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    Posts made by KionAAA

    • RE: KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 4 submarines and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 submarine moved from 101 Sea Zone to 88 Sea Zone
                  2 fighters moved from 101 Sea Zone to 88 Sea Zone

      Combat - Americans
                  Battle in 88 Sea Zone
                      Americans attack with 2 fighters and 1 submarine
                      Germans defend with 1 destroyer
                          Americans roll dice for 1 submarine in 88 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 2 fighters in 88 Sea Zone, round 2 :  1/2 hits
                          Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Germans lost in 88 Sea Zone
                      Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer

      Non Combat Move - Americans
                  2 fighters moved from 88 Sea Zone to 101 Sea Zone
                  1 carrier moved from 54 Sea Zone to 26 Sea Zone
                  10 submarines moved from 26 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                  2 fighters moved from Eastern United States to 26 Sea Zone
                  1 bomber moved from Queensland to Caroline Islands

      Place Units - Americans
                  1 carrier, 2 destroyers, 4 submarines and 2 transports placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in League
      KionAAAK
      KionAAA
    • RE: KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 6

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - Russians
                  Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 mech_infantry moved from Russia to Urals
                  2 infantry moved from Buyant-Uhaa to Jehol
                  1 bomber moved from Eastern Poland to Urals
                  1 artillery and 2 infantry moved from Bryansk to Belarus
                  2 infantry moved from Eastern Poland to Poland
                  1 artillery and 1 infantry moved from Eastern Poland to Romania
                  1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
                  1 bomber and 1 fighter moved from Eastern Poland to Romania
                  3 artilleries and 3 infantry moved from Eastern Poland to Baltic States
                  3 artilleries and 3 infantry moved from Eastern Poland to Belarus
                  1 infantry moved from Volgograd to Kazakhstan
                        Russians take Kazakhstan from Japanese

      Combat - Russians
                  Battle in Belarus
                      Russians attack with 4 artilleries and 5 infantry
                      Italians defend with 1 armour
                          Russians roll dice for 4 artilleries and 5 infantry in Belarus, round 2 :  3/9 hits
                          Italians roll dice for 1 armour in Belarus, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                      Russians win, taking Belarus from Italians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                      Casualties for Italians: 1 armour
                  Battle in Urals
                      Russians attack with 1 bomber and 1 mech_infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 1 bomber and 1 mech_infantry in Urals, round 2 :  2/2 hits
                          Japanese roll dice for 1 infantry in Urals, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals
                      Russians win with 1 bomber remaining. Battle score for attacker is -1
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 1 mech_infantry
                  Battle in Poland
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 :  2/4 hits
                          Germans roll dice for 1 mech_infantry in Poland, round 2 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Poland
                      Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Jehol
                      Russians attack with 2 infantry
                      Japanese defend with 1 mech_infantry
                          Russians roll dice for 2 infantry in Jehol, round 2 :  1/2 hits
                          Japanese roll dice for 1 mech_infantry in Jehol, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
                      Russians win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 mech_infantry
                      Casualties for Russians: 1 infantry
                  Battle in Romania
                      Russians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                      Germans defend with 2 infantry
                          Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Romania, round 2 :  2/4 hits
                          Germans roll dice for 2 infantry in Romania, round 2 :  0/2 hits
                          2 infantry owned by the Germans lost in Romania
                      Russians win, taking Romania from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry
                  Battle in Baltic States
                      Russians attack with 3 artilleries and 3 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 3 artilleries and 3 infantry in Baltic States, round 2 :  4/6 hits
                          Germans roll dice for 1 mech_infantry in Baltic States, round 2 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Baltic States
                      Russians win, taking Baltic States from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  1 infantry moved from Olgiy to Timguska
                  1 infantry moved from Olgiy to Dzavhan
                  1 infantry moved from Ulaanbaatar to Dzavhan
                  1 artillery and 1 infantry moved from Volgograd to Rostov
                  1 artillery and 8 infantry moved from Russia to Bryansk
                  1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                  1 mech_infantry moved from Western Ukraine to Belarus
                  1 bomber moved from Romania to Russia
                  1 bomber moved from Urals to Russia
                  2 armour moved from Eastern Poland to Belarus
                  2 aaGuns moved from Eastern Poland to Western Ukraine
                  2 aaGuns moved from Eastern Poland to Belarus
                  5 infantry moved from Eastern Poland to Western Ukraine
                  1 infantry moved from Eastern Poland to Western Ukraine
                  1 infantry moved from Eastern Poland to Western Ukraine
                  1 artillery moved from Eastern Poland to Western Ukraine
                  2 artilleries and 12 infantry moved from Eastern Poland to Belarus
                  1 fighter moved from Romania to Western Ukraine
                  1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine

      Place Units - Russians
                  2 artilleries and 1 infantry placed in Ukraine
                  1 artillery and 2 infantry placed in Volgograd
                  2 artilleries and 5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 34 PUs; end with 34 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs

      posted in League
      KionAAAK
      KionAAA
    • RE: 14L G40 KionAAA(Axis) vs Whackamatt(Allies + 11)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Japanese
                  Japanese buy 1 carrier, 1 destroyer and 2 factory_minors; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 armour moved from Shan State to Burma
                        Japanese take Burma from UK_Pacific
                  1 armour moved from Burma to Yunnan
                  1 infantry moved from Shan State to Yunnan
                  2 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Szechwan
                  1 bomber moved from Japan to Szechwan
                  1 bomber moved from Kwangsi to Szechwan
                  1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                  1 fighter moved from 37 Sea Zone to Java
                  1 submarine moved from 37 Sea Zone to 43 Sea Zone
                  1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                  2 infantry moved from Philippines to 35 Sea Zone
                  2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                  2 infantry moved from 44 Sea Zone to Celebes
                  1 infantry moved from Malaya to 37 Sea Zone
                  1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                  1 infantry moved from 41 Sea Zone to Sumatra
                  1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                  1 artillery and 1 infantry moved from 42 Sea Zone to Java
                  1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                  1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                  1 fighter moved from 35 Sea Zone to 43 Sea Zone
                  1 fighter moved from Kwangsi to Yunnan
                  1 fighter and 2 tactical_bombers moved from Kiangsi to Yunnan
                  1 fighter moved from Kiangsi to Szechwan
                  3 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
                  1 infantry moved from Suiyuyan to Kansu
                        Japanese take Kansu from Chinese
                  1 infantry moved from Hopei to Shensi
                        Japanese take Shensi from Chinese
                  1 fighter and 1 tactical_bomber moved from Marianas to 16 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 16 Sea Zone

      Combat - Japanese
                  Battle in 42 Sea Zone
                      Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                      ANZAC defend with 1 destroyer
                          Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 :  0/3 hits
                          ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese lost in 42 Sea Zone
                          Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 :  0/2 hits
                          ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                          Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 :  2/2 hits
                          ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 :  1/1 hits
                          1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 42 Sea Zone
                      Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -10
                      Casualties for Japanese: 1 destroyer and 1 fighter
                      Casualties for ANZAC: 1 destroyer
                  Battle in 46 Sea Zone
                      Japanese attack with 1 tactical_bomber
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 46 Sea Zone
                      Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in 43 Sea Zone
                      Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                      ANZAC defend with 1 cruiser
                          Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 :  1/2 hits
                          ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 :  1/1 hits
                          1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
                      Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                      Casualties for ANZAC: 1 cruiser
                  Battle in 16 Sea Zone
                      Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Americans defend with 1 submarine
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  0/3 hits
                          1 destroyer owned by the Japanese lost in 16 Sea Zone
                      retreated to 16 Sea Zone
                      Americans win with 1 submarine remaining. Battle score for attacker is -8
                      Casualties for Japanese: 1 destroyer
                  Battle in Sumatra
                  Battle in Celebes
                  Battle in Java
                      Japanese attack with 1 artillery, 1 fighter and 1 infantry
                      ANZAC defend with 1 infantry
                          Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 :  2/3 hits
                          ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                          1 infantry owned by the ANZAC lost in Java
                      Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for ANZAC: 1 infantry
                  Battle in Yunnan
                      Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                      Chinese defend with 4 infantry
                          Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 :  4/6 hits
                          Chinese roll dice for 4 infantry in Yunnan, round 2 :  1/4 hits
                          1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 4 infantry
                  Battle in Szechwan
                      Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
                      Chinese defend with 1 fighter and 11 infantry
                          Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 :  6/16 hits
                          Chinese roll dice for 1 fighter and 11 infantry in Szechwan, round 2 :  4/12 hits
                          4 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan
                          Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 :  5/12 hits
                          Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 3 :  2/6 hits
                          1 infantry owned by the Japanese , 5 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
                          Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 4 :  4/10 hits
                          Chinese roll dice for 1 fighter in Szechwan, round 4 :  1/1 hits
                          1 fighter owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
                      Japanese win, taking Szechwan from Chinese with 2 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
                      Casualties for Japanese: 2 artilleries and 5 infantry
                      Casualties for Chinese: 1 fighter and 11 infantry

      Non Combat Move - Japanese
                  1 fighter moved from Java to 37 Sea Zone
                  1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                  2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
                  1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                  1 fighter moved from Yunnan to 35 Sea Zone
                  1 fighter moved from Yunnan to 37 Sea Zone
                  1 fighter moved from 43 Sea Zone to 35 Sea Zone
                  1 bomber, 3 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
                  1 fighter moved from Szechwan to Kweichow
                  1 bomber moved from Szechwan to Kweichow
                  1 aaGun, 1 artillery and 5 infantry moved from Anhwe to Kweichow
                  1 infantry moved from Kwangtung to Kwangsi
                  1 artillery moved from Suiyuyan to Shensi
                  1 aaGun moved from Manchuria to Jehol
                  1 infantry moved from Jehol to Manchuria
                  3 infantry moved from Jehol to Anhwe
                  1 tactical_bomber moved from 43 Sea Zone to Kwangsi
                  1 tactical_bomber moved from Yunnan to Kweichow
                  1 tactical_bomber moved from Yunnan to Kwangsi
                  1 infantry moved from Philippines to 35 Sea Zone
                  1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                  1 infantry moved from Borneo to 43 Sea Zone
                  2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                  2 infantry moved from 37 Sea Zone to Siam

      Place Units - Japanese
                  1 carrier and 1 destroyer placed in 6 Sea Zone
                  1 factory_minor placed in French Indo China
                  1 factory_minor placed in Malaya

      Turn Complete - Japanese
                  Japanese collect 63 PUs; end with 63 PUs total
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

      posted in League
      KionAAAK
      KionAAA
    • RE: KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French
                  1 infantry moved from Anglo Egyptian Sudan to Egypt

      Non Combat Move - French

      Turn Complete - French

      posted in League
      KionAAAK
      KionAAA
    • RE: 14L G40 KionAAA(Axis) vs Whackamatt(Allies + 11)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 4 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 1 PUs;

      Combat Move - Germans
                  1 armour moved from Baltic States to Bessarabia
                        Germans take Bessarabia from Russians
                  6 armour, 3 artilleries and 17 infantry moved from Baltic States to Belarus
                  1 infantry moved from Vyborg to Novgorod
                        Germans take Novgorod from Russians
                  1 infantry moved from Finland to Karelia
                  1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                  1 submarine moved from 112 Sea Zone to 91 Sea Zone
                  1 fighter moved from Western Germany to Southern Italy
                  1 submarine moved from 112 Sea Zone to 109 Sea Zone
                  1 submarine moved from 110 Sea Zone to 109 Sea Zone
                  1 submarine moved from 112 Sea Zone to 109 Sea Zone
                  2 bombers moved from Finland to 125 Sea Zone

      Combat - Germans
                  Battle in 91 Sea Zone
                      Germans attack with 1 submarine
                      British defend with 1 transport
                          1 transport owned by the British lost in 91 Sea Zone
                          Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                      Germans win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                  Battle in 125 Sea Zone
                      Germans attack with 2 bombers, 1 destroyer and 1 submarine
                      Russians defend with 1 submarine
                          Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Russians lost in 125 Sea Zone
                      Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 submarine
                  Battle in Belarus
                      Germans attack with 6 armour, 3 artilleries and 17 infantry
                      Russians defend with 1 aaGun and 2 infantry
                          Germans roll dice for 6 armour, 3 artilleries and 17 infantry in Belarus, round 2 :  10/26 hits
                          Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 :  0/2 hits
                          2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
                      Germans win, taking Belarus from Russians with 6 armour, 3 artilleries and 17 infantry remaining. Battle score for attacker is 11
                      Casualties for Russians: 1 aaGun and 2 infantry

      Non Combat Move - Germans
                  3 aaGuns moved from Baltic States to Belarus
                  2 infantry moved from Eastern Poland to Bessarabia
                  1 armour, 2 artilleries, 11 infantry and 1 tactical_bomber moved from Romania to Bessarabia
                  6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                  1 aaGun, 4 artilleries and 6 infantry moved from Germany to Poland
                  2 aaGuns moved from Western Germany to Germany
                  1 fighter and 2 tactical_bombers moved from Western Germany to Eastern Poland
                  2 bombers moved from 125 Sea Zone to Poland
                  2 fighters and 2 tactical_bombers moved from Finland to Eastern Poland
                  1 mech_infantry moved from Southern France to Yugoslavia
                  2 artilleries moved from Normandy Bordeaux to France
                  1 tactical_bomber moved from Bessarabia to Eastern Poland

      Place Units - Germans
                  1 bomber placed in Western Germany
                  4 armour and 3 mech_infantrys placed in Germany

      Turn Complete - Germans
                  Germans collect 50 PUs; end with 51 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

      posted in League
      KionAAAK
      KionAAA
    • RE: KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14

      TripleA wasn’t able to post in the forum, so I’m doing it manually

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                  1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                  1 infantry moved from French Central Africa to French West Africa
                        ANZAC take French West Africa from Italians
                  1 infantry moved from Kenya to Tanganyika Territory
                        ANZAC take Tanganyika Territory from Italians

      Combat - ANZAC
                  Battle in Philippines
                      ANZAC attack with 1 artillery and 1 infantry
                      Japanese defend with 1 airfield, 1 artillery and 1 harbour
                      Japanese win with 1 artillery remaining. Battle score for attacker is -7
                      Casualties for ANZAC: 1 artillery and 1 infantry

      Non Combat Move - ANZAC
                  1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                  2 infantry moved from 33 Sea Zone to Caroline Islands
                  1 fighter moved from Queensland to 54 Sea Zone
                  3 fighters moved from 54 Sea Zone to Caroline Islands
                  1 submarine moved from 54 Sea Zone to 33 Sea Zone

      Place Units - ANZAC
                  1 destroyer and 1 transport placed in 62 Sea Zone
                  1 factory_minor placed in Queensland
                  1 artillery placed in New South Wales
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from Queensland: 1 factory_minor
                  EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 submarines
                  EDIT: Turning off Edit Mode

      Turn Complete - ANZAC
                  ANZAC collect 23 PUs; end with 23 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

      I changed my purchase from “1 minor IC” to “two subs” as I forgot that I already built the additional minor IC. I hope thats ok.

      posted in League
      KionAAAK
      KionAAA
    • RE: 14L G40 KionAAA(Axis) vs Whackamatt(Allies + 11)

      What about France?

      posted in League
      KionAAAK
      KionAAA
    • RE: KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14

      China does not suffer from convoy. This is not implemented in TripleA and has to be corrected manually.

      See in this list of TripleA-errors

      posted in League
      KionAAAK
      KionAAA
    • RE: KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Politics - British
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  1 mech_infantry moved from Yunnan to Kwangtung
                        UK_Pacific take Kwangtung from Japanese
                  1 mech_infantry moved from Yunnan to Kiangsi
                  2 infantry moved from Shan State to French Indo China
                  2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
                  3 infantry moved from Egypt to Alexandria
                  1 artillery moved from Egypt to Alexandria
                  1 armour moved from Egypt to Alexandria
                  1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to Alexandria
                  1 tactical_bomber moved from Belgian Congo to Alexandria

      Combat - British
                  Battle in Kiangsi
                      British attack with 1 mech_infantry
                      Japanese defend with 1 aaGun
                          1 aaGun owned by the Japanese lost in Kiangsi
                      British win, taking Kiangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 aaGun
                  Battle in French Indo China
                      British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                          British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 :  3/5 hits
                          Japanese roll dice for 1 infantry in French Indo China, round 2 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
                      British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in Alexandria
                      British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers
                      Italians defend with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                          British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Alexandria, round 2 :  6/11 hits
                          Italians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 2 :  3/7 hits
                          3 infantry owned by the British , 2 artilleries owned by the Italians , 1 mech_infantry owned by the Italians , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
                          British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 tactical_bombers in Alexandria, round 3 :  4/8 hits
                          Italians roll dice for 1 armour in Alexandria, round 3 :  0/1 hits
                          1 armour owned by the Italians lost in Alexandria
                      British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
                      Casualties for British: 3 infantry
                      Casualties for Italians: 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry

      Non Combat Move - British
                  1 bomber, 3 fighters and 2 tactical_bombers moved from Alexandria to Egypt
                  2 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
                  1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
                  1 destroyer moved from 44 Sea Zone to 55 Sea Zone
                  1 battleship moved from 54 Sea Zone to 33 Sea Zone
                  3 aaGuns, 3 artilleries and 9 infantry moved from Kweichow to Hunan
                  2 artilleries and 5 infantry moved from Yunnan to Hunan
                  4 mech_infantrys moved from Yunnan to Kweichow
                  2 fighters and 1 tactical_bomber moved from French Indo China to Hunan
                  1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                  5 mech_infantrys moved from India to Eastern Persia

      Place Units - UK_Pacific
                  2 armour and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,6,1,3,5,5,5,3,4,5,5,2,4,5,2,4,2,5,5,5,5,5,2,4,4,6,2,3,6,3
                  UK_Pacific collect 21 PUs (2 lost to blockades); end with 22 PUs total
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                  Some Units in India change ownership: 2 armour and 1 mech_infantry

      posted in League
      KionAAAK
      KionAAA
    • RE: KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  EDIT: Turning off Edit Mode
                  Chinese buy 3 artilleries; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kweichow to Anhwe
                        Chinese take Anhwe from Japanese
                  2 infantry moved from Szechwan to Sikang
                  1 fighter moved from Yunnan to Sikang
                  1 infantry moved from Szechwan to Shensi
                  2 infantry moved from Kweichow to Shensi
                  3 infantry moved from Kweichow to Hopei
                  6 infantry moved from Kweichow to Hunan

      Combat - Chinese
                  Battle in Sikang
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Sikang
                      Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Shensi
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                          Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                          Chinese roll dice for 3 infantry in Shensi, round 3 :  0/3 hits
                          Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                          1 infantry owned by the Chinese lost in Shensi
                          Chinese roll dice for 2 infantry in Shensi, round 4 :  0/2 hits
                          Japanese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                          Chinese roll dice for 2 infantry in Shensi, round 5 :  0/2 hits
                          Japanese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                          Chinese roll dice for 2 infantry in Shensi, round 6 :  1/2 hits
                          Japanese roll dice for 1 infantry in Shensi, round 6 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 2 infantry
                  Battle in Hunan
                      Chinese attack with 6 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 6 infantry in Hunan, round 2 :  2/6 hits
                          Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Hunan
                      Chinese win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Hopei
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                      Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Sikang to Szechwan

      Place Units - Chinese
                  3 artilleries placed in Hunan

      Turn Complete - Chinese
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6,3,3,3,5,6,3,6,4,6,5,6,5,2,2,5,5,1,1,3,6,3,4,1,5,3,5,5,3
                  Chinese collect 8 PUs (1 lost to blockades); end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                  Turning on Edit Mode
                  EDIT: Changing PUs for Chinese from 15 to 16
                  EDIT: Turning off Edit Mode

      posted in League
      KionAAAK
      KionAAA
    • RE: KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 infantry moved from Queensland to 54 Sea Zone
                  1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                  2 infantry moved from 33 Sea Zone to Caroline Islands
                  1 submarine moved from 30 Sea Zone to 33 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                  1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                  1 carrier and 2 fighters moved from 42 Sea Zone to 54 Sea Zone

      Combat - Americans
                  Battle in Caroline Islands
                      Americans attack with 2 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  1/2 hits
                          Americans roll dice for 2 infantry in Caroline Islands, round 2 :  0/2 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                          1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                          Americans roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                          Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  2/2 hits
                          1 infantry owned by the Americans lost in Caroline Islands
                      Japanese win with 2 infantry remaining. Battle score for attacker is -1
                      Casualties for Japanese: 1 aaGun
                      Casualties for Americans: 2 infantry
                  Battle in Philippines
                      Americans attack with 1 artillery and 1 infantry
                      Japanese defend with 1 airfield, 1 artillery and 1 harbour
                          Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  0/2 hits
                          Japanese roll dice for 1 artillery in Philippines, round 2 :  1/1 hits
                          1 infantry owned by the Americans lost in Philippines
                          Americans roll dice for 1 artillery in Philippines, round 3 :  0/1 hits
                          Japanese roll dice for 1 artillery in Philippines, round 3 :  1/1 hits
                          1 artillery owned by the Americans lost in Philippines
                      Japanese win with 1 artillery remaining. Battle score for attacker is -7
                      Casualties for Americans: 1 artillery and 1 infantry

      Non Combat Move - Americans
                  3 fighters moved from Western United States to Eastern United States
                  10 submarines moved from 10 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
                  2 fighters placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from Caroline Islands: 2 infantry
                  EDIT: Changing ownership of Caroline Islands from Japanese to Americans
                  EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry
                  EDIT: Adding units owned by Americans to Central United States: 1 armour and 2 mech_infantrys
                  EDIT: Removing units owned by Americans from Western United States: 1 armour and 2 mech_infantrys

      posted in League
      KionAAAK
      KionAAA
    • RE: KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14

      Thats enough hits for everything. I’ll add an edited version below.

      posted in League
      KionAAAK
      KionAAA
    • RE: KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14

      Now the Aircraft: 6 fighter at 3 and two tactical bombers at 4:

      DiceRolls: 6@3 2@4; Total Hits: 76@3: (3, 2, 2, 6, 3, 2)2@4: (1, 2)

      posted in League
      KionAAAK
      KionAAA
    • RE: KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14

      First the Anti-Air:

      DiceRolls: 3@1; Total Hits: 03@1: (3, 3, 3)

      posted in League
      KionAAAK
      KionAAA
    • RE: KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14

      Now it worked, but I made a mistake.
      As I attacked Caroline Islands, I missclicked and did not let my planes attack. Without them, the attack unsurpsrisingly failed. Would you allow me to re-roll the battle in the forum with my planes attacking, including Anti-Air of course?

      posted in League
      KionAAAK
      KionAAA
    • RE: KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 infantry moved from Queensland to 54 Sea Zone
                  1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                  2 infantry moved from 33 Sea Zone to Caroline Islands
                  1 submarine moved from 30 Sea Zone to 33 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                  1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                  1 carrier and 2 fighters moved from 42 Sea Zone to 54 Sea Zone

      Combat - Americans
                  Battle in Caroline Islands
                      Americans attack with 2 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  1/2 hits
                          Americans roll dice for 2 infantry in Caroline Islands, round 2 :  0/2 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                          1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                          Americans roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                          Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  2/2 hits
                          1 infantry owned by the Americans lost in Caroline Islands
                      Japanese win with 2 infantry remaining. Battle score for attacker is -1
                      Casualties for Japanese: 1 aaGun
                      Casualties for Americans: 2 infantry
                  Battle in Philippines
                      Americans attack with 1 artillery and 1 infantry
                      Japanese defend with 1 airfield, 1 artillery and 1 harbour
                          Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  0/2 hits
                          Japanese roll dice for 1 artillery in Philippines, round 2 :  1/1 hits
                          1 infantry owned by the Americans lost in Philippines
                          Americans roll dice for 1 artillery in Philippines, round 3 :  0/1 hits
                          Japanese roll dice for 1 artillery in Philippines, round 3 :  1/1 hits
                          1 artillery owned by the Americans lost in Philippines
                      Japanese win with 1 artillery remaining. Battle score for attacker is -7
                      Casualties for Americans: 1 artillery and 1 infantry

      Non Combat Move - Americans
                  3 fighters moved from Western United States to Eastern United States
                  10 submarines moved from 10 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
                  2 fighters placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in League
      KionAAAK
      KionAAA
    • RE: KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14

      Nope, still doesn’t work.
      Maybe you open the TripleA-Upload-file and make the edit-changes again?

      posted in League
      KionAAAK
      KionAAA
    • RE: 14L G40 KionAAA(Axis) vs Whackamatt(Allies + 11)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - Italians
                  Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 armour moved from Romania to Greece
                  2 infantry moved from Bulgaria to Greece
                  1 armour moved from Albania to Greece
                  1 bomber and 1 fighter moved from Southern Italy to Greece
                  1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria

      Combat - Italians
                  Battle in Greece
                      Italians attack with 2 armour, 1 bomber, 1 fighter and 2 infantry
                      Neutral_Allies defend with 4 infantry
                          Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 :  2/6 hits
                          Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  0/4 hits
                          2 infantry owned by the Neutral_Allies lost in Greece
                          Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 3 :  3/6 hits
                          Neutral_Allies roll dice for 2 infantry in Greece, round 3 :  1/2 hits
                          2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                      Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                      Casualties for Neutral_Allies: 4 infantry
                      Casualties for Italians: 1 infantry
                  Battle in Algeria
                      Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                      French defend with 1 infantry
                          Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 :  2/4 hits
                          French roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                          1 infantry owned by the French lost in Algeria
                      Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for French: 1 infantry

      Non Combat Move - Italians
                  1 bomber and 1 fighter moved from Greece to Southern Italy
                  2 aaGuns and 6 infantry moved from Northern Italy to Yugoslavia
                  1 artillery and 3 infantry moved from Libya to Tobruk

      Place Units - Italians
                  1 transport placed in 97 Sea Zone
                  1 artillery placed in Northern Italy

      Turn Complete - Italians
                  Italians collect 14 PUs; end with 14 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

      posted in League
      KionAAAK
      KionAAA
    • RE: KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14

      Sorry but I can’t open your last two files. The one from the TripleA-Post opens without a problem.

      posted in League
      KionAAAK
      KionAAA
    • RE: KionAAA (Allies + 12) vs MiamiMike (Axis) - G40 - L14

      I forgot one NCM, too. Russian sub in the middle baltic sea (I think SZ 114).

      posted in League
      KionAAAK
      KionAAA
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