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    Posts made by KingCheops

    • RE: Allied Strategy?

      @Herr:

      As for the US: as tempting as it may be to gain naval supremacy over Germany in order to liberate London and re-activate the UK as an income-generating Allied power, your description of the situation in the Pacific seems quite alarming. Therefore, I’d say that any further US effort in the European theater is waste of resources that should be used to stop Japan from going against the tide of the overall war by scoring a Pacific victory, So my advice would be to immediately go full-Pacific with the US, including anything that is now on the Atlantic side of the board, and save Sydney and Honolulu.

      Thanks everyone so far for the help!

      This was my thinking with the US as well.  What do people feel is a good fleet buy for 74 IPC?  He’ll have 4 CVs with a max of 4 tac and 4 fighters on them in the Carolines (less casualties from sea battle so I’ll still have the territory).  He’ll also have a certain amount of ships scattered around Central Pacific because he’s worried my screens (3 DD) will link up with the Pearl fleet (SS, DD, CV) and hit his CVs.  I also have 4 fighters sitting in Gilbert Islands.

      The idea is I need to take out a portion of his fleet and somehow get down to Australia.  I’m thinking 2 CV, Battleship, DD, 2 SS, with 2 IPC left for next round.

      In regards to Russia I think I can send some troops (like 3 mech, 3 tank) to help back east.  He’s got his 80 IPC build next round but only has 26 factory capacity on the mainland (23 if UK takes Normandy but not France).

      Sorry this is kind of sketchy but again FtF without a Triple A save so I can’t remember exactly what was on the boards.

      posted in Axis & Allies Global 1940
      K
      KingCheops
    • RE: Allied Strategy?

      I moved the Quebec troops to London and the Ontario troops to Scotland.  Otherwise I lost the starting fighters but added 6 inf + Fighter UK1, 10 infantry UK2, and 9 infantry UK3.  He had 4 bombers, 9 tanks, 1 fighter, 10 arty, 5 mech, and 24 infantry with bombards from cruiser and BB (IIRC we were playing FtF and he didn’t have time to send me a Triple A save before he went on vacation).  It’s probably more than 20 units actually since I barely made a dent in the infantry.

      He also managed a Calcutta Crush in the Pacific.  He figures it’ll take him 4 turns to get Sydney.  I put out some blockers in the central Pacific to keep his fleet off of mine which just took the Carolines but he’s working on a way to sweep them aside so he can do an air raid to wipe my fleet and non-combat move his carriers so they can land.  I still have a small group of ships in Pearl and 4 fighters on Gilbert Islands so he’s worried about counter attacks.  But he has clear shot at controlling money islands and just that Carolines fleet between him and Sydney.

      For my part I’ve got Africa and ME.  French fleet survived along with a couple of UK ships in Med so I’m convoying Italy.  I’ve landed a UK tank in Southern France and I have some US troops ready to land as well.

      Russia I’d been pretty aggressive with since there was no doubt about Sea Lion.  I actually built a couple of transports and tons of tanks, mech, and arty.  I took Finland, Norway, and Denmark as well as Poland, Slovakia/Hungary, and Romania.  He used Italian blockers to stop me from blitzing further.  The Balkans have like 1 or 2 Italian tanks left, and Italy only has a small stack of infantry (like 6) left on Rome.  He’s got pretty big stacks on Germany and Western Germany but that’s about it.  So if I can manage to take out his transports I can pretty much save Europe but not likely to get London back anytime soon.

      posted in Axis & Allies Global 1940
      K
      KingCheops
    • RE: Allied Strategy?

      What’s the response if Sea Lion succeeds and the German has tons of units left?  The opponent strafed Scotland G2 and then invaded it G3.  So on G4 he hit me with about 48 units plus 4 bombers and a fighter.  I’d done 6 inf + 1 ftr UK1 but had lost all my fighters except that one in scrambling in sea zones (actually why his Luftwaffe was so small) and otherwise just 100% infantry.  My dice didn’t seem to do well so he still has like 20+ units in London.  My American bombers and fleet have about a 50/50 shot of taking out his transports.

      Is this a sort of normal situation?  I don’t know how this or Calcutta Crush can be stopped.  I’m desperately hoping the US can stop Japan in Australia and that USSR can steamroll Europe but it’s not looking good.

      Also what’s a good fleet build for US at 74 IPCs?

      posted in Axis & Allies Global 1940
      K
      KingCheops
    • RE: Cheops (Axis) vs toan6ca (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Japanese
                  Japanese buy 1 airfield, 1 artillery, 1 harbour and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 artillery, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                        Japanese take Kweichow from Chinese
                  1 infantry moved from Chahar to Hopei
                        Japanese take Hopei from Chinese
                  1 artillery and 1 infantry moved from Chahar to Suiyuyan
                        Japanese take Suiyuyan from Chinese
                  1 artillery and 2 infantry moved from Hunan to Yunnan
                  2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
                  2 bombers, 6 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan

      Combat - Japanese
                  Battle in Szechwan
                      Japanese attack with 2 bombers, 6 fighters and 3 tactical_bombers
                      Chinese defend with 1 fighter and 6 infantry
                          Japanese roll dice for 2 bombers, 6 fighters and 3 tactical_bombers in Szechwan, round 2 :  7/11 hits
                          Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 :  2/7 hits
                          2 fighters owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                      Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                      Casualties for Chinese: 1 fighter and 6 infantry
                      Casualties for Japanese: 2 fighters
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                      Chinese defend with 3 infantry
                          Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 :  5/7 hits
                          Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                          1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Chinese: 3 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Japanese
                  2 bombers, 4 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
                  2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                  3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
                  3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone

      Place Units - Japanese
                  1 artillery placed in Japan
                  1 transport placed in 6 Sea Zone
                  1 airfield placed in Kwangsi
                  1 harbour placed in Hainan

      Turn Complete - Japanese
                  Japanese collect 33 PUs; end with 33 PUs
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

      triplea_41136_Jap2.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • RE: Cheops (Axis) vs toan6ca (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 2 armour, 3 bombers, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 mech_infantry moved from France to Normandy Bordeaux
                        Germans take Normandy Bordeaux from French
                  2 mech_infantrys moved from France to Southern France
                  2 artilleries moved from France to Southern France
                  2 bombers moved from Western Germany to United Kingdom
                  1 tactical_bomber moved from Western Germany to United Kingdom
                  1 tactical_bomber moved from Western Germany to 97 Sea Zone
                  1 tactical_bomber moved from Northern Italy to 97 Sea Zone
                  2 fighters moved from Western Germany to 97 Sea Zone

      Combat - Germans
                  Strategic bombing raid in United Kingdom
                          AA fire in United Kingdom :  1/2 hits
                      1 bomber killed by AA
                          AA fire in United Kingdom :  1/1 hits
                      1 tactical_bomber killed by AA
                      Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                      Bombing raid in United Kingdom causes 6 damage total.
                  Battle in 97 Sea Zone
                      Germans attack with 2 fighters and 2 tactical_bombers
                      British defend with 1 cruiser, 1 destroyer and 1 submarine
                      1 submarine owned by the British Submerged
                          Germans roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 :  4/4 hits
                          British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 :  2/2 hits
                          1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
                      Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                      Casualties for Germans: 1 fighter and 1 tactical_bomber
                      Casualties for British: 1 cruiser and 1 destroyer
                  Battle in Southern France
                      Germans attack with 2 artilleries and 2 mech_infantrys
                      French defend with 1 artillery, 1 factory_minor and 1 harbour
                          Germans roll dice for 2 artilleries and 2 mech_infantrys in Southern France, round 2 :  1/4 hits
                          French roll dice for 1 artillery in Southern France, round 2 :  0/1 hits
                          1 artillery owned by the French lost in Southern France
                      Germans win, taking Southern France from French with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
                      Casualties for French: 1 artillery

      Non Combat Move - Germans
                  3 armour moved from France to Greater Southern Germany
                  3 armour moved from Yugoslavia to Romania
                  2 artilleries and 4 infantry moved from Yugoslavia to Romania
                  5 infantry moved from Bulgaria to Romania
                  1 armour moved from Slovakia Hungary to Poland
                  1 carrier, 1 cruiser and 3 transports moved from 113 Sea Zone to 112 Sea Zone
                  1 artillery moved from France to Holland Belgium
                  1 fighter moved from 97 Sea Zone to Western Germany
                  1 tactical_bomber moved from 97 Sea Zone to Western Germany
                  1 bomber moved from United Kingdom to Western Germany

      Place Units - Germans
                  3 bombers placed in Western Germany
                  2 armour and 2 mech_infantrys placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                  Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

      triplea_41136_Ger2.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • RE: Cheops (Axis) vs toan6ca (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Italians
                  Italians buy 1 fighter; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 artillery and 1 infantry moved from Libya to Tunisia
                  1 mech_infantry moved from Tobruk to Tunisia
                  2 artilleries moved from Northern Italy to Southern France
                  2 infantry moved from Northern Italy to Southern France
                  2 infantry moved from Southern Italy to 95 Sea Zone
                  2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                  2 infantry moved from 92 Sea Zone to Gibraltar
                  1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
                  1 bomber moved from Northern Italy to Greece
                  1 armour and 2 infantry moved from Albania to Greece

      Combat - Italians
                  Battle in Gibraltar
                  Battle in Greece
                      Italians attack with 1 armour, 1 bomber and 2 infantry
                      Neutral_Allies defend with 4 infantry
                          Italians roll dice for 1 armour, 1 bomber and 2 infantry in Greece, round 2 :  2/4 hits
                          Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  2/4 hits
                          2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                          Italians roll dice for 1 armour and 1 bomber in Greece, round 3 :  1/2 hits
                          Neutral_Allies roll dice for 2 infantry in Greece, round 3 :  2/2 hits
                          1 infantry owned by the Neutral_Allies, 1 bomber owned by the Italians and 1 armour owned by the Italians lost in Greece
                      Neutral_Allies win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is -15
                      Casualties for Italians: 1 armour, 1 bomber and 2 infantry
                      Casualties for Neutral_Allies: 3 infantry
                  Battle in Tunisia
                      Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                      French defend with 1 infantry
                          Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 :  0/3 hits
                          French roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                          1 infantry owned by the Italians lost in Tunisia
                          Italians roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 3 :  1/2 hits
                          French roll dice for 1 infantry in Tunisia, round 3 :  1/1 hits
                          1 infantry owned by the French and 1 artillery owned by the Italians lost in Tunisia
                      Italians win, taking Tunisia from French with 1 mech_infantry remaining. Battle score for attacker is -4
                      Casualties for Italians: 1 artillery and 1 infantry
                      Casualties for French: 1 infantry
                  Battle in Southern France
                      Italians attack with 2 artilleries and 2 infantry
                      French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                          Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 :  2/4 hits
                          French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  2/2 hits
                          1 infantry owned by the French, 2 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
                      Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
                      Casualties for Italians: 2 infantry
                      Casualties for French: 1 artillery and 1 infantry
                  Battle in 93 Sea Zone
                      Italians attack with 1 cruiser, 1 destroyer and 1 submarine
                      French defend with 1 cruiser and 1 destroyer
                          Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                          Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  2/2 hits
                          French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  0/2 hits
                          1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                      Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                      Casualties for French: 1 cruiser and 1 destroyer

      Non Combat Move - Italians
                  1 armour moved from Northern Italy to Albania

      Place Units - Italians
                  1 fighter placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,1
                  Italians collect 8 PUs (5 lost to blockades); end with 8 PUs

      triplea_41136_Ita1.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • RE: Cheops (Axis) vs toan6ca (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Japanese
                  Japanese buy 1 artillery and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                  1 tactical_bomber moved from Kiangsu to Yunnan
                  1 fighter moved from Kiangsu to Yunnan
                  1 fighter moved from Formosa to Hunan
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  1 bomber moved from Japan to Hunan
                  1 bomber moved from Japan to Hunan
                  1 artillery and 3 infantry moved from Kiangsi to Hunan
                  1 artillery and 2 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  1 mech_infantry moved from Manchuria to Anhwe
                        Japanese take Anhwe from Chinese
                  3 infantry moved from Kiangsu to Anhwe
                  1 artillery and 3 infantry moved from Shantung to Anhwe

      Combat - Japanese
                  Battle in Hunan
                      Japanese attack with 1 artillery, 2 bombers, 1 fighter and 3 infantry
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 3 infantry in Hunan, round 2 :  4/7 hits
                          Chinese roll dice for 2 infantry in Hunan, round 2 :  1/2 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                      Japanese win, taking Hunan from Chinese with 1 artillery, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 4 infantry
                          Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/6 hits
                          Chinese roll dice for 4 infantry in Yunnan, round 2 :  0/4 hits
                          2 infantry owned by the Chinese lost in Yunnan
                          Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 :  1/6 hits
                          Chinese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                          1 infantry owned by the Chinese lost in Yunnan
                          Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 4 :  3/6 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                          1 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                      Casualties for Chinese: 4 infantry

      Non Combat Move - Japanese
                  1 tactical_bomber moved from Yunnan to Kwangsi
                  1 fighter moved from Yunnan to Kwangsi
                  1 fighter moved from Hunan to Kwangsi
                  2 bombers moved from Hunan to Kwangsi
                  2 carriers moved from 6 Sea Zone to 36 Sea Zone
                  1 fighter moved from Okinawa to Kwangsi
                  1 fighter moved from Korea to 36 Sea Zone
                  2 tactical_bombers moved from Manchuria to 36 Sea Zone
                  1 fighter moved from Manchuria to 36 Sea Zone
                  1 artillery moved from Kiangsu to 19 Sea Zone
                  1 infantry moved from Okinawa to 19 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                  1 fighter moved from Manchuria to Kwangsi
                  2 fighters moved from Japan to Kwangsi
                  2 tactical_bombers moved from Japan to Kwangsi
                  1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                  1 transport moved from 20 Sea Zone to 6 Sea Zone
                  1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                  1 armour moved from Japan to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                  1 battleship moved from 6 Sea Zone to 36 Sea Zone
                  2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Caroline Islands

      Place Units - Japanese
                  3 transports placed in 6 Sea Zone
                  1 artillery placed in Japan

      Turn Complete - Japanese
                  Japanese collect 30 PUs; end with 31 PUs
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs

      triplea_41136_Jap1.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • RE: Cheops (Axis) vs toan6ca (Allies +20)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to Scotland: 1 fighter
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to Egypt: 1 artillery
                  EDIT: Turning off Edit Mode
                  Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Germans
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Egypt: 1 artillery
                  EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
                  EDIT: Turning off Edit Mode
                  1 submarine moved from 103 Sea Zone to 106 Sea Zone
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  2 bombers moved from Germany to 111 Sea Zone
                  3 tactical_bombers moved from Western Germany to 110 Sea Zone
                  2 fighters moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  1 tactical_bomber moved from Germany to 111 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  3 armour, 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 fighter moved from Slovakia Hungary to Yugoslavia
                  1 tactical_bomber moved from Poland to France
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France

      Combat - Germans
                  British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
                  Battle in France
                      Germans attack with 3 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
                      British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                          AA fire in France :  0/1 hits
                          Germans roll dice for 3 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 :  5/18 hits
                          French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 :  4/11 hits
                          1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France
                          Germans roll dice for 3 armour, 3 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 :  4/14 hits
                          French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 :  3/7 hits
                          3 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
                          Germans roll dice for 3 armour, 3 artilleries, 4 mech_infantrys and 1 tactical_bomber in France, round 4 :  7/11 hits
                          French roll dice for 2 armour and 1 fighter in France, round 4 :  1/3 hits
                          1 armour owned by the French, 1 fighter owned by the French, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in France
                      Germans captures 19PUs while taking French capital
                      Germans converts factory_major into different units
                      Germans win, taking France from French with 3 armour, 3 artilleries, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
                      Casualties for Germans: 7 infantry and 1 mech_infantry
                      Casualties for British: 1 armour and 1 artillery
                      Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Battle in Yugoslavia
                      Germans attack with 3 armour, 2 artilleries, 1 fighter and 6 infantry
                      Neutral_Allies defend with 5 infantry
                          Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 :  5/12 hits
                          Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  2/5 hits
                          5 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                      Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
                      Casualties for Germans: 2 infantry
                      Casualties for Neutral_Allies: 5 infantry
                  Battle in 106 Sea Zone
                      Germans attack with 2 submarines
                      British defend with 1 destroyer and 1 transport
                          Germans roll dice for 2 submarines in 106 Sea Zone, round 2 :  1/2 hits
                          British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the British lost in 106 Sea Zone
                          1 transport owned by the British lost in 106 Sea Zone
                          Germans roll dice for 2 submarines in 106 Sea Zone, round 3 :  1/2 hits
                      Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                      Casualties for British: 1 destroyer and 1 transport
                  Battle in 110 Sea Zone
                      Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
                      British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                          Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 :  2/7 hits
                      Units damaged: 1 battleship owned by the British
                          British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 :  3/3 hits
                      Units damaged: 1 battleship owned by the Germans
                          1 cruiser owned by the French, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
                          Germans roll dice for 1 battleship, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 :  5/6 hits
                          British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 :  2/2 hits
                          1 battleship owned by the Germans, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                      Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                      Casualties for Germans: 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber
                      Casualties for British: 1 battleship and 1 cruiser
                      Casualties for French: 1 cruiser
                  Battle in 111 Sea Zone
                      Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                      British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                          Germans roll dice for 2 submarines in 111 Sea Zone, round 2 :  0/2 hits
                          Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 :  1/4 hits
                      Units damaged: 1 battleship owned by the British
                          British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 :  2/5 hits
                          2 submarines owned by the Germans lost in 111 Sea Zone
                          Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 :  3/4 hits
                          British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 3 :  2/5 hits
                          1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
                      retreated to 111 Sea Zone
                      British win with 1 battleship and 1 fighter remaining. Battle score for attacker is -3
                      Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
                      Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
                  Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
                  Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

      Non Combat Move - Germans
                  1 fighter moved from Yugoslavia to Southern Italy
                  1 tactical_bomber moved from France to Northern Italy
                  1 tactical_bomber moved from 110 Sea Zone to Western Germany
                  1 tactical_bomber moved from 110 Sea Zone to Western Germany
                  1 fighter moved from 110 Sea Zone to Western Germany
                  1 fighter moved from 110 Sea Zone to Western Germany
                  2 bombers moved from 111 Sea Zone to Western Germany
                  1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                  1 transport moved from 114 Sea Zone to 113 Sea Zone
                  2 infantry moved from Denmark to 113 Sea Zone
                  2 infantry moved from 113 Sea Zone to Norway
                  1 infantry moved from Norway to Finland
                        Germans take Finland from Neutral_Axis
                  2 artilleries moved from Germany to Western Germany
                  1 artillery and 11 infantry moved from Germany to Poland
                  2 infantry moved from Slovakia Hungary to Poland
                  1 infantry moved from Romania to Bulgaria
                        Germans take Bulgaria from Neutral_Axis

      Place Units - Germans
                  1 carrier and 2 transports placed in 113 Sea Zone

      Turn Complete - Germans
                  Germans collect 39 PUs; end with 58 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

      triplea_41136_Ger1.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • RE: Cheops (Axis) vs toan6ca (Allies +20)

      Scramble?

      posted in Play Boardgames
      K
      KingCheops
    • RE: Cheops (Axis) vs toan6ca (Allies +20)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to Scotland: 1 fighter
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to Egypt: 1 artillery
                  EDIT: Turning off Edit Mode
                  Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 submarine moved from 103 Sea Zone to 106 Sea Zone
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  2 bombers moved from Germany to 111 Sea Zone
                  3 tactical_bombers moved from Western Germany to 110 Sea Zone
                  2 fighters moved from Western Germany to 110 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  1 tactical_bomber moved from Germany to 111 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  3 armour, 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 fighter moved from Slovakia Hungary to Yugoslavia
                  1 tactical_bomber moved from Poland to France
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France

      triplea_41136_Ger1.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • Cheops (Axis) vs toan6ca (Allies +20)

      new game

      posted in Play Boardgames
      K
      KingCheops
    • RE: Toan6ca1 (Axis) vs cheops (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 3 infantry; Remaining resources: 2 PUs;

      Combat Move - ANZAC

      Place Units - ANZAC
                  3 infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1,2,3,3,5,2
                  ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

      Combat Move - French
                  1 infantry moved from Libya to Tobruk
                        French take Tobruk from Italians

      Combat - French

      Non Combat Move - French
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                  1 infantry moved from Tunisia to Libya
                  1 infantry moved from French West Africa to French Central Africa

      Turn Complete - French

      triplea_41001_Fre2.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • RE: Toan6ca1 (Axis) vs cheops (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 3 infantry; Remaining resources: 2 PUs;

      Combat Move - ANZAC

      Place Units - ANZAC
                  3 infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1,2,3,3,5,2
                  ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

      triplea_41001_ANZ2.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • RE: Toan6ca1 (Axis) vs cheops (Allies+13)

      Fuck forgot to count those fighters from Italy.

      posted in Play Boardgames
      K
      KingCheops
    • RE: Toan6ca1 (Axis) vs cheops (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 2 artilleries, 2 cruisers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

      Politics - Americans
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans

      Non Combat Move - Americans
                  2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                  2 fighters moved from Hawaiian Islands to 26 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 artillery moved from Central United States to Eastern United States
                  1 bomber moved from Eastern United States to United Kingdom

      Place Units - Americans
                  2 infantry placed in Western United States
                  2 artilleries placed in Eastern United States
                  2 transports placed in 101 Sea Zone
                  2 cruisers placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Place Units - Chinese
                  5 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 5 PUs

      Purchase Units - British
                  British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;

      Combat Move - British
                  1 armour moved from Iraq to 80 Sea Zone
                  1 artillery moved from Iraq to 80 Sea Zone
                  1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                  1 artillery and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                  1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                  1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
                  1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
                  1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
                  1 fighter moved from Malta to 98 Sea Zone
                  1 carrier and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                  2 fighters moved from United Kingdom to 110 Sea Zone

      Combat - British
                  Battle in 98 Sea Zone
                      British attack with 1 carrier, 1 destroyer and 1 fighter
                      Italians defend with 2 transports
                          2 transports owned by the Italians lost in 98 Sea Zone
                      British win, taking 98 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
                      Casualties for Italians: 2 transports
                  Battle in Anglo Egyptian Sudan
                      British attack with 1 armour, 1 artillery and 1 tactical_bomber
                      Italians defend with 1 artillery and 1 infantry
                          British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 :  0/1 hits
                          British roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  2/3 hits
                          Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                          1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                      British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for British: 1 artillery
                      Casualties for Italians: 1 artillery and 1 infantry
                  Battle in 110 Sea Zone
                      British attack with 1 destroyer and 2 fighters
                      Germans defend with 1 destroyer
                          British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  1/3 hits
                          Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Germans lost in 110 Sea Zone
                      British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer

      Non Combat Move - British
                  2 fighters moved from 110 Sea Zone to United Kingdom
                  1 infantry moved from Quebec to 106 Sea Zone
                  1 artillery moved from Quebec to 106 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
                  1 infantry moved from 119 Sea Zone to Scotland
                  1 artillery moved from 119 Sea Zone to Scotland
                  1 transport moved from 109 Sea Zone to 106 Sea Zone
                  3 infantry moved from United Kingdom to Scotland
                  1 fighter moved from United Kingdom to Scotland
                  1 infantry moved from Eastern Persia to Persia
                        British take Persia from Neutral_Allies
                  2 destroyers moved from 80 Sea Zone to 79 Sea Zone
                  1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                  1 fighter moved from 98 Sea Zone to Egypt

      Place Units - British
                  2 fighters and 5 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs

      Place Units - UK_Pacific
                  5 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
                  UK_Pacific collect 7 PUs (3 lost to blockades); end with 9 PUs
                  Some Units in India change ownership: 5 infantry

      triplea_41001_UK_2.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • RE: Toan6ca1 (Axis) vs cheops (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Place Units - Chinese
                  5 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 5 PUs

      triplea_41001_Chi2.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • RE: Toan6ca1 (Axis) vs cheops (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 2 artilleries, 2 cruisers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

      Politics - Americans
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans

      Non Combat Move - Americans
                  2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                  2 fighters moved from Hawaiian Islands to 26 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 artillery moved from Central United States to Eastern United States
                  1 bomber moved from Eastern United States to United Kingdom

      Place Units - Americans
                  2 infantry placed in Western United States
                  2 artilleries placed in Eastern United States
                  2 transports placed in 101 Sea Zone
                  2 cruisers placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

      triplea_41001_Ame2.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • RE: Toan6ca1 (Axis) vs cheops (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  6 infantry moved from Yakut S.S.R. to Yenisey
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  4 infantry moved from Belarus to Archangel
                  1 infantry moved from Russia to Bryansk
                  7 armour moved from Russia to Bryansk
                  1 mech_infantry moved from Russia to Bryansk
                  1 artillery moved from Russia to Bryansk
                  2 infantry moved from Karelia to Novgorod
                  2 infantry moved from Novgorod to Archangel
                  1 fighter moved from Novgorod to Russia
                  2 infantry moved from Rostov to Ukraine

      Place Units - Russians
                  3 mech_infantrys placed in Novgorod
                  1 mech_infantry and 2 tactical_bombers placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs

      triplea_41001_Rus2.tsvg

      posted in Play Boardgames
      K
      KingCheops
    • RE: Toan6ca1 (Axis) vs cheops (Allies+13)

      No scramble

      posted in Play Boardgames
      K
      KingCheops
    • RE: Toan6ca1 (Axis) vs cheops (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 3 infantry; Remaining resources: 1 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                  2 fighters moved from New Zealand to New South Wales
                  1 fighter moved from Queensland to New South Wales

      Place Units - ANZAC
                  3 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 11 PUs

      Combat Move - French
                  1 infantry moved from Tunisia to Libya
                        French take Libya from Italians

      Combat - French

      Non Combat Move - French
                  1 infantry moved from Algeria to Tunisia
                  1 infantry moved from Syria to Trans-Jordan

      Turn Complete - French

      triplea_41001_Fre1.tsvg

      posted in Play Boardgames
      K
      KingCheops
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