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    Topics created by karvajo

    • K

      I have 100 blank dice, how do I divide them for quick battles?

      Axis & Allies 1942 2nd Edition
      • • • karvajo
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      vodotV

      100 dice!! I think you may have reached overkill levels of dice-throwing already :) Here’s my suggested breakdown:

      20 “ones” 40 “twos” 30 “threes” 10 “fours”

      This would represent a perfectly-matched battle with a unit count of 40-50 and the following composition on each side:

      20 inf/art in any combination 15 tnk/ftr 5 bmr

      I think that breakdown would cover 95% of your battles, with a possibility that you have to throw some infantry dice twice (or throw a few of them into a “2x” or “3x” tray).

    • K

      Can I add Artillery in A&A 1941 ?

      House Rules
      • • • karvajo
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      Midnight_ReaperM

      Karvajo,

      Welcome to the A&A.org forums. You are in luck, I’ve already done the work to figure out how to add Arty to 1941. Allow me to regale you:

      While I’m no expert, if I were going to add artillery units from 40 or 42 to my copy of 41, this is how I would do it.

      First, use the pieces and rules from 42. Here are the stats for artillery:
      @Axis:

      Artillery
      Cost 4
      Attack 2*
      Defense 2
      Move 1

      Supports Infantry: When an infantry attacks along with an artillery, the infantry’s attack increases to 2. Each infantry must be matched one-for-one with a supporting artillery unit. Artillery does not support infantry on defense.

      Also, note in the rules section for infantry:
      @Axis:

      Infantry
      Cost 3
      Attack 1 (2 when supported by artillery)*
      Defense 2
      Move 1

      Supported by Artillery: When an infantry attacks along with an artillery, the infantry’s attack increases to 2. Each infantry must be matched one-for-one with a supporting artillery unit. If your infantry outnumber your artillery, the excess infantry units still have an attack of 1. For example, if you attack with two artillery and five infantry, two of your infantry have an attack of 2 and the rest have an attack of 1. Infantry are not supported by artillery on defense.

      Finally, I would change the initial setup for 1941 to reflect the presence of artillery in armies already on the board. I would think that changing every 3rd infantry in a territory to artillery would be a decent start. If I did that, I would change the setup in some territories and leave the rest alone. The changed territories would reflect the following setup:

      Russia: 4 infantry, 2 artillery, 1 tank, 1 fighter*
      Archangel: 2 infantry, 1 artillery
      Karelia: 2 infantry, 1 artillery
      Caucasus: 2 infantry, 1 artillery, 1 tank
      Siberia: 2 infantry, 1 artillery

      Germany: 2 infantry, 1 artillery, 1 fighter, 1 bomber
      Eastern Europe: 3 infantry, 1 artillery, 2 tanks
      Ukraine: 2 infantry, 1 artillery, 2 tanks
      West Russia: 2 infantry, 1 artillery

      Japan: 3 infantry, 1 artillery, 1 tank, 1 fighter, 1 bomber

      *Note that according to the FAQ put out after the game released, the territory labeled Russia should start with six infantry. If you haven’t read this FAQ, you should, as it made other changes to the setup of the board. If you swap every third infantry for an artillery, you would get four infantry and two artillery, as shown above.

      The FAQ for Axis & Allies 1941 can be found here: www.wizards.com/AvalonHill/rules/AA_1941_FAQ.pdf

      Also, this would mean that neither the UK nor the US would start with any artillery as their regular setup have no territories with three or more infantry. Either shrug your shoulders or change their setup as you feel appropriate, perhaps as follows:

      India: 1 infantry, 1 artillery, 1 fighter
      Eastern U.S.: 1 infantry, 1 artillery, 1 tank, 1 fighter, 1 bomber

      The above changes should integrate artillery into a game of 1941 fairly well. The Axis would swap 5 infantry for 5 artillery and the Allies would swap 6 or 8 (with optional UK and US artillery swapping) infantry for 6 or 8 (with optional UK and US artillery swapping) artillery for the setup of the game.

      My 2 IPC

      -M_R

      Source: (https://boardgamegeek.com/article/22682014#22682014) Still me, just the BGG me.

      -Midnight_Reaper

    • K

      Can I play 1942 with 1941 rules?

      Player Help
      • • • karvajo
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      A

      41 is WAY too stripped down- A territory encompassing Poland, the Baltic States, Romania, Hungary, and Bulgaria? Italy, Yugoslavia, and Greece as one territory controlled by the Germans and worth 1 IPC?

      Buy 1942 at least. The only reason to get 1941 is the special piece molds.

      On the plus side, it’s the cheapest Axis and Allies game available.

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