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    Topics created by Karl7

    • Karl7K

      Karl7 Axis vs Contango Experimental G40 Alternative World

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      ContangoC

      @karl7

      Yeah, US can come in on turn 3 for this game.

      For what it’s worth, I think that attacking France is the hardest road in this game because they can be kept out of the war indefinitely if you ignore them.

      I was a little surprised you didn’t use your transports to beef up your Western forces and roll over “London” on Turn 4. I was expecting to lose it.

      Also think you might have been better off going for the French continent and city in the South with Japan instead of “India”. Japan can usually finish that off by Turn 3. Plus it’s sometimes better off to just leave China out of the war while you’re going after one or the other.

      I liked your big transport purchase as Germany, I haven’t actually played a game like that before when also attacking France, but it really gives you the option of taking “London” on turn 4.

      Anyways, let me know if you want to give it a try as the Allies or if you’ve had enough.

    • Karl7K

      THE SPRING SLAUGHTER!

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      General 6 StarsG

      @barnee said in THE SPRING SLAUGHTER!:

      @karl7 must not be windy where you live :)

      I thought kurt would be bigger lol

      Hmmm might not be Kurt Fungas Barnee.

      Kurt was the little one on Jack Ass.

      Congrats Karl 7 !!! As the norm. lol

      C24 looking good as always !

    • Karl7K

      Karl7 vs Canuck12 and Gargantua

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      Karl7K

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1 Purchase Units - Germans Germans buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans

      Combat Hit Differential Summary :

      Savegame

    • Karl7K

      Karl Axis vs Joel Experiment Game

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      Karl7K

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

      Game History

      Round: 1 Combat Move - Germans 1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Germany to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 tactical_bomber moved from Poland to France 1 bomber moved from Germany to 110 Sea Zone 1 fighter moved from Slovakia Hungary to Yugoslavia 2 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Greater Southern Germany to Yugoslavia 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Germany to Yugoslavia 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 infantry moved from Romania to Yugoslavia Purchase Units - Germans Germans buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans

      Combat Hit Differential Summary :

      Savegame

    • Karl7K

      Argothair Allies +24 vs Karl7 Axis (Training Mission)

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      Karl7K

      TripleA Turn Summary: Japanese round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

      Game History

      Round: 13 Combat Move - Japanese 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Japan to 6 Sea Zone 2 bombers moved from Japan to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 battleships moved from 19 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Formosa to 20 Sea Zone 1 infantry moved from Formosa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China Purchase Units - Japanese Japanese buy 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 36 Sea Zone Japanese attack with 2 battleships, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in French Indo China Non Combat Move - Japanese 1 fighter moved from 6 Sea Zone to Japan 2 tactical_bombers moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 19 Sea Zone to Japan 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 4 fighters moved from 19 Sea Zone to Japan 3 fighters moved from 19 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan 5 carriers, 1 destroyer, 1 fighter and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 bombers moved from 6 Sea Zone to Evenkiyskiy 2 marines moved from Formosa to 20 Sea Zone 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 marines and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone Place Units - Japanese 10 infantry placed in Japan Turn Complete - Japanese Japanese collect 21 PUs; end with 22 PUs

      Combat Hit Differential Summary :

      Americans regular : -0.17 Japanese regular : -0.17 ANZAC regular : -0.33

      Savegame

    • Karl7K

      W@W team game 14

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      W

      @karl7 you played a great game . Was the best I have seen Germany played . Unlucky .

    • Karl7K

      WofW Cpt. W vs Karl7 (Axis)

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      Karl7K

      @captainwalker

      yeah very fun, and interesting on UK. Got luck there!

      GG

    • Karl7K

      Jason G vs Klaus Axis BM3

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      A

      TripleA Turn Summary: French round 22

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 22 Combat Move - French 1 Adv.Fighter, 10 ArmoredCars, 3 Artillerys, 1 Fighter, 5 Infantrys, 7 Mech.Infs and 3 Tanks moved from New Valley to Lower Egypt 1 Mech.Inf moved from El Agheila to Lower Egypt 3 Mech.Infs moved from Hun to Lower Egypt 3 Mech.Infs moved from French Equatorial Africa to Lower Egypt 1 Infantry moved from E.Morocco to 41 Sea Zone 1 Infantry and 1 Transport moved from 41 Sea Zone to 42 Sea Zone 1 Infantry moved from N.Tunisia to 42 Sea Zone 1 Infantry moved from Languedoc to 43 Sea Zone 1 Infantry and 1 Transport moved from 43 Sea Zone to 44 Sea Zone 1 Infantry moved from 44 Sea Zone to Tuscany French take Tuscany from Italians 1 Artillery moved from Languedoc to Orleanais 1 Infantry moved from Normandy to Orleanais 1 Artillery moved from Normandy to Orleanais 1 Infantry moved from Normandy to Orleanais 1 Infantry moved from Normandy to Orleanais 2 Infantrys and 1 Transport moved from 42 Sea Zone to 43 Sea Zone 2 Infantrys moved from 43 Sea Zone to Provence Purchase Units - French French buy 2 Artillerys, 1 Fighter, 5 Infantrys, 2 Mot.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - French Battle in Orleanais French attack with 2 Artillerys and 3 Infantrys Germans defend with 2 Infantrys French roll dice for 2 Artillerys and 3 Infantrys in Orleanais, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 Infantrys in Orleanais, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the French lost in Orleanais French win, taking Orleanais from Germans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Casualties for Germans: 2 Infantrys Battle in Lower Egypt French attack with 1 Adv.Fighter, 10 ArmoredCars, 3 Artillerys, 1 Fighter, 5 Infantrys, 14 Mech.Infs and 3 Tanks Italians defend with 1 Bunker French roll dice for 1 Adv.Fighter, 10 ArmoredCars, 3 Artillerys, 1 Fighter, 5 Infantrys, 14 Mech.Infs and 3 Tanks in Lower Egypt, round 2 : 16/37 hits, 13.00 expected hits Italians roll dice for 1 Bunker in Lower Egypt, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the French and 1 Bunker owned by the Italians lost in Lower Egypt French win, taking Lower Egypt from Italians with 1 Adv.Fighter, 9 ArmoredCars, 3 Artillerys, 1 Fighter, 5 Infantrys, 14 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 ArmoredCar Casualties for Italians: 1 Bunker Non Combat Move - French 1 Adv.Fighter moved from Lower Egypt to W.Iran 1 Fighter moved from Lower Egypt to W.Iran Place Units - French 1 Artillery and 2 Infantrys placed in Normandy 1 Artillery and 3 Infantrys placed in Provence 1 Fighter and 2 Mot.Infs placed in Hun 3 Tanks placed in French Equatorial Africa Turn Complete - French French collect 52 PUs; end with 52 PUs

      Combat Hit Differential Summary :

      Italians regular : 0.50 French regular : 3.50 Germans regular : 0.33

      Savegame

    • Karl7K

      Karl vs. Jason G39 [EXPERIMENTAL]

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      Karl7K

      @Argothair

      AH! Ok. I will take some time to write up my impressions recommendations then.

    • Karl7K

      2020L BM3 Cyanight Allies +16 vs Karl7

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      Karl7K

      @cyanight

      I got to finish the Truplin tourney. Once that is done, I will resume regular league play.
      Stay tuned!

    • Karl7K

      CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3

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      dicebotD

      3d6: 6, 6, 3

    • Karl7K

      Argothair Allies +18 vs Karl7 AA50

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      Karl7K

      @Argothair

      Yeah, let me know when you are up for new game. We can switch sides or stay same.

      Agreed, these games are more for fun, and I think I’ve broken out the battle calc like three times only.

      Anniversary favors allies in Europe so heavily, i.e. in terms of NOs, that I don’t think KJF is meaningful. At best I think you try to keep Japan busy so it doesn’t go hog wild while you just smash Germany. But, I don’t know. Maybe there is a KJF in AA50 and I just haven’t found it.

    • Karl7K

      TT Wizcats Allies +16 vs The Rum and the Fury BM3

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      SovietishcatS

      @Karl7 @Gargantua Thank you for game guys! Don’t forget to post the result :+1:

    • Karl7K

      Karl7 RayC Aixs vs Canuck 12 and Gargantua Allies +12 BM3

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      Karl7K

      TripleA Manual Gamesave Post: Americans round 5

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5 Purchase Units - Americans Americans buy 1 airfield, 3 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier, 2 destroyers and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 bomber and 1 fighter moved from Guam to 6 Sea Zone 1 bomber moved from Korea to 6 Sea Zone 1 bomber and 7 fighters moved from Western United States to 6 Sea Zone 1 mech_infantry moved from Midway to 25 Sea Zone 1 mech_infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia 1 mech_infantry moved from Korea to Jehol Chinese take Jehol from Japanese Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Marshall Islands Battle in 6 Sea Zone Americans attack with 3 bombers, 1 carrier, 2 destroyers, 8 fighters and 2 submarines Japanese defend with 3 carriers, 1 destroyer, 6 fighters, 4 submarines and 3 tactical_bombers Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 3 bombers, 1 carrier, 2 destroyers and 8 fighters in 6 Sea Zone, round 2 : 4/13 hits, 6.67 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/13 hits, 6.83 expected hits 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 submarines owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone 2 submarines owned by the Japanese Submerged Americans roll dice for 3 bombers and 6 fighters in 6 Sea Zone, round 3 : 6/9 hits, 5.00 expected hits Japanese roll dice for 3 carriers, 1 destroyer, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 9/13 hits, 6.83 expected hits 2 tactical_bombers owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 6 fighters owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone Japanese win, taking Marshall Islands from Japanese with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -70 Casualties for Americans: 3 bombers, 1 carrier, 2 destroyers, 8 fighters and 2 submarines Casualties for Japanese: 3 carriers, 1 destroyer, 2 submarines and 2 tactical_bombers Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 4 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans

      Combat Hit Differential Summary :

      Americans : -1.33 Japanese : 2.67

      Savegame

    • Karl7K

      G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!

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      Karl7K

      @oysteilo said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:

      @Karl7 said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:

      @Karl7 said in G40BML 2020 Oysteilo Allies +8 vs Karl7 Axis, this will not end well!:

      @gamerman01

      I think I only had 3 bombers. 4 fts at 12 vs 5 units at 7… dicey.

      BUT – you kill the 2 inf and block 26, game over

      that was the only possibility at around 34% chance for you to survive

      Well, tight game!

    • Karl7K

      Karl7 Axis vs Globulus Allies

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      KobaultK

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 11 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Sumatra from Japanese, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 carrier moved from 42 Sea Zone to 54 Sea Zone 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from Java to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French

      Combat Hit Differential Summary :

      ANZAC : 0.33 Japanese : 0.33

      Savegame

    • Karl7K

      BOOM! G40BM3 Karl7 Axis +6 vs Gargantua and Canuck 12 This is for the 1st Born!

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      Karl7K

      TripleA Move Summary: Germans round 1

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1 Purchase Units - Germans Germans buy 3 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Poland to France

      Savegame

    • Karl7K

      20L BM3 DizzKneeland Allies vs Karl7 Axis

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      DizzKneeLand33D

      @Karl7 said in 20L BM3 DizzKneeland Allies vs Karl7 Axis:

      @Karl7

      Also, man, USA was close to rolling Germany…

      It was close – if I had just a few more turns in the Pacific. But you were still pulling good income as Germany for a few more turns at least so even then it was tight.

    • Karl7K

      I'm BACK! G40BM 20L Karl7 Axis +8 vs AV (he is winning!)

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      Karl7K

      @aequitas-et-veritas

      Thanks man, tough game all around.

    • Karl7K

      G40 BM L SovietishCat Allies v. Karl7 Axis

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      Karl7K

      @Sovietishcat

      GG!

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