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    Posts made by Keredrex

    • RE: Naval Units with AA Ability

      @Imperious:

      I’m adding the CA has the AA ability to my rules.

      Just so you know. Each cruiser gets a free roll of 1 against each plane before the first combat round.

      If you got 10 cruisers and 1 plane, your only rolling once.

      does that mean 1 Cruiser Against 10 Planes gets 10 di rolls?
      would not that be a bit overpowered, A Cruiser costs 12 Att=3, Def=3, And AA Ability hits on a 1

      Also, since Normal AA guns seperate their Shots between fighters and bombers (AA Rolls for fighters 1st, Then Rolls for Bombers).  Does this happen with the Cruiser as well?

      or do you mean its on a 1/1 ratio.  1 Cruiser can get an AA pop Shot on 1 Fighter

      posted in House Rules
      KeredrexK
      Keredrex
    • RE: IL's new KISS AA50 and AA42 House rules 1.1

      @Imperious:

      are you playtesting it On the Spring 1942 board? and are you playtesting it with the other rules you listed or on its own?

      This will have original rules. I can’t playtest it on any board except the one that is meant for it. These rules will only be for this map.

      Then you haven’t play tested it in conjunction with the rules in the spring 1942 game.  Im assuming you play tested your Entire house rules list… which are cool,  But, your house rules Change ALOT of things in the A&A spring 1942 game, to the point that it is a different game in itself. which apparently needs a different map also, … one that incorporates Italy, and more victory cities.  I was simply trying to ADD to the Spring 1942 game within its rule set, Subtle changes like adding tech Roles and Advantages.

      I would love to see an image for the map you play these rules on

      posted in House Rules
      KeredrexK
      Keredrex
    • RE: IL's new KISS AA50 and AA42 House rules 1.1

      @Imperious:

      No its not based on my playtest.

      are you playtesting it On the Spring 1942 board? and are you playtesting it with the other rules you listed or on its own?

      @Imperious:

      If you only got 4 units then only 4 get a boost. Second, it only effects the one coastline your attacking from. Thats why you place them on the border. The border ends when another line ( either by sea zone boundary or land zone boundary cross the line.

      Also, its wrecked if the defender loses the battle.

      Interesting…… i didnt think of utilizing it only on a single border.  so what your saying is…  If germany builds a blockhouse on the Ukraine border of caucasus… then ALL units in Ukraine get the bonus if attacking from caucasus, NOT west russia, Sea Zone 16 if its an amp assault, Belorussia or Balkans.

      that’s interesting.

      posted in House Rules
      KeredrexK
      Keredrex
    • RE: IL's new KISS AA50 and AA42 House rules 1.1

      @Imperious:

      Its a work in progress For The Spring 1942 game.  Didnt want to radically change the rules.

      If you look at the units and what they cost roughly 1 basis point of defence is generally 1 basis point in cost.

      So if you designing a new unit a 3-3 unit will cost 6 and a 1-2 will cost 3… so we plug in the numbers…

      for 8 IPC you should yield 8 points ( roughly) of value.  But since this is a fixed unit we must discount the value and also this only effects a specific border, so a further discount must occur so that it is balanced.

      Many examples if provide make sence. But what you got is not validated by its cost, nor seems to be realistic.

      Well I said before we are trying this out for A&A spring 1942.  Italy is not in that game.  I think the value is different from the new Europe and Pacific combo game.

      Also, in the spring 1942 version Tanks cost 5 and they are a 3-3 unit so your math doesnt work in this game. personally i feel by adding TOO much it can destabilize the overall balance.  which is Im trying to incorporate a great Idea, without radical changes.

      If the blockhouse improved all the Units in a territ it could be TOO overpowered.  Unless maybe it was a 1st cycle defense ONLY.  I can see germany buying one in every territ and having stacks there making it impenetrable, or Russia buying them and the allies jointly filing them up.  It also doesnt make Too much sence to give the bonus to All infantry and Artillery because, i dont think in those battles.  The B. House contained the entire Division of troops in a given Territory.  Maybe we could increase the number of units that benefit from the B.House defense and Offense bonus to Maybe 4 Units.

      Also, to incorporate B. House I was thinking we would have to bring in Divebombers.

      also i wasnt thinking of this idea in context woth all your other rules listed… Im just trying to modify our Game with cool ideas.  Many of your ideas are great, and seen geared towards the historical edition, with Italy, etc.

      posted in House Rules
      KeredrexK
      Keredrex
    • RE: IL's new KISS AA50 and AA42 House rules 1.1

      @Imperious:

      So what your saying is you pay 8 IPC and get up to 2 infantry getting +1 on defense for one round and the installation takes two hits and cant be destroyed?

      You can buy two artillery and also get 2 hits and they give you two rolls of 2. Id rather have that.

      with this you get 2 roles of 3.

      @Imperious:

      Secondly, if its on the coast the infantry fire first before first round?

      Why just infantry? Artillery were fixed on the coast to pummel invaders.

      I guess we can make it 2 units either inf or artillery. 
      I was thinking that the Blockhouse is an artillery unit in itself, just a stationary one.  and it upgrades the units within.
      basicallly, The blockhouse would be an alternative to buying 2 artillery units. 
      that can be repaired for 1 IPC per damage, gives the 2 units inside either a 3 on defense (which i like better)
      or the preemptive fire on a amp. assault (in the 1st round)
      the fact that you can repair them is the biggest advantage i think, but it would have to be held for a full round maybe…

      Its a work in progress For The Spring 1942 game.  Didnt want to radically change the rules.

      posted in House Rules
      KeredrexK
      Keredrex
    • RE: IL's new KISS AA50 and AA42 House rules 1.1

      Blockhouse:
      It defends preemptively at two rolls of 3. It does not move and costs 8. It must be manned by at least one infantry and this infantry also defends. Only Artillery or Bomber hits can destroy a fortification and the fortification takes 2 hits to kill. Infantry inside cannot be destroyed until the fortification is also destroyed.

      interesting, it seems the house rules mentioned in this post are more for A&A 50 or the new A&A Pacific (Europe Combo)…
      but to use these in A&A 1942 they may need to have different stats.

      here’s what i was thinking:

      Blockhouse   Cost 6-8   Move 0   Att 0     Def. 0
      — Only 1 Per Territ, holds 1 or 2 inf. unit
      — 2 DMG Unit (never Destroyed)
      — • Inf. in B. House = Inf. inside Def. 3 on 1st Cycle
      OR • Inf. in B. House = Inf. fire preemptively during Amp Assault (Hit w/ 1) on 1st cycle hit only or maybe every cycle of combat

      What do ya think?

      posted in House Rules
      KeredrexK
      Keredrex
    • RE: Blockhouse units for all A&A games

      interesting… but to use these in A&A 1942 they may need to have different stats.

      Blockhouse Cost 6-8 Move 0 Att 0  Def. 0
      — Only 1 Per Territ, holds 1 or 2 inf. unit
      — 2 or 3 DMG Unit (never Destroyed)
      — • Inf. + B. House = Inf. inside Def. 3
      or
      — • Inf. + B. House = Inf. fire preemptively during Amp Assault
      on 1st cycle hit on a 1

      posted in House Rules
      KeredrexK
      Keredrex
    • RE: New to the forums… Need some help!!!!

      Actually its the Spring 1942 I mean.  thanks, not sure if i want to buy a used one . since most of the time they are missing the Pieces. but ill give it a shot

      posted in Axis & Allies Spring 1942 Edition
      KeredrexK
      Keredrex
    • New to the forums… Need some help!!!!

      Unfortunately one of my Dumb @$$ friends lost some pieces to my A&A Pacific 1942. 
      Does anyone know where you can order more pieces?
      Or is there any way to buy “Similar” Pieces that work?
      last thing i need is to go out and buy a new board

      posted in Axis & Allies Spring 1942 Edition
      KeredrexK
      Keredrex
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