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    Posts made by kilroyishere

    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :6

      Purchase Units - ANZAC
                  ANZAC buy 1 cruiser; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 submarine moved from 55 Sea Zone to 44 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 55 Sea Zone

      Combat - ANZAC
                  Battle in 44 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 44 Sea Zone
                          ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                      ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 cruiser placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total

      Territory Summary for ANZAC :

      Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 fighter and 1 harbour
          Marianas : 1 flag, 1 infantry
          Queensland : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
          Northern Territory : 1 flag, 1 artillery and 1 infantry
          New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
          South Australia : 1 flag, 1 infantry
          Western Australia : 1 flag, 1 armour
          44 Sea Zone : 1 flag, 1 submarine
          43 Sea Zone : 1 flag
          36 Sea Zone : 1 flag
          55 Sea Zone : 1 flag, 1 destroyer and 1 submarine
          62 Sea Zone : 1 flag, 1 cruiser

      Production/PUs Summary :

      Japanese : 54 / 58
          Americans : 15 / 57
          Chinese : 2 / 6
          British : 9 / 9
          ANZAC : 10 / 10
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 4 / 0

      posted in Play Boardgames
      kilroyishereK
      kilroyishere
    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :6

      Purchase Units - British
                  British buy 1 armour and 1 artillery; Remaining resources: 0 PUs;

      Combat Move - British
                  1 armour moved from India to Burma
                  1 fighter moved from India to Siam
                  1 infantry moved from Shan State to Siam
                  1 infantry moved from Burma to Shan State
                  1 infantry moved from India to Burma

      Combat - British
                  Battle in Siam
                      British attack with 1 fighter and 1 infantry
                      Japanese defend with 1 armour
                          British roll dice for 1 fighter and 1 infantry in Siam, round 1 :  0/2 hits
                          Japanese roll dice for 1 armour in Siam, round 1 :  1/1 hits
                          1 infantry owned by the British lost in Siam
                          British roll dice for 1 fighter in Siam, round 2 :  1/1 hits
                          Japanese roll dice for 1 armour in Siam, round 2 :  1/1 hits
                          1 armour owned by the Japanese and 1 fighter owned by the British lost in Siam
                      Japanese win with no units remaining. Battle score for attacker is -7
                      Casualties for Japanese: 1 armour
                      Casualties for British: 1 fighter and 1 infantry

      Non Combat Move - British

      Place Units - British
                  1 armour and 1 artillery placed in India

      Turn Complete - British
                  British collect 9 PUs; end with 9 PUs total

      Territory Summary for British :

      Shan State : 1 flag, 1 infantry
          Burma : 1 flag, 1 armour and 1 infantry
          India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
          Malaya : 1 flag, 1 artillery and 1 harbour

      Production/PUs Summary :

      Japanese : 54 / 58
          Americans : 15 / 57
          Chinese : 2 / 6
          British : 9 / 9
          ANZAC : 10 / 12
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 4 / 0

      posted in Play Boardgames
      kilroyishereK
      kilroyishere
    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :6

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 4 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kansu to Shensi
                        Chinese take Shensi from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 2 PUs; end with 6 PUs total

      Territory Summary for Chinese :

      Shensi : 1 flag, 1 infantry
          Kansu : 1 flag, 1 infantry

      Production/PUs Summary :

      Japanese : 54 / 58
          Americans : 15 / 57
          Chinese : 2 / 6
          British : 9 / 10
          ANZAC : 10 / 12
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 4 / 0

      posted in Play Boardgames
      kilroyishereK
      kilroyishere
    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :6

      Purchase Units - Americans
                  Americans buy 2 cruisers, 1 destroyer and 3 transports; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 infantry moved from Alaska to 2 Sea Zone
                  1 armour moved from Alaska to 2 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 53 Sea Zone to 55 Sea Zone
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 tactical_bomber moved from Hawaiian Islands to Marianas

      Combat - Americans

      Non Combat Move - Americans
                  1 armour moved from 26 Sea Zone to Hawaiian Islands
                  1 infantry moved from 10 Sea Zone to Western United States
                  1 armour moved from 10 Sea Zone to Western United States
                  1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  1 battleship moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Western United States to Hawaiian Islands

      Place Units - Americans
                  2 cruisers, 1 destroyer and 3 transports placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 15 PUs; end with 17 PUs total
                  Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs

      Territory Summary for Americans :

      Marianas : 1 flag, 1 tactical_bomber
          Shan State : 1 flag, 1 fighter
          Guam : 1 flag, 1 airfield
          Wake Island : 1 flag, 1 airfield
          Western United States : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
          Alaska : 1 flag, 1 fighter, 1 infantry and 1 mech_infantry
          Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 fighters and 1 harbour
          Midway : 1 flag, 1 airfield
          26 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 2 submarines and 1 transport
          10 Sea Zone : 1 flag, 2 cruisers, 1 destroyer and 4 transports
          17 Sea Zone : 1 flag
          55 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transport

      Production/PUs Summary :

      Japanese : 55 / 58
          Americans : 15 / 57
          Chinese : 1 / 7
          British : 9 / 10
          ANZAC : 10 / 12
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 4 / 0

      posted in Play Boardgames
      kilroyishereK
      kilroyishere
    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :5

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

      Combat Move - ANZAC
                  1 submarine moved from 55 Sea Zone to 35 Sea Zone
                  1 submarine moved from 62 Sea Zone to 55 Sea Zone
                  1 submarine moved from 62 Sea Zone to 55 Sea Zone
                  1 fighter moved from Hawaiian Islands to Caroline Islands

      Combat - ANZAC
                  Battle in 35 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 2 destroyers and 2 transports
                          ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                          Japanese roll dice for 2 destroyers and 2 transports in 35 Sea Zone, round 1 :  1/2 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                      Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for ANZAC: 1 submarine

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 12 PUs total

      Territory Summary for ANZAC :

      Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 fighter and 1 harbour
          Marianas : 1 flag, 1 infantry
          Queensland : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
          Northern Territory : 1 flag, 1 artillery and 1 infantry
          New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
          South Australia : 1 flag, 1 infantry
          Western Australia : 1 flag, 1 armour
          43 Sea Zone : 1 flag
          36 Sea Zone : 1 flag
          55 Sea Zone : 1 flag, 2 submarines
          62 Sea Zone : 1 flag, 1 destroyer

      Production/PUs Summary :

      Japanese : 42 / 47
          Americans : 15 / 55
          Chinese : 6 / 7
          British : 10 / 10
          ANZAC : 10 / 12
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 11 / 0

      posted in Play Boardgames
      kilroyishereK
      kilroyishere
    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :5

      Purchase Units - British
                  British buy 1 fighter; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Shan State to Siam
                  1 artillery moved from Shan State to Malaya
                  1 infantry moved from Burma to Shan State
                  1 infantry moved from India to Burma

      Non Combat Move - British

      Place Units - British
                  1 fighter placed in India

      Turn Complete - British
                  British collect 10 PUs; end with 10 PUs total

      Territory Summary for British :

      Siam : 1 flag, 1 infantry
          Shan State : 1 flag, 1 infantry
          Burma : 1 flag, 1 infantry
          India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
          Malaya : 1 flag, 1 artillery and 1 harbour

      Production/PUs Summary :

      Japanese : 42 / 47
          Americans : 15 / 55
          Chinese : 6 / 7
          British : 10 / 10
          ANZAC : 10 / 10
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 11 / 0

      posted in Play Boardgames
      kilroyishereK
      kilroyishere
    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kansu to Tsinghai
                        Chinese take Tsinghai from Japanese
                  1 infantry moved from Chahar to Jehol
                        Chinese take Jehol from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 7 PUs total

      Territory Summary for Chinese :

      Jehol : 1 flag, 1 infantry
          Yunnan : 1 flag, 1 infantry
          Kansu : 1 flag, 1 infantry
          Tsinghai : 1 flag, 1 infantry

      Production/PUs Summary :

      Japanese : 42 / 47
          Americans : 15 / 55
          Chinese : 6 / 7
          British : 10 / 10
          ANZAC : 10 / 10
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 11 / 0

      posted in Play Boardgames
      kilroyishereK
      kilroyishere
    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :5

      Purchase Units - Americans
                  Americans buy 1 battleship, 1 destroyer, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                  1 battleship moved from 10 Sea Zone to 7 Sea Zone
                  1 submarine moved from 10 Sea Zone to 7 Sea Zone
                  1 submarine moved from 10 Sea Zone to 7 Sea Zone
                  1 fighter moved from Hawaiian Islands to Alaska
                  1 armour moved from Western United States to 10 Sea Zone
                  1 armour and 1 transport moved from 10 Sea Zone to 7 Sea Zone
                  1 transport moved from 10 Sea Zone to 2 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 53 Sea Zone
                  1 armour moved from Western United States to 10 Sea Zone
                  1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone

      Combat - Americans
                  Battle in 7 Sea Zone
                      Americans attack with 1 armour, 1 battleship, 1 destroyer, 2 submarines and 1 transport
                      Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
                          Americans roll dice for 2 submarines in 7 Sea Zone, round 1 :  1/2 hits
                      Units damaged: 1 carrier owned by the Japanese
                          Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 7 Sea Zone, round 1 :  2/2 hits
                      Units damaged: 1 carrier owned by the Japanese
                          Japanese roll dice for 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 1 :  0/4 hits
                          Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 7 Sea Zone, round 1 :  1/4 hits
                      Units damaged: 1 battleship owned by the Americans
                          1 carrier owned by the Japanese lost in 7 Sea Zone
                          Americans roll dice for 2 submarines in 7 Sea Zone, round 2 :  1/2 hits
                          1 carrier owned by the Japanese lost in 7 Sea Zone
                          Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 7 Sea Zone, round 2 :  1/2 hits
                          Japanese roll dice for 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 :  1/4 hits
                          Japanese roll dice for 1 battleship and 1 cruiser in 7 Sea Zone, round 2 :  1/2 hits
                          1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 7 Sea Zone
                          Americans roll dice for 1 submarine in 7 Sea Zone, round 3 :  0/1 hits
                          Americans roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 3 :  1/1 hits
                          Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 :  1/3 hits
                          Japanese roll dice for 1 battleship and 1 cruiser in 7 Sea Zone, round 3 :  2/2 hits
                          1 submarine owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 armour owned by the Americans and 1 transport owned by the Americans lost in 7 Sea Zone
                      Japanese win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 1
                      Casualties for Japanese: 2 carriers and 2 tactical_bombers
                      Casualties for Americans: 1 armour, 1 battleship, 1 destroyer, 2 submarines and 1 transport
                      2 fighters owned by the Japanese could not land and were killed

      Non Combat Move - Americans

      Place Units - Americans
                  1 battleship, 1 destroyer and 2 submarines placed in 10 Sea Zone
                  1 fighter and 4 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 15 PUs; end with 15 PUs total
                  Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 55 PUs

      Territory Summary for Americans :

      Shan State : 1 flag, 1 fighter
          Guam : 1 flag, 1 airfield
          Wake Island : 1 flag, 1 airfield
          Western United States : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
          Alaska : 1 flag, 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
          Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 tactical_bomber
          Midway : 1 flag, 1 airfield
          26 Sea Zone : 1 flag, 1 armour and 1 transport
          10 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 submarines
          17 Sea Zone : 1 flag
          2 Sea Zone : 1 flag, 1 transport
          53 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transport

      Production/PUs Summary :

      Japanese : 44 / 47
          Americans : 15 / 55
          Chinese : 4 / 4
          British : 10 / 10
          ANZAC : 10 / 10
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 11 / 0

      posted in Play Boardgames
      kilroyishereK
      kilroyishere
    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :4

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                  1 infantry moved from 22 Sea Zone to Marianas
                  1 fighter moved from Philippines to Kwangsi
                  1 fighter moved from Philippines to Kwangtung
                  1 fighter moved from Philippines to 20 Sea Zone
                  1 submarine moved from 62 Sea Zone to 55 Sea Zone

      Combat - ANZAC
                  ANZAC creates battle in territory Kwangtung
                  Battle in 20 Sea Zone
                      ANZAC attack with 1 fighter
                      Japanese defend with 1 cruiser and 1 submarine
                      1 submarine owned by the Japanese Submerged
                          ANZAC roll dice for 1 fighter in 20 Sea Zone, round 1 :  1/1 hits
                          Japanese roll dice for 1 cruiser in 20 Sea Zone, round 1 :  1/1 hits
                          1 cruiser owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
                      Japanese win with no units remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 cruiser
                      Casualties for ANZAC: 1 fighter
                  Battle in Kwangsi
                      ANZAC attack with 1 fighter
                      Japanese defend with 1 infantry
                          ANZAC roll dice for 1 fighter in Kwangsi, round 1 :  1/1 hits
                          Japanese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kwangsi
                      ANZAC win with 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Marianas

      Non Combat Move - ANZAC
                  1 fighter moved from Kwangsi to Yunnan
                  1 fighter moved from Kwangtung to Yunnan

      Place Units - ANZAC
                  2 submarines placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total

      Territory Summary for ANZAC :

      Caroline Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
          Marianas : 1 flag, 1 infantry
          Yunnan : 1 flag, 2 fighters
          Queensland : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
          Northern Territory : 1 flag, 1 artillery and 1 infantry
          New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
          South Australia : 1 flag, 1 infantry
          Western Australia : 1 flag, 1 armour
          Hawaiian Islands : 1 flag, 1 fighter
          43 Sea Zone : 1 flag
          36 Sea Zone : 1 flag
          22 Sea Zone : 1 flag, 1 transport
          55 Sea Zone : 1 flag, 1 submarine
          62 Sea Zone : 1 flag, 2 submarines

      Production/PUs Summary :

      Japanese : 42 / 47
          Americans : 17 / 62
          Chinese : 4 / 4
          British : 10 / 10
          ANZAC : 10 / 10
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 11 / 0

      posted in Play Boardgames
      kilroyishereK
      kilroyishere
    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :4

      Purchase Units - British
                  British buy 1 armour and 1 artillery; Remaining resources: 0 PUs;

      Combat Move - British
                  1 armour moved from India to Yunnan
                  1 mech_infantry moved from India to Yunnan
                  1 artillery moved from Burma to Shan State
                  1 infantry moved from India to Burma
                  1 infantry moved from Burma to Shan State
                  1 infantry moved from Burma to Yunnan
                  1 infantry moved from Burma to Yunnan
                  1 infantry moved from Burma to Yunnan

      Combat - British
                  Battle in Yunnan
                      British attack with 1 armour, 3 infantry and 1 mech_infantry
                      Japanese defend with 1 armour
                          British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Yunnan, round 1 :  0/5 hits
                          Japanese roll dice for 1 armour in Yunnan, round 1 :  0/1 hits
                          British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Yunnan, round 2 :  1/5 hits
                          Japanese roll dice for 1 armour in Yunnan, round 2 :  0/1 hits
                          1 armour owned by the Japanese lost in Yunnan
                      British win, taking Yunnan from Japanese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 armour

      Non Combat Move - British

      Place Units - British
                  1 armour and 1 artillery placed in India

      Turn Complete - British
                  British collect 10 PUs; end with 10 PUs total

      Territory Summary for British :

      Siam : 1 flag
          Yunnan : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
          Suiyuan : 1 flag, 1 fighter
          Shan State : 1 flag, 1 artillery and 1 infantry
          Burma : 1 flag, 1 infantry
          India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
          Malaya : 1 flag, 1 harbour

      Production/PUs Summary :

      Japanese : 42 / 47
          Americans : 17 / 62
          Chinese : 4 / 4
          British : 10 / 10
          ANZAC : 10 / 15
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 11 / 0

      posted in Play Boardgames
      kilroyishereK
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    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Suiyuan to Chahar
                  1 infantry moved from Suiyuan to Chahar
                  1 infantry moved from Suiyuan to Chahar
                  1 infantry moved from Kansu to Tsinghai
                  1 infantry moved from Suiyuan to Kansu

      Combat - Chinese
                  Battle in Tsinghai
                      Chinese attack with 1 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                          Japanese roll dice for 1 infantry in Tsinghai, round 1 :  1/1 hits
                          1 infantry owned by the Chinese lost in Tsinghai
                      Japanese win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry
                  Battle in Chahar
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 infantry in Chahar, round 1 :  1/3 hits
                          Japanese roll dice for 1 infantry in Chahar, round 1 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                      Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 4 PUs total

      Territory Summary for Chinese :

      Suiyuan : 1 flag, 1 infantry
          Kansu : 1 flag, 3 infantry
          Chahar : 1 flag, 2 infantry

      Production/PUs Summary :

      Japanese : 43 / 47
          Americans : 17 / 62
          Chinese : 3 / 4
          British : 10 / 10
          ANZAC : 10 / 15
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 11 / 0

      posted in Play Boardgames
      kilroyishereK
      kilroyishere
    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :4

      Purchase Units - Americans
                  Americans buy 2 armour, 1 battleship, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 fighter moved from Western United States to 2 Sea Zone
                  1 fighter moved from Alaska to 2 Sea Zone
                  1 bomber moved from Alaska to 2 Sea Zone
                  1 bomber moved from Alaska to 2 Sea Zone
                  1 tactical_bomber moved from Alaska to 2 Sea Zone
                  1 battleship moved from 10 Sea Zone to 2 Sea Zone
                  1 submarine moved from 10 Sea Zone to 2 Sea Zone
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                        Americans take 17 Sea Zone from Japanese
                  1 infantry moved from 17 Sea Zone to Iwo Jima
                  1 infantry moved from 17 Sea Zone to Iwo Jima
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 armour moved from Western United States to 10 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 bomber moved from Philippines to 20 Sea Zone
                  1 fighter moved from Philippines to Shan State

      Combat - Americans
                  Battle in Iwo Jima
                      Americans attack with 2 infantry
                      Japanese defend with 1 infantry
                          Americans roll dice for 2 infantry in Iwo Jima, round 1 :  0/2 hits
                          Japanese roll dice for 1 infantry in Iwo Jima, round 1 :  0/1 hits
                          Americans roll dice for 2 infantry in Iwo Jima, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                          1 infantry owned by the Americans lost in Iwo Jima
                          Americans roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                          Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                          Americans roll dice for 1 infantry in Iwo Jima, round 4 :  0/1 hits
                          Japanese roll dice for 1 infantry in Iwo Jima, round 4 :  1/1 hits
                          1 infantry owned by the Americans lost in Iwo Jima
                      Japanese win with 1 infantry remaining. Battle score for attacker is -6
                      Casualties for Americans: 2 infantry
                  Battle in 20 Sea Zone
                      Americans attack with 1 bomber
                      Japanese defend with 1 cruiser, 1 destroyer and 1 submarine
                      1 submarine owned by the Japanese Submerged
                          Americans roll dice for 1 bomber in 20 Sea Zone, round 1 :  1/1 hits
                          Japanese roll dice for 1 cruiser and 1 destroyer in 20 Sea Zone, round 1 :  0/2 hits
                          1 destroyer owned by the Japanese lost in 20 Sea Zone
                          Americans roll dice for 1 bomber in 20 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 cruiser in 20 Sea Zone, round 2 :  1/1 hits
                          1 bomber owned by the Americans lost in 20 Sea Zone
                      Japanese win with 1 cruiser remaining. Battle score for attacker is -4
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 bomber
                  Battle in 2 Sea Zone
                      Americans attack with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
                      Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
                          Japanese roll dice for 2 submarines in 2 Sea Zone, round 1 :  0/2 hits
                          Americans roll dice for 1 submarine in 2 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 2 Sea Zone, round 1 :  4/5 hits
                      Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                          Americans roll dice for 1 battleship in 2 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 2 Sea Zone, round 1 :  4/10 hits
                      Units damaged: 1 battleship owned by the Americans
                          1 submarine owned by the Americans , 2 fighters owned by the Americans and 1 destroyer owned by the Japanese lost in 2 Sea Zone
                          Japanese roll dice for 2 submarines in 2 Sea Zone, round 2 :  0/2 hits
                          Americans roll dice for 2 bombers and 1 tactical_bomber in 2 Sea Zone, round 2 :  1/3 hits
                          Americans roll dice for 1 battleship in 2 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 2 Sea Zone, round 2 :  2/9 hits
                          1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 1 submarine owned by the Japanese lost in 2 Sea Zone
                          Japanese roll dice for 1 submarine in 2 Sea Zone, round 3 :  1/1 hits
                          1 battleship owned by the Americans lost in 2 Sea Zone
                          Americans roll dice for 1 bomber in 2 Sea Zone, round 3 :  1/1 hits
                          Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 2 Sea Zone, round 3 :  3/8 hits
                          1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 2 Sea Zone
                      Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is -43
                      Casualties for Japanese: 1 carrier, 2 destroyers and 1 submarine
                      Casualties for Americans: 1 battleship, 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
                      2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese could not land and were killed

      Non Combat Move - Americans

      Place Units - Americans
                  1 battleship, 1 destroyer and 2 submarines placed in 10 Sea Zone
                  2 armour and 1 fighter placed in Western United States

      Turn Complete - Americans
                  Americans collect 17 PUs; end with 17 PUs total
                  Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
                  Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs

      Territory Summary for Americans :

      Shan State : 1 flag, 1 fighter
          Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
          Guam : 1 flag, 1 airfield
          Wake Island : 1 flag, 1 airfield
          Western United States : 1 flag, 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 fighter and 1 harbour
          Alaska : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
          Hawaiian Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
          Midway : 1 flag, 1 airfield
          26 Sea Zone : 1 flag, 1 armour, 1 infantry and 1 transport
          10 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 2 submarines and 3 transports
          17 Sea Zone : 1 flag, 1 destroyer and 1 transport

      Production/PUs Summary :

      Japanese : 44 / 47
          Americans : 17 / 62
          Chinese : 2 / 7
          British : 10 / 10
          ANZAC : 10 / 15
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 11 / 0

      posted in Play Boardgames
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    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :3

      Purchase Units - ANZAC
                  ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                        ANZAC take Caroline Islands from Japanese
                  1 submarine moved from 43 Sea Zone to 20 Sea Zone
                        ANZAC take 36 Sea Zone from Japanese
                  1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                  1 armour moved from New South Wales to Western Australia
                  1 infantry moved from Queensland to Northern Territory
                  1 mech_infantry moved from New South Wales to Queensland
                  1 fighter moved from New Guinea to Philippines
                  1 fighter moved from New Guinea to Philippines
                  1 fighter moved from New Guinea to Philippines
                  1 fighter moved from Western Australia to Malaya
                  1 fighter moved from Gilbert Islands to Hawaiian Islands

      Combat - ANZAC
                  Battle in 20 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 battleship
                          ANZAC roll dice for 1 submarine in 20 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 battleship in 20 Sea Zone, round 1 :  0/1 hits
                          ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                          1 battleship owned by the Japanese lost in 20 Sea Zone
                      ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 20
                      Casualties for Japanese: 1 battleship

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 submarine placed in 62 Sea Zone
                  1 mech_infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Objective ANZAC2 High Morale: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

      Territory Summary for ANZAC :

      Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
          Malaya : 1 flag, 1 fighter and 1 infantry
          Queensland : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
          Northern Territory : 1 flag, 1 artillery and 1 infantry
          New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 flag, 1 factory_minor and 1 mech_infantry
          South Australia : 1 flag, 1 infantry
          Western Australia : 1 flag, 1 armour
          Philippines : 1 flag, 3 fighters
          Hawaiian Islands : 1 flag, 1 fighter
          43 Sea Zone : 1 flag
          33 Sea Zone : 1 flag, 1 destroyer and 1 transport
          36 Sea Zone : 1 flag
          20 Sea Zone : 1 flag, 1 submarine
          62 Sea Zone : 1 flag, 1 submarine

      Production/PUs Summary :

      Japanese : 40 / 41
          Americans : 17 / 62
          Chinese : 6 / 7
          British : 10 / 10
          ANZAC : 10 / 15
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 11 / 0

      posted in Play Boardgames
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      kilroyishere
    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :3

      Purchase Units - British
                  British buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Burma to Shan State
                  1 infantry moved from Burma to Yunnan
                        Chinese take Yunnan from Japanese
                  1 fighter moved from Szechwan to Suiyuan
                  1 artillery moved from India to Burma
                  1 infantry moved from India to Burma
                  1 infantry moved from India to Burma
                  1 infantry moved from India to Burma
                  1 infantry moved from India to Burma

      Combat - British

      Non Combat Move - British

      Place Units - British
                  1 armour and 1 mech_infantry placed in India

      Turn Complete - British
                  British collect 10 PUs; end with 10 PUs total

      Territory Summary for British :

      Siam : 1 flag
          Yunnan : 1 flag, 1 infantry
          Suiyuan : 1 flag, 1 fighter
          Shan State : 1 flag, 1 infantry
          Burma : 1 flag, 1 artillery and 4 infantry
          India : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
          Malaya : 1 flag, 1 harbour

      Production/PUs Summary :

      Japanese : 40 / 41
          Americans : 17 / 62
          Chinese : 6 / 7
          British : 10 / 10
          ANZAC : 10 / 10
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 11 / 0

      posted in Play Boardgames
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      kilroyishere
    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kansu to Suiyuan
                  1 infantry moved from Szechwan to Shensi
                  1 infantry moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Suiyuan
                      Chinese attack with 1 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 infantry in Suiyuan, round 1 :  0/1 hits
                          Japanese roll dice for 1 infantry in Suiyuan, round 1 :  0/1 hits
                          Chinese roll dice for 1 infantry in Suiyuan, round 2 :  1/1 hits
                          Japanese roll dice for 1 infantry in Suiyuan, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Suiyuan
                      Chinese win, taking Suiyuan from Japanese with 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Shensi
                      Chinese attack with 1 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                          Japanese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                          1 infantry owned by the Chinese lost in Shensi
                      Japanese win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry
                  Battle in Yunnan
                      Chinese attack with 1 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                          Chinese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Japanese win with no units remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  4 infantry placed in Suiyuan

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 7 PUs total

      Territory Summary for Chinese :

      Suiyuan : 1 flag, 5 infantry
          Kansu : 1 flag, 1 infantry

      Production/PUs Summary :

      Japanese : 41 / 41
          Americans : 17 / 62
          Chinese : 5 / 7
          British : 10 / 10
          ANZAC : 10 / 10
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 11 / 0

      posted in Play Boardgames
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      kilroyishere
    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :3

      Purchase Units - Americans
                  Americans buy 1 armour, 1 artillery and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 transport moved from 2 Sea Zone to 10 Sea Zone
                  1 transport moved from 2 Sea Zone to 10 Sea Zone
                  1 submarine moved from 2 Sea Zone to 10 Sea Zone
                  1 carrier moved from 3 Sea Zone to 2 Sea Zone
                  1 tactical_bomber moved from 3 Sea Zone to 2 Sea Zone
                  1 cruiser moved from 3 Sea Zone to 2 Sea Zone
                  1 battleship moved from 3 Sea Zone to 2 Sea Zone
                  1 fighter moved from 3 Sea Zone to 2 Sea Zone

      Non Combat Move - Americans

      Place Units - Americans
                  1 armour and 1 artillery placed in Western United States
                  2 transports placed in 10 Sea Zone
                  Notification to player Americans: America has allied itself with the British, Anzac, and Chinese, and declared war on Japan!
                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly

      Turn Complete - Americans
                  Americans collect 17 PUs; end with 17 PUs total
                  Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 57 PUs
                  Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs

      Territory Summary for Americans :

      Philippines : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
          Guam : 1 flag, 1 airfield
          Wake Island : 1 flag, 1 airfield
          Western United States : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
          Alaska : 1 flag, 1 armour, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
          Hawaiian Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
          Midway : 1 flag, 1 airfield
          35 Sea Zone : 1 flag, 1 destroyer and 1 transport
          26 Sea Zone : 1 flag, 1 destroyer and 1 transport
          10 Sea Zone : 1 flag, 1 battleship, 1 submarine and 4 transports
          2 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber

      Production/PUs Summary :

      Japanese : 42 / 41
          Americans : 17 / 62
          Chinese : 4 / 14
          British : 10 / 10
          ANZAC : 10 / 10
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 11 / 0

      posted in Play Boardgames
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      kilroyishere
    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :2

      Purchase Units - ANZAC
                  ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 submarine moved from 55 Sea Zone to 43 Sea Zone
                  1 fighter moved from New Guinea to Gilbert Islands
                  1 fighter moved from New South Wales to Western Australia
                  1 artillery moved from Queensland to Northern Territory
                  1 infantry moved from Queensland to South Australia
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 infantry moved from New South Wales to Queensland

      Combat - ANZAC
                  Battle in 43 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 43 Sea Zone
                          ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                      ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 armour and 1 mech_infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total

      Territory Summary for ANZAC :

      Gilbert Islands : 1 flag, 1 fighter
          Malaya : 1 flag, 1 infantry
          Queensland : 1 flag, 1 airfield, 1 harbour and 2 infantry
          Northern Territory : 1 flag, 1 artillery
          New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
          South Australia : 1 flag, 1 infantry
          Western Australia : 1 flag, 1 fighter
          New Guinea : 1 flag, 3 fighters
          43 Sea Zone : 1 flag, 1 submarine
          54 Sea Zone : 1 flag, 1 destroyer and 1 transport

      Production/PUs Summary :

      Japanese : 38 / 41
          Americans : 17 / 24
          Chinese : 8 / 14
          British : 10 / 10
          ANZAC : 10 / 10
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 11 / 0

      posted in Play Boardgames
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      kilroyishere
    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :2

      Purchase Units - British
                  British buy 7 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Shan State to Siam
                        British take Siam from Japanese
                  1 infantry moved from Burma to Shan State
                  1 armour moved from India to Shan State
                  1 fighter moved from India to Shan State
                  1 infantry moved from India to Burma

      Combat - British

      Non Combat Move - British

      Place Units - British
                  7 infantry placed in India

      Turn Complete - British
                  British collect 10 PUs; end with 10 PUs total

      Territory Summary for British :

      Siam : 1 flag, 1 infantry
          Szechwan : 1 flag, 1 fighter
          Shan State : 1 flag, 1 armour, 1 fighter and 1 infantry
          Burma : 1 flag, 2 infantry
          India : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
          Malaya : 1 flag, 1 harbour

      Production/PUs Summary :

      Japanese : 38 / 41
          Americans : 17 / 24
          Chinese : 8 / 14
          British : 10 / 10
          ANZAC : 10 / 10
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 11 / 0

      posted in Play Boardgames
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    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :2

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Hopei to Suiyuan
                  1 infantry moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Suiyuan
                      Chinese attack with 1 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 1 infantry in Suiyuan, round 1 :  1/1 hits
                          Japanese roll dice for 1 artillery in Suiyuan, round 1 :  0/1 hits
                          1 artillery owned by the Japanese lost in Suiyuan
                      Chinese win, taking Suiyuan from Japanese with 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Kansu
                  1 infantry placed in Hopei
                  1 infantry placed in Szechwan
                  1 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total
                  Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

      Territory Summary for Chinese :

      Yunnan : 1 flag, 2 infantry
          Suiyuan : 1 flag, 1 infantry
          Kansu : 1 flag, 2 infantry
          Hopei : 1 flag, 2 infantry
          Szechwan : 1 flag, 2 infantry

      Production/PUs Summary :

      Japanese : 39 / 41
          Americans : 17 / 24
          Chinese : 8 / 14
          British : 9 / 21
          ANZAC : 10 / 10
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 11 / 0

      posted in Play Boardgames
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    • RE: TheHeavyJ (axis) v. Kilroy (allies) AA Game 17

      TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6

      Game History

      Round :2

      Purchase Units - Americans
                  Americans buy 1 battleship; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 bomber moved from Hawaiian Islands to Alaska
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
                  1 submarine moved from 3 Sea Zone to 2 Sea Zone

      Non Combat Move - Americans
                  1 infantry moved from 2 Sea Zone to Alaska
                  1 infantry moved from 2 Sea Zone to Alaska
                  1 mech_infantry moved from 2 Sea Zone to Alaska

      Place Units - Americans
                  1 battleship placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 17 PUs; end with 19 PUs total
                  Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 24 PUs

      Territory Summary for Americans :

      Philippines : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
          Guam : 1 flag, 1 airfield
          Wake Island : 1 flag, 1 airfield
          Western United States : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
          Alaska : 1 flag, 1 armour, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
          Hawaiian Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
          Midway : 1 flag, 1 airfield
          35 Sea Zone : 1 flag, 1 destroyer and 1 transport
          26 Sea Zone : 1 flag, 1 destroyer and 1 transport
          10 Sea Zone : 1 flag, 1 battleship
          2 Sea Zone : 1 flag, 1 submarine and 2 transports
          3 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber

      Production/PUs Summary :

      Japanese : 40 / 41
          Americans : 17 / 24
          Chinese : 7 / 15
          British : 9 / 21
          ANZAC : 10 / 10
          Russians : 9 / 0
          French : 0 / 0
          Dutch : 11 / 0

      posted in Play Boardgames
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