@Imperious:
Its a work in progress For The Spring 1942 game. Didnt want to radically change the rules.
If you look at the units and what they cost roughly 1 basis point of defence is generally 1 basis point in cost.
So if you designing a new unit a 3-3 unit will cost 6 and a 1-2 will cost 3… so we plug in the numbers…
for 8 IPC you should yield 8 points ( roughly) of value. But since this is a fixed unit we must discount the value and also this only effects a specific border, so a further discount must occur so that it is balanced.
Many examples if provide make sence. But what you got is not validated by its cost, nor seems to be realistic.
Well I said before we are trying this out for A&A spring 1942. Italy is not in that game. I think the value is different from the new Europe and Pacific combo game.
Also, in the spring 1942 version Tanks cost 5 and they are a 3-3 unit so your math doesnt work in this game. personally i feel by adding TOO much it can destabilize the overall balance. which is Im trying to incorporate a great Idea, without radical changes.
If the blockhouse improved all the Units in a territ it could be TOO overpowered. Unless maybe it was a 1st cycle defense ONLY. I can see germany buying one in every territ and having stacks there making it impenetrable, or Russia buying them and the allies jointly filing them up. It also doesnt make Too much sence to give the bonus to All infantry and Artillery because, i dont think in those battles. The B. House contained the entire Division of troops in a given Territory. Maybe we could increase the number of units that benefit from the B.House defense and Offense bonus to Maybe 4 Units.
Also, to incorporate B. House I was thinking we would have to bring in Divebombers.
also i wasnt thinking of this idea in context woth all your other rules listed… Im just trying to modify our Game with cool ideas. Many of your ideas are great, and seen geared towards the historical edition, with Italy, etc.