Thanks! I’m assuming that the one time payment doesn’t occur in Global correct?
Posts made by kenny314
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RE: What house rules/setup changes/bids to use to balance the game?
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What house rules/setup changes/bids to use to balance the game?
Hi, I am newish to these forums, I mostly browsed until now, but now I think I finally have the chance to play my Axis and Allies 1940 Pacific/Europe/Global with friends, live (I have never played by email, I have done tripleA in the past but I prefer an actual board). They are first edition and have been sitting around for a while so I haven’t really been keeping up with all the rule changes. When making my game aids I used Bob A Mickelson’s charts for all 3 games, hence all the national objectives are presumably 1e OOB ones. However I did manually change all the setups to alpha 3.9. But I understand that all of the setup and rule changes in alpha was mostly to cater to Global, so I am not sure if the individual games would still be balanced if I use the same setup (combined with 1e NOs). It seems like no one really cares about Pacific on it’s own, they mostly play Global or Europe, with some declaring it pointlessly broken, but my friends and I are keen to play Pacific because it’s shorter and takes less space than Global, and as we are New Zealanders have a special interest in the PTO. I have read many house rules on this forum such as the Manchurian Garrison (or adding Russian troops), beefing up the Chinese/British forces, allowing Chinese forces to move anywhere, or giving the US a one time 30 IPC bonus. I was wondering which of these rules allow the game to be more balanced yet still have enough variety in terms of strategies, and also which rules can be used with each other and yet not unbalance the game to the other direction. This is all taking into account that I have the original unmodified NOs. Also if I employ a combination of said rules would I still need to use a bid? What is the bid if I use alpha 3.9 without any house rules? Thanks.