I know the post is old
But does SZ11 border Southeast Mexico?
I know the post is old
But does SZ11 border Southeast Mexico?
Hi!
I have finally arranged a day with this game, together with 3 other players. All have played Global before, two of them are still what I would call “inexperienced” in the depth of the rules.
Most often when the four of us have played, the two are experienced on each side.
However, they are not completely new either, and these are small things we need to “fix” when we play the Global version.
So my question is, which new features are the most important to explain in relation to the rules, and possibly show examples of before we start?
I think myself
Is there anything else that is important to show? The rules have been sent to them, and they read them beforehand. But my own experience is that it is significantly easier to understand when you are sitting with the game in front of you.
I can not find anything in the rules that state that AAA guns, or other planes/Aircrafts, stops one of your own aircraft from flying over them.
is it true that if you fly through a hostile country, then there is nothing to prevent this, or CAN prevent this?
Thanks! Think i got i covered then :)
Russia start not in war with the Axis and cannot attack axis unless attacked first… But does attacking a Neutral Pro Axis nation (as Finland) count as an attack at Axis? or is this move legal?
Thanks! Think i got i covered then :)
Hi!
I have finally arranged a day with this game, together with 3 other players. All have played Global before, two of them are still what I would call “inexperienced” in the depth of the rules.
Most often when the four of us have played, the two are experienced on each side.
However, they are not completely new either, and these are small things we need to “fix” when we play the Global version.
So my question is, which new features are the most important to explain in relation to the rules, and possibly show examples of before we start?
I think myself
Is there anything else that is important to show? The rules have been sent to them, and they read them beforehand. But my own experience is that it is significantly easier to understand when you are sitting with the game in front of you.
How long did it take? In Hours and turns? :)
Are playing in a few weeks with my gaming group, and we are trying this setup…
In my gaming group, we have played Global many times with the 1940 setup. But we have a few who often get tired in the late hours after 10-12 hours of play. (which is often 10-13 rounds where we can decide the victory)
I have therefore looked at this setup, and definitely think that it could be interesting for our group, at least sometimes, to play this instead of the full setup.
Will this setup be faster than the 1940 setup? Just a few hours and 2-3-4 rounds less. It would make a difference to us.
@Witt
Not any news on how long they expect the delay is gonna be?
I have a question about a sentence in the rulebook.
It should be said that I haven’t got my copy yet, but am trying to fight my way through the rules and watch videos before I get the game, so I’ll be ready from day 1 :)
This sentence
“Keep Malta supplied! Break up a 5 supply token in Gibraltar to more efficiently send supply to Malta.”
How to get supply from Gibraltar to Malta? How can they be transportet?
Or am I misunderstanding the sentence?
Thanks in advance
@shadowhawk said in Novgorod Amphibious Assault:
@klykke89 said in Novgorod Amphibious Assault:
If you place your invasion fleet in seazone 112… Could´t you just attack Novogrod through seazone 127?
The Sub dosent block youor move as I read it.
You can, but if you stay in the baltic you can use the fleet to ferry inf +art from germany to novgorod the next turn as well. Making that 3 unit factory a 7 or 9 unit factory ( by moving from germany directly there each turn ) speeding up your attack and having more units available.
Inf + art is same attack as mech+tank but you save 3 ipcs.
Good point - It was a Backup ideer :)
If you place your invasion fleet in seazone 112… Could´t you just attack Novogrod through seazone 127?
The Sub dosent block youor move as I read it.
I know the post is old
But does SZ11 border Southeast Mexico?
I can not find anything in the rules that state that AAA guns, or other planes/Aircrafts, stops one of your own aircraft from flying over them.
is it true that if you fly through a hostile country, then there is nothing to prevent this, or CAN prevent this?