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    Posts made by KillOFzee

    • RE: Question about bombing bases

      @knp7765:

      Yeah, that is a very good idea.  It could also be good for G1 when you are sending the Luftwaffe and U-Boats to try and destroy the Royal Navy.  I always have a problem getting at the BB and CA in SZ 110 because the Brits can scramble 3 fighters there (2 Brit + 1 French).  Therefore I have to commit a huge amount of planes, usually 6, just to get those ships and I end up taking heavy losses too.  Only plus is I also kill the 3 fighters too.
      However, with your plan, Britain would have to choose.  Either they protect the English Channel fleet and take a pounding on their base, or protect the base and lose some valuable ships.  I’m going to have to remember this.

      I actually have never tried it, I just thought about it as I came across some forums about strategic bombing. But yeah, I was thinking the same way you are. Too bad Germany has only one strat bomber to do it in G1.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: Question about bombing bases

      Thanks for clarifying, I figure this will be a pretty clever strategy for a possible sea-lion.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: Black Sea Fleet Strategy

      @FieldMarshalGames:

      @KillOFzee:

      I have always built a MAJOR IC in Romania as Germany. Like you said, it allows for you to build transports to threaten the entire Black sea coast, but it also allows you to deploy units directly on the southern front, allowing you to take the more valuable Russian territories.

      Am I correct that you can not build a MAJOR IC in Romania under Alpha +2?  Only original ICs in your own territory can be upgraded to MAJOR.  And you can only build minors in conquered / Neutral territory.

      You’re right in the regard that you can only build Major ICs in your own territroy, but Romania is origanlly German controlled. :wink:

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • Question about bombing bases

      I have a question about the order of combat. Let’s say I am attacking sz 110 off England, and I am Germany. If i perform a strategic bombing raid on the airbase in England, do I do that before the naval combat, thereby preventing the fighters from scrambling into sz 110, or do it after? And when does the allied player announce whether or not he is scrambling or defending against a strategic bombing raid.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: Black Sea Fleet Strategy

      I have always built a MAJOR IC in Romania as Germany. Like you said, it allows for you to build transports to threaten the entire Black sea coast, but it also allows you to deploy units directly on the southern front, allowing you to take the more valuable Russian territories.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: Sealion: win-win or a dead end?

      Special Forces, I do not attack with my Battleship and cruiser. You’re right, the Russian Battleship can move to block my landing in G2, but that still doesn’t stop the British from abandoning Taranto. I still would be able to land in Leningrad on turn 3, which I would have to do anyway if the Russians built up in Leningrad. And If they don’t defend Leningrad in turn 2, It will it make it easier when I land in G3.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: On what turn would you most likely invade Russia as Germany?

      I still think waiting for turn 3 is too long, that gives the Russians 74 IPCs worth of troops to defend with as opposed to 37

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: Sealion: win-win or a dead end?

      @special:

      If you buy 3 transports and a sub, and your dice don’t go perfectly well, you can expect the UK to come and wipe out your fleet and transports, and then the sealions can stay in the zoo ;)
      (and yes, then there won’t be any Taranto, but if japan choses J1, the USA can take care of the italians)

      (Also, UK can bring an INF + tank from Canada for additional defence)

      Well, if my dice don’t go “perfectly well” I still will likely win. Even if i only have 1 unit left in England, that’s fine by me. And why would the Japanese chose to attack on J1…If the Germans have London, than I will wait as long as possible to keep the U.S. out of the war.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: Sealion: win-win or a dead end?

      BTW i am NOT playing with the Alpha setup, i am playing with the OOB setup

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: Sealion: win-win or a dead end?

      Rock’n’Roll, on my first turn, I buy three transports, 1 sub, and 1 inf. I destroy the entire North Atlantic Fleet, Capture France, and move 15+ inf on the front line.

      Second turn: If England builds 10 inf and does Taranto, i invade England with 3 tanks, 4 inf, and 1 art. I also send 3 fighters, 3 tact bombers, and 1 strat bomber. That’s a total combat value of 44. The English would have a combat value of (10 inf @ 2 + 4 3 fighters @ 4) 32. I also have naval bombardment. This means England MUST abandon Taranto and move to sz 112 to prevent a G2 Sea-lion. If the English DID block Sea-lion than I simply invade Russia. If Leningrad is heavily defended with “20 infantry plus 1 or 2 artillery, maybe a tank and 2 fighters and a tactical,” than #1 I land in Vyborg and allow for a PENTA(?)* attack into Leningrad on Turn 3, and #2 I Send armor and mechs in south Russia to capture the more valuable territory. So if I take Leningrad on turn 3, that only leaves 3 turns to get to Russia itself. I will also be able to ferry more units in directly from Germany into Lenningrad for more Firepower in Russia.

      *My FIVE pronged attack will come from:
      1. My main force in the Baltic States (9 inf, 4 art) Combat value = 21
      2. The 3 tanks, 4 inf, and 1 art from England which I landed in Vyborg in G2  (C. V. = 16)
      3. 6 inf from Finland to Karelia (Combat value = 6)
      4. An amphibious assault with the transports, picking up units from Germany and moving directly into Leningrad, could be a combo of different units, 4 inf 4 art most likely (C. V. = 16) Plus Naval bombardment.
      5. The remaining Luftwaffe, 3 fighters, 3 tac bombers, 1 strat bomber (C.V. 25)
      Total Combat Value (21 + 16 + 6 + 16 + 25) = 84 Almost unstoppable
      So if and when the Leningrad garrison is destroyed, it’s a clear path to Russia. I don’t care if my navy (which I only invested 27 IPCs in) is stuck in the Baltic sea. That’s all I want from it.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: Sealion: win-win or a dead end?

      @rock`n:

      why someone “must” buy transports as germany? i agree with you that the UK has to be prepared for a landing. but, why it is for germany a greater benefit when england is well protected? this logic seems strange to since you have to invest more to take the UK. and if not doing so england already has its material ready to land, right?
      and maybe you win on G2, at what costs? loosing an entire airforce to gain 30 IPCs??? that is a suicide-run in the long term, imho.

      point 1: ok,
      point 2: maybe, only IF winning,
      point 3: see point 2,
      point 4: only afterwards,
      point 5: really? what if the USA gives a F*** to do so and goes directly into italy?
      point 6: actually not

      You’re points are all too short sighted. Losing your entire air force to eliminate the English player completely, along with gaining money and ground to make naval strikes, is worth it in the long run.

      Point 5: Well if America doesn’t give a F*** then you get a victory city, money and get to keep the English player out of the game
      Point 6: Without the English, your navy doesn’t have any deterrents besides America, and if they’re not at war then yes, you’re navy is free to act where it wants.

      @rock`n:

      point 1: barbarossa should start at latest on G2, so nothing about it with “much quicker”,
      point 2: which is therefor well defended, not to get in with 8 troops and58 planes…,
      point 3: how???
      point 4: only 8, moscow is not nearby the baltic sea…well…

      Point 1:You’re right, it will happen either way.
      Point 2:The Russians will not have a significant force in Leningrad after 1 turn, unless they abandon, Belarus, East Poland, and the Baltic states, which means you’ll just have that much of a bigger force from Poland, Finland, and you’re amphibious attackers.
      Point 3:The British are forced to spend only on England, which means not purchasing units for Africa, and possibly abandoning Taranto to defend the English Channel.
      Point 4:Doesn’t matter where Moscow is, you are able to move ground units directly from Germany into Leningrad, saving you 4 spaces. It makes it that much quicker to get into Moscow.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: Sealion: win-win or a dead end?

      @KillOFzee:

      Part 1: WHAT GERMANY DOES.

      The most important thing that Germany must do, is build several transports on G1, and put them in position for sea-lion. So, effectively, you could invade England with 8 ground units, and up to 8 planes. That usually wins no matter who your facing. So on G2 you could likely take England AND invade Russia from the west, using your massive G2 money for Russia.

      But let’s assume low luck…you lose two fighters and a tactical bomber in your Atlantic battle, and all your subs. England still has nothing to protect his coast. You will still be able to invade with 8 ground units, 2 fighters, 2 tac bombers, and a bomber.

      Part 2: WHAT ENGLAND DOES

      No matter what the outcome of the first turn was, England MUST prepare for sea-lion. That means buying no less than 9 infantry to place in London. Depending on how well you did in the North Atlantic, the English player will most likely have to abandon a Taranto raid in order to protect is coast. If there are no ships in the English Channel, than Germany can just continue to land soldier in England at will.

      PART 3: THE BENEFITS

      Germany can control what England does in the first turn, and if the English player does not do the above moves, then London will fall. But let’s say that the English player does do well to protect himself, and defends London properly. This is just a greater benefit for Germany.

      • If London is not defended

      -Sea-lion can take effect
      -You will receive 30 IPCs from London, and another 8 per turn from the territory
      -You eliminate an English player
      -You free up Italy in Africa and the Med
      -You force America to attack England instead of mainland Europe later on
      -Your navy is free to act where it wants to***

      • If London is defended

      -Barbarossa will come much quicker.
      -You have that same attacking force to invade Leningrad***
      -You free up Italy in Africa and the Med.
      -You can mobilize more units along the Baltic sea.***

      ***All with the same 4 transports

      Without a doubt, a planned sea-lion is the most effective move the Germans can make. Executing Sea-lion in G3 may become risky however, to to the fact that it will take longer to invade Russia. If your invasion into England does not seem like it will work, invade Leningrad, it will be nowhere near as well defended as England.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • On what turn would you most likely invade Russia as Germany?

      I just want to get an idea of when people are attacking Russia. Pretty self-explanatory

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: The French

      How many does it take to defend Paris?

      …who knows, they never tired :-D

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: Sealion: win-win or a dead end?

      Part 1: WHAT GERMANY DOES.

      The most important thing that Germany must do, is build several transports on G1, and put them in position for sea-lion. So, effectively, you could invade England with 8 ground units, and up to 8 planes. That usually wins no matter who your facing. So on G2 you could likely take England AND invade Russia from the west, using your massive G2 money for Russia.

      But let’s assume low luck…you lose two fighters and a tactical bomber in your Atlantic battle, and all your subs. England still has nothing to protect his coast. You will still be able to invade with 8 ground units, 2 fighters, 2 tac bombers, and a bomber.

      Part 2: WHAT ENGLAND DOES

      No matter what the outcome of the first turn was, England MUST prepare for sea-lion. That means buying no less than 9 infantry to place in London. Depending on how well you did in the North Atlantic, the English player will most likely have to abandon a Taranto raid in order to protect is coast. If there are no ships in the English Channel, than Germany can just continue to land soldier in England at will.

      PART 3: THE BENEFITS

      Germany can control what England does in the first turn, and if the English player does not do the above moves, then London will fall. But let’s say that the English player does do well to protect himself, and defends London properly. This is just a greater benefit for Germany.

      • If London is not defended

      -Sea-lion can take effect
      -You will receive 30 IPCs from London, and another 8 per turn from the territory
      -You eliminate an English player
      -You free up Italy in Africa and the Med
      -You force America to attack England instead of mainland Europe later on
      -Your navy is free to act where it wants to***

      • If London is defended

      -Barbarossa will come much quicker.
      -You have that same attacking force to invade Leningrad***
      -You free up Italy in Africa and the Med.
      -You can mobilize more units along the Baltic sea.***

      ***All with the same 4 transports

      Without a doubt, a planned sea-lion is the most effective move the Germans can make. Executing Sea-lion in G3 may become risky however, to to the fact that it will take longer to invade Russia. If your invasion into England does not seem like it will work, invade Leningrad, it will be nowhere near as well defended as England.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: Most common T1 Axis buys

      @special:

      Yes you can land on a newly purchased carrier.

      Really? But the purchase units phase comes after noncombat. Is that an alpha 2 rule

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • ENGLISH FIGHTERS CAN'T SCRAMBLE!!!

      I don’t know if people aren’t reading the rules or what, but fighters in England CANNOT SCRAMBLE!!! Scrambling only takes place on Islands (A land territory within a SINGLE body of water), and the rule book SPECIFICALLY points out that England is not an Island. Is this an alpha 2 rule or something?

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: Noob in need of help about IPC's

      Another thing that may confuse you is that the cheap and IMO terrible company called wizards of the coast doesn’t provide you with any paper money. In all the original games you would get nice paper Industrial production certificates worth 1, 5, and 10. To make it simpler, use money from like monopoly to keep track. I just can’t imagine playing a game and having to use a pencil and paper to keep track of your money.

      @Krieghund:

      In the case of the USSR, you would place a USSR control marker on the number 24 on the chart and give the USSR 24 IPCs in the bank.*

      U.S.S.R. actually starts off with 28, to avoid confusion. In the other axis and allies game they do get 24.

      posted in Axis & Allies Europe 1940
      K
      KillOFzee
    • RE: Most common T1 Axis buys

      @Stalingradski:

      Germany - Carrier and 2 Transports

      I am sorry for being ignorant, but for weeks I have been trying to figure out why the Germans buy an aircraft carrier on turn 1, and not two destroyers. All planes can hit England anyway if they are in Holland or West Germany, and two destroyers allow for better protection against subs and get two hits instead of one with an aircraft carrier. If you can’t land planes on it that turn, what’s the point of having an aircraft carrier?

      Could someone PLEASE enlighten me on this one.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
    • RE: Invading Russia - when and where

      @edfactor:

      I said G3 not G4, I wouldnt wait till G4 either as G3 puts you attacking moscow 1 turn before the first wave of 6 infantry from the far east gets to moscow.

      You’re right, G4 is too long, but IMO so is G3. It gives Russia 74 IPCs worth of units to fight you all the way to Moscow.

      posted in Axis & Allies Global 1940
      K
      KillOFzee
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