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    Posts made by King_Nothing-

    • RE: Vold vs King_Nothing (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Hopei
                  1 fighter moved from Kansu to Hopei

      Combat - Chinese
                  Battle in Hopei
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery and 1 infantry
                      Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery and 1 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Hopei to Kansu

      Place Units - Chinese
                  2 infantry placed in Kweichow

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 8 PUs total

      posted in League
      K
      King_Nothing-
    • RE: Vold vs King_Nothing (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 1 carrier, 3 destroyers, 3 fighters and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  2 carriers, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                  1 fighter moved from Morocco to 91 Sea Zone
                  3 fighters moved from Eastern United States to 91 Sea Zone
                  1 bomber moved from Western United States to 91 Sea Zone
                  2 fighters moved from Borneo to 44 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                  2 fighters moved from 54 Sea Zone to 45 Sea Zone
                  1 fighter moved from Queensland to 45 Sea Zone

      Combat - Americans
                  Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                  Battle in 91 Sea Zone
                      Americans attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
                      Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 3 tactical_bombers; Italians defend with 2 fighters
                      Units damaged: 1 carrier owned by the Germans
                      Units damaged: 1 carrier owned by the Americans
                      retreated to 91 Sea Zone
                      Germans win with 1 carrier, 1 cruiser, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -62
                      Casualties for Germans: 2 destroyers and 2 submarines
                      Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 3 fighters
                  Battle in 45 Sea Zone
                      Americans attack with 1 destroyer and 3 fighters
                      Japanese defend with 1 destroyer
                      Americans win with 3 fighters remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 destroyer
                  Battle in 44 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 destroyer
                      Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                  Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                  Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                      2 tactical_bombers owned by the Germans forced to land in Gibraltar

      Non Combat Move - Americans
                  2 fighters moved from 44 Sea Zone to Dutch New Guinea
                  2 fighters moved from 45 Sea Zone to 54 Sea Zone
                  1 fighter moved from 45 Sea Zone to Dutch New Guinea
                  1 bomber and 1 fighter moved from 91 Sea Zone to Morocco

      Place Units - Americans
                  1 carrier and 2 destroyers placed in 101 Sea Zone
                  1 transport placed in 10 Sea Zone
                  1 fighter placed in 10 Sea Zone
                  1 destroyer placed in 10 Sea Zone
                  2 fighters placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 55 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in League
      K
      King_Nothing-
    • RE: Vold vs King_Nothing (Allies +15)

      scramble? OOL?

      Im out of the country from the 2th october untill the 7th. So i won’t be updating in that period.

      scramble vold us4.tsvg

      posted in League
      K
      King_Nothing-
    • RE: G40 L14 Mallery29 (+12) vs. King Nothing

      Hey Mallery. Im out of the country from the 2th october untill the 7th. So i won’t be updating in this period.

      posted in League
      K
      King_Nothing-
    • RE: Vold vs King_Nothing (Allies +15)

      i forgot a single ncm. Use this save game instead

      posted in League
      K
      King_Nothing-
    • RE: Vold vs King_Nothing (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 13 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Karelia to Finland
                        Russians take Finland from Germans
                  2 armour and 1 mech_infantry moved from Karelia to Novgorod
                  2 artilleries moved from Novgorod to Karelia
                  2 infantry moved from Novgorod to Baltic States
                  2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
                  1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Smolensk to Russia
                  1 artillery and 2 infantry moved from Bryansk to Ukraine
                  1 artillery and 18 infantry moved from Bryansk to Russia
                  7 infantry moved from Olgiy to Kansu
                  2 infantry moved from Timguska to Kansu
                  1 mech_infantry moved from Volgograd to Caucasus

      Combat - Russians
                  Battle in Ukraine
                      Russians attack with 1 artillery and 2 infantry
                      Germans defend with 1 factory_minor and 1 infantry
                      Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Baltic States
                      Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 mech_infantry
                      Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
                  2 aaGuns moved from Bryansk to Russia
                  1 mech_infantry moved from Caucasus to Northwest Persia
                        Russians take Northwest Persia from Neutral_Allies

      Place Units - Russians
                  10 infantry placed in Russia
                  3 infantry placed in Novgorod

      Turn Complete - Russians
                  Russians collect 32 PUs; end with 32 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs

      posted in League
      K
      King_Nothing-
    • RE: Vold vs King_Nothing (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Politics - French
                  French takes Political Action: Political Action French To War With Japanese
                      French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                      French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

      Combat Move - French
                  1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                  1 infantry moved from Algeria to Morocco

      Combat - French
                  Battle in 41 Sea Zone
                      French attack with 1 destroyer
                      Japanese defend with 1 submarine
                      French win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine

      Non Combat Move - French

      Turn Complete - French

      posted in League
      K
      King_Nothing-
    • RE: Vold vs King_Nothing (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Shan State to Burma
                  1 infantry moved from Alexandria to Egypt
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone

      Combat - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch

      Place Units - ANZAC
                  1 fighter and 1 infantry placed in New South Wales
                  1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
                  ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

      posted in League
      K
      King_Nothing-
    • RE: Vold vs King_Nothing (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - British
                  British buy 1 armour, 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  2 mech_infantrys moved from India to Burma
                  2 infantry moved from Shan State to Burma
                  1 armour moved from Union of South Africa to Belgian Congo
                  2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  1 artillery moved from Italian Somaliland to 76 Sea Zone
                  1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                  1 armour moved from Iraq to Egypt
                  1 infantry moved from Iraq to Trans-Jordan
                  2 infantry moved from Iraq to Persia
                  1 tactical_bomber moved from Egypt to 92 Sea Zone
                  2 fighters moved from 98 Sea Zone to 92 Sea Zone
                  3 fighters moved from United Kingdom to 92 Sea Zone
                  1 bomber moved from French Equatorial Africa to 92 Sea Zone
                  1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                  2 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
                  1 infantry moved from Shan State to Siam
                        UK_Pacific take Siam from Japanese

      Combat - British
                  Battle in 96 Sea Zone
                      British attack with 1 cruiser and 1 destroyer
                      Italians defend with 1 destroyer
                      British win with 1 cruiser remaining. Battle score for attacker is 0
                      Casualties for British: 1 destroyer
                      Casualties for Italians: 1 destroyer
                  Battle in Burma
                      British attack with 2 infantry and 2 mech_infantrys
                      Japanese defend with 1 artillery
                      British win, taking Burma from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                  Battle in 92 Sea Zone
                      British attack with 1 bomber, 5 fighters and 1 tactical_bomber
                      Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports
                      1 submarine owned by the Italians Submerged
                      British win with 1 bomber and 5 fighters remaining. Battle score for attacker is 47
                      Casualties for British: 1 tactical_bomber
                      Casualties for Italians: 1 battleship, 2 cruisers and 2 transports

      Non Combat Move - British
                  1 bomber and 5 fighters moved from 92 Sea Zone to Morocco
                  1 artillery moved from 98 Sea Zone to Alexandria

      Place Units - British
                  1 armour placed in Union of South Africa
                  1 destroyer and 2 submarines placed in 98 Sea Zone
                  1 factory_minor placed in Persia

      Turn Complete - British
                  British collect 33 PUs; end with 33 PUs total

      Place Units - UK_Pacific
                  6 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 15 PUs; end with 15 PUs total
                  Some Units in India change ownership: 6 infantry

      posted in League
      K
      King_Nothing-
    • RE: Vold vs King_Nothing (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Hopei
                  1 fighter moved from Sikang to Hopei
                  5 infantry moved from Sikang to Szechwan

      Combat - Chinese
                  Battle in Hopei
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 armour
                      Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 armour
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Hopei to Kansu

      Place Units - Chinese
                  2 infantry placed in Kweichow

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 7 PUs total

      posted in League
      K
      King_Nothing-
    • RE: Vold vs King_Nothing (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Politics - Americans
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
                  1 mech_infantry moved from Eastern United States to 101 Sea Zone
                  1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  2 submarines moved from 54 Sea Zone to 43 Sea Zone
                  2 fighters moved from 54 Sea Zone to 43 Sea Zone
                  1 tactical_bomber moved from Western United States to 8 Sea Zone
                  1 bomber moved from Eastern United States to Western United States
                  1 fighter moved from Eastern United States to 91 Sea Zone
                  2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                  2 fighters moved from Western United States to Eastern United States
                  1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                  1 fighter moved from Hawaiian Islands to Queensland

      Combat - Americans
                  Battle in 43 Sea Zone
                      Americans attack with 2 fighters and 2 submarines
                      Japanese defend with 2 destroyers
                      Americans win with 2 fighters remaining. Battle score for attacker is 4
                      Casualties for Japanese: 2 destroyers
                      Casualties for Americans: 2 submarines
                  Battle in 91 Sea Zone
                      Americans attack with 1 fighter
                      Germans defend with 3 transports
                      Americans win with 1 fighter remaining. Battle score for attacker is 21
                      Casualties for Germans: 3 transports
                  Battle in 8 Sea Zone
                      Americans attack with 1 tactical_bomber
                      Japanese defend with 1 transport
                      Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - Americans
                  1 tactical_bomber moved from 8 Sea Zone to 10 Sea Zone
                  2 fighters moved from 43 Sea Zone to Borneo
                  2 infantry moved from 44 Sea Zone to Celebes
                  1 fighter moved from 91 Sea Zone to Morocco
                  1 mech_infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies

      Place Units - Americans
                  1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                  1 infantry placed in Western United States
                  1 fighter placed in Eastern United States
                  1 destroyer placed in 101 Sea Zone
                  Turning on Edit Mode
                  EDIT: Changing ownership of Celebes from Dutch to Americans
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 54 Sea Zone: 1 artillery, 1 infantry and 1 transport
                  EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
                  EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
                  EDIT: Turning off Edit Mode

      Turn Complete - Americans
                  Americans collect 57 PUs; end with 57 PUs total
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

      posted in League
      K
      King_Nothing-
    • RE: Vold vs King_Nothing (Allies +15)

      also that. But then again. It’s not a good game if i havn’t cursed the dices at least once

      posted in League
      K
      King_Nothing-
    • RE: G40 L14 Mallery29 (+12) vs. King Nothing

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Italians
                  Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

      Politics - Italians
                  Italians takes Political Action: Political Action Axis To War With Russians
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Combat Move - Italians
                  1 infantry moved from Tobruk to Alexandria
                        Italians take Alexandria from British
                  1 infantry moved from Southern Italy to 97 Sea Zone
                  1 artillery moved from Greece to 97 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                  1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
                  1 bomber and 2 fighters moved from Southern Italy to Bessarabia
                  1 artillery and 1 infantry moved from Romania to Bessarabia
                  2 armour moved from Romania to Bessarabia
                  1 armour, 1 artillery and 1 infantry moved from Algeria to Morocco

      Combat - Italians
                  Battle in Morocco
                      Italians attack with 1 armour, 1 artillery and 1 infantry
                      French defend with 1 infantry
                      Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for French: 1 infantry
                  Battle in Bessarabia
                      Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
                      Russians defend with 6 infantry
                      Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
                      Casualties for Russians: 6 infantry
                      Casualties for Italians: 2 armour, 1 artillery and 1 infantry

      Non Combat Move - Italians
                  1 bomber and 2 fighters moved from Bessarabia to Romania

      Place Units - Italians
                  1 artillery placed in Southern Italy
                  1 destroyer and 1 transport placed in 95 Sea Zone
                  Turning on Edit Mode
                  EDIT: Removing units owned by Italians from 96 Sea Zone: 2 artilleries, 2 infantry and 1 transport
                  EDIT: Adding units owned by Italians to Tobruk: 1 artillery and 1 infantry
                  EDIT: Adding units owned by Italians to 96 Sea Zone: 1 transport
                  EDIT: Turning off Edit Mode

      Turn Complete - Italians
                  Italians collect 14 PUs; end with 15 PUs total
                  Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

      posted in League
      K
      King_Nothing-
    • RE: Vold vs King_Nothing (Allies +15)

      damn didn’t see that one comming. I was sure the french was at war with japan. Oh well, that was my own mistake

      posted in League
      K
      King_Nothing-
    • RE: G40 L14 Mallery29 (+12) vs. King Nothing

      Hey Mallery.

      Im not home saturday nor sunday. So the next update will be late sunday or monday. Sorry for the delay. Im too wasted to update right now

      posted in League
      K
      King_Nothing-
    • RE: Vold vs King_Nothing (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Russians
                  1 armour and 1 mech_infantry moved from Novgorod to Karelia
                  1 artillery moved from Novgorod to Karelia
                  2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
                  1 artillery and 9 infantry moved from Belarus to Smolensk
                  2 armour moved from Belarus to Novgorod
                  1 infantry moved from Novgorod to Belarus
                  1 infantry moved from Belarus to Smolensk
                  1 armour and 1 mech_infantry moved from Western Ukraine to Smolensk
                  2 artilleries and 9 infantry moved from Western Ukraine to Bryansk
                  5 infantry moved from Ukraine to Bryansk
                  5 infantry moved from Russia to Bryansk
                  5 infantry moved from Novgorod to Karelia
                  1 armour moved from Novgorod to Karelia
                  1 infantry moved from Buyant-Uhaa to Chahar
                        Chinese take Chahar from Japanese
                  1 infantry moved from Ulaanbaatar to Buryatia
                  12 infantry moved from Sakha to Buryatia
                  6 infantry moved from Yenisey to Olgiy
                  1 infantry moved from Dzavhan to Olgiy
                  2 infantry moved from Olgiy to Timguska

      Combat - Russians
                  Battle in Karelia
                      Russians attack with 2 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                      Russians win, taking Karelia from Germans with 2 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
                  2 aaGuns moved from Western Ukraine to Bryansk
                  2 aaGuns moved from Sakha to Buryatia

      Place Units - Russians
                  1 infantry placed in Ukraine
                  1 armour and 2 artilleries placed in Novgorod
                  1 mech_infantry placed in Volgograd
                  2 armour and 1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 34 PUs; end with 34 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs

      posted in League
      K
      King_Nothing-
    • RE: Vold vs King_Nothing (Allies +15)

      No scramble. i think you have placed 1 tranny too many next to gib

      posted in League
      K
      King_Nothing-
    • RE: Vold vs King_Nothing (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French
                  1 destroyer moved from 58 Sea Zone to 37 Sea Zone
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 infantry moved from Morocco to Algeria
                  1 infantry moved from Trans-Jordan to Egypt

      Non Combat Move - French

      Turn Complete - French

      posted in League
      K
      King_Nothing-
    • RE: Vold vs King_Nothing (Allies +15)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs;

      Combat Move - ANZAC
                  1 artillery moved from Queensland to New South Wales
                  1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                  3 fighters moved from Java to Burma
                  2 infantry moved from Java to 42 Sea Zone
                  2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                  1 infantry moved from Egypt to Alexandria

      Non Combat Move - ANZAC
                  2 infantry moved from 41 Sea Zone to Sumatra
                        ANZAC take Sumatra from Dutch
                  1 infantry moved from Malaya to Shan State

      Place Units - ANZAC
                  2 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 18 PUs; end with 21 PUs total

      posted in League
      K
      King_Nothing-
    • RE: Vold vs King_Nothing (Allies +15)

      Fair to edit that, i always forget those things as well. But i think you have placed 1 tranny too many next to gib

      posted in League
      K
      King_Nothing-
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