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    Posts made by Knusperheinz

    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Place Units - ANZAC
              1 bomber and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
              ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
      
          Combat Move - French
              1 infantry moved from Tunisia to Libya
                    French take Libya from Italians
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Place Units - ANZAC
              1 bomber and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
              ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: 1914-L/F

      TripleA Turn Summary: Serbia round 2

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

      Game History

      Round: 2
      
          Combat Move - Serbia
              1 fighter moved from Greece to Macedonia
              1 field_gun moved from Greece to Macedonia
              1 heavy_gun moved from Serbia to Bosnia
              1 field_gun moved from Montenegro to Bosnia
              1 infantry moved from Montenegro to Bosnia
              1 infantry moved from Montenegro to Bosnia
              1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 71 Eastern Mediterranean
      
          Purchase Units - Serbia
              Serbia buy 1 fighter, 1 heavy_gun and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat - Serbia
              Battle in Bosnia
                  Serbia attack with 1 field_gun, 1 heavy_gun and 2 infantry
                  Austria defend with 3 infantry
                      Serbia roll dice for 1 field_gun, 1 heavy_gun and 2 infantry in Bosnia, round 2 : 1/4 hits, 1,33 expected hits
                      Austria roll dice for 3 infantry in Bosnia, round 2 : 0/3 hits, 1,00 expected hits
                      1 infantry owned by the Austria lost in Bosnia
                      Serbia roll dice for 1 field_gun, 1 heavy_gun and 2 infantry in Bosnia, round 3 : 1/4 hits, 1,33 expected hits
                      Austria roll dice for 2 infantry in Bosnia, round 3 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Bosnia
                      Serbia roll dice for 1 field_gun, 1 heavy_gun and 1 infantry in Bosnia, round 4 : 0/3 hits, 1,00 expected hits
                      Austria roll dice for 1 infantry in Bosnia, round 4 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Serbia lost in Bosnia
                      Serbia roll dice for 1 field_gun and 1 heavy_gun in Bosnia, round 5 : 0/2 hits, 0,67 expected hits
                      Austria roll dice for 1 infantry in Bosnia, round 5 : 1/1 hits, 0,33 expected hits
                      1 field_gun owned by the Serbia lost in Bosnia
                      Serbia roll dice for 1 heavy_gun in Bosnia, round 6 : 0/1 hits, 0,33 expected hits
                      Austria roll dice for 1 infantry in Bosnia, round 6 : 0/1 hits, 0,33 expected hits
                      Serbia roll dice for 1 heavy_gun in Bosnia, round 7 : 0/1 hits, 0,33 expected hits
                      Austria roll dice for 1 infantry in Bosnia, round 7 : 0/1 hits, 0,33 expected hits
                      Serbia roll dice for 1 heavy_gun in Bosnia, round 8 : 0/1 hits, 0,33 expected hits
                      Austria roll dice for 1 infantry in Bosnia, round 8 : 1/1 hits, 0,33 expected hits
                      1 heavy_gun owned by the Serbia lost in Bosnia
                  Austria win with 1 infantry remaining. Battle score for attacker is -9
                  Casualties for Austria: 2 infantry
                  Casualties for Serbia: 1 field_gun, 1 heavy_gun and 2 infantry
              Battle in Macedonia
                  Serbia attack with 1 field_gun and 1 fighter
                  Turkey defend with 1 infantry
                      Serbia roll dice for 1 field_gun and 1 fighter in Macedonia, round 2 : 0/2 hits, 0,67 expected hits
                      Turkey roll dice for 1 infantry in Macedonia, round 2 : 0/1 hits, 0,33 expected hits
                      Serbia roll dice for 1 field_gun and 1 fighter in Macedonia, round 3 : 0/2 hits, 0,67 expected hits
                      Turkey roll dice for 1 infantry in Macedonia, round 3 : 0/1 hits, 0,33 expected hits
                      Serbia roll dice for 1 field_gun and 1 fighter in Macedonia, round 4 : 1/2 hits, 0,67 expected hits
                      Turkey roll dice for 1 infantry in Macedonia, round 4 : 1/1 hits, 0,33 expected hits
                      1 field_gun owned by the Serbia and 1 infantry owned by the Turkey lost in Macedonia
                  Serbia win with 1 fighter remaining. Battle score for attacker is -1
                  Casualties for Serbia: 1 field_gun
                  Casualties for Turkey: 1 infantry
      
          Non Combat Move - Serbia
              1 fighter moved from Macedonia to Greece
      
          Place Units - Serbia
              1 fighter and 3 infantry placed in Belgrade
              1 heavy_gun placed in Greece
      
          Turn Complete - Serbia
              Serbia collect 18 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Serbia regular : -4,33
      Austria regular : 0,67
      Turkey regular : 0,00
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: 1914-L/F

      TripleA Turn Summary: France round 2

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

      Game History

      Round: 2
      
          Research Technology - France
              France spend 10 on tech rolls
                  France roll 1,1 and gets 0 hits
      
          Combat Move - France
              1 infantry moved from French Guinea to Upper Volta
              1 cavalry moved from Liberia to Upper Volta
              2 cavalrys moved from Tripoli to Cyrenaica
              1 cavalry moved from Tripolitania to Cyrenaica
              1 cavalry moved from Niger to Cyrenaica
                    France take Chad from Germany
              1 colonial moved from Tobruk to Sea Zone 60 Central Mediterranean
              1 cavalry moved from Tobruk to Sea Zone 60 Central Mediterranean
              1 cavalry, 1 colonial and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 71 Eastern Mediterranean
              1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 71 Eastern Mediterranean
              1 cavalry and 1 colonial moved from Sea Zone 71 Eastern Mediterranean to Palestine
              2 colonials moved from Algiers to Algeria
              1 battleship and 1 cruiser moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
              1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand
              1 colonial moved from Cambodia to Sea Zone 127 Gulf of Thailand
              2 colonials, 1 cruiser and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 131 Pacific Ocean
              2 colonials moved from Sea Zone 131 Pacific Ocean to Palau
                    France take Palau from Germany
              2 cruisers and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 143 Pacific Ocean
              1 infantry moved from Yanaon to Sea Zone 81 Bay of Bengal
              1 infantry and 1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 84 Andaman Sea
              1 infantry moved from Sea Zone 84 Andaman Sea to Nicobar Islands
              1 cruiser and 1 transport moved from Sea Zone 100 Gulf of Guinea to Sea Zone 98 South Atlantic
      
          Purchase Units - France
              France buy 3 colonials, 1 destroyer, 4 heavy_guns, 5 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat - France
              Battle in Cyrenaica
                  France attack with 4 cavalrys
                  Germany defend with 1 cavalry
                      France roll dice for 4 cavalrys in Cyrenaica, round 2 : 0/4 hits, 0,67 expected hits
                      Germany roll dice for 1 cavalry in Cyrenaica, round 2 : 1/1 hits, 0,17 expected hits
                      1 cavalry owned by the France lost in Cyrenaica
                      France roll dice for 3 cavalrys in Cyrenaica, round 3 : 0/3 hits, 0,50 expected hits
                      Germany roll dice for 1 cavalry in Cyrenaica, round 3 : 0/1 hits, 0,17 expected hits
                      France roll dice for 3 cavalrys in Cyrenaica, round 4 : 3/3 hits, 0,50 expected hits
                      Germany roll dice for 1 cavalry in Cyrenaica, round 4 : 0/1 hits, 0,17 expected hits
                      1 cavalry owned by the Germany lost in Cyrenaica
                  France win, taking Cyrenaica from Germany with 3 cavalrys remaining. Battle score for attacker is 0
                  Casualties for France: 1 cavalry
                  Casualties for Germany: 1 cavalry
              Battle in Upper Volta
                  France attack with 1 cavalry and 1 infantry
                  Germany defend with 1 cavalry
                      France roll dice for 1 cavalry and 1 infantry in Upper Volta, round 2 : 1/2 hits, 0,33 expected hits
                      Germany roll dice for 1 cavalry in Upper Volta, round 2 : 0/1 hits, 0,17 expected hits
                      1 cavalry owned by the Germany lost in Upper Volta
                  France win, taking Upper Volta from Germany with 1 cavalry and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germany: 1 cavalry
              Battle in Palestine
                  France attack with 1 cavalry and 1 colonial
                  Turkey defend with 1 infantry
                      France roll dice for 1 cavalry and 1 colonial in Palestine, round 2 : 0/2 hits, 0,50 expected hits
                      Turkey roll dice for 1 infantry in Palestine, round 2 : 1/1 hits, 0,33 expected hits
                      1 cavalry owned by the France lost in Palestine
                      France roll dice for 1 colonial in Palestine, round 3 : 0/1 hits, 0,33 expected hits
                      Turkey roll dice for 1 infantry in Palestine, round 3 : 0/1 hits, 0,33 expected hits
                      France roll dice for 1 colonial in Palestine, round 4 : 1/1 hits, 0,33 expected hits
                      Turkey roll dice for 1 infantry in Palestine, round 4 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Turkey lost in Palestine
                  France win, taking Palestine from Turkey with 1 colonial remaining. Battle score for attacker is -1
                  Casualties for France: 1 cavalry
                  Casualties for Turkey: 1 infantry
      
          Non Combat Move - France
      
          Place Units - France
              3 heavy_guns and 5 infantry placed in Paris
              1 heavy_gun placed in Marseilles
              2 colonials placed in Tobruk
              1 colonial placed in Algiers
              1 destroyer and 1 transport placed in Sea Zone 56 Gulf of Lyon
      
          Turn Complete - France
              France collect 73 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Germany regular : 0,33
      France regular : 1,83
      Turkey regular : 0,00
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 cruiser, 2 fighters and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 destroyer moved from 26 Sea Zone to 1 Sea Zone
              1 fighter moved from Western United States to 1 Sea Zone
              1 tactical_bomber moved from Western United States to 1 Sea Zone
              2 bombers moved from Hawaiian Islands to 25 Sea Zone
              1 fighter moved from Hawaiian Islands to 25 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 artillery, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              1 fighter moved from Wake Island to Caroline Islands
              1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
              1 submarine moved from 37 Sea Zone to 35 Sea Zone
              1 cruiser moved from 89 Sea Zone to 101 Sea Zone
              1 destroyer moved from 89 Sea Zone to 101 Sea Zone
              1 tactical_bomber moved from Eastern United States to Gibraltar
              1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
              1 aaGun, 1 armour, 1 infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone
              2 armour moved from Central United States to Eastern United States
      
          Combat - Americans
              Battle in 35 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
              Battle in Caroline Islands
                  Americans attack with 1 artillery, 1 fighter and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
                      Japanese roll AA dice in Caroline Islands : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/1 hits, 2,17 expected hits
                      Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 1/1 hits, 1,50 expected hits
                      Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in Caroline Islands, round 2 : 1/1 hits, 1,33 expected hits
                      2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                      Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/1 hits, 1,33 expected hits
                      Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 0/1 hits, 0,67 expected hits
                      1 fighter owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantry
              Battle in 1 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits
                      Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 1 Sea Zone
                  Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in 25 Sea Zone
                  Americans attack with 2 bombers and 1 fighter
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 bombers and 1 fighter in 25 Sea Zone, round 2 : 2/1 hits, 1,83 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 fighter moved from Caroline Islands to 33 Sea Zone
              2 bombers moved from 25 Sea Zone to Hawaiian Islands
              1 fighter moved from 25 Sea Zone to Wake Island
              1 fighter moved from 1 Sea Zone to Western United States
              1 tactical_bomber moved from 1 Sea Zone to Western United States
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
      
          Place Units - Americans
              1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
              1 carrier placed in 10 Sea Zone
              2 fighters placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 6 PUs
      
          Purchase Units - British
              British repair damage of 9x factory_major; Remaining resources: 10 PUs; 
              British buy 1 fighter; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from French Central Africa to 98 Sea Zone
              6 fighters moved from French Central Africa to Egypt
              3 armour moved from India to West India
              1 artillery moved from Burma to Yunnan
                    Chinese take Yunnan from Japanese
              6 infantry moved from Burma to Yunnan
              1 fighter moved from India to 41 Sea Zone
      
          Combat - British
              Battle in 41 Sea Zone
                  British attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Egypt
                  British attack with 6 fighters
                  Italians defend with 2 armour, 2 artilleries and 1 harbour
                      British roll dice for 6 fighters in Egypt, round 2 : 3/0 hits, 3,00 expected hits
                      Italians roll dice for 2 armour and 2 artilleries in Egypt, round 2 : 1/1 hits, 1,67 expected hits
                      2 artilleries owned by the Italians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt
                      British roll dice for 5 fighters in Egypt, round 3 : 3/1 hits, 2,50 expected hits
                      Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Italians lost in Egypt
                  British win with 5 fighters remaining. Battle score for attacker is 10
                  Casualties for British: 1 fighter
                  Casualties for Italians: 2 armour and 2 artilleries
              Battle in 98 Sea Zone
                  British attack with 1 bomber
                  Italians defend with 1 battleship and 3 transports
                      British roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                      Italians roll dice for 1 battleship and 3 transports in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      1 bomber owned by the British lost in 98 Sea Zone
                  Italians win with 1 battleship and 3 transports remaining. Battle score for attacker is -12
                  Casualties for British: 1 bomber
      
          Non Combat Move - British
              3 aaGuns moved from Burma to Yunnan
              1 infantry moved from Siam to Shan State
              1 fighter moved from 41 Sea Zone to India
              1 infantry moved from India to Burma
              1 artillery moved from India to Burma
              5 fighters moved from Egypt to Trans-Jordan
              1 transport moved from 81 Sea Zone to 80 Sea Zone
              1 fighter moved from United Kingdom to Gibraltar
              1 bomber moved from United Kingdom to Gibraltar
      
          Place Units - British
              1 fighter placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
              British collect 23 PUs (1 lost to blockades); end with 23 PUs
      
          Place Units - UK_Pacific
              2 armour, 1 fighter and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
              UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
              Some Units in India change ownership: 2 armour, 1 fighter and 1 infantry
      

      Combat Hit Differential Summary :

      Americans regular : -1,33
      Italians regular : -0,83
      Japanese regular : -1,50
      Japanese AA : -0,17
      British regular : -0,17
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 cruiser, 2 fighters and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 destroyer moved from 26 Sea Zone to 1 Sea Zone
              1 fighter moved from Western United States to 1 Sea Zone
              1 tactical_bomber moved from Western United States to 1 Sea Zone
              2 bombers moved from Hawaiian Islands to 25 Sea Zone
              1 fighter moved from Hawaiian Islands to 25 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 artillery, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              1 fighter moved from Wake Island to Caroline Islands
              1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
              1 submarine moved from 37 Sea Zone to 35 Sea Zone
              1 cruiser moved from 89 Sea Zone to 101 Sea Zone
              1 destroyer moved from 89 Sea Zone to 101 Sea Zone
              1 tactical_bomber moved from Eastern United States to Gibraltar
              1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
              1 aaGun, 1 armour, 1 infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone
              2 armour moved from Central United States to Eastern United States
      
          Combat - Americans
              Battle in 35 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
              Battle in Caroline Islands
                  Americans attack with 1 artillery, 1 fighter and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
                      Japanese roll AA dice in Caroline Islands : 0/1 hits, 0,17 expected hits
                      Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/1 hits, 2,17 expected hits
                      Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 1/1 hits, 1,50 expected hits
                      Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in Caroline Islands, round 2 : 1/1 hits, 1,33 expected hits
                      2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                      Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/1 hits, 1,33 expected hits
                      Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 0/1 hits, 0,67 expected hits
                      1 fighter owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantry
              Battle in 1 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits
                      Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Japanese lost in 1 Sea Zone
                  Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in 25 Sea Zone
                  Americans attack with 2 bombers and 1 fighter
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 bombers and 1 fighter in 25 Sea Zone, round 2 : 2/1 hits, 1,83 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 fighter moved from Caroline Islands to 33 Sea Zone
              2 bombers moved from 25 Sea Zone to Hawaiian Islands
              1 fighter moved from 25 Sea Zone to Wake Island
              1 fighter moved from 1 Sea Zone to Western United States
              1 tactical_bomber moved from 1 Sea Zone to Western United States
              1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
      
          Place Units - Americans
              1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
              1 carrier placed in 10 Sea Zone
              2 fighters placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1,33
      Japanese regular : -1,50
      Japanese AA : -0,17
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Manual Gamesave Post: Americans round 4

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 cruiser, 2 fighters and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 destroyer moved from 26 Sea Zone to 1 Sea Zone
              1 fighter moved from Western United States to 1 Sea Zone
              1 tactical_bomber moved from Western United States to 1 Sea Zone
              2 bombers moved from Hawaiian Islands to 25 Sea Zone
              1 fighter moved from Hawaiian Islands to 25 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 artillery, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              1 fighter moved from Wake Island to Caroline Islands
              1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
              1 submarine moved from 37 Sea Zone to 35 Sea Zone
              1 cruiser moved from 89 Sea Zone to 101 Sea Zone
              1 destroyer moved from 89 Sea Zone to 101 Sea Zone
              1 tactical_bomber moved from Eastern United States to Gibraltar
              1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
              1 aaGun, 1 armour, 1 infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone
              2 armour moved from Central United States to Eastern United States
      
          Combat - Americans
      

      Combat Hit Differential Summary :

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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 13 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 armour, 2 artilleries and 11 infantry moved from Novgorod to Baltic States
              2 fighters and 1 tactical_bomber moved from Russia to Baltic States
              1 armour and 1 mech_infantry moved from Rostov to Smolensk
              1 infantry moved from Rostov to Bryansk
              8 infantry moved from Rostov to Volgograd
              2 armour and 1 mech_infantry moved from Russia to Smolensk
              1 infantry moved from Dzavhan to Yenisey
              1 infantry moved from Dzavhan to Olgiy
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 1 armour, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
                  Germans defend with 1 armour, 1 artillery and 6 infantry
                      Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/0 hits, 5,00 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 6 infantry in Baltic States, round 2 : 2/1 hits, 2,83 expected hits
                      2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Baltic States
                      Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Baltic States, round 3 : 4/1 hits, 4,67 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 3 : 1/1 hits, 1,17 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 armour, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                  Casualties for Russians: 3 infantry
                  Casualties for Germans: 1 armour, 1 artillery and 6 infantry
      
          Non Combat Move - Russians
              2 aaGuns moved from Novgorod to Baltic States
              2 aaGuns moved from Russia to Smolensk
              1 fighter moved from Volgograd to Russia
              1 armour and 3 infantry moved from Volgograd to Tambov
              1 tactical_bomber moved from Baltic States to Smolensk
              2 fighters moved from Baltic States to Smolensk
              1 fighter moved from Russia to Smolensk
      
          Place Units - Russians
              3 armour placed in Novgorod
              7 armour, 2 fighters and 1 tactical_bomber placed in Russia
              3 armour placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 26 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1,00
      Russians regular : -0,67
      

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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Manual Gamesave Post: Russians round 4

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 13 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 armour, 2 artilleries and 11 infantry moved from Novgorod to Baltic States
              2 fighters and 1 tactical_bomber moved from Russia to Baltic States
              1 armour and 1 mech_infantry moved from Rostov to Smolensk
              1 infantry moved from Rostov to Bryansk
              8 infantry moved from Rostov to Volgograd
              2 armour and 1 mech_infantry moved from Russia to Smolensk
              1 infantry moved from Dzavhan to Yenisey
              1 infantry moved from Dzavhan to Olgiy
      
          Combat - Russians
              Battle in Baltic States
                  Russians attack with 1 armour, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
                  Germans defend with 1 armour, 1 artillery and 6 infantry
                      Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/0 hits, 5,00 expected hits
      

      Combat Hit Differential Summary :

      Russians regular : 0,00
      

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    • RE: 1914-L/F

      TripleA Turn Summary: USA round 1

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

      Game History

      Round: 1
      
          Research Technology - USA
              USA spend 10 on tech rolls
                  USA roll 1,3 and gets 0 hits
      
          Purchase Units - USA
              USA buy 1 cruiser; Remaining resources: 5 PUs; 2 techTokens; 
      
          Non Combat Move - USA
              1 infantry moved from New Orleans to Louisiana
              1 cavalry moved from New Mexico to Texas
              1 infantry moved from California to New Mexico
              1 infantry moved from San Francisco to California
              1 infantry moved from Oregon to New Mexico
              1 infantry moved from Montana to New Mexico
      
          Place Units - USA
              1 cruiser placed in Sea Zone 30 Mid Atlantic
      
          Turn Complete - USA
              USA collect 66 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              3 fighters moved from Queensland to 33 Sea Zone
      
          Combat - ANZAC
              Battle in 33 Sea Zone
                  ANZAC attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                  Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                      ANZAC roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 33 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits
                  Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/1 hits, 2,83 expected hits
                  Units damaged: 1 battleship owned by the ANZAC
                      1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                      ANZAC roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 33 Sea Zone, round 3 : 2/1 hits, 2,17 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 3/1 hits, 2,50 expected hits
                      2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                      ANZAC roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                      Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 4 : 2/1 hits, 1,83 expected hits
                      1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 battleship owned by the ANZAC lost in 33 Sea Zone
                      2 infantry owned by the ANZAC lost in Caroline Islands
                  Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -34
                  Casualties for ANZAC: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                  Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber
                  1 fighter owned by the Japanese forced to land in Caroline Islands
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Combat Move - French
              1 infantry moved from Syria to Trans-Jordan
                    British take Trans-Jordan from Italians
              1 infantry moved from Algeria to Tunisia
                    French take Tunisia from Italians
      
          Combat - French
      
          Non Combat Move - French
              1 fighter moved from Algeria to Syria
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0,83
      ANZAC regular : 0,17
      

      Savegame

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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              3 fighters moved from Queensland to 33 Sea Zone
      
          Combat - ANZAC
              Battle in 33 Sea Zone
                  ANZAC attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                  Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                      ANZAC roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 33 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits
                  Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/1 hits, 2,83 expected hits
                  Units damaged: 1 battleship owned by the ANZAC
                      1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                      ANZAC roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 33 Sea Zone, round 3 : 2/1 hits, 2,17 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 3/1 hits, 2,50 expected hits
                      2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                      ANZAC roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                      Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 4 : 2/1 hits, 1,83 expected hits
                      1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 battleship owned by the ANZAC lost in 33 Sea Zone
                      2 infantry owned by the ANZAC lost in Caroline Islands
                  Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -34
                  Casualties for ANZAC: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                  Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber
                  1 fighter owned by the Japanese forced to land in Caroline Islands
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0,83
      ANZAC regular : 0,17
      

      Savegame

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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Manual Gamesave Post: ANZAC round 3

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              3 fighters moved from Queensland to 33 Sea Zone
      
          Combat - ANZAC
              Battle in 33 Sea Zone
                  ANZAC attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                  Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                      ANZAC roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 33 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits
                  Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/1 hits, 2,83 expected hits
                  Units damaged: 1 battleship owned by the ANZAC
                      1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                      ANZAC roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 33 Sea Zone, round 3 : 2/1 hits, 2,17 expected hits
      

      Combat Hit Differential Summary :

      Japanese regular : 0,17
      ANZAC regular : -0,17
      

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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 3 armour, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              2 fighters moved from Hawaiian Islands to 26 Sea Zone
              1 bomber moved from Central United States to Hawaiian Islands
              1 bomber moved from West Indies to Hawaiian Islands
              1 tactical_bomber moved from Central United States to Eastern United States
              1 fighter moved from Western United States to Hawaiian Islands
              1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
      
          Non Combat Move - Americans
              1 submarine moved from 42 Sea Zone to 37 Sea Zone
              1 destroyer moved from 42 Sea Zone to 37 Sea Zone
              1 fighter moved from Guam to Wake Island
      
          Place Units - Americans
              1 transport placed in 10 Sea Zone
              1 fighter and 1 tactical_bomber placed in Western United States
              1 armour and 2 infantry placed in Eastern United States
              2 armour placed in Central United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 2 PUs; 
      
          Politics - British
              British takes Political Action: Political Action British To War With Japanese
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - British
              2 infantry moved from Shan State to Siam
              1 fighter moved from Malaya to Siam
              1 fighter moved from Malaya to Siam
              2 infantry moved from Tanganyika Territory to Rhodesia
              6 fighters moved from Gibraltar to French Central Africa
              1 bomber moved from Gibraltar to French Central Africa
      
          Combat - British
              British creates battle in territory 37 Sea Zone
              Battle in Siam
                  British attack with 2 fighters and 2 infantry
                  Japanese defend with 2 infantry
                      British roll dice for 2 fighters and 2 infantry in Siam, round 2 : 1/1 hits, 1,33 expected hits
                      Japanese roll dice for 2 infantry in Siam, round 2 : 1/1 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                      British roll dice for 2 fighters and 1 infantry in Siam, round 3 : 1/1 hits, 1,17 expected hits
                      Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 fighter owned by the British lost in Siam
                  British win, taking Siam from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                  Casualties for British: 1 fighter and 1 infantry
                  Casualties for Japanese: 2 infantry
              Battle in 37 Sea Zone
                  British attack with 1 battleship, 1 cruiser and 1 destroyer; Americans loiter and taunt
                  Japanese defend with 1 destroyer
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
                      Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                  Units damaged: 1 battleship owned by the British
                      1 destroyer owned by the Japanese lost in 37 Sea Zone
                  British win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - British
              1 fighter moved from Siam to Burma
      
          Place Units - British
              1 bomber, 1 fighter and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,4,1,3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,1,4,3,5
              British collect 19 PUs (7 lost to blockades); end with 19 PUs
      
          Place Units - UK_Pacific
              1 armour and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 18 PUs; end with 20 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
              Some Units in India change ownership: 1 armour and 3 infantry
      

      Combat Hit Differential Summary :

      Japanese regular : 1,67
      British regular : 0,00
      

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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 3 armour, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              2 fighters moved from Hawaiian Islands to 26 Sea Zone
              1 bomber moved from Central United States to Hawaiian Islands
              1 bomber moved from West Indies to Hawaiian Islands
              1 tactical_bomber moved from Central United States to Eastern United States
              1 fighter moved from Western United States to Hawaiian Islands
              1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
      
          Non Combat Move - Americans
              1 submarine moved from 42 Sea Zone to 37 Sea Zone
              1 destroyer moved from 42 Sea Zone to 37 Sea Zone
              1 fighter moved from Guam to Wake Island
      
          Place Units - Americans
              1 transport placed in 10 Sea Zone
              1 fighter and 1 tactical_bomber placed in Western United States
              1 armour and 2 infantry placed in Eastern United States
              2 armour placed in Central United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 2 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Germans
                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
      
          Combat Move - Russians
              2 armour moved from Novgorod to 115 Sea Zone
              2 infantry moved from Novgorod to 115 Sea Zone
              2 armour, 1 cruiser, 2 infantry, 1 submarine and 2 transports moved from 115 Sea Zone to 114 Sea Zone
              2 armour moved from 114 Sea Zone to Germany
              2 infantry moved from 114 Sea Zone to Germany
              2 fighters moved from Novgorod to Germany
      
          Combat - Russians
              Battle in 114 Sea Zone
                  Russians attack with 1 cruiser, 1 submarine and 2 transports
                  Germans defend with 1 destroyer
                      Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 cruiser and 2 transports in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                      Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone
                  Russians win with 1 cruiser and 2 transports remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 submarine
                  Casualties for Germans: 1 destroyer
              Battle in Germany
                  Russians attack with 2 armour, 2 fighters and 2 infantry
                  Germans defend with 2 aaGuns, 1 factory_major and 2 mech_infantrys
                      Germans roll AA dice in Germany : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 2 armour, 2 fighters and 2 infantry in Germany, round 2 : 2/1 hits, 2,33 expected hits
                      Germans roll dice for 2 aaGuns and 2 mech_infantrys in Germany, round 2 : 1/1 hits, 0,67 expected hits
                      1 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Germany
                      Russians roll dice for 2 armour, 2 fighters and 1 infantry in Germany, round 3 : 3/1 hits, 2,17 expected hits
                      Germans roll dice for 2 mech_infantrys in Germany, round 3 : 1/1 hits, 0,67 expected hits
                      1 fighter owned by the Russians and 2 mech_infantrys owned by the Germans lost in Germany
                  Russians captures 52PUs while taking Germans capital
                  Russians converts factory_major into different units
                  Russians win, taking Germany from Germans with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Russians: 1 fighter and 1 infantry
                  Casualties for Germans: 2 aaGuns and 2 mech_infantrys
      
          Non Combat Move - Russians
              1 fighter moved from Germany to Baltic States
              3 infantry moved from Eastern Poland to Baltic States
              8 infantry moved from Ukraine to Rostov
              2 infantry moved from Caucasus to Rostov
              1 mech_infantry moved from Caucasus to Rostov
              1 armour moved from Caucasus to Rostov
              1 infantry moved from Ulaanbaatar to Dzavhan
      
          Place Units - Russians
              3 infantry placed in Volgograd
              1 armour, 1 artillery and 1 infantry placed in Novgorod
              1 armour and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 38 PUs; end with 92 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 97 PUs
              Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 107 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 110 PUs
      

      Combat Hit Differential Summary :

      Germans AA : -0,33
      Germans regular : 1,33
      Russians regular : 0,67
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 battleship; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Place Units - ANZAC
              1 battleship placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      
          Combat Move - French
              1 fighter moved from Gibraltar to Tunisia
              1 infantry moved from Algeria to Tunisia
              1 infantry moved from French Central Africa to French Equatorial Africa
      
          Combat - French
              Battle in Tunisia
                  French attack with 1 fighter and 1 infantry
                  Italians defend with 1 artillery
                      French roll dice for 1 fighter and 1 infantry in Tunisia, round 2 : 0/1 hits, 0,67 expected hits
                      Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the French lost in Tunisia
                      French roll dice for 1 fighter in Tunisia, round 3 : 1/1 hits, 0,50 expected hits
                      Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Italians lost in Tunisia
                  French win with 1 fighter remaining. Battle score for attacker is 1
                  Casualties for French: 1 infantry
                  Casualties for Italians: 1 artillery
      
          Non Combat Move - French
              1 fighter moved from Tunisia to Algeria
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians regular : 0,33
      French regular : -0,17
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 battleship; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Place Units - ANZAC
              1 battleship placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
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