@kido_butai_6 gg. I has hoping for 1 more hit on the US attack. UK attack didn’t come close to the odds. I was probably going to lose the battle, but you were supposed to have about 3 planes left.
I’ll post loss later.
@kido_butai_6 gg. I has hoping for 1 more hit on the US attack. UK attack didn’t come close to the odds. I was probably going to lose the battle, but you were supposed to have about 3 planes left.
I’ll post loss later.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 armour, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
2 carriers moved from 92 Sea Zone to 99 Sea Zone
4 destroyers and 3 submarines moved from 92 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to 99 Sea Zone
Combat - Americans
Battle in Greece
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers
Americans roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Greece, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers in Greece, round 2 : 6/13 hits, 6.83 expected hits
1 bomber owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Greece
Germans win with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Germans: 1 bomber
Turning on Edit Mode
EDIT: Adding units owned by Germans to Greece: 1 bomber
EDIT: Removing units owned by Germans from Greece: 1 infantry
EDIT: Turning off Edit Mode
Battle in Crete
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Crete, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
6 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
4 fighters moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 fighters
EDIT: Adding units owned by Americans to Western United States: 2 fighters
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 tactical_bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
4 artilleries and 4 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
4 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 carrier moved from 92 Sea Zone to 99 Sea Zone
2 destroyers moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Caucasus to 99 Sea Zone
2 fighters moved from Caucasus to Greece
2 tactical_bombers moved from Caucasus to Greece
3 fighters moved from Egypt to Greece
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Egypt to Alexandria
Combat - British
Battle in Greece
British attack with 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 bomber, 6 fighters, 1 infantry and 4 tactical_bombers
British roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers in Greece, round 2 : 4/11 hits, 5.17 expected hits
Germans roll dice for 1 bomber, 6 fighters, 1 infantry and 4 tactical_bombers in Greece, round 2 : 5/12 hits, 6.50 expected hits
1 bomber owned by the Germans, 1 infantry owned by the Germans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Greece
British roll dice for 4 fighters and 2 tactical_bombers in Greece, round 3 : 1/6 hits, 3.33 expected hits
Germans roll dice for 6 fighters and 2 tactical_bombers in Greece, round 3 : 6/8 hits, 5.00 expected hits
2 tactical_bombers owned by the British, 1 tactical_bomber owned by the Germans and 4 fighters owned by the British lost in Greece
Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for British: 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers
Casualties for Germans: 1 bomber, 1 infantry and 3 tactical_bombers
Non Combat Move - British
1 bomber moved from 99 Sea Zone to Crete
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,1,6
UK_Pacific collect 9 PUs (4 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
Japanese regular : 1.00
Italians regular : -0.33
Germans regular : -1.33
British regular : -3.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Combat Move - British
1 carrier moved from 92 Sea Zone to 99 Sea Zone
2 destroyers moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Caucasus to 99 Sea Zone
2 fighters moved from Caucasus to Greece
2 tactical_bombers moved from Caucasus to Greece
3 fighters moved from Egypt to Greece
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Egypt to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
4 artilleries and 4 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
4 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 armour, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
2 carriers moved from 92 Sea Zone to 99 Sea Zone
4 destroyers and 3 submarines moved from 92 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to 99 Sea Zone
Combat - Americans
Battle in Greece
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers
Americans roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Greece, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 bomber, 6 fighters, 2 infantry and 4 tactical_bombers in Greece, round 2 : 6/13 hits, 6.83 expected hits
1 bomber owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Greece
Germans win with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Germans: 1 bomber
Turning on Edit Mode
EDIT: Adding units owned by Germans to Greece: 1 bomber
EDIT: Removing units owned by Germans from Greece: 1 infantry
EDIT: Turning off Edit Mode
Battle in Crete
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Crete, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
6 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
4 fighters moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.33
Germans regular : -0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 armour, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
2 carriers moved from 92 Sea Zone to 99 Sea Zone
4 destroyers and 3 submarines moved from 92 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
4 aaGuns, 21 artilleries, 16 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
1 submarine moved from 109 Sea Zone to 106 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from Northwest Persia to Kazakhstan
2 fighters moved from Kazakhstan to Caucasus
1 armour, 2 artilleries and 1 mech_infantry moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
Combat Move - French
Non Combat Move - French
1 fighter moved from Kazakhstan to Caucasus
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 destroyers and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Morocco
1 cruiser moved from 109 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 3/10 hits, 3.17 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
2 carriers moved from 109 Sea Zone to 92 Sea Zone
4 destroyers and 3 submarines moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
4 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
6 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Kweichow
1 artillery and 3 infantry moved from Shensi to Kweichow
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
2 artilleries placed in Kweichow
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British repair damage of 6x harbour; Remaining resources: 28 PUs;
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
1 mech_infantry moved from Kazakhstan to Vologda
British take Vologda from Germans
1 bomber moved from Kazakhstan to Urals
1 mech_infantry moved from Kazakhstan to Tambov
British take Tambov from Germans
1 mech_infantry moved from Northwest Persia to Rostov
British take Rostov from Italians
1 mech_infantry moved from Belgian Congo to Egypt
Combat - British
Battle in Urals
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
British win, taking Urals from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 72 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from Urals to Caucasus
2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
9 artilleries, 3 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Persia to Northwest Persia
3 infantry moved from Eastern Persia to Persia
7 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 109 Sea Zone to 92 Sea Zone
2 destroyers moved from 109 Sea Zone to 92 Sea Zone
5 infantry moved from India to Burma
1 infantry moved from Malaya to Shan State
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 7 PUs (6 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.33
Japanese regular : -2.00
Italians regular : 0.33
Germans regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
3 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Kweichow
1 artillery and 3 infantry moved from Shensi to Kweichow
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
2 artilleries placed in Kweichow
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 destroyers and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Morocco
1 cruiser moved from 109 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 3/10 hits, 3.17 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
2 carriers moved from 109 Sea Zone to 92 Sea Zone
4 destroyers and 3 submarines moved from 109 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
4 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
6 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Combat Move - Russians
1 artillery and 2 infantry moved from Kazakhstan to Samara
22 artilleries, 18 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 22 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 22 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 18/45 hits, 15.67 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 22 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 aaGuns and 15 infantry moved from Buryatia to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
4 aaGuns moved from Kazakhstan to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
ANZAC take South Australia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Samara to Kazakhstan
Combat Move - French
Non Combat Move - French
1 fighter moved from Samara to Kazakhstan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
4 fighters moved from Western United States to Eastern United States
3 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
3 fighters placed in Western United States
1 fighter placed in Western United States
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Hopei
2 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
8 infantry moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery placed in Shensi
1 infantry placed in Shensi
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
1 bomber moved from Samara to Ukraine
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 110 Sea Zone to 124 Sea Zone
1 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
Combat - British
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in 124 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 124 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Anhwe
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns and 2 infantry moved from Kweichow to Yunnan
1 fighter moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
7 artilleries moved from Persia to Northwest Persia
2 fighters moved from Persia to Kazakhstan
2 tactical_bombers moved from Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 cruiser moved from 72 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from India to Yunnan
7 infantry moved from India to Burma
2 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
5 infantry moved from West India to India
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
2 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 bomber moved from Ukraine to Kazakhstan
Place Units - British
1 carrier and 1 destroyer placed in 109 Sea Zone
2 infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
UK_Pacific collect 7 PUs (6 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -1.00
Germans AA : -0.17
Germans regular : 0.67
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Hopei
2 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
8 infantry moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery placed in Shensi
1 infantry placed in Shensi
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.67