TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 52 Sea Zone
Combat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 infantry; Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 transport
Non Combat Move - Japanese
3 artilleries and 7 infantry moved from Sumatra to 41 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 1 tactical_bomber and 6 transports moved from 41 Sea Zone to 38 Sea Zone
3 artilleries and 7 infantry moved from 38 Sea Zone to Burma
2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier, 2 fighters, 7 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Philippines
1 artillery moved from Szechwan to Yunnan
Place Units - Japanese
1 carrier, 3 destroyers and 5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs