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    Topics created by Karl7

    • Karl7K

      Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

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      Canuck12C

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 1 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 3 infantry moved from Caucasus to Eastern Ukraine 1 fighter moved from Karelia S.S.R. to Eastern Ukraine 1 armour moved from Caucasus to India 1 submarine moved from 4 Sea Zone to 2 Sea Zone 3 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Archangel to Belorussia 2 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine 1 bomber moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 bomber and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 bomber and 4 infantry in Belorussia, round 2 : 3/5 hits, 1.33 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Belorussia 3 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Eastern Ukraine Russians attack with 2 artilleries, 1 fighter and 6 infantry Germans defend with 2 armour, 1 artillery and 2 infantry Russians roll dice for 2 artilleries, 1 fighter and 6 infantry in Eastern Ukraine, round 2 : 5/9 hits, 2.50 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Eastern Ukraine 1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour, 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Eastern Ukraine to Russia 1 bomber moved from Belorussia to Russia 1 armour moved from Archangel to Russia 2 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Urals to Russia 1 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 3 infantry moved from Soviet Far East to Buryatia S.S.R. Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 1 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs

      Combat Hit Differential Summary :

      Germans regular : 1.00 Russians regular : 4.17

      Savegame

    • Karl7K

      Game Broken?

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      Karl7K

      @AndrewAAGamer

      Understood. I just assumed the “theme” of the game on Rommel’s Last Push would be that the set up would allow the Axis to reliable threaten taking Cairo in some meaningful way, i.e. the game begins with a race where the Axis really can push the UK back and the UK has to scramble to hold. If it fails, then the initiative switches to Allies to oust the Axis in time.

      But the set up indicates that if the Axis either (1) moves forward R1 and gets obliterated by UK counter-attack UK1 or (2) takes 1 or 2 turns trying to build up, then Cairo slips away pretty fast. Assuming that Axis could only reliably threaten Cairo on or before R7, then it would have to take Mersa Brega the latest on R3. But waiting that long means it misses out on capturing supplies and the UK truck, etc. and the UK just starts dumping units into Cairo.

      I guess if the idea is that Cairo is in play only if the UK either chickens on the R1 counter attack or whiffs on the dice, then ok. But seems to preclude what I think would be the assumed drama of the early part of the game, i.e. Rommel chasing UK back.

      Maybe the Axis get a bid, then?

    • Karl7K

      G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis

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      @arathorn

      Fun game, bid was probably too low, but I haven’t played OOB in years.

      I would recommend switching up to Balanced Mod, which is what is mostly played these day.

    • Karl7K

      Hammer Time vs Karl7 BBR STL Training Camp

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      dicebotD

      1d6: 5

    • Karl7K

      Karl7 vs CANADA FOOLS

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      Karl7K

      TripleA Turn Summary: Japanese round 21

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 21 Purchase Units - Japanese Japanese buy 7 armour, 3 destroyers, 1 fighter, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 2 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Angola to Rhodesia 1 fighter moved from 71 Sea Zone to Rhodesia 1 fighter moved from Malaya to 41 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Sumatra 4 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 4 infantry, 1 marine, 4 submarines and 4 transports moved from 35 Sea Zone to 42 Sea Zone 4 infantry and 1 marine moved from 42 Sea Zone to Java 3 tactical_bombers moved from 35 Sea Zone to Java 4 fighters moved from 35 Sea Zone to Java 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 armour, 9 artilleries, 21 infantry and 2 mech_infantrys moved from West India to Eastern Persia 1 infantry moved from Kazakhstan to Samara 1 infantry and 1 mech_infantry moved from Kansu to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 2 artilleries and 1 mech_infantry moved from Urals to Novosibirsk 1 fighter and 1 tactical_bomber moved from Volgograd to Samara 1 mech_infantry moved from Kazakhstan to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Samara 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 4 fighters moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 4 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 4 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer and 4 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 4 fighters, 4 infantry, 1 marine and 3 tactical_bombers ANZAC defend with 1 harbour and 2 infantry Japanese roll dice for 4 fighters, 4 infantry, 1 marine and 3 tactical_bombers in Java, round 2 : 5/12 hits, 5.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Java 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 4 fighters, 2 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1.50 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Rhodesia Japanese attack with 2 armour, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 2 armour, 1 fighter and 2 infantry in Rhodesia, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rhodesia Japanese win, taking Rhodesia from British with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Persia Japanese attack with 1 armour, 9 artilleries, 21 infantry and 2 mech_infantrys British defend with 1 aaGun, 2 artilleries and 1 infantry Japanese roll dice for 1 armour, 9 artilleries, 21 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 6/33 hits, 8.83 expected hits British roll dice for 1 aaGun, 2 artilleries and 1 infantry in Eastern Persia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Eastern Persia 1 aaGun owned by the British, 2 artilleries owned by the British and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 armour, 9 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for British: 1 aaGun, 2 artilleries and 1 infantry Battle in Novosibirsk Japanese attack with 2 artilleries, 2 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 airfield and 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Japanese win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 armour Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Samara, round 2 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Samara 1 armour owned by the British lost in Samara Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Non Combat Move - Japanese 1 mech_infantry moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 2 fighters and 2 tactical_bombers moved from Samara to Volgograd 1 aaGun moved from Kansu to Novosibirsk 1 aaGun moved from Urals to Novosibirsk 1 infantry moved from Tsinghai to Novosibirsk 1 mech_infantry moved from Shensi to Novosibirsk 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Chahar to Kansu 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Kweichow to Tsinghai 1 mech_infantry moved from Hunan to Shensi 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 9 armour and 9 mech_infantrys moved from Afghanistan to Eastern Persia 3 infantry moved from India to West India 4 fighters moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to Philippines 4 fighters moved from 35 Sea Zone to Philippines 4 fighters moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 72 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 71 Sea Zone to 79 Sea Zone 1 destroyer moved from 72 Sea Zone to 79 Sea Zone 1 tactical_bomber moved from India to 79 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from South West Africa to 70 Sea Zone 1 armour moved from Angola to 70 Sea Zone 1 armour, 1 infantry and 1 transport moved from 70 Sea Zone to 68 Sea Zone 1 fighter moved from Rhodesia to Union of South Africa 1 tactical_bomber moved from Sumatra to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone 4 fighters moved from Java to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter moved from India to West India Place Units - Japanese 3 destroyers and 1 submarine placed in 6 Sea Zone 3 armour placed in West India 3 armour placed in India 1 infantry placed in French Indo China 1 infantry placed in Kiangsu 1 armour and 1 mech_infantry placed in French Indo China 1 mech_infantry placed in Manchuria 2 infantry placed in Japan Japanese undo move 8. 3 infantry placed in Union of South Africa 1 fighter placed in Japan Japanese undo move 5. 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 91 PUs; end with 91 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 104 PUs

      Combat Hit Differential Summary :

      Americans regular : -0.33 Japanese regular : -3.33 ANZAC regular : 0.67 Russians regular : -0.17 British regular : -0.33

      Savegame

    • Karl7K

      CDS Allies vs Karl& Europe 40

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      cdsC

      @Karl7 said in CDS Allies vs Karl& Europe 40:

      @cds

      I need to get at least 1 more game done and then I will circle back.

      Great, good luck in the other game!

    • Karl7K

      Once More Axis D +18 vs Karl7 Axis

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      Karl7K

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone 2 tactical_bombers moved from Western Germany to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 3 tactical_bombers in 104 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits British roll dice for 1 battleship and 1 cruiser in 104 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 cruiser owned by the British and 1 battleship owned by the British lost in 104 Sea Zone Germans win with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for British: 1 battleship and 1 cruiser Non Combat Move - Germans 2 bombers moved from 104 Sea Zone to Western Germany 3 armour moved from Yugoslavia to Poland 5 infantry moved from Bulgaria to Romania 2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary 5 armour moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 1 artillery moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 3 infantry placed in Normandy Bordeaux 1 infantry placed in Western Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

      Combat Hit Differential Summary :

      Germans regular : -0.17 British regular : -1.17

      Savegame

    • Karl7K

      Karl7 vs AxisD Allies +18, Karl sobers up version

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      axis-dominionA

      @Karl7 said in Karl7 vs AxisD Allies +18, Karl sobers up version:

      @axis-dominion

      Well, done. I can’t back norway.

      What an awful Axis game. Bad round 1 and all down hill from there.

      I will try Axis again, same bid, unless you are bored playing me or have other waiting in the cue.

      gg and sounds good, we can do that!

    • Karl7K

      Axis D Allies +18 vs Karl7 BM4

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      axis-dominionA

      @Karl7 said in Axis D Allies +18 vs Karl7 BM4:

      @Karl7

      maybe I am just ribbing you after the dice checked me on my zany strategy

      hahaha … you brought that upon yourself !

    • Karl7K

      Jim101 Allies +30 vs Karl7 Axis Europe 1940 OOB a.k.a 2 old men laugh at death

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      Karl7K

      @jim010

      Understood. GG.

    • Karl7K

      Gargantua/Canuck 12 Allies for 17 BM3 vs Karl7

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      Canuck12C

      TripleA Turn Summary: UK_Pacific round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14 Purchase Units - Americans Americans buy 1 artillery, 8 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 2 tactical_bombers moved from Gibraltar to 97 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 97 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from 91 Sea Zone to 97 Sea Zone 2 fighters moved from Gibraltar to 96 Sea Zone 2 fighters moved from 96 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Egypt 2 infantry moved from Hawaiian Islands to 26 Sea Zone 3 submarines moved from 26 Sea Zone to 64 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 carriers moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Philippines to Kiangsu 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from 19 Sea Zone to Kiangsu 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 battleship moved from 35 Sea Zone to 6 Sea Zone 2 destroyers moved from 33 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 cruiser moved from 33 Sea Zone to 19 Sea Zone 1 cruiser moved from 35 Sea Zone to 19 Sea Zone Combat - Americans Germans scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Korea Battle in 97 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 5 submarines and 3 tactical_bombers Germans defend with 1 carrier, 1 destroyer, 5 fighters and 1 transport; Italians defend with 3 fighters, 1 submarine and 1 transport Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 carrier, 1 destroyer, 8 fighters and 2 transports in 97 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits 4 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 97 Sea Zone 2 fighters owned by the Germans, 1 carrier owned by the Germans and 1 submarine owned by the Italians lost in 97 Sea Zone Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 4/7 hits, 4.17 expected hits Germans roll dice for 1 destroyer, 6 fighters and 2 transports in 97 Sea Zone, round 3 : 7/7 hits, 4.33 expected hits 1 submarine owned by the Americans, 3 tactical_bombers owned by the Americans and 3 fighters owned by the Americans lost in 97 Sea Zone 3 fighters owned by the Germans and 1 fighter owned by the Italians lost in 97 Sea Zone Americans roll dice for 1 bomber in 97 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer, 2 fighters and 2 transports in 97 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits 1 bomber owned by the Americans lost in 97 Sea Zone Germans win, taking Korea from Japanese with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -49 Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 5 submarines and 3 tactical_bombers Casualties for Italians: 1 fighter and 1 submarine Casualties for Germans: 1 carrier and 5 fighters Battle in Kiangsu Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 2 cruisers in Kiangsu, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Kiangsu 1 infantry owned by the Japanese lost in Kiangsu Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Kiangsu, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Kiangsu, round 4 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 3 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 fighter moved from Kiangsu to Kiangsi 1 bomber moved from Kiangsu to Yunnan 1 destroyer and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 6 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone 6 infantry moved from 98 Sea Zone to Egypt 3 fighters moved from Caucasus to Egypt 5 fighters moved from India to Caucasus 1 fighter moved from 91 Sea Zone to Gibraltar 5 fighters moved from Gibraltar to Egypt 9 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 carriers and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 8 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Kiangsu 5 artilleries and 5 infantry moved from Kwangsi to Hunan Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - British British repair damage of 8x factory_major; Remaining resources: 41 PUs; British buy 1 aaGun, 1 airfield and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - British Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Removing units owned by Americans from Egypt: 2 fighters EDIT: Adding units owned by Americans to United Kingdom: 3 fighters EDIT: Turning off Edit Mode Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 96 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 1 infantry moved from Caucasus to Rostov 1 bomber moved from Caucasus to Rostov 1 infantry moved from Caucasus to Kazakhstan 1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan 3 mech_infantrys moved from Caucasus to Persia 1 armour and 2 mech_infantrys moved from Caucasus to Iraq 1 tactical_bomber moved from Caucasus to Iraq 2 fighters moved from India to Persia 1 tactical_bomber moved from Caucasus to Persia 4 fighters moved from Caucasus to Iraq 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Shantung Combat - British Battle in Shantung Battle in Persia British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 factory_minor and 2 infantry British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Persia 2 infantry owned by the Japanese lost in Persia British win, taking Shantung from Japanese, taking Persia from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Rostov British attack with 1 bomber and 1 infantry Germans defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 infantry in Rostov, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Iraq British attack with 1 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 1 factory_minor and 1 infantry British roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/8 hits, 3.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Iraq, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British lost in Iraq 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Iraq British win, taking Iraq from Japanese with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - British 1 fighter moved from 75 Sea Zone to Egypt 1 cruiser moved from 75 Sea Zone to 76 Sea Zone 2 battleships, 2 carriers, 2 cruisers and 1 fighter moved from 75 Sea Zone to 71 Sea Zone 2 fighters moved from Iraq to Egypt 2 fighters moved from Iraq to Caucasus 2 fighters moved from Persia to Caucasus 1 tactical_bomber moved from Iraq to Egypt 1 tactical_bomber moved from Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus 1 bomber moved from Rostov to Caucasus 2 infantry moved from Trans-Jordan to Egypt 1 artillery and 2 infantry moved from Alexandria to Egypt 7 mech_infantrys moved from India to Eastern Persia 2 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Yunnan to Sikang 1 aaGun moved from Yunnan to Burma 1 carrier moved from 20 Sea Zone to 19 Sea Zone Place Units - British 1 aaGun and 2 infantry placed in Egypt 1 airfield placed in Egypt 3 infantry placed in Caucasus 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery and 2 infantry EDIT: Adding units owned by British to West India: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,2,3,5,1,3,3,5,1,4,2,5,3,4,5,3,1,5,5,2,3,1,6,5,6,3,5,2,1,5,1,5,4,3,3,5,6 British collect 36 PUs (4 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 1 fighter, 1 mech_infantry and 1 tactical_bomber Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 2 fighters EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Turning off Edit Mode

      Combat Hit Differential Summary :

      Americans regular : -4.17 Japanese regular : -0.50 Germans regular : 2.50 British regular : -2.50

      Savegame

    • Karl7K

      Winter Terror! A&A 50 Tourney - Bay Area

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      @djensen

      No worries, I will post results here.

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      Karl7 Axis vs Ghostglider +21

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      G

      Thank you for a good game

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      Mr. Roboto Allies + 18 vs Karl7

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      @MrRoboto

      Thanks man. Yeah, a sneaky move! The “shadow carrier”

      It’s been used against me a couple times.

      GG

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      Only 3 emails allowed per game

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      @Panther

      nice!

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      Canuck, Gargantua, Karl7 and Cobalt

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      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.14357, time: 6:25:57 AM
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    • Karl7K

      G40BML Karl7 Axis vs. Sovietishcat+14

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      @sovietishcat

      I just started some new game so I am buried. Once one clears I will circle back.

      GG!

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      Cpt. Walker vs. Karl7 WofW series 2

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      @captainwalker

      Yeah, I got some other games I need to clear up before I have room for more war.

      Will be in touch.

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      Cpt. Walker vs Karl7 Axis Wow game 3

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      @captainwalker

      Sure I’ll take axis again

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      Karl7 Axis vs Contango Experimental G40 Alternative World

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      ContangoC

      @karl7

      Yeah, US can come in on turn 3 for this game.

      For what it’s worth, I think that attacking France is the hardest road in this game because they can be kept out of the war indefinitely if you ignore them.

      I was a little surprised you didn’t use your transports to beef up your Western forces and roll over “London” on Turn 4. I was expecting to lose it.

      Also think you might have been better off going for the French continent and city in the South with Japan instead of “India”. Japan can usually finish that off by Turn 3. Plus it’s sometimes better off to just leave China out of the war while you’re going after one or the other.

      I liked your big transport purchase as Germany, I haven’t actually played a game like that before when also attacking France, but it really gives you the option of taking “London” on turn 4.

      Anyways, let me know if you want to give it a try as the Allies or if you’ve had enough.

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