The reason i attack on G2 is because if i wait another turn, that’s 37 more IPCs worth of fighting i have to do on the front lines. If you can take Leningrad on G2, it makes it a lot easier to get to Moscow when there are less units on the front lines. I find it near impossible to win the game as the axis and attack Russia on turn 4. I understand that the Germans will also have more cash, but if you make successful advances on G2, you can buy mech infs and tanks to support your units quickly, as opposed to slower inf an artillery.
Posts made by KillOFzee
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RE: Invading Russia - when and whereposted in Axis & Allies Global 1940
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Invading Russia - when and whereposted in Axis & Allies Global 1940
I have played AAE40, (original setup) a couple times, and will soon play global. When I am Germany, I tend to invade Russia in my second turn. On G2, i build three transports for a possible sealion. I build a major IC in Romania in G2 and i try to make a push into Stalingrad, so I can take the more valuable Russian territories in the south. I also make an amphibious assualt on Lenningrad in G2 with the transports from G1. I have found this to be the best strategy, as it allows for me to take a lot of territory quickly.
What do you find to be the best way to defeat Russia? Where and when do you attkack?
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RE: Most common T1 Axis buysposted in Axis & Allies Global 1940
No matter what happens, Germany should always prepare for a Sealion at the beginning of its turn. I buy 3 TTs, one Sub, and an inf. At then end of my first turn I will have a massive force on the Eastern front, and be ready to invade East poland, the Baltics, and Bessarbia. To prevent a G2 sealion England can only do one thing - build 10 inf (making Africa vulnerable). They also most likely abandon Taranto to cope with Sealion. In the event this happens, Italy will have a much easier time in the Africa and the Med, and can begin to support ther Germans in Russia sooner. ALSO, if Germany knows that sealion is no longer possible in G2, it can immediatly invade Lenningrad, and most likely take it.
So total benefits of a planned G2 Sealion
-Forces England to spend IPCs on England, not Africa
-Reduces the chances of a taranto happening
-Allows for the Germans to invade Lenningrad on G2, for a one-two punch into Russia
-Allows the Italians to roam free in the Med, Middle East, and Africa
-Still allows for a possible Sealion later on in the game. -
RE: Most common T1 Axis buysposted in Axis & Allies Global 1940
I keep hearing that sea lion takes 3 turns to complete, but i’ve done it in 2 turns. If the British navy is completely destroyed in the North Atlantic, then on Germany’s second turn, it can invade england with 4-10 ground units, along with 4 fighter, 3 tac Bombers, and a Strat bomber, PLUS naval bombardment. And during that time you can move soldiers into Russia to invade on turn 2!
So the total benfits:
-GETS RID OF AN ALLIED PLAYER (DURR)
-Receive Englands unspent IPCs (30 or so)
-Neutralize English factories in Canada and, more importantly, Africa
-Allow for a another naval stike into Russia the next turn
-Keeps US busy for several more turns
-Allow for naval stirkes as far as Canada and the USYou can do a G2 Sealion indeed, I’ve done it as well (with one art as surviving land unit :D) - but it takes a bit more luck with the first move removing the enemy navy and leaves a lot up to how England moves their first turn.
If England leaves themselves open for it, IMO it is very much worth the risk trying a G2 Sealion, especially because it doesn’t remove the G3 Sealion if G2 fails - but also because that means you could do a G3 (or potentially even G2) Barbarossa afterwards/instead.3 turns, or even 4, is however the easier one to actually plan for as it leaves less up to England’s move. But that’s why I usually do buy 2 transports in G1, just to have the off chance of an invasion G2.
My problem with invading England on turn 3 is that it gives the English 2 turns to buy 10 inf and stock them up in England. That means by G3 you’ll be fighting 20 inf and 3 fighters. And G2 purchases need to be used for Russia, most importantly, a Major IC in Romania, which alone is 30 IPCs.
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RE: Most common T1 Axis buysposted in Axis & Allies Global 1940
I keep hearing that sea lion takes 3 turns to complete, but i’ve done it in 2 turns. If the British navy is completely destroyed in the North Atlantic, then on Germany’s second turn, it can invade england with 4-10 ground units, along with 4 fighter, 3 tac Bombers, and a Strat bomber, PLUS naval bombardment. And during that time you can move soldiers into Russia to invade on turn 2!
So the total benfits:
-GETS RID OF AN ALLIED PLAYER (DURR)
-Receive Englands unspent IPCs (30 or so)
-Neutralize English factories in Canada and, more importantly, Africa
-Allow for a another naval stike into Russia the next turn
-Keeps US busy for several more turns
-Allow for naval stirkes as far as Canada and the US