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    K
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    Topics created by keplar

    • K

      China Cluster Campaign

      Axis & Allies Global 1940
      • • • keplar
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      JimmyHatJ

      this is a good strategy for any nation at any time, and is thoroughly used in my playbook.  If my enemy can’t blitz, why waste an inf?  Stack em to win people.

    • K

      I almost pulled it off

      Axis & Allies Global 1940
      • • • keplar
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      Imperious LeaderI

      OK thats enough. thread closed.

    • K

      Sz 64

      Axis & Allies Global 1940
      • • • keplar
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      T

      @Gargantua:

      Sz64 also connects to Sz110 and vice versa.

      Chaos rules

      Inception

    • K

      Aircraft carriers in battle

      Axis & Allies Global 1940
      • • • keplar
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      R

      @The:

      If you oppenet selects the Cv as the OOL you always retreat and cost them the fighters it turns out better for you as you can then attack again especially if the Cv has one or two turns to take before it reaches a port

      As the attacker yes, it’s great when your opponent takes the CV as a hit (and especially if they have nowhere to land the fighters).

      As the defender, you don’t get the opportunity to retreat so if the attacker takes the CV as a hit, they still have more offense than they would if they lost a fighter (even if they end up losing all their fighters in the end, they have a greater chance of winning).

      I guess it all depends on which side you’re on and how badly you want/need to win that naval battle.

    • K

      Rockets

      Axis & Allies Global 1940
      • • • keplar
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      ozteaO

      Also, how is it worded?
      A “territory” can only be hit by rockets once per turn, or
      A “facility” can only be hit by rockets once per turn……

      we of course know this rule was designed to forbid 5 or 6 rocket attacks on one factory…

      But if the wording is “a facility” then a territory with 3 facilities can be hit 3 times (IC, port, air base)

      And as of current alpha + that is a possible total of 36 IPCs worth of damage if you hit each with a 6.  :-o

    • K

      Combat/non combat movement questions

      Axis & Allies Global 1940
      • • • keplar
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      K

      thank you once again for the prompt response

    • K

      Industrial Complex question

      Axis & Allies Global 1940
      • • • keplar
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      KrieghundK

      Keplar galvin is correct.

    • K

      Transport leaving from naval base

      Axis & Allies Global 1940
      • • • keplar
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      calvinhobbeslikerC

      Yeah, you can do that.

    • K

      Karma

      General Discussion
      • • • keplar
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      B

      You can give Karma after your 100th post (to avoid spammers from ruining peoples reputation)
      You’ll usually get it after from someone after you make an intelligent or witty post that people agree with.

    • K

      Buffalo, NY area:looking to join group friday or sat nights

      Player Locator
      • • • keplar
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      A

      I PLAY — RED_CASTLE_01@HOTMAIL.COM

    • K

      How does everyone feel about the new transport rules?

      Axis & Allies Anniversary Edition
      • • • keplar
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      dondooleeD

      I think all the units, and particularly naval units have been handled very well in AA50.  I don’t think they can add anymore units or do much better with design for this type of game.

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