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    Posts made by Karl7

    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy nothing; Remaining resources: 9 PUs; 
      
          Combat Move - Italians
              2 infantry moved from Italy to France
      
          Non Combat Move - Italians
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from 7 Sea Zone: 1 submarine
              EDIT: Adding units owned by Germans to 5 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              1 fighter moved from Italy to France
              1 artillery and 4 infantry moved from Bulgaria Romania to East Poland
      
          Turn Complete - Italians
              Italians collect 9 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 4
      
          Purchase Units - Germans
              Germans buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 artillery and 3 infantry moved from Germany to 5 Sea Zone
              1 artillery and 3 infantry moved from 5 Sea Zone to Karelia S.S.R.
              2 infantry moved from Finland to Karelia S.S.R.
              3 infantry moved from Poland to Baltic States
              2 infantry moved from East Poland to Belorussia
              1 infantry moved from Bulgaria Romania to Ukraine
              1 fighter moved from 5 Sea Zone to Belorussia
              1 fighter moved from 5 Sea Zone to Karelia S.S.R.
              2 fighters moved from Germany to Baltic States
              1 bomber moved from Germany to Russia
              1 artillery moved from East Poland to Ukraine
      
          Combat - Germans
              Strategic bombing raid in Russia
                      Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
                  Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
                  Bombing raid in Russia causes 4 damage total. 
              Battle in Belorussia
                  Germans attack with 1 fighter and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 2/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belorussia
                  Germans win, taking Belorussia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Ukraine
                  Germans attack with 1 artillery and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Ukraine
                      1 infantry owned by the Russians lost in Ukraine
                  Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Karelia S.S.R.
                  Germans attack with 1 artillery, 1 fighter and 5 infantry
                  Russians defend with 1 artillery, 1 factory and 1 infantry
                      Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery, 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 1/7 hits, 1.83 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Karelia S.S.R.
                      1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R.
                  Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 artillery and 1 infantry
              Battle in Baltic States
                  Germans attack with 2 fighters and 3 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 2 fighters and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.50 expected hits
                      Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Baltic States
                      Germans roll dice for 2 fighters and 3 infantry in Baltic States, round 3 : 2/5 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Baltic States
                  Germans win, taking Baltic States from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              2 fighters moved from Baltic States to Germany
              1 fighter moved from Belorussia to 5 Sea Zone
              1 fighter moved from Karelia S.S.R. to 5 Sea Zone
              1 bomber moved from Russia to East Poland
              6 infantry moved from Poland to East Poland
              1 armour moved from Germany to East Poland
              2 armour moved from France to Poland
              5 infantry moved from Germany to Poland
              4 infantry moved from Finland to Karelia S.S.R.
      
          Place Units - Germans
              1 fighter and 5 infantry placed in France
              Germans undo move 1.
              10 infantry placed in Germany
              1 fighter and 2 infantry placed in France
      
          Turn Complete - Germans
              Germans collect 37 PUs; end with 37 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.33
      Germans regular : 1.17
      Russians AA : -0.17
      

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 4
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese repair damage of 4x factory; Remaining resources: 49 PUs; 
              Japanese buy 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              1 infantry moved from Suiyuan to Ningxia
              2 armour moved from Sikang to Ningxia
              1 bomber moved from French Indo-China Thailand to 34 Sea Zone
      
          Combat - Japanese
              Battle in 34 Sea Zone
                  Japanese attack with 1 bomber
                  British defend with 1 transport
                      1 transport owned by the British lost in 34 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Ningxia
                  Japanese attack with 2 armour and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 armour and 1 infantry in Ningxia, round 2 : 1/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Ningxia
                  Japanese win, taking Ningxia from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Changing ownership of Buryatia S.S.R. from Russians to Japanese
              EDIT: Turning off Edit Mode
              1 bomber moved from 34 Sea Zone to French Indo-China Thailand
              1 aaGun and 1 artillery moved from Australia to 39 Sea Zone
              1 infantry moved from Australia to 39 Sea Zone
              1 aaGun, 1 artillery, 1 infantry and 3 transports moved from 39 Sea Zone to 48 Sea Zone
              1 infantry moved from New Guinea to 48 Sea Zone
              1 aaGun, 1 artillery, 2 infantry and 3 transports moved from 48 Sea Zone to 50 Sea Zone
              1 artillery and 2 infantry moved from 50 Sea Zone to Philippine Islands
              1 aaGun moved from 50 Sea Zone to Philippine Islands
              2 infantry moved from Japan to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
              2 infantry moved from 50 Sea Zone to Philippine Islands
              2 destroyers and 1 submarine moved from 62 Sea Zone to 50 Sea Zone
              2 battleships, 1 carrier, 1 cruiser and 2 fighters moved from 39 Sea Zone to 50 Sea Zone
              1 carrier and 2 fighters moved from 62 Sea Zone to 50 Sea Zone
              2 infantry moved from Manchuria to Kiangsu
      
          Place Units - Japanese
              1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 62 Sea Zone
              3 infantry placed in Manchuria
              2 infantry placed in French Indo-China Thailand
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 40 PUs; end with 40 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : -0.17
      

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians repair damage of 3x factory; Remaining resources: 6 PUs; 
              Italians buy 2 infantry; Remaining resources: 0 PUs; 
      
          Non Combat Move - Italians
              1 artillery and 4 infantry moved from Balkans to Bulgaria Romania
              1 fighter moved from France to Italy
              2 infantry moved from Italy to France
              1 artillery moved from Italy to France
              3 armour moved from Baltic States to East Poland
      
          Place Units - Italians
              2 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 9 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Thai round 19

      TripleA Turn Summary for game: World At War

      Game History

      Round: 19
      
          Purchase Units - Thai
              Thai buy 1 Bunker and 8 Infantrys; Remaining resources: 0 PUs; 
      
          Non Combat Move - Thai
              1 Elite moved from Burma to Yunnan
      
          Place Units - Thai
              1 Bunker and 6 Infantrys placed in Bangkok
              2 Infantrys placed in Yunnan
      
          Turn Complete - Thai
              Thai collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Karl7

      Hey, fyi, I forgot Yam had to build a transport off borneo… didn’t affect china.

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Karl7

      Hey, fyi, I forgot Yam had to build a transport off borneo… didn’t affect china.

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Hisaichi round 19

      TripleA Turn Summary for game: World At War

      Game History

      Round: 19
      
          Combat Move - Hisaichi
              2 Adv.Fighters and 2 Fighters moved from 84 Sea Zone to 110 Sea Zone
              1 S.Submarine moved from 84 Sea Zone to 110 Sea Zone
              1 T.Boat moved from 84 Sea Zone to 93 Sea Zone
              2 Adv.Fighters moved from 84 Sea Zone to 93 Sea Zone
              2 Infantrys moved from Changchun to 84 Sea Zone
              1 Infantry moved from Changchun to 84 Sea Zone
              3 Infantrys moved from 84 Sea Zone to Kyushu
              1 Adv.Fighter moved from 84 Sea Zone to Kyushu
              3 Fighters moved from 84 Sea Zone to Kyushu
      
          Purchase Units - Hisaichi
              Hisaichi buy 2 Bunkers, 1 Fighter, 8 Infantrys, 1 L.Fighter, 1 S.Submarine, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Kyushu
                  Hisaichi attack with 1 Adv.Fighter, 3 Fighters and 3 Infantrys
                  Americans defend with 2 Infantrys
                      Hisaichi roll dice for 1 Battleship in Kyushu, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Americans lost in Kyushu
                      Hisaichi roll dice for 1 Adv.Fighter, 3 Fighters and 3 Infantrys in Kyushu, round 2 : 1/7 hits, 2.00 expected hits
                      Americans roll dice for 1 Infantry in Kyushu, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Americans lost in Kyushu
                  Hisaichi win, taking Kyushu from Americans with 1 Adv.Fighter, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Americans: 2 Infantrys
              Battle in 93 Sea Zone
                  Hisaichi attack with 2 Adv.Fighters and 1 T.Boat
                  Americans defend with 1 B.Transport
                      Hisaichi roll dice for 2 Adv.Fighters and 1 T.Boat in 93 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      Americans roll dice for 1 B.Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                  1 B.Transport owned by the Americans lost in 93 Sea Zone
                  Hisaichi win with 2 Adv.Fighters and 1 T.Boat remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 B.Transport
              Battle in 110 Sea Zone
                  Hisaichi attack with 2 Adv.Fighters, 2 Fighters and 1 S.Submarine; Yamamoto loiter and taunt
                  Dutch defend with 2 Cruisers
                      Hisaichi roll dice for 1 S.Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Hisaichi roll dice for 2 Adv.Fighters and 2 Fighters in 110 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                      Dutch roll dice for 2 Cruisers in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      1 Cruiser owned by the Dutch lost in 110 Sea Zone
                      Hisaichi roll dice for 1 S.Submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      1 Cruiser owned by the Dutch lost in 110 Sea Zone
                  Hisaichi win with 2 Adv.Fighters, 2 Fighters and 1 S.Submarine remaining. Battle score for attacker is 24
                  Casualties for Dutch: 2 Cruisers
      
          Non Combat Move - Hisaichi
              2 Adv.Fighters and 2 Fighters moved from 110 Sea Zone to Banjarmasin
              2 Adv.Fighters moved from 93 Sea Zone to 84 Sea Zone
              1 Adv.Fighter and 3 Fighters moved from Kyushu to 84 Sea Zone
              2 Infantrys moved from Ningsia to E.Qinghai
              3 Tanks moved from Suiyuan to E.Qinghai
              3 Tanks moved from Hupeh to Yunnan
              1 Infantry moved from Changchun to 84 Sea Zone
              1 Infantry moved from Changchun to 84 Sea Zone
              1 Infantry moved from Changchun to 84 Sea Zone
              1 Infantry moved from Changchun to 84 Sea Zone
              4 Infantrys moved from 84 Sea Zone to Tokyo
              1 Tank moved from Shantung to Shensi
      
          Place Units - Hisaichi
              1 Bunker placed in E.Qinghai
              2 Infantrys placed in Ningsia
              1 Bunker placed in Changchun
              1 Fighter, 1 L.Fighter, 1 S.Submarine and 1 T.Boat placed in 84 Sea Zone
              3 Tanks placed in Hupeh
              Hisaichi undo move 4.
              1 Fighter, 1 L.Fighter and 1 T.Boat placed in 84 Sea Zone
              1 S.Submarine placed in 84 Sea Zone
              6 Infantrys placed in Changchun
      
          Turn Complete - Hisaichi
              Hisaichi collect 79 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.50
      Dutch regular : -1.00
      Hisaichi regular : -0.67
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 3
      
          Purchase Units - Germans
              Germans buy 3 armour, 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Poland to Bulgaria Romania
              1 bomber moved from Germany to Archangel
              1 infantry moved from Karelia S.S.R. to Archangel
              8 infantry moved from Baltic States to East Poland
              5 armour moved from Karelia S.S.R. to East Poland
              2 armour, 2 artilleries and 3 infantry moved from Poland to East Poland
              1 fighter moved from Germany to Bulgaria Romania
              1 fighter moved from Poland to Bulgaria Romania
      
          Combat - Germans
              Battle in Bulgaria Romania
                  Germans attack with 2 fighters and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 fighters and 2 infantry in Bulgaria Romania, round 2 : 0/4 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 fighters and 2 infantry in Bulgaria Romania, round 3 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Bulgaria Romania, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Bulgaria Romania
                      1 infantry owned by the Russians lost in Bulgaria Romania
                  Germans win, taking Bulgaria Romania from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Archangel
                  Germans attack with 1 bomber and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in East Poland
                  Germans attack with 7 armour, 2 artilleries and 11 infantry
                  Russians defend with 1 artillery
                      Germans roll dice for 7 armour, 2 artilleries and 11 infantry in East Poland, round 2 : 6/20 hits, 6.33 expected hits
                      Russians roll dice for 1 artillery in East Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in East Poland
                  Germans win, taking East Poland from Russians with 7 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 artillery
      
          Non Combat Move - Germans
              1 fighter moved from Bulgaria Romania to Germany
              2 infantry moved from France to 7 Sea Zone
              2 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
              2 infantry moved from 5 Sea Zone to Finland
              1 infantry moved from Karelia S.S.R. to Baltic States
              9 infantry moved from Germany to Poland
              1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 7 Sea Zone to 5 Sea Zone
              1 bomber moved from Archangel to Germany
              1 fighter moved from Bulgaria Romania to Germany
      
          Place Units - Germans
              1 transport placed in 5 Sea Zone
              1 armour, 1 artillery and 8 infantry placed in Germany
              2 armour placed in France
      
          Turn Complete - Germans
              Germans collect 36 PUs; end with 36 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.33
      Germans regular : -1.83
      

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Karl7 (Allies+15) vs Simon33 (Axis) BM

      @simon33

      sure, let me know

      posted in League
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 3
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              1 infantry moved from Hupeh to Sikang
              1 infantry moved from Yunnan to Sikang
              1 armour moved from Suiyuan to Sikang
              1 bomber moved from Fukien to Sikang
              1 armour moved from French Indo-China Thailand to Sikang
              1 artillery and 5 infantry moved from Philippine Islands to 50 Sea Zone
              1 artillery, 1 battleship, 5 infantry and 3 transports moved from 50 Sea Zone to 39 Sea Zone
              1 battleship moved from 48 Sea Zone to 39 Sea Zone
              1 cruiser moved from 50 Sea Zone to 39 Sea Zone
              1 artillery and 5 infantry moved from 39 Sea Zone to Australia
      
          Combat - Japanese
              Battle in Australia
                  Japanese attack with 1 artillery and 5 infantry
                  British defend with 1 aaGun and 3 infantry
                      Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 0/3 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 5 infantry in Australia, round 2 : 0/6 hits, 1.33 expected hits
                      British roll dice for 3 infantry in Australia, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese lost in Australia
                      Japanese roll dice for 1 artillery and 3 infantry in Australia, round 3 : 1/4 hits, 1.00 expected hits
                      British roll dice for 3 infantry in Australia, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese lost in Australia
                      1 infantry owned by the British lost in Australia
                      Japanese roll dice for 1 artillery and 2 infantry in Australia, round 4 : 0/3 hits, 0.83 expected hits
                      British roll dice for 2 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Australia, round 5 : 1/3 hits, 0.83 expected hits
                      British roll dice for 2 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Australia
                      1 infantry owned by the British lost in Australia
                      Japanese roll dice for 1 artillery and 1 infantry in Australia, round 6 : 2/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Australia, round 6 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Australia
                  Japanese win, taking Australia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Japanese: 4 infantry
                  Casualties for British: 3 infantry
              Battle in Sikang
                  Japanese attack with 2 armour, 1 bomber and 2 infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 2 armour, 1 bomber and 2 infantry in Sikang, round 2 : 2/5 hits, 2.00 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Sikang
                      2 infantry owned by the Chinese lost in Sikang
                  Japanese win, taking Sikang from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from 48 Sea Zone to 39 Sea Zone
              1 carrier moved from 48 Sea Zone to 39 Sea Zone
              1 submarine moved from 48 Sea Zone to 50 Sea Zone
              1 carrier and 1 fighter moved from 50 Sea Zone to 62 Sea Zone
              1 bomber moved from Sikang to French Indo-China Thailand
      
          Place Units - Japanese
              2 infantry placed in French Indo-China Thailand
              1 armour and 2 infantry placed in Manchuria
              Japanese undo move 1.
              1 artillery and 1 infantry placed in French Indo-China Thailand
              1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
              2 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 38 PUs; end with 38 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
              Objective 3: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.33
      Japanese regular : -2.50
      British regular : 0.33
      

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Yamamoto round 19

      TripleA Turn Summary for game: World At War

      Game History

      Round: 19
      
          Combat Move - Yamamoto
              2 Infantrys moved from Banjarmasin to West Borneo
              1 Bomber moved from Tokyo to 108 Sea Zone
              1 Bomber moved from Tokyo to 108 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to West Borneo
              2 Infantrys moved from Tokyo to Tohoku
              3 Infantrys moved from Tokyo to Chubu
              3 Adv.Fighters and 3 Fighters moved from 84 Sea Zone to Tohoku
              3 Adv.Fighters and 3 Fighters moved from 84 Sea Zone to Chubu
              1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Chubu
              2 Adv.Fighters and 2 Fighters moved from 84 Sea Zone to Chubu
              3 Adv.Fighters and 4 Fighters moved from 84 Sea Zone to Chubu
      
          Purchase Units - Yamamoto
              Yamamoto buy 2 Bunkers, 10 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Chubu
                  Yamamoto attack with 9 Adv.Fighters, 10 Fighters and 3 Infantrys
                  Americans defend with 1 Factory and 3 Infantrys
                      Yamamoto roll dice for 9 Adv.Fighters, 10 Fighters and 3 Infantrys in Chubu, round 2 : 9/22 hits, 8.33 expected hits
                      Americans roll dice for 3 Infantrys in Chubu, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Yamamoto lost in Chubu
                      3 Infantrys owned by the Americans lost in Chubu
                  Yamamoto win, taking Chubu from Americans with 9 Adv.Fighters, 10 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Americans: 3 Infantrys
              Battle in West Borneo
                  Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                  Dutch defend with 1 Elite, 1 Factory and 1 Infantry
                      Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in West Borneo, round 2 : 1/4 hits, 1.17 expected hits
                      Dutch roll dice for 1 Elite and 1 Infantry in West Borneo, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Yamamoto lost in West Borneo
                      1 Infantry owned by the Dutch lost in West Borneo
                      Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in West Borneo, round 3 : 2/3 hits, 1.00 expected hits
                      Dutch roll dice for 1 Elite in West Borneo, round 3 : 0/1 hits, 0.33 expected hits
                      1 Elite owned by the Dutch lost in West Borneo
                  Yamamoto win, taking West Borneo from Dutch with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Dutch: 1 Elite and 1 Infantry
              Battle in Tohoku
                  Yamamoto attack with 3 Adv.Fighters, 3 Fighters and 2 Infantrys
                  Americans defend with 1 Infantry
                      Yamamoto roll dice for 3 Adv.Fighters, 3 Fighters and 2 Infantrys in Tohoku, round 2 : 4/8 hits, 2.83 expected hits
                      Americans roll dice for 1 Infantry in Tohoku, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Americans lost in Tohoku
                  Yamamoto win, taking Tohoku from Americans with 3 Adv.Fighters, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 Infantry
              Battle in 108 Sea Zone
                  Yamamoto attack with 2 Bombers
                  Americans defend with 1 S.Submarine
                      Yamamoto roll dice for 2 Bombers in 108 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                  1 S.Submarine owned by the Americans lost in 108 Sea Zone
                  Yamamoto win with 2 Bombers remaining. Battle score for attacker is 10
                  Casualties for Americans: 1 S.Submarine
      
          Non Combat Move - Yamamoto
              2 Bombers moved from 108 Sea Zone to Davao
              1 Adv.Fighter and 1 Fighter moved from West Borneo to Banjarmasin
              9 Adv.Fighters moved from Chubu to 84 Sea Zone
              7 Fighters moved from Chubu to 84 Sea Zone
              3 Adv.Fighters moved from Tohoku to 84 Sea Zone
              3 Fighters moved from Tohoku to 84 Sea Zone
              3 Fighters moved from Chubu to 84 Sea Zone
      
          Place Units - Yamamoto
              1 Bunker and 4 Infantrys placed in Banjarmasin
              1 Submarine and 1 Transport placed in 84 Sea Zone
              1 Bunker and 6 Infantrys placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 45 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 3.33
      Americans regular : -0.33
      Dutch regular : 0.00
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Yamamoto round 19

      TripleA Turn Summary for game: World At War

      Game History

      Round: 19
      
          Combat Move - Yamamoto
              2 Infantrys moved from Banjarmasin to West Borneo
              1 Bomber moved from Tokyo to 108 Sea Zone
              1 Bomber moved from Tokyo to 108 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to West Borneo
              2 Infantrys moved from Tokyo to Tohoku
              3 Infantrys moved from Tokyo to Chubu
              3 Adv.Fighters and 3 Fighters moved from 84 Sea Zone to Tohoku
              3 Adv.Fighters and 3 Fighters moved from 84 Sea Zone to Chubu
              1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Chubu
              2 Adv.Fighters and 2 Fighters moved from 84 Sea Zone to Chubu
              3 Adv.Fighters and 4 Fighters moved from 84 Sea Zone to Chubu
      
          Purchase Units - Yamamoto
              Yamamoto buy 2 Bunkers, 10 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Chubu
                  Yamamoto attack with 9 Adv.Fighters, 10 Fighters and 3 Infantrys
                  Americans defend with 1 Factory and 3 Infantrys
                      Yamamoto roll dice for 9 Adv.Fighters, 10 Fighters and 3 Infantrys in Chubu, round 2 : 9/22 hits, 8.33 expected hits
                      Americans roll dice for 3 Infantrys in Chubu, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Yamamoto lost in Chubu
                      3 Infantrys owned by the Americans lost in Chubu
                  Yamamoto win, taking Chubu from Americans with 9 Adv.Fighters, 10 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Americans: 3 Infantrys
              Battle in West Borneo
                  Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                  Dutch defend with 1 Elite, 1 Factory and 1 Infantry
                      Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in West Borneo, round 2 : 1/4 hits, 1.17 expected hits
                      Dutch roll dice for 1 Elite and 1 Infantry in West Borneo, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Yamamoto lost in West Borneo
                      1 Infantry owned by the Dutch lost in West Borneo
                      Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in West Borneo, round 3 : 2/3 hits, 1.00 expected hits
                      Dutch roll dice for 1 Elite in West Borneo, round 3 : 0/1 hits, 0.33 expected hits
                      1 Elite owned by the Dutch lost in West Borneo
                  Yamamoto win, taking West Borneo from Dutch with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Dutch: 1 Elite and 1 Infantry
              Battle in Tohoku
                  Yamamoto attack with 3 Adv.Fighters, 3 Fighters and 2 Infantrys
                  Americans defend with 1 Infantry
                      Yamamoto roll dice for 3 Adv.Fighters, 3 Fighters and 2 Infantrys in Tohoku, round 2 : 4/8 hits, 2.83 expected hits
                      Americans roll dice for 1 Infantry in Tohoku, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Americans lost in Tohoku
                  Yamamoto win, taking Tohoku from Americans with 3 Adv.Fighters, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 Infantry
              Battle in 108 Sea Zone
                  Yamamoto attack with 2 Bombers
                  Americans defend with 1 S.Submarine
                      Yamamoto roll dice for 2 Bombers in 108 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                  1 S.Submarine owned by the Americans lost in 108 Sea Zone
                  Yamamoto win with 2 Bombers remaining. Battle score for attacker is 10
                  Casualties for Americans: 1 S.Submarine
      
          Non Combat Move - Yamamoto
              2 Bombers moved from 108 Sea Zone to Davao
              1 Adv.Fighter and 1 Fighter moved from West Borneo to Banjarmasin
              9 Adv.Fighters moved from Chubu to 84 Sea Zone
              7 Fighters moved from Chubu to 84 Sea Zone
              3 Adv.Fighters moved from Tohoku to 84 Sea Zone
              3 Fighters moved from Tohoku to 84 Sea Zone
              3 Fighters moved from Chubu to 84 Sea Zone
      
          Place Units - Yamamoto
              1 Bunker and 4 Infantrys placed in Banjarmasin
              1 Submarine and 1 Transport placed in 84 Sea Zone
              1 Bunker and 6 Infantrys placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 45 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 3.33
      Americans regular : -0.33
      Dutch regular : 0.00
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 armour moved from Bulgaria Romania to Baltic States
              1 armour moved from East Poland to Baltic States
              1 artillery and 4 infantry moved from Italy to Balkans
              1 fighter moved from Italy to France
      
          Non Combat Move - Italians
      
          Place Units - Italians
              1 artillery and 2 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 9 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 2
      
          Purchase Units - Germans
              Germans buy 1 factory, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 fighter moved from 5 Sea Zone to 12 Sea Zone
              1 fighter moved from Norway to 12 Sea Zone
              1 fighter moved from France to 12 Sea Zone
              1 bomber moved from Norway to 12 Sea Zone
              1 artillery and 1 infantry moved from East Poland to Belorussia
              5 armour moved from East Poland to Karelia S.S.R.
              1 infantry moved from Baltic States to Karelia S.S.R.
              2 infantry moved from Finland to Karelia S.S.R.
              1 fighter moved from 5 Sea Zone to Belorussia
      
          Combat - Germans
              Battle in Belorussia
                  Germans attack with 1 artillery, 1 fighter and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belorussia
                  Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in 12 Sea Zone
                  Germans attack with 1 bomber and 3 fighters
                  British defend with 1 cruiser and 1 transport; Americans defend with 1 destroyer and 2 transports
                      Germans roll dice for 1 bomber and 3 fighters in 12 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 fighter owned by the Germans lost in 12 Sea Zone
                      1 destroyer owned by the Americans and 1 cruiser owned by the British lost in 12 Sea Zone
                      1 transport owned by the British and 2 transports owned by the Americans lost in 12 Sea Zone
                  Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 31
                  Casualties for Germans: 1 fighter
                  Casualties for British: 1 cruiser and 1 transport
                  Casualties for Americans: 1 destroyer and 2 transports
              Battle in Karelia S.S.R.
                  Germans attack with 5 armour and 3 infantry
                  Russians defend with 1 factory and 2 infantry
                      Germans roll dice for 5 armour and 3 infantry in Karelia S.S.R., round 2 : 4/8 hits, 3.00 expected hits
                      Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Karelia S.S.R.
                  Germans win, taking Karelia S.S.R. from Russians with 5 armour and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              1 carrier moved from 5 Sea Zone to 7 Sea Zone
              1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 5 Sea Zone to 7 Sea Zone
              2 fighters moved from 12 Sea Zone to 7 Sea Zone
              1 bomber moved from 12 Sea Zone to Germany
              5 infantry moved from East Poland to Baltic States
              3 infantry moved from Poland to Baltic States
              1 fighter moved from Belorussia to Poland
              2 artilleries and 5 infantry moved from Germany to Poland
              2 armour moved from France to Poland
              4 infantry moved from Norway to Finland
      
          Place Units - Germans
              1 factory placed in France
              1 fighter and 9 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 35 PUs; end with 35 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.17
      Russians regular : -1.00
      Germans regular : 0.67
      

      Dice Statistics:

      Total
              1 was rolled 29 times
              2 was rolled 38 times
              3 was rolled 44 times
              4 was rolled 29 times
              5 was rolled 30 times
              6 was rolled 44 times
          Average roll : 3.584
          Median : 3.000
          Variance : 1.246
          Standard Deviation : 1.116
          Total rolls : 214
      
      Germans Combat
              1 was rolled 9 times
              2 was rolled 3 times
              3 was rolled 19 times
              4 was rolled 5 times
              5 was rolled 10 times
              6 was rolled 8 times
          Average roll : 3.519
          Median : 3.000
          Variance : 2.906
          Standard Deviation : 1.705
          Total rolls : 54
      
      British Combat
              1 was rolled 1 times
              2 was rolled 3 times
              3 was rolled 7 times
              4 was rolled 1 times
              5 was rolled 2 times
              6 was rolled 4 times
          Average roll : 3.667
          Median : 3.000
          Variance : 1.529
          Standard Deviation : 1.237
          Total rolls : 18
      
      Italians Combat
              1 was rolled 1 times
              2 was rolled 2 times
              3 was rolled 1 times
              5 was rolled 1 times
          Average roll : 2.600
          Median : 2.000
          Variance : 0.708
          Standard Deviation : 0.842
          Total rolls : 5
      
      Americans Combat
              1 was rolled 4 times
              2 was rolled 4 times
              3 was rolled 2 times
              4 was rolled 1 times
              5 was rolled 4 times
              6 was rolled 5 times
          Average roll : 3.600
          Median : 3.500
          Variance : 0.596
          Standard Deviation : 0.772
          Total rolls : 20
      
      Chinese Combat
              1 was rolled 2 times
              2 was rolled 6 times
              3 was rolled 2 times
              4 was rolled 1 times
              5 was rolled 3 times
              6 was rolled 4 times
          Average roll : 3.500
          Median : 3.000
          Variance : 0.941
          Standard Deviation : 0.970
          Total rolls : 18
      
      Russians Combat
              1 was rolled 6 times
              2 was rolled 7 times
              3 was rolled 6 times
              4 was rolled 9 times
              5 was rolled 8 times
              6 was rolled 11 times
          Average roll : 3.830
          Median : 4.000
          Variance : 0.409
          Standard Deviation : 0.640
          Total rolls : 47
      
      Japanese Combat
              1 was rolled 6 times
              2 was rolled 13 times
              3 was rolled 7 times
              4 was rolled 12 times
              5 was rolled 2 times
              6 was rolled 12 times
          Average roll : 3.519
          Median : 3.500
          Variance : 1.869
          Standard Deviation : 1.367
          Total rolls : 52
      

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 2
      
          Purchase Units - Germans
              Germans buy 1 factory, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 fighter moved from 5 Sea Zone to 12 Sea Zone
              1 fighter moved from Norway to 12 Sea Zone
              1 fighter moved from France to 12 Sea Zone
              1 bomber moved from Norway to 12 Sea Zone
              1 artillery and 1 infantry moved from East Poland to Belorussia
              5 armour moved from East Poland to Karelia S.S.R.
              1 infantry moved from Baltic States to Karelia S.S.R.
              2 infantry moved from Finland to Karelia S.S.R.
              1 fighter moved from 5 Sea Zone to Belorussia
      
          Combat - Germans
              Battle in Belorussia
                  Germans attack with 1 artillery, 1 fighter and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belorussia
                  Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in 12 Sea Zone
                  Germans attack with 1 bomber and 3 fighters
                  British defend with 1 cruiser and 1 transport; Americans defend with 1 destroyer and 2 transports
                      Germans roll dice for 1 bomber and 3 fighters in 12 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 fighter owned by the Germans lost in 12 Sea Zone
                      1 destroyer owned by the Americans and 1 cruiser owned by the British lost in 12 Sea Zone
                      1 transport owned by the British and 2 transports owned by the Americans lost in 12 Sea Zone
                  Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 31
                  Casualties for Germans: 1 fighter
                  Casualties for British: 1 cruiser and 1 transport
                  Casualties for Americans: 1 destroyer and 2 transports
              Battle in Karelia S.S.R.
                  Germans attack with 5 armour and 3 infantry
                  Russians defend with 1 factory and 2 infantry
                      Germans roll dice for 5 armour and 3 infantry in Karelia S.S.R., round 2 : 4/8 hits, 3.00 expected hits
                      Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Karelia S.S.R.
                  Germans win, taking Karelia S.S.R. from Russians with 5 armour and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              1 carrier moved from 5 Sea Zone to 7 Sea Zone
              1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 5 Sea Zone to 7 Sea Zone
              2 fighters moved from 12 Sea Zone to 7 Sea Zone
              1 bomber moved from 12 Sea Zone to Germany
              5 infantry moved from East Poland to Baltic States
              3 infantry moved from Poland to Baltic States
              1 fighter moved from Belorussia to Poland
              2 artilleries and 5 infantry moved from Germany to Poland
              2 armour moved from France to Poland
              4 infantry moved from Norway to Finland
      
          Place Units - Germans
              1 factory placed in France
              1 fighter and 9 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 35 PUs; end with 35 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.17
      Russians regular : -1.00
      Germans regular : 0.67
      

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 2
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              1 infantry moved from Yunnan to Burma
              1 armour moved from Fukien to Suiyuan
              2 infantry moved from Manchuria to Suiyuan
              1 infantry moved from Kiangsu to Hupeh
              2 infantry moved from Fukien to Hupeh
              1 bomber moved from Caroline Islands to Hupeh
              2 fighters moved from French Indo-China Thailand to Burma
      
          Combat - Japanese
              Japanese creates battle in territory 53 Sea Zone
              Battle in Burma
                  Japanese attack with 2 fighters and 1 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits
                      British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Hupeh
                  Japanese attack with 1 bomber and 3 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 bomber and 3 infantry in Hupeh, round 2 : 1/4 hits, 1.17 expected hits
                      Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hupeh
                      1 infantry owned by the Chinese lost in Hupeh
                  Japanese win, taking Hupeh from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Suiyuan
                  Japanese attack with 1 armour and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour and 2 infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuan
                      1 infantry owned by the Chinese lost in Suiyuan
                  Japanese win, taking Suiyuan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from 35 Sea Zone to 62 Sea Zone
              1 battleship and 1 carrier moved from 35 Sea Zone to 48 Sea Zone
              1 artillery moved from Japan to 62 Sea Zone
              3 infantry moved from Japan to 62 Sea Zone
              1 artillery, 1 battleship, 3 infantry and 2 transports moved from 62 Sea Zone to 50 Sea Zone
              1 transport moved from 61 Sea Zone to 50 Sea Zone
              3 infantry moved from 50 Sea Zone to Philippine Islands
              1 artillery moved from 50 Sea Zone to Philippine Islands
              1 cruiser and 1 fighter moved from 51 Sea Zone to 50 Sea Zone
              1 carrier moved from 51 Sea Zone to 50 Sea Zone
              1 submarine moved from 53 Sea Zone to 48 Sea Zone
              2 fighters moved from Burma to 48 Sea Zone
              1 bomber moved from Hupeh to Fukien
      
          Place Units - Japanese
              1 carrier and 1 destroyer placed in 62 Sea Zone
              1 factory placed in Manchuria
              1 armour and 1 infantry placed in French Indo-China Thailand
      
          Turn Complete - Japanese
              Japanese collect 35 PUs; end with 35 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.33
      Japanese regular : 0.83
      British regular : -0.33
      

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Italy to 14 Sea Zone
              1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
              1 infantry moved from 15 Sea Zone to Trans-Jordan
      
          Combat - Italians
              Battle in 15 Sea Zone
                  Italians attack with 1 battleship, 2 cruisers and 1 transport
                  British defend with 1 destroyer
                      Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 15 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                      British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 15 Sea Zone
                  Italians win with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
              Battle in Trans-Jordan
      
          Non Combat Move - Italians
              2 armour moved from Italy to Bulgaria Romania
              1 armour moved from Balkans to East Poland
              2 infantry moved from Balkans to Italy
              1 artillery and 1 infantry moved from Italy to France
      
          Place Units - Italians
              1 artillery and 2 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 1.33
      British regular : -0.33
      

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Karl7 (Allies+15) vs Simon33 (Axis) BM

      TripleA Turn Summary: French round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 63 Sea Zone to 42 Sea Zone
              3 fighters moved from Queensland to 42 Sea Zone
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 3 fighters and 1 submarine
                  Japanese defend with 1 battleship, 1 destroyer and 1 transport
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      1 destroyer owned by the Japanese lost in 42 Sea Zone
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the ANZAC lost in 42 Sea Zone
                      1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                  ANZAC win with 3 fighters remaining. Battle score for attacker is 29
                  Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport
                  Casualties for ANZAC: 1 submarine
      
          Non Combat Move - ANZAC
              3 fighters moved from 42 Sea Zone to Northern Territory
              2 infantry moved from New South Wales to Queensland
              1 destroyer moved from 6 Sea Zone to 18 Sea Zone
              1 cruiser, 1 destroyer and 3 submarines moved from 6 Sea Zone to 22 Sea Zone
              2 infantry moved from Queensland to Northern Territory
              1 aaGun moved from Queensland to Northern Territory
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 fighter and 1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      
          Combat Move - French
              2 infantry moved from Egypt to Trans-Jordan
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      ANZAC regular : 1.33
      

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Baltic States to Belorussia
              1 infantry moved from Finland to Karelia S.S.R.
                    Germans take Karelia S.S.R. from Russians
              2 infantry moved from Baltic States to Belorussia
              1 artillery, 1 fighter and 2 infantry moved from East Poland to Belorussia
              1 armour moved from Ukraine to Belorussia
              1 armour moved from Poland to Belorussia
              1 armour moved from Bulgaria Romania to Belorussia
              1 fighter moved from Bulgaria Romania to Belorussia
              1 fighter moved from France to 12 Sea Zone
              1 destroyer moved from 13 Sea Zone to 12 Sea Zone
              1 fighter moved from Germany to 12 Sea Zone
              1 submarine moved from 7 Sea Zone to 2 Sea Zone
              1 submarine moved from 8 Sea Zone to 2 Sea Zone
              1 fighter moved from Norway to 2 Sea Zone
              1 bomber moved from Germany to 2 Sea Zone
      
          Combat - Germans
              Battle in Belorussia
                  Germans attack with 3 armour, 1 artillery, 2 fighters and 5 infantry
                  Russians defend with 1 armour and 6 infantry
                      Germans roll dice for 3 armour, 1 artillery, 2 fighters and 5 infantry in Belorussia, round 2 : 4/11 hits, 3.83 expected hits
                      Russians roll dice for 1 armour and 6 infantry in Belorussia, round 2 : 2/7 hits, 2.50 expected hits
                      2 infantry owned by the Germans lost in Belorussia
                      4 infantry owned by the Russians lost in Belorussia
                  2 fighters owned by the Germans retreated
                  1 artillery owned by the Germans, 3 infantry owned by the Germans and 3 armour owned by the Germans retreated to East Poland
                  Russians win with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 4 infantry
              Battle in 12 Sea Zone
                  Germans attack with 1 destroyer and 2 fighters
                  British defend with 1 cruiser and 1 destroyer
                      Germans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 destroyer owned by the Germans lost in 12 Sea Zone
                      1 destroyer owned by the British and 1 cruiser owned by the British lost in 12 Sea Zone
                  Germans win with 2 fighters remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 destroyer
                  Casualties for British: 1 cruiser and 1 destroyer
              Battle in 2 Sea Zone
                  Germans attack with 1 bomber, 1 fighter and 2 submarines
                  British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine
                      British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      1 submarine owned by the Germans lost in 2 Sea Zone
                      British roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 2 Sea Zone
                      Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                      1 destroyer owned by the British and 1 battleship owned by the British lost in 2 Sea Zone
                  1 submarine owned by the Russians submerged
                      1 transport owned by the British lost in 2 Sea Zone
                  Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 23
                  Casualties for Germans: 2 submarines
                  Casualties for British: 1 battleship, 1 destroyer and 1 transport
      
          Non Combat Move - Germans
              1 bomber moved from 2 Sea Zone to Norway
              1 fighter moved from 2 Sea Zone to Norway
              1 fighter moved from 12 Sea Zone to France
              1 fighter moved from 12 Sea Zone to Morocco Algeria
              1 armour and 1 infantry moved from Libya to Morocco Algeria
              1 infantry moved from Ukraine to East Poland
              2 infantry moved from Bulgaria Romania to East Poland
              1 infantry moved from Poland to Baltic States
              1 infantry moved from Poland to East Poland
              2 fighters moved from Belorussia to 5 Sea Zone
              2 armour moved from Germany to East Poland
              2 infantry moved from Czechoslovakia Hungary to Poland
              2 infantry moved from Germany to 5 Sea Zone
              2 infantry moved from 5 Sea Zone to Norway
              1 armour and 1 infantry moved from Northwestern Europe to France
              1 infantry moved from Germany to France
              1 infantry moved from Germany to Poland
              1 infantry moved from Norway to Finland
              1 transport moved from 13 Sea Zone to 14 Sea Zone
      
          Place Units - Germans
              1 carrier placed in 5 Sea Zone
              2 artilleries and 5 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 37 PUs; end with 37 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.50
      Germans regular : 0.83
      British regular : -0.17
      

      Dice Statistics:

      Total
              1 was rolled 18 times
              2 was rolled 19 times
              3 was rolled 24 times
              4 was rolled 24 times
              5 was rolled 16 times
              6 was rolled 28 times
          Average roll : 3.659
          Median : 4.000
          Variance : 0.809
          Standard Deviation : 0.899
          Total rolls : 129
      
      Germans Combat
              1 was rolled 7 times
              2 was rolled 2 times
              3 was rolled 10 times
              4 was rolled 4 times
              5 was rolled 4 times
              6 was rolled 3 times
          Average roll : 3.167
          Median : 3.000
          Variance : 1.517
          Standard Deviation : 1.232
          Total rolls : 30
      
      British Combat
              1 was rolled 1 times
              2 was rolled 1 times
              3 was rolled 5 times
              4 was rolled 1 times
              5 was rolled 2 times
              6 was rolled 2 times
          Average roll : 3.667
          Median : 3.000
          Variance : 1.091
          Standard Deviation : 1.044
          Total rolls : 12
      
      Americans Combat
              1 was rolled 1 times
              6 was rolled 2 times
          Average roll : 4.333
          Median : 6.000
          Variance : 1.750
          Standard Deviation : 1.323
          Total rolls : 3
      
      Chinese Combat
              2 was rolled 2 times
              4 was rolled 1 times
              5 was rolled 2 times
              6 was rolled 4 times
          Average roll : 4.667
          Median : 5.000
          Variance : 1.438
          Standard Deviation : 1.199
          Total rolls : 9
      
      Russians Combat
              1 was rolled 5 times
              2 was rolled 6 times
              3 was rolled 4 times
              4 was rolled 8 times
              5 was rolled 7 times
              6 was rolled 8 times
          Average roll : 3.789
          Median : 4.000
          Variance : 0.360
          Standard Deviation : 0.600
          Total rolls : 38
      
      Japanese Combat
              1 was rolled 4 times
              2 was rolled 8 times
              3 was rolled 5 times
              4 was rolled 10 times
              5 was rolled 1 times
              6 was rolled 9 times
          Average roll : 3.622
          Median : 4.000
          Variance : 1.634
          Standard Deviation : 1.278
          Total rolls : 37
      

      Savegame

      posted in Play Boardgames
      Karl7K
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