buy 3 colonials, 1 destroyer, 4 heavy_guns, 5 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat - France
              Battle in Cyrenaica
                  France attack with 4 cavalrys
                  Germany defend with 1 cavalry
                      France roll dice for 4 cavalrys in Cyrenaica, round 2 : 0/4 hits, 0,67 expected hits
                      Germany roll dice for 1 cavalry in Cyrenaica, round 2 : 1/1 hits, 0,17 expected hits
                      1 cavalry owned by the France lost in Cyrenaica
                      France roll dice for 3 cavalrys in Cyrenaica, round 3 : 0/3 hits, 0,50 expected hits
                      Germany roll dice for 1 cavalry in Cyrenaica, round 3 : 0/1 hits, 0,17 expected hits
                      France roll dice for 3 cavalrys in Cyrenaica, round 4 : 3/3 hits, 0,50 expected hits
                      Germany roll dice for 1 cavalry in Cyrenaica, round 4 : 0/1 hits, 0,17 expected hits
                      1 cavalry owned by the Germany lost in Cyrenaica
                  France win, taking Cyrenaica from Germany with 3 cavalrys remaining. Battle score for attacker is 0
                  Casualties for France: 1 cavalry
                  Casualties for Germany: 1 cavalry
              Battle in Upper Volta
                  France attack with 1 cavalry and 1 infantry
                  Germany defend with 1 cavalry
                      France roll dice for 1 cavalry and 1 infantry in Upper Volta, round 2 : 1/2 hits, 0,33 expected hits
                      Germany roll dice for 1 cavalry in Upper Volta, round 2 : 0/1 hits, 0,17 expected hits
                      1 cavalry owned by the Germany lost in Upper Volta
                  France win, taking Upper Volta from Germany with 1 cavalry and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germany: 1 cavalry
              Battle in Palestine
                  France attack with 1 cavalry and 1 colonial
                  Turkey defend with 1 infantry
                      France roll dice for 1 cavalry and 1 colonial in Palestine, round 2 : 0/2 hits, 0,50 expected hits
                      Turkey roll dice for 1 infantry in Palestine, round 2 : 1/1 hits, 0,33 expected hits
                      1 cavalry owned by the France lost in Palestine
                      France roll dice for 1 colonial in Palestine, round 3 : 0/1 hits, 0,33 expected hits
                      Turkey roll dice for 1 infantry in Palestine, round 3 : 0/1 hits, 0,33 expected hits
                      France roll dice for 1 colonial in Palestine, round 4 : 1/1 hits, 0,33 expected hits
                      Turkey roll dice for 1 infantry in Palestine, round 4 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Turkey lost in Palestine
                  France win, taking Palestine from Turkey with 1 colonial remaining. Battle score for attacker is -1
                  Casualties for France: 1 cavalry
                  Casualties for Turkey: 1 infantry
      
          Non Combat Move - France
      
          Place Units - France
              3 heavy_guns and 5 infantry placed in Paris
              1 heavy_gun placed in Marseilles
              2 colonials placed in Tobruk
              1 colonial placed in Algiers
              1 destroyer and 1 transport placed in Sea Zone 56 Gulf of Lyon
      
          Turn Complete - France
              France collect 73 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Germany regular : 0,33
      France regular : 1,83
      Turkey regular : 0,00
      

      Savegame

      posted in Play Boardgames
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      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 cruiser, 2 fighters and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 destroyer moved from 26 Sea Zone to 1 Sea Zone
              1 fighter moved from Western United States to 1 Sea Zone
              1 tactical_bomber moved from Western United States to 1 Sea Zone
              2 bombers moved from Hawaiian Islands to 25 Sea Zone
              1 fighter moved from Hawaiian Islands to 25 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 artillery, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              1 fighter moved from Wake Island to Caroline Islands
              1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
              1 submarine moved from 37 Sea Zone to 35 Sea Zone
              1 cruiser moved from 89 Sea Zone to 101 Sea Zone
              1 destroyer moved from 89 Sea Zone to 101 Sea Zone
              1 tactical_bomber moved from Eastern United States to Gibraltar
              1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
              1 aaGun, 1 armour, 1 infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone
              2 armour moved from Central United States to Eastern United States
      
          Combat - Americans
              Battle in 35 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
              Battle in Caroline Islands
                  Americans attack with 1 artillery, 1 fighter and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
                      Japanese roll AA dice in Caroline Islands : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/1 hits, 2,17 expected hits
                      Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 1/1 hits, 1,50 expected hits
                      Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in Caroline Islands, round 2 : 1/1 hits, 1,33 expected hits
                      2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                      Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/1 hits, 1,33 expected hits
                      Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 0/1 hits, 0,67 expected hits
                      1 fighter owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantry
              Battle in 1 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits
                      Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 1 Sea Zone
                  Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in 25 Sea Zone
                  Americans attack with 2 bombers and 1 fighter
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 bombers and 1 fighter in 25 Sea Zone, round 2 : 2/1 hits, 1,83 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 fighter moved from Caroline Islands to 33 Sea Zone
              2 bombers moved from 25 Sea Zone to Hawaiian Islands
              1 fighter moved from 25 Sea Zone to Wake Island
              1 fighter moved from 1 Sea Zone to Western United States
              1 tactical_bomber moved from 1 Sea Zone to Western United States
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
      
          Place Units - Americans
              1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
              1 carrier placed in 10 Sea Zone
              2 fighters placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 6 PUs
      
          Purchase Units - British
              British repair damage of 9x factory_major; Remaining resources: 10 PUs; 
              British buy 1 fighter; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from French Central Africa to 98 Sea Zone
              6 fighters moved from French Central Africa to Egypt
              3 armour moved from India to West India
              1 artillery moved from Burma to Yunnan
                    Chinese take Yunnan from Japanese
              6 infantry moved from Burma to Yunnan
              1 fighter moved from India to 41 Sea Zone
      
          Combat - British
              Battle in 41 Sea Zone
                  British attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Egypt
                  British attack with 6 fighters
                  Italians defend with 2 armour, 2 artilleries and 1 harbour
                      British roll dice for 6 fighters in Egypt, round 2 : 3/0 hits, 3,00 expected hits
                      Italians roll dice for 2 armour and 2 artilleries in Egypt, round 2 : 1/1 hits, 1,67 expected hits
                      2 artilleries owned by the Italians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt
                      British roll dice for 5 fighters in Egypt, round 3 : 3/1 hits, 2,50 expected hits
                      Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Italians lost in Egypt
                  British win with 5 fighters remaining. Battle score for attacker is 10
                  Casualties for British: 1 fighter
                  Casualties for Italians: 2 armour and 2 artilleries
              Battle in 98 Sea Zone
                  British attack with 1 bomber
                  Italians defend with 1 battleship and 3 transports
                      British roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                      Italians roll dice for 1 battleship and 3 transports in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      1 bomber owned by the British lost in 98 Sea Zone
                  Italians win with 1 battleship and 3 transports remaining. Battle score for attacker is -12
                  Casualties for British: 1 bomber
      
          Non Combat Move - British
              3 aaGuns moved from Burma to Yunnan
              1 infantry moved from Siam to Shan State
              1 fighter moved from 41 Sea Zone to India
              1 infantry moved from India to Burma
              1 artillery moved from India to Burma
              5 fighters moved from Egypt to Trans-Jordan
              1 transport moved from 81 Sea Zone to 80 Sea Zone
              1 fighter moved from United Kingdom to Gibraltar
              1 bomber moved from United Kingdom to Gibraltar
      
          Place Units - British
              1 fighter placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
              British collect 23 PUs (1 lost to blockades); end with 23 PUs
      
          Place Units - UK_Pacific
              2 armour, 1 fighter and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
              UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
              Some Units in India change ownership: 2 armour, 1 fighter and 1 infantry
      

      Combat Hit Differential Summary :

      Americans regular : -1,33
      Italians regular : -0,83
      Japanese regular : -1,50
      Japanese AA : -0,17
      British regular : -0,17
      

      Savegame

      posted in Play Boardgames
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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 cruiser, 2 fighters and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 destroyer moved from 26 Sea Zone to 1 Sea Zone
              1 fighter moved from Western United States to 1 Sea Zone
              1 tactical_bomber moved from Western United States to 1 Sea Zone
              2 bombers moved from Hawaiian Islands to 25 Sea Zone
              1 fighter moved from Hawaiian Islands to 25 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 artillery, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              1 fighter moved from Wake Island to Caroline Islands
              1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
              1 submarine moved from 37 Sea Zone to 35 Sea Zone
              1 cruiser moved from 89 Sea Zone to 101 Sea Zone
              1 destroyer moved from 89 Sea Zone to 101 Sea Zone
              1 tactical_bomber moved from Eastern United States to Gibraltar
              1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
              1 aaGun, 1 armour, 1 infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone
              2 armour moved from Central United States to Eastern United States
      
          Combat - Americans
              Battle in 35 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
              Battle in Caroline Islands
                  Americans attack with 1 artillery, 1 fighter and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
                      Japanese roll AA dice in Caroline Islands : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/1 hits, 2,17 expected hits
                      Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 1/1 hits, 1,50 expected hits
                      Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in Caroline Islands, round 2 : 1/1 hits, 1,33 expected hits
                      2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                      Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/1 hits, 1,33 expected hits
                      Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 0/1 hits, 0,67 expected hits
                      1 fighter owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantry
              Battle in 1 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits
                      Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 1 Sea Zone
                  Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in 25 Sea Zone
                  Americans attack with 2 bombers and 1 fighter
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 bombers and 1 fighter in 25 Sea Zone, round 2 : 2/1 hits, 1,83 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 fighter moved from Caroline Islands to 33 Sea Zone
              2 bombers moved from 25 Sea Zone to Hawaiian Islands
              1 fighter moved from 25 Sea Zone to Wake Island
              1 fighter moved from 1 Sea Zone to Western United States
              1 tactical_bomber moved from 1 Sea Zone to Western United States
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
      
          Place Units - Americans
              1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
              1 carrier placed in 10 Sea Zone
              2 fighters placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1,33
      Japanese regular : -1,50
      Japanese AA : -0,17
      

      Savegame

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