your withdrawl thingy is confusing the shit outta me. i think combat is fine as is.
i wanna see IL, gargantua, young grasshopper, kreig and other ppl who played this a million times post here. i want input!!! :cry:
your withdrawl thingy is confusing the shit outta me. i think combat is fine as is.
i wanna see IL, gargantua, young grasshopper, kreig and other ppl who played this a million times post here. i want input!!! :cry:
thats alot more research than i did !!
but having 4 battleships is insane. that would way too massive and nothing would be able to deal with it.
we dont know where those ships were located. some could of been in the med, or the pacific.
if you measured BB at 1-5 and DD as 1-20 or something like that then the setup is really close at the moment. Except for france and ussr. and mhaving usa start with 4 BB might break the game lol
france had a battleship off the coast of alexandria but i havnt looked into the med yet because i wanna see whats balanced first.
has anyone done some quick playthroughs of the setup i proposed? id like to have outside input.
i wanna get this as close to being historical as balance will allow. maybe even sacrifice some balance. idk yet. all help appreciated.
this is still all subject to change. i wanna see what we all think. try it out. attack with all 8 subs. i dont think it will work too well to be honest. if its too effective, we can add a BB to sz 109?
i wanna see how this will play out, will uk be more fun to play, while being balanced and being more historically accurate???
if a submarines “first shot” (attacking at 2 or defending at 1) kills and enemy unit, that unit cannot fire back. correct?
they can either do this or submerge if there are no destroyers each round.
so…… what is a round? attackers attack, defender chooses casualties and fires back, remove casualties on both sides??
if thats a round, that means subs can do a “first shot” again??
also if they submerge, they are taken out of combat and cannot return. pretty much just placed back on the board.
for AAA, do they fire at the beginning of each round and the casualties cannot attack? or just once?
ive always played with subs and AAA doing theyre special attack before the first round and thats it. every other round, the AAA dont shoot and the subs no longer fire a “first shot”. i just thought of this and if ive been playing wrong and AAA fire each round and subs first shot each round if theyres no destroyers…i will finally figure out why i always thought AAA felt SUPER UNDERPOWERED. i feel really dumb right now cuz i think ive been playing wrong
http://www.axisandallies.org/forums/index.php?topic=28764.0
Trying to get a historical setup going so the Royal navy will be in the game and also giving them a real purpose to hunt down subs.
Please check it out, i need all the input i can get.
This is a more historical setup. Lets do some tests of germany going then UK and repeat for a couple turns to see what needs changing.
UK: - 1 inf, -1 french inf, -1 mech inf, - 1 french ftr. + 2 ftr, + 1 tac ftr.
Scotland: - 1 inf
SZ’s
106: - 1 transport
109: - 1 transport. + 1 Cruiser, + 1 AC /w ftr and tac, + 1 sub ( there were some subs historically here, but i dont know if this will play out good )
110: + 1 DD
111: - 1 Cruiser, - 1 BB. + 2 or 3 DD ( there was a ���� ton of DD’s here ) maybe even 4?? gotta balance it
119: + 1 DD
Germany: there will 1 sub in each of the following SZ’s : 103,104,107,108,112,117,118,124. remove the transport from SZ 114
NOW for an alternate rule i would like to propose. A new way that convoy disruptions are conducted.
the following SZ’s are now going to be referred to as ROUTES ( convoy routes ). SZ with the convoy marker on them, ex. SZ 109 are called CONVOY
ROUTES: 102,103,104,107,108,110,111,??112?? yes/no?, 116,117,118,124,125.
k here we go. Any axis warship or plane that has not done combat this round that is located in a Route SZ will cause the loss of 1 ipc from UKe income. no more than 2 ipcs can be lost from a single route. ex: 3 subs in SZ 107 equal a loss of 2 ipcs. Any axis warship that has not done combat this round that is located in a Convoy SZ will cause the loss of 3 ipcs (planes cause the loss of 1 ipc) to the maximum amount of ipcs neighboring territories can produce. ex. Brittan can only lose 6 to a convoy raid. A total of no more than 12 ipcs can be lost on a turn.
So if there are 3 subs in SZ 109 ( i think its 109, what ever one is attached to both Brittan and Scotland ) will cause 8 ipcs to be lost, 6 from Brittan and 2 from Scotland. they normally would cause 9 to be lost though. that leaves 4 more ipcs than can be lost but only through route raiding. that would require a sub in SZ 103, and 2 in SZ 104, for example.
there were BB"s in SZ 109 historically but i think that may be overpowered if i put one there, there was also the HMS Hood located there……till the bizmark taught her a lesson.
O.k thats what i got for now, PLEASE lets do some playtesting and see where this takes us. Tell me what you think should change please and thank you.
I read the bonehead European setup thread and it really got me thinking.
people saying that if the RN stays afloat its game over. But it stayed afloat historically so that means that something is missing in the game or the current setup needs to be drastically changed if you want it to be historical. Now historically, professionals have stated that hitler could of won many times but simple mistakes messed him up ( do not argue this i dont want to get off track ) the reason i am stating this is to show that we can have a more historically accurate setup and still have it “balanced”.
If we got the RN to have to chase down subs in the atlantic, and change the RN a little bit so they can bombard less, then we can see more sea combat, and have the RN do what it actually did. i dont know about you guys but i play silent hunter and i watch tons of uboat movies. You dont have to be on the coast of britain to sink merchant vessels…… if we changed it so certain seazones ( i cant name em yet i gotta check the board first ) that have a german warship or uboat in it cause an automatic loss of 1 ipc to the UKs economy, and if theres a warship in a convoy sea zone that equals 3 ipcs lost (limit 12 ipcs a turn total?), then the RN is going to be going around the atlantic trying to sink all the uboats and wont be sitting around the UK all the time.
i think changing the way convoys are disrupted are good because it will speed up the game.
if by changing the composition of UKs deployment, we can make the game more interesting, historical and balanced.
The #'s i gave for convoys are ballpark guesses, what do you think will be most balanced?
I know this thread is long to read but i wanna see if we can compile ideas and work off of each other to find the most historically accurate and balanced setup possible. The bonehead thread got way too off track. id love to do this but id have a hard time balancing everything on my own. cmon lets do this guys!!!
i know taking spain would be combat. but does non combat occur at the same time as combat movement?
for example can germany take spain, then move units into spain after its defeated?
Lets say germany captures spain. and some tanks did not attack. can they move into an undefended gibraltar in non combat movement? or does non combat occur at the same time as combat but it just results in no combat?
ok thats good. because a game before this same move happened and allowed germany to capture moscow super easily LOL
the whole time i was thinking, this doesnt seem right
ok so im in a game and the german player has a bunch of tanks ready to attack spain in prospect of capturing Gibraltar. his plan is to attack with all tanks but 3. he will take spain for sure and then have his 3 tanks move to attack gibraltar after spain has fallen. Is this possible? i thought all combat movement had to happen all at once???
so the ANZAC NO where they need to have dutch new ginea is pointless unless japan takes it first? seems like a pointless NO
techroll42, i believe that would make the game much easier for the axis to win because you are giving them an extra victory city. Unless you increase the total cities they need from 8 to 9.
ok so UK and ANZAC can capture whenever they want, and US and Russia ( when at war with japan ) can only capture when they are at war?
Can the allies enter a dutch territory while it is still dutch? and “capture” it putting their control marker on it and using its IPCs? or only after it is captured by an axis power? don’t got the rule book so need major clarification on that.
and is the sea-zone between British Somaliland and Saudi Arabia considered a strait? can boats move through if the territories are hostile/neutral?