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    K
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    Topics created by kku

    • K

      How to counter sealion attack

      Axis & Allies Global 1940
      • • • kku
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      knp7765K

      And it would be possible as well. Most times when Japan attacks round 1, it involves all the ships leaving SZ 6 and all the planes leaving Japan, so there would be nothing to defend those shiny new transports.

    • K

      What to do if russia defend Yunnan

      Axis & Allies Global 1940
      • • • kku
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      S

      It may help with an all out KJF plan if Russia decides to ignore the German advance and become a thorn in Japan’s side.

      It may allow for more US resources to be directed at Europe, but they may be too little too late if Moscow were to fall easily and/or earlier than it should to the Germans.

      I’ve played it out a few times, with significant Russian intervention in China, but Russia gets zero economic benefit and places a lot of resources in China that have little impact mid-late game for a crippled or defeated Moscow.

      As the highest quality play by Japan is minor IC on the mainland, Japan can send 3 Mech with aircraft flown over them to clear out small infringements of the Russians in China.

      IF I were to create problems for Japan, on R1 I would:
      Buy 1 Arm, 2 Mech, place them in Stalingrad.
      Move 1 Arm, 1 Mech from Moscow to Stalingrad.
      Keep the 1 Arm, 1 Mech that start in Stalingrad there.
      Fly your 2 Ftr and 1 Tac to Stalingrad.
      R2 move into China (Sikang)
      UK2 DOW on Japan (if not already at war) move all ground units into Yunnan, which hopefully is a reinforcement, but it may be a liberation depending on how China does there.
      R3, move those units from Sikang into Yunnan, reinforcing the Brits and probably halting a Japanese takeover of the Burma road there.

      I’m not suggesting this strategy. But it WOULD create problems for a Japan player that does not build IC on the mainland.  Additionally, if UK has to DOW on Japan, this places the US out of the war for a while, which further hurts Moscow in the long run.

      Of course, those fast moving units in Stalingrad can:
      Be redirected to NW Persia on R2 if at war, and they are more than enough to claim Iraq and get some additional income for Moscow - so there IS flexibility.  
      If Moscow is still waiting for war, those units can all move directly to Bryansk on R2 and be in position for a R3 Strafe anywhere in Russia that Germany ends up on G3.

      Personally I’d suggest one of the two options directly above before intervening in China.  There is little economic benefit unless you are in a KJF Allied strategy where bogging the Japanese down in China creates immense economic problems.  In particular I wouldn’t want Russia playing a defensive strategy in China throwing its units to the wind.  I’d rather be able to blitz across Northern China, far away from any Japanese IC and/or reinforcements.

    • K

      A question about carrier mobilization

      Axis & Allies Global 1940
      • • • kku
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      W

      You would have to place one Carrier in SZ 6 to collect it.

      There is no such thing as a one way mission(suicide). There must be a possible landing space for each air unit or the combat is not allowed.
      AAA here on this site allows planes to crash and die sometimes when a valid spot is available. It is an error in the programme.

    • K

      DoW problem

      Axis & Allies Global 1940
      • • • kku
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      ghr2G

      @Krieghund:

      @kku:

      When german capture london succesfully on round 3 but still not DoW on Russia, do german still enjoy the 5 ipc bonus from russia?

      Yes.  The USSR is eligible to declare war on Germany, but has not yet done so.

      @kku:

      Then on Japan round 3, if japan still not DoW on US but DoW on uk and anazc,�  japan send its fleet to attack a seazone containing both uk and us warship, can US warship fight back on round 3 or have to wait until round 4 to strike back???

      US units will not defend against the Japanese attack on the sea zone, as Japan and the US are not yet at war.  However, on the US 3rd round turn it is eligible to declare war on Japan at the beginning of its Combat Move phase and counter-attack.

      Krieghund is so clear and in depth with his responses, it gives me goosebumps!

    • K

      A question about non-combat move

      Axis & Allies Global 1940
      • • • kku
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      PantherP

      Just see the game notes for the TripleA map of Global 1940 2nd Edition.
      There it says:

      @Game:

      …
      Below is a list of rules that the TripleA game engine either does not enforce, or enforces incorrectly, at this point. Each item starts with a code in parentheses that represents how you may fix or correct the rule.
      (PE) = Player Enforced = You must be aware of the rule and must follow it. The engine will not stop you from breaking the rule.
      …
      Rules specific to 1940 the engine does not do, but you must follow:
      …

      (PE) You are not allowed to blitz or move any units through Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
      …

      So it is true, TripleA “allows” your move, but players have to be aware that it is against the rules (and for this drop it).

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