TripleA Turn Summary: Hisaichi round 20
TripleA Turn Summary for game: World At War
Game History
Round: 20
Combat Move - Hisaichi
1 Elite and 1 Infantry moved from Tokyo to 84 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 84 Sea Zone to 93 Sea Zone
1 Elite and 1 Infantry moved from 93 Sea Zone to Mindoro
1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Mindoro
1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Banjarmasin
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Hokkaido
3 Infantrys moved from Changchun to 84 Sea Zone
3 Infantrys moved from 84 Sea Zone to Kyushu
1 L.Fighter moved from 84 Sea Zone to Hokkaido
1 Adv.Fighter and 2 Fighters moved from 84 Sea Zone to Kyushu
Purchase Units - Hisaichi
Hisaichi buy 1 B.Carrier, 1 Bunker, 1 Destroyer, 1 Fighter, 8 Infantrys and 3 Submarines; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kyushu
Hisaichi attack with 1 Adv.Fighter, 2 Fighters and 3 Infantrys
Americans defend with 3 Infantrys
Hisaichi roll dice for 1 Adv.Fighter, 2 Fighters and 3 Infantrys in Kyushu, round 2 : 2/6 hits, 1.67 expected hits
Americans roll dice for 3 Infantrys in Kyushu, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi lost in Kyushu
2 Infantrys owned by the Americans lost in Kyushu
Hisaichi roll dice for 1 Adv.Fighter, 2 Fighters and 1 Infantry in Kyushu, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 Infantry in Kyushu, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Kyushu
Hisaichi win, taking Kyushu from Americans with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys
Casualties for Americans: 3 Infantrys
Battle in Hokkaido
Hisaichi attack with 2 Infantrys and 1 L.Fighter
Americans defend with 1 Infantry
Hisaichi roll dice for 1 Battleship in Hokkaido, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Americans lost in Hokkaido
Hisaichi win, taking Hokkaido from Americans with 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Mindoro
Hisaichi attack with 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry
Americans defend with 1 Infantry
Hisaichi roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry in Mindoro, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 Infantry in Mindoro, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Mindoro
Hisaichi roll dice for 1 Adv.Fighter, 1 Elite and 1 Fighter in Mindoro, round 3 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 Infantry in Mindoro, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Mindoro
Hisaichi win, taking Mindoro from Americans with 1 Adv.Fighter, 1 Elite and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Americans: 1 Infantry
Non Combat Move - Hisaichi
1 Adv.Fighter and 1 Fighter moved from Mindoro to 84 Sea Zone
1 Adv.Fighter and 2 Fighters moved from Kyushu to 84 Sea Zone
1 L.Fighter moved from Hokkaido to 84 Sea Zone
2 Adv.Fighters and 2 Fighters moved from Yunnan to 84 Sea Zone
4 Mech.Infs moved from Yunnan to Bangkok
1 Mech.Inf moved from Yunnan to Bangkok
3 Tanks moved from Hupeh to Yunnan
2 Infantrys moved from Ningsia to E.Qinghai
2 Tanks moved from Shensi to E.Qinghai
2 Infantrys moved from Hong Kong to Kiangsi
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Tokyo
Place Units - Hisaichi
1 B.Carrier, 1 Destroyer, 1 Fighter and 3 Submarines placed in 84 Sea Zone
1 Bunker placed in Changchun
2 Infantrys placed in Ningsia
Hisaichi undo move 1.
1 Fighter and 2 Submarines placed in 84 Sea Zone
1 B.Carrier, 1 Destroyer and 1 Submarine placed in 84 Sea Zone
6 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 80 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Hisaichi regular : 0.83
Savegame