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    Posts made by Knusperheinz

    • RE: 1914-L/F

      TripleA Turn Summary: Serbia round 1

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

      Game History

      Round: 1
      
          Combat Move - Serbia
              3 infantry moved from Macedonia to Bulgaria
              1 cavalry moved from Albania to Bulgaria
              1 fighter moved from Greece to Bulgaria
              2 infantry moved from Serbia to Bulgaria
      
          Purchase Units - Serbia
              Serbia buy 1 fighter, 1 heavy_gun and 3 infantry; Remaining resources: 2 PUs; 
      
          Combat - Serbia
              Battle in Bulgaria
                  Serbia attack with 1 cavalry, 1 fighter and 5 infantry
                  Austria defend with 4 infantry and 2 trenchs
                      Serbia roll dice for 1 cavalry, 1 fighter and 5 infantry in Bulgaria, round 2 : 3/7 hits, 1,50 expected hits
                  Units damaged: 1 trench owned by the Austria
                      Austria roll dice for 4 infantry and 2 trenchs in Bulgaria, round 2 : 0/4 hits, 1,33 expected hits
                      1 trench owned by the Austria lost in Bulgaria
                      Serbia roll dice for 1 cavalry, 1 fighter and 5 infantry in Bulgaria, round 3 : 2/7 hits, 1,50 expected hits
                      Austria roll dice for 4 infantry and 1 trench in Bulgaria, round 3 : 1/4 hits, 1,33 expected hits
                      1 infantry owned by the Serbia, 1 infantry owned by the Austria and 1 trench owned by the Austria lost in Bulgaria
                      Serbia roll dice for 1 cavalry, 1 fighter and 4 infantry in Bulgaria, round 4 : 2/6 hits, 1,33 expected hits
                      Austria roll dice for 3 infantry in Bulgaria, round 4 : 0/3 hits, 1,00 expected hits
                      2 infantry owned by the Austria lost in Bulgaria
                      Serbia roll dice for 1 cavalry, 1 fighter and 4 infantry in Bulgaria, round 5 : 1/6 hits, 1,33 expected hits
                      Austria roll dice for 1 infantry in Bulgaria, round 5 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Austria lost in Bulgaria
                  Serbia win, taking Bulgaria from Austria with 1 cavalry, 1 fighter and 4 infantry remaining. Battle score for attacker is 15
                  Casualties for Austria: 4 infantry and 2 trenchs
                  Casualties for Serbia: 1 infantry
      
          Non Combat Move - Serbia
              1 infantry moved from Albania to Montenegro
              1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 60 Central Mediterranean
              1 fighter moved from Bulgaria to Belgrade
      
          Place Units - Serbia
              1 heavy_gun and 3 infantry placed in Belgrade
              1 fighter placed in Greece
      
          Turn Complete - Serbia
              Serbia collect 21 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Serbia regular : 2,33
      Austria regular : -3,00
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: 1914-L/F

      TripleA Turn Summary: France round 1

      TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

      Game History

      Round: 1
      
          Research Technology - France
              France spend 10 on tech rolls
                  France roll 6,3 and gets 1 hit
              France removing all Technology Tokens after successful research.
              France discover mobileWarfare
      
          Combat Move - France
              2 infantry moved from Brittany to Sea Zone 25 Mid Atlantic
              1 cavalry moved from Normandy to Belgium
              1 infantry moved from Picardy to Belgium
              1 field_gun moved from Picardy to Belgium
              1 cavalry moved from Normandy to Belgium
              1 fighter moved from Burgundy to Belgium
              1 battlecruiser, 1 cruiser, 2 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
              2 infantry moved from Sea Zone 15 English Channel to Belgium
              1 field_gun moved from Champagne to Belgium
              1 cavalry moved from Cyrenaica to Tripoli
              1 cavalry moved from Tunisia to Tripoli
              1 cavalry moved from Algeria to Tripolitania
              1 cavalry moved from Timbuktu to Niger
              1 cavalry moved from Senegal to Liberia
              1 cruiser and 1 transport moved from Sea Zone 50 Mid Atlantic to Sea Zone 100 Gulf of Guinea
              1 infantry moved from Ivory Coast to Sea Zone 100 Gulf of Guinea
              1 colonial moved from Dahome to Sea Zone 100 Gulf of Guinea
              1 colonial and 1 infantry moved from Sea Zone 100 Gulf of Guinea to Kamerun
              1 infantry moved from Gabon to Kamerun
      
          Purchase Units - France
              France buy 5 cavalrys, 1 field_gun, 1 gas, 2 heavy_guns and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - France
              Battle in Kamerun
                  France attack with 1 colonial and 2 infantry
                  Germany defend with 1 cavalry and 1 infantry
                      France roll dice for 1 colonial and 2 infantry in Kamerun, round 2 : 0/3 hits, 0,67 expected hits
                      Germany roll dice for 1 cavalry and 1 infantry in Kamerun, round 2 : 1/2 hits, 0,50 expected hits
                      1 infantry owned by the France lost in Kamerun
                      France roll dice for 1 colonial and 1 infantry in Kamerun, round 3 : 0/2 hits, 0,50 expected hits
                      Germany roll dice for 1 cavalry and 1 infantry in Kamerun, round 3 : 1/2 hits, 0,50 expected hits
                      1 infantry owned by the France lost in Kamerun
                      France roll dice for 1 colonial in Kamerun, round 4 : 0/1 hits, 0,33 expected hits
                      Germany roll dice for 1 cavalry and 1 infantry in Kamerun, round 4 : 1/2 hits, 0,50 expected hits
                      1 colonial owned by the France lost in Kamerun
                  Germany win with 1 cavalry and 1 infantry remaining. Battle score for attacker is -9
                  Casualties for France: 1 colonial and 2 infantry
              Battle in Belgium
                  France attack with 2 cavalrys, 2 field_guns, 1 fighter and 3 infantry
                  Germany defend with 1 Factory, 1 cavalry, 2 field_guns and 2 infantry
                      France roll dice for 1 battlecruiser in Belgium, round 2 : 1/1 hits, 0,67 expected hits
                      France roll dice for 2 cavalrys, 2 field_guns, 1 fighter and 3 infantry in Belgium, round 2 : 0/8 hits, 2,33 expected hits
                      Germany roll dice for 1 cavalry, 2 field_guns and 2 infantry in Belgium, round 2 : 0/5 hits, 1,50 expected hits
                      1 field_gun owned by the Germany lost in Belgium
                      France roll dice for 2 cavalrys, 2 field_guns, 1 fighter and 3 infantry in Belgium, round 3 : 3/8 hits, 2,33 expected hits
                      Germany roll dice for 1 cavalry, 1 field_gun and 2 infantry in Belgium, round 3 : 1/4 hits, 1,17 expected hits
                      2 infantry owned by the Germany, 1 cavalry owned by the Germany and 1 infantry owned by the France lost in Belgium
                      France roll dice for 2 cavalrys, 2 field_guns, 1 fighter and 2 infantry in Belgium, round 4 : 3/7 hits, 2,17 expected hits
                      Germany roll dice for 1 field_gun in Belgium, round 4 : 0/1 hits, 0,33 expected hits
                      1 field_gun owned by the Germany lost in Belgium
                  France win, taking Belgium from Germany with 2 cavalrys, 2 field_guns, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
                  Casualties for Germany: 1 cavalry, 2 field_guns and 2 infantry
                  Casualties for France: 1 infantry
      
          Non Combat Move - France
              1 infantry moved from Normandy to Picardy
              1 infantry moved from Picardy to Champagne
              1 infantry moved from Burgundy to Champagne
              1 infantry moved from Auvergne to Rhone
              1 infantry moved from Languedoc to Rhone
              1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
              1 infantry moved from Corsica to Sea Zone 57 Ligurian Sea
              1 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont
              1 infantry moved from Rhone to Franche-Comte
              1 field_gun moved from Rhone to Franche-Comte
              1 infantry moved from Marseilles to Rhone
              1 gas moved from Toulouse to Champagne
              1 infantry moved from Toulouse to Auvergne
              1 infantry moved from Aquitaine to Auvergne
              1 battleship moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
              1 cruiser moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
              1 cruiser moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
              1 battleship moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
              1 fighter moved from Belgium to Picardy
      
          Place Units - France
              4 cavalrys, 1 field_gun, 1 heavy_gun and 2 infantry placed in Paris
              1 cavalry and 1 heavy_gun placed in Tobruk
              1 gas and 2 infantry placed in Marseilles
      
          Activate Technology - France
              France activating mobileWarfare
      
          Turn Complete - France
              France collect 70 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Germany regular : -0,50
      France regular : -2,00
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              3 infantry moved from Bessarabia to Ukraine
      
          Place Units - Russians
              1 fighter and 4 infantry placed in Russia
              1 armour placed in Novgorod
              Russians undo move 1.
              2 infantry placed in Novgorod
              2 infantry placed in Russia
              1 fighter placed in Russia
              Russians undo move 2.
              2 transports placed in 115 Sea Zone
              2 infantry placed in Ukraine
      
          Turn Complete - Russians
              Russians collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 fighters moved from New Zealand to Queensland
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 20 PUs
      
          Politics - French
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French West Africa to French Central Africa
              1 fighter moved from United Kingdom to Gibraltar
              1 cruiser moved from 110 Sea Zone to 91 Sea Zone
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
              1 infantry moved from Morocco to Algeria
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Production/PUs Summary :

      Germans : 42 / 68
      Russians : 36 / 42
      Japanese : 29 / 42
      Americans : 52 / 54
      Chinese : 10 / 16
      British : 28 / 36
      UK_Pacific : 17 / 18
      Italians : 17 / 16
      ANZAC : 10 / 20
      French : 9 / 0
      Dutch : 11 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 2 / 0
      Neutral_Allies : 2 / 0
      Neutral_True : 18 / 0
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 fighters moved from New Zealand to Queensland
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Production/PUs Summary :

      Germans : 42 / 68
      Russians : 36 / 42
      Japanese : 29 / 42
      Americans : 52 / 54
      Chinese : 10 / 16
      British : 28 / 36
      UK_Pacific : 17 / 18
      Italians : 17 / 16
      ANZAC : 10 / 20
      French : 9 / 0
      Dutch : 11 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 2 / 0
      Neutral_Allies : 2 / 0
      Neutral_True : 18 / 0
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser, 1 destroyer and 2 transports; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
              1 bomber moved from Central United States to West Indies
      
          Non Combat Move - Americans
              1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
              1 fighter moved from Eastern United States to 10 Sea Zone
              1 fighter moved from Western United States to 10 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 fighters moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 fighter moved from Philippines to Guam
      
          Place Units - Americans
              1 carrier and 1 cruiser placed in 10 Sea Zone
              1 destroyer and 2 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 54 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Suiyuyan to Chahar
              6 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Shensi
              2 infantry moved from Kweichow to Hunan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 6 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/0 hits, 1,00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/1 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 6 infantry in Yunnan, round 3 : 1/0 hits, 1,00 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in Hunan
                  Chinese attack with 2 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/0 hits, 1,00 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/0 hits, 1,00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                  Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Chahar
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 2 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                  Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
      
          Purchase Units - British
              British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 armour and 1 artillery; Remaining resources: 1 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 infantry moved from Alexandria to 98 Sea Zone
              1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 fighter moved from Alexandria to 96 Sea Zone
              1 fighter moved from Egypt to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 3 fighters and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/1 hits, 2,17 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
      
          Non Combat Move - British
              3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
              1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
              1 infantry moved from 99 Sea Zone to Greece
                    British take Greece from Neutral_Allies
              1 armour and 1 infantry moved from Quebec to 106 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
              1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
              1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
              1 bomber moved from United Kingdom to Gibraltar
              2 fighters moved from United Kingdom to Gibraltar
              2 infantry moved from 91 Sea Zone to Gibraltar
              1 armour and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              2 infantry moved from Union of South Africa to Rhodesia
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 transport moved from 39 Sea Zone to 79 Sea Zone
              1 infantry moved from West India to 79 Sea Zone
              1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
              1 infantry moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
              1 battleship moved from 37 Sea Zone to 41 Sea Zone
              1 fighter moved from India to Malaya
              3 aaGuns, 1 artillery, 6 infantry and 1 tactical_bomber moved from India to Burma
              2 infantry moved from Burma to Shan State
      
          Place Units - British
              1 transport placed in 106 Sea Zone
              2 fighters placed in United Kingdom
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
              British collect 31 PUs (1 lost to blockades); end with 31 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              2 armour and 1 artillery placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 18 PUs
              Some Units in India change ownership: 2 armour and 1 artillery
      

      Combat Hit Differential Summary :

      Chinese regular : 0,83
      Italians regular : -0,33
      Japanese regular : -0,67
      British regular : 0,83
      

      Production/PUs Summary :

      Germans : 42 / 68
      Russians : 36 / 42
      Japanese : 29 / 42
      Americans : 52 / 54
      Chinese : 10 / 16
      British : 32 / 36
      UK_Pacific : 17 / 18
      Italians : 10 / 10
      ANZAC : 10 / 10
      French : 10 / 0
      Dutch : 11 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 2 / 0
      Neutral_Allies : 4 / 0
      Neutral_True : 18 / 0
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Suiyuyan to Chahar
              6 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Shensi
              2 infantry moved from Kweichow to Hunan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 6 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/0 hits, 1,00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/1 hits, 0,67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 6 infantry in Yunnan, round 3 : 1/0 hits, 1,00 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in Hunan
                  Chinese attack with 2 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/0 hits, 1,00 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/0 hits, 1,00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                  Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Chahar
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 2 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                  Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0,83
      Japanese regular : -0,67
      

      Production/PUs Summary :

      Germans : 42 / 68
      Russians : 36 / 42
      Japanese : 29 / 42
      Americans : 52 / 54
      Chinese : 10 / 16
      British : 28 / 30
      UK_Pacific : 17 / 17
      Italians : 10 / 10
      ANZAC : 10 / 10
      French : 10 / 0
      Dutch : 11 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 2 / 0
      Neutral_Allies : 8 / 0
      Neutral_True : 18 / 0
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser, 1 destroyer and 2 transports; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
              1 bomber moved from Central United States to West Indies
      
          Non Combat Move - Americans
              1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
              1 fighter moved from Eastern United States to 10 Sea Zone
              1 fighter moved from Western United States to 10 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 fighters moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 fighter moved from Philippines to Guam
      
          Place Units - Americans
              1 carrier and 1 cruiser placed in 10 Sea Zone
              1 destroyer and 2 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Production/PUs Summary :

      Germans : 42 / 68
      Russians : 36 / 42
      Japanese : 31 / 42
      Americans : 52 / 54
      Chinese : 8 / 12
      British : 28 / 30
      UK_Pacific : 17 / 17
      Italians : 10 / 10
      ANZAC : 10 / 10
      French : 10 / 0
      Dutch : 11 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 2 / 0
      Neutral_Allies : 8 / 0
      Neutral_True : 18 / 0
      

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
    • RE: Nothing to see here - Lars / Martin testing

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 2 armour and 2 fighters; Remaining resources: 5 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              2 aaGuns and 6 infantry moved from Sakha to Amur
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              1 armour and 1 mech_infantry moved from Volgograd to Caucasus
              1 infantry moved from Belarus to Eastern Poland
              1 infantry moved from Western Ukraine to Bessarabia
              1 infantry moved from Archangel to Novgorod
      
          Place Units - Russians
              1 armour and 1 fighter placed in Volgograd
              1 armour and 1 fighter placed in Novgorod
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      K
      Knusperheinz
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