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    Posts made by KionAAA

    • RE: XDAP2 R1G15: YoJack (axis) vs Super Dicing Bros (Allies, +16)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                  1 fighter and 8 infantry moved from Shensi to Kansu

      Place Units - Chinese
                  5 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 5 PUs total

      posted in Tournaments
      KionAAAK
      KionAAA
    • RE: XDAP2 R1G15: YoJack (axis) vs Super Dicing Bros (Allies, +16)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 1 carrier, 4 destroyers and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                  1 fighter moved from Guam to 54 Sea Zone
                  2 fighters moved from Hawaiian Islands to 26 Sea Zone
                  1 tactical_bomber moved from Eastern United States to 10 Sea Zone
                  1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                  1 armour, 2 carriers, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
                  3 mech_infantrys moved from Central United States to Eastern United States
                  2 aaGuns moved from Central United States to Eastern United States

      Place Units - Americans
                  3 destroyers placed in 101 Sea Zone
                  1 destroyer and 1 submarine placed in 101 Sea Zone
                  Americans undo move 1.
                  1 destroyer placed in 101 Sea Zone
                  1 carrier and 2 destroyers placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      posted in Tournaments
      KionAAAK
      KionAAA
    • RE: XDAP2 R1G15: YoJack (axis) vs Super Dicing Bros (Allies, +16)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  5 infantry moved from Novgorod to Belarus
                  1 infantry moved from Archangel to Belarus
                  2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
                  1 armour and 1 mech_infantry moved from Sikang to Shensi
                  1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
                  2 infantry moved from Kazakhstan to Tsinghai
                  6 infantry moved from Yakut S.S.R. to Yenisey
                  2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R.
                  1 infantry moved from Western Ukraine to Eastern Poland
                  1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                  3 artilleries and 5 infantry moved from Russia to Bryansk
                  1 cruiser moved from 114 Sea Zone to 115 Sea Zone

      Place Units - Russians
                  7 artilleries and 3 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 36 PUs; end with 36 PUs total

      posted in Tournaments
      KionAAAK
      KionAAA
    • RE: XDAP2 R1G15: YoJack (axis) vs Super Dicing Bros (Allies, +16)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 fighter and 6 infantry moved from Szechwan to Yunnan
                  1 infantry moved from Kweichow to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 7 infantry
                      Japanese defend with 1 artillery and 3 infantry
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
                      Casualties for Chinese: 4 infantry
                      Casualties for Japanese: 1 artillery and 3 infantry

      Non Combat Move - Chinese
                  1 infantry moved from Kweichow to Shensi
                  1 fighter moved from Yunnan to Shensi
                  2 infantry moved from Suiyuyan to Shensi

      Place Units - Chinese
                  4 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      posted in Tournaments
      KionAAAK
      KionAAA
    • RE: XDAP2 R1G15: YoJack (axis) vs Super Dicing Bros (Allies, +16)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 carriers, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                  1 fighter moved from Philippines to Guam
                  1 fighter moved from Eastern United States to 26 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 fighter moved from 26 Sea Zone to Hawaiian Islands
                  1 bomber moved from Central United States to Hawaiian Islands
                  2 aaGuns and 1 mech_infantry moved from Western United States to Central United States
                  1 armour moved from Central United States to Western United States
                  2 aaGuns moved from Eastern United States to Central United States
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  2 carriers and 1 transport placed in 10 Sea Zone
                  1 tactical_bomber placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 54 PUs total

      posted in Tournaments
      KionAAAK
      KionAAA
    • RE: XDAP2 R1G15: YoJack (axis) vs Super Dicing Bros (Allies, +16)

      sorry, I mixed up the turn order. I will make the move today.

      posted in Tournaments
      KionAAAK
      KionAAA
    • RE: XDAP2 R1G15: YoJack (axis) vs Super Dicing Bros (Allies, +16)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Japanese
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

      Combat Move - Russians

      Non Combat Move - Russians
                  1 armour and 1 mech_infantry moved from Volgograd to Sikang
                  1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  6 infantry moved from Amur to Buryatia
                  1 fighter moved from Novgorod to Russia
                  2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                  1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                  3 infantry moved from Ukraine to Bryansk
                  2 infantry moved from Bessarabia to Western Ukraine
                  2 infantry moved from Eastern Poland to Belarus
                  3 infantry moved from Baltic States to Belarus
                  2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                  2 infantry moved from Karelia to Novgorod
                  3 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Caucasus to Kazakhstan
                  1 cruiser moved from 115 Sea Zone to 114 Sea Zone

      Place Units - Russians
                  1 artillery and 2 infantry placed in Ukraine
                  3 artilleries and 5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Tournaments
      KionAAAK
      KionAAA
    • RE: XDAP2 R1G15: YoJack (axis) vs Super Dicing Bros (Allies, +16)

      Test summary from TripleA, engine version: 1.8.0.5, time: 14:56:48

      posted in Tournaments
      KionAAAK
      KionAAA
    • RE: XDAP2 R1G15: YoJack (axis) vs Super Dicing Bros (Allies, +16)

      E-Mail registered, sorry for the inconvenience.

      posted in Tournaments
      KionAAAK
      KionAAA
    • RE: 14L G40 KionAAA(Axis) vs Whackamatt(Allies + 11)

      Ok.
      Thanks for the game and see you around
      Kion

      posted in League
      KionAAAK
      KionAAA
    • RE: 14L G40 KionAAA(Axis) vs Whackamatt(Allies + 11)

      Bump

      posted in League
      KionAAAK
      KionAAA
    • RE: 14L G40 KionAAA(Axis) vs Whackamatt(Allies + 11)

      I forgot to move the japanese sub from south pacific to the shores of Brazil. Could you please edit it in?

      posted in League
      KionAAAK
      KionAAA
    • RE: 14L G40 KionAAA(Axis) vs Whackamatt(Allies + 11)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Purchase Units - Japanese
                  Japanese buy 3 artilleries, 1 bomber, 1 carrier, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 fighter moved from 6 Sea Zone to 17 Sea Zone
                  1 submarine moved from 6 Sea Zone to 16 Sea Zone
                  1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                  1 fighter moved from Philippines to 45 Sea Zone
                  1 infantry moved from Burma to India
                  1 infantry moved from Burma to India
                  9 mech_infantrys moved from Burma to India
                  5 armour moved from Burma to India
                  11 artilleries moved from Burma to India
                  31 infantry moved from Burma to India
                  1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
                  1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone

      Combat - Japanese
                  Battle in 39 Sea Zone
                      Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
                      French defend with 1 destroyer
                          Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 :  3/6 hits
                          French roll dice for 1 destroyer in 39 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the French lost in 39 Sea Zone
                      Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                      Casualties for French: 1 destroyer
                  Battle in 17 Sea Zone
                      Japanese attack with 1 fighter
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 17 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in 45 Sea Zone
                      Japanese attack with 1 fighter
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 45 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in 16 Sea Zone
                      Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                      Americans defend with 1 destroyer
                          Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 :  2/3 hits
                          Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                      Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 submarine
                      Casualties for Americans: 1 destroyer
                  Battle in India
                      Japanese attack with 5 armour, 11 artilleries, 33 infantry and 9 mech_infantrys
                      ANZAC defend with 3 fighters and 1 tactical_bomber; British defend with 3 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 harbour, 28 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
                          Japanese roll dice for 5 armour, 11 artilleries, 33 infantry and 9 mech_infantrys in India, round 2 :  20/58 hits
                          UK_Pacific roll dice for 3 aaGuns, 3 armour, 1 artillery, 3 fighters, 28 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 :  10/37 hits
                          17 infantry owned by the British , 10 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
                          Japanese roll dice for 5 armour, 11 artilleries, 23 infantry and 9 mech_infantrys in India, round 3 :  12/48 hits
                          UK_Pacific roll dice for 3 armour, 1 artillery, 3 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 3 :  12/20 hits
                          11 infantry owned by the British , 12 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                          Japanese roll dice for 5 armour, 11 artilleries, 11 infantry and 9 mech_infantrys in India, round 4 :  14/36 hits
                          UK_Pacific roll dice for 3 armour, 1 artillery, 3 fighters and 1 tactical_bomber in India, round 4 :  7/8 hits
                          3 armour owned by the British , 1 tactical_bomber owned by the ANZAC , 5 infantry owned by the Japanese , 1 artillery owned by the British , 3 fighters owned by the ANZAC and 2 artilleries owned by the Japanese lost in India
                      Japanese captures 5PUs while taking UK_Pacific capital
                      Japanese converts factory_major into different units
                      Japanese win, taking India from UK_Pacific with 5 armour, 9 artilleries, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 77
                      Casualties for Japanese: 2 artilleries and 27 infantry
                      Casualties for ANZAC: 3 fighters and 1 tactical_bomber
                      Casualties for British: 3 aaGuns, 3 armour, 1 artillery, 28 infantry and 1 mech_infantry

      Non Combat Move - Japanese
                  1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                  1 fighter moved from 17 Sea Zone to 6 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
                  2 aaGuns moved from Burma to India
                  6 transports moved from 38 Sea Zone to 39 Sea Zone
                  1 artillery moved from Yunnan to Shan State
                  1 fighter moved from 45 Sea Zone to Philippines
                  1 fighter and 1 tactical_bomber moved from 39 Sea Zone to French Indo China

      Place Units - Japanese
                  1 carrier and 3 transports placed in 6 Sea Zone
                  1 bomber placed in French Indo China
                  3 artilleries and 3 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 67 PUs; end with 72 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

      posted in League
      KionAAAK
      KionAAA
    • RE: 14L G40 KionAAA(Axis) vs Whackamatt(Allies + 11)

      Scramble in India?

      posted in League
      KionAAAK
      KionAAA
    • RE: 14L G40 KionAAA(Axis) vs Whackamatt(Allies + 11)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Purchase Units - Japanese
                  Japanese buy 3 artilleries, 1 bomber, 1 carrier, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 fighter moved from 6 Sea Zone to 17 Sea Zone
                  1 submarine moved from 6 Sea Zone to 16 Sea Zone
                  1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                  1 fighter moved from Philippines to 45 Sea Zone
                  1 infantry moved from Burma to India
                  1 infantry moved from Burma to India
                  9 mech_infantrys moved from Burma to India
                  5 armour moved from Burma to India
                  11 artilleries moved from Burma to India
                  31 infantry moved from Burma to India
                  1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
                  1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone

      posted in League
      KionAAAK
      KionAAA
    • RE: 14L G40 KionAAA(Axis) vs Whackamatt(Allies + 11)

      Bump

      posted in League
      KionAAAK
      KionAAA
    • RE: 14L G40 KionAAA(Axis) vs Whackamatt(Allies + 11)

      I assumed that you didn’t want to scramble from England.
      If you want to, we can re-roll the fight in the Thread.

      posted in League
      KionAAAK
      KionAAA
    • RE: 14L G40 KionAAA(Axis) vs Whackamatt(Allies + 11)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 4 armour, 1 carrier, 1 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 5 PUs;

      Combat Move - Germans
                  1 destroyer and 2 submarines moved from 93 Sea Zone to 91 Sea Zone
                        Germans take 93 Sea Zone from Americans
                  1 carrier, 1 cruiser and 2 destroyers moved from 95 Sea Zone to 91 Sea Zone
                  3 submarines moved from 112 Sea Zone to 109 Sea Zone
                  1 submarine moved from 119 Sea Zone to 109 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                  1 armour moved from Urals to Evenkiyskiy
                        Germans take Evenkiyskiy from Russians
                  1 armour moved from Evenkiyskiy to Timguska
                        Germans take Timguska from Russians
                  1 infantry moved from Volgograd to Caucasus
                        Germans take Caucasus from Russians

      Combat - Germans
                  Battle in 91 Sea Zone
                      Germans attack with 1 carrier, 1 cruiser, 3 destroyers and 2 submarines
                      Americans defend with 1 submarine
                          Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                          Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 carrier, 1 cruiser and 3 destroyers in 91 Sea Zone, round 2 :  0/4 hits
                          Germans roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                          Americans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                          Germans roll dice for 1 carrier, 1 cruiser and 3 destroyers in 91 Sea Zone, round 3 :  1/4 hits
                          1 submarine owned by the Americans lost in 91 Sea Zone
                      Germans win with 1 carrier, 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 submarine
                  Battle in 109 Sea Zone
                      Germans attack with 2 fighters, 4 submarines and 2 tactical_bombers
                      Americans defend with 1 destroyer
                          Germans roll dice for 4 submarines in 109 Sea Zone, round 2 :  0/4 hits
                          Germans roll dice for 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 :  2/4 hits
                          Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Americans lost in 109 Sea Zone
                      Germans win, taking 109 Sea Zone from Americans with 2 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer

      Non Combat Move - Germans
                  1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
                  1 artillery moved from Southern Italy to 95 Sea Zone
                  1 artillery and 3 transports moved from 95 Sea Zone to 93 Sea Zone
                  1 artillery moved from 93 Sea Zone to Southern France
                  3 bombers moved from Northern Italy to Southern Italy
                  2 submarines moved from 97 Sea Zone to 98 Sea Zone
                  1 submarine moved from 97 Sea Zone to 95 Sea Zone
                  1 artillery and 1 infantry moved from Samara to Kazakhstan
                  1 infantry moved from Novosibirsk to Kazakhstan
                  1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
                  1 artillery moved from Kazakhstan to Caucasus
                  3 aaGuns, 2 armour, 3 artilleries, 5 infantry and 4 mech_infantrys moved from Rostov to Caucasus
                  1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                  1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
                  1 armour moved from Novgorod to Bryansk
                  2 artilleries and 1 infantry moved from France to Southern France
                  1 artillery and 2 infantry moved from Western Germany to Northern Italy
                  1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
                  1 bomber moved from Romania to Southern Italy

      Place Units - Germans
                  1 carrier and 1 transport placed in 93 Sea Zone
                  1 infantry placed in Southern France
                  1 armour and 2 mech_infantrys placed in Russia
                  1 armour and 2 mech_infantrys placed in Western Ukraine
                  1 armour and 2 mech_infantrys placed in Ukraine
                  1 armour and 2 mech_infantrys placed in Volgograd

      Turn Complete - Germans
                  Germans collect 74 PUs; end with 79 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs

      posted in League
      KionAAAK
      KionAAA
    • RE: 14L G40 KionAAA(Axis) vs Whackamatt(Allies + 11)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 4 armour, 1 carrier, 1 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 5 PUs;

      Combat Move - Germans
                  1 destroyer and 2 submarines moved from 93 Sea Zone to 91 Sea Zone
                        Germans take 93 Sea Zone from Americans
                  1 carrier, 1 cruiser and 2 destroyers moved from 95 Sea Zone to 91 Sea Zone
                  3 submarines moved from 112 Sea Zone to 109 Sea Zone
                  1 submarine moved from 119 Sea Zone to 109 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                  1 armour moved from Urals to Evenkiyskiy
                        Germans take Evenkiyskiy from Russians
                  1 armour moved from Evenkiyskiy to Timguska
                        Germans take Timguska from Russians
                  1 infantry moved from Volgograd to Caucasus
                        Germans take Caucasus from Russians

      posted in League
      KionAAAK
      KionAAA
    • RE: 14L G40 KionAAA(Axis) vs Whackamatt(Allies + 11)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 9

      Combat Move - Italians
                  1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk

      Combat - Italians
                  Battle in Tobruk
                      Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                      British defend with 1 infantry
                          Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 :  3/8 hits
                          British roll dice for 1 infantry in Tobruk, round 2 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
                      Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 infantry

      Non Combat Move - Italians

      Turn Complete - Italians
                  Italians collect 14 PUs; end with 14 PUs total
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

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