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    Posts made by Karl7

    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              2 infantry moved from Normandy Bordeaux to Southern France
              2 infantry moved from Morocco to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              1 fighter moved from United Kingdom to Holland Belgium
              1 fighter moved from 110 Sea Zone to Southern France
              1 armour moved from Egypt to Iraq
                    British take Trans-Jordan from Germans
                    Americans take Iraq from Italians
      
          Combat - Americans
              Americans creates battle in territory 19 Sea Zone
              Battle in Holland Belgium
                  Americans attack with 1 fighter and 2 infantry
                  Italians defend with 1 infantry
                      Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Holland Belgium
                      Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Holland Belgium
                  Americans win, taking 19 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 infantry
              Battle in Southern France
                  Americans attack with 1 fighter and 2 infantry
                  Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                      Americans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Southern France
                      1 infantry owned by the Italians lost in Southern France
                  Americans win, taking Southern France from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Americans
              1 fighter moved from Southern France to 110 Sea Zone
              1 fighter moved from Holland Belgium to United Kingdom
              1 artillery and 3 infantry moved from Egypt to Trans-Jordan
              3 fighters moved from Egypt to Cyprus
              1 fighter moved from 98 Sea Zone to Cyprus
              2 fighters moved from Gibraltar to Cyprus
              3 transports moved from 98 Sea Zone to 92 Sea Zone
              2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              3 fighters moved from Eastern United States to Gibraltar
              6 infantry moved from Eastern United States to 101 Sea Zone
              6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              6 infantry moved from 91 Sea Zone to Morocco
              2 transports moved from 110 Sea Zone to 102 Sea Zone
              1 transport moved from 102 Sea Zone to 101 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 fighter moved from Caroline Islands to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 submarine moved from 5 Sea Zone to 6 Sea Zone
              1 submarine moved from 6 Sea Zone to 19 Sea Zone
              1 submarine moved from 19 Sea Zone to 20 Sea Zone
              1 bomber moved from Queensland to Caroline Islands
              2 infantry moved from Western United States to 10 Sea Zone
              2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 110 Sea Zone to 92 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              2 fighters placed in Western United States
              2 transports placed in 101 Sea Zone
              2 artilleries, 3 fighters and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 62 PUs; end with 62 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 1 infantry moved from Kansu to Tsinghai
      
          Combat - Chinese
              Battle in Tsinghai
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Tsinghai to Kansu
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 1 PU
      
          Purchase Units - British
              British buy 1 airfield, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 armour and 1 infantry moved from Egypt to 98 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 armour and 1 infantry moved from 80 Sea Zone to Persia
              5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber moved from Eastern Persia to Persia
              1 destroyer moved from 81 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from 80 Sea Zone to Persia
              1 bomber moved from Russia to Persia
              1 fighter moved from 98 Sea Zone to Persia
              1 battleship and 3 cruisers moved from 98 Sea Zone to 80 Sea Zone
      
          Combat - British
              Battle in Persia
                  British attack with 1 armour, 6 artilleries, 1 bomber, 2 fighters, 22 infantry and 1 tactical_bomber
                  Germans defend with 7 armour, 3 artilleries, 1 factory_minor and 15 mech_infantrys
                      British roll dice for 1 battleship and 3 cruisers in Persia, round 2 : 4/4 hits, 2.17 expected hits
                      British roll dice for 1 armour, 6 artilleries, 1 bomber, 2 fighters, 22 infantry and 1 tactical_bomber in Persia, round 2 : 14/33 hits, 9.50 expected hits
                      Germans roll dice for 7 armour, 3 artilleries and 15 mech_infantrys in Persia, round 2 : 10/25 hits, 9.50 expected hits
                      10 infantry owned by the British lost in Persia
                      3 artilleries owned by the Germans and 15 mech_infantrys owned by the Germans lost in Persia
                      British roll dice for 1 armour, 6 artilleries, 1 bomber, 2 fighters, 12 infantry and 1 tactical_bomber in Persia, round 3 : 9/23 hits, 7.83 expected hits
                      Germans roll dice for 7 armour in Persia, round 3 : 3/7 hits, 3.50 expected hits
                      3 infantry owned by the British lost in Persia
                      7 armour owned by the Germans lost in Persia
                  British win, taking Persia from Germans with 1 armour, 6 artilleries, 1 bomber, 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 75
                  Casualties for British: 13 infantry
                  Casualties for Germans: 7 armour, 3 artilleries and 15 mech_infantrys
      
          Non Combat Move - British
              3 aaGuns moved from Eastern Persia to Persia
              2 carriers moved from 98 Sea Zone to 80 Sea Zone
              2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
              1 cruiser and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
              1 bomber moved from Persia to Iraq
              8 armour and 1 mech_infantry moved from Egypt to Iraq
              3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
              1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
              1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
              3 fighters and 1 tactical_bomber moved from Tambov to Russia
      
          Place Units - British
              1 airfield placed in Cyprus
              1 destroyer placed in 110 Sea Zone
              1 infantry and 2 mech_infantrys placed in Egypt
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
      
          Turn Complete - UK_Pacific
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Egypt: 1 aaGun
              EDIT: Adding units owned by Americans to Trans-Jordan: 1 aaGun
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Americans regular : -0.83
      Japanese regular : 0.67
      Italians regular : 0.67
      Germans regular : 0.33
      British regular : 7.50
      

      Dice Statistics:

      Total
              1 was rolled 226 times
              2 was rolled 196 times
              3 was rolled 256 times
              4 was rolled 203 times
              5 was rolled 258 times
              6 was rolled 223 times
          Average roll : 3.543
          Median : 4.000
          Variance : 2.466
          Standard Deviation : 1.570
          Total rolls : 1362
      
      Germans Combat
              1 was rolled 64 times
              2 was rolled 58 times
              3 was rolled 89 times
              4 was rolled 65 times
              5 was rolled 89 times
              6 was rolled 75 times
          Average roll : 3.641
          Median : 4.000
          Variance : 2.017
          Standard Deviation : 1.420
          Total rolls : 440
      
      British Combat
              1 was rolled 44 times
              2 was rolled 36 times
              3 was rolled 34 times
              4 was rolled 30 times
              5 was rolled 37 times
              6 was rolled 29 times
          Average roll : 3.319
          Median : 3.000
          Variance : 0.708
          Standard Deviation : 0.842
          Total rolls : 210
      
      Italians Combat
              1 was rolled 20 times
              2 was rolled 17 times
              3 was rolled 14 times
              4 was rolled 19 times
              5 was rolled 20 times
              6 was rolled 15 times
          Average roll : 3.448
          Median : 4.000
          Variance : 0.322
          Standard Deviation : 0.568
          Total rolls : 105
      
      French Combat
              1 was rolled 9 times
              2 was rolled 2 times
              3 was rolled 8 times
              4 was rolled 4 times
              5 was rolled 1 times
              6 was rolled 5 times
          Average roll : 3.034
          Median : 3.000
          Variance : 1.815
          Standard Deviation : 1.347
          Total rolls : 29
      
      ANZAC Combat
              1 was rolled 6 times
              2 was rolled 4 times
              3 was rolled 4 times
              4 was rolled 2 times
              6 was rolled 3 times
          Average roll : 2.737
          Median : 2.000
          Variance : 1.157
          Standard Deviation : 1.076
          Total rolls : 19
      
      Americans Combat
              1 was rolled 10 times
              2 was rolled 8 times
              3 was rolled 17 times
              4 was rolled 10 times
              5 was rolled 11 times
              6 was rolled 15 times
          Average roll : 3.690
          Median : 4.000
          Variance : 0.840
          Standard Deviation : 0.917
          Total rolls : 71
      
      Neutral_Allies Combat
              2 was rolled 3 times
              3 was rolled 1 times
              4 was rolled 5 times
              6 was rolled 1 times
          Average roll : 3.500
          Median : 4.000
          Variance : 2.148
          Standard Deviation : 1.466
          Total rolls : 10
      
      Chinese Combat
              1 was rolled 7 times
              2 was rolled 2 times
              3 was rolled 14 times
              4 was rolled 5 times
              5 was rolled 10 times
              6 was rolled 10 times
          Average roll : 3.812
          Median : 4.000
          Variance : 1.915
          Standard Deviation : 1.384
          Total rolls : 48
      
      UK_Pacific Combat
              1 was rolled 1 times
              2 was rolled 3 times
              3 was rolled 4 times
              4 was rolled 3 times
              5 was rolled 5 times
          Average roll : 3.500
          Median : 3.500
          Variance : 1.156
          Standard Deviation : 1.075
          Total rolls : 16
      
      Russians Combat
              1 was rolled 16 times
              2 was rolled 14 times
              3 was rolled 28 times
              4 was rolled 20 times
              5 was rolled 29 times
              6 was rolled 17 times
          Average roll : 3.669
          Median : 4.000
          Variance : 1.653
          Standard Deviation : 1.286
          Total rolls : 124
      
      Neutral_Axis Combat
              1 was rolled 1 times
              2 was rolled 1 times
              3 was rolled 1 times
          Average roll : 2.000
          Median : 2.000
          Variance : 0.750
          Standard Deviation : 0.866
          Total rolls : 3
      
      Japanese Combat
              1 was rolled 48 times
              2 was rolled 48 times
              3 was rolled 42 times
              4 was rolled 40 times
              5 was rolled 56 times
              6 was rolled 53 times
          Average roll : 3.582
          Median : 4.000
          Variance : 0.660
          Standard Deviation : 0.813
          Total rolls : 287
      

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              2 infantry moved from Normandy Bordeaux to Southern France
              2 infantry moved from Morocco to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              1 fighter moved from United Kingdom to Holland Belgium
              1 fighter moved from 110 Sea Zone to Southern France
              1 armour moved from Egypt to Iraq
                    British take Trans-Jordan from Germans
                    Americans take Iraq from Italians
      
          Combat - Americans
              Americans creates battle in territory 19 Sea Zone
              Battle in Holland Belgium
                  Americans attack with 1 fighter and 2 infantry
                  Italians defend with 1 infantry
                      Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Holland Belgium
                      Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Holland Belgium
                  Americans win, taking 19 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 infantry
              Battle in Southern France
                  Americans attack with 1 fighter and 2 infantry
                  Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                      Americans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Southern France
                      1 infantry owned by the Italians lost in Southern France
                  Americans win, taking Southern France from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Americans
              1 fighter moved from Southern France to 110 Sea Zone
              1 fighter moved from Holland Belgium to United Kingdom
              1 artillery and 3 infantry moved from Egypt to Trans-Jordan
              3 fighters moved from Egypt to Cyprus
              1 fighter moved from 98 Sea Zone to Cyprus
              2 fighters moved from Gibraltar to Cyprus
              3 transports moved from 98 Sea Zone to 92 Sea Zone
              2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              3 fighters moved from Eastern United States to Gibraltar
              6 infantry moved from Eastern United States to 101 Sea Zone
              6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              6 infantry moved from 91 Sea Zone to Morocco
              2 transports moved from 110 Sea Zone to 102 Sea Zone
              1 transport moved from 102 Sea Zone to 101 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 fighter moved from Caroline Islands to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 submarine moved from 5 Sea Zone to 6 Sea Zone
              1 submarine moved from 6 Sea Zone to 19 Sea Zone
              1 submarine moved from 19 Sea Zone to 20 Sea Zone
              1 bomber moved from Queensland to Caroline Islands
              2 infantry moved from Western United States to 10 Sea Zone
              2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer moved from 110 Sea Zone to 92 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              2 fighters placed in Western United States
              2 transports placed in 101 Sea Zone
              2 artilleries, 3 fighters and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 62 PUs; end with 62 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 1 infantry moved from Kansu to Tsinghai
      
          Combat - Chinese
              Battle in Tsinghai
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Tsinghai to Kansu
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 1 PU
      
          Purchase Units - British
              British buy 1 airfield, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 armour and 1 infantry moved from Egypt to 98 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 armour and 1 infantry moved from 80 Sea Zone to Persia
              5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber moved from Eastern Persia to Persia
              1 destroyer moved from 81 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from 80 Sea Zone to Persia
              1 bomber moved from Russia to Persia
              1 fighter moved from 98 Sea Zone to Persia
              1 battleship and 3 cruisers moved from 98 Sea Zone to 80 Sea Zone
      
          Combat - British
              Battle in Persia
                  British attack with 1 armour, 6 artilleries, 1 bomber, 2 fighters, 22 infantry and 1 tactical_bomber
                  Germans defend with 7 armour, 3 artilleries, 1 factory_minor and 15 mech_infantrys
                      British roll dice for 1 battleship and 3 cruisers in Persia, round 2 : 4/4 hits, 2.17 expected hits
                      British roll dice for 1 armour, 6 artilleries, 1 bomber, 2 fighters, 22 infantry and 1 tactical_bomber in Persia, round 2 : 14/33 hits, 9.50 expected hits
                      Germans roll dice for 7 armour, 3 artilleries and 15 mech_infantrys in Persia, round 2 : 10/25 hits, 9.50 expected hits
                      10 infantry owned by the British lost in Persia
                      3 artilleries owned by the Germans and 15 mech_infantrys owned by the Germans lost in Persia
                      British roll dice for 1 armour, 6 artilleries, 1 bomber, 2 fighters, 12 infantry and 1 tactical_bomber in Persia, round 3 : 9/23 hits, 7.83 expected hits
                      Germans roll dice for 7 armour in Persia, round 3 : 3/7 hits, 3.50 expected hits
                      3 infantry owned by the British lost in Persia
                      7 armour owned by the Germans lost in Persia
                  British win, taking Persia from Germans with 1 armour, 6 artilleries, 1 bomber, 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 75
                  Casualties for British: 13 infantry
                  Casualties for Germans: 7 armour, 3 artilleries and 15 mech_infantrys
      
          Non Combat Move - British
              3 aaGuns moved from Eastern Persia to Persia
              2 carriers moved from 98 Sea Zone to 80 Sea Zone
              2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
              1 cruiser and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
              1 bomber moved from Persia to Iraq
              8 armour and 1 mech_infantry moved from Egypt to Iraq
              3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
              1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
              1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
              3 fighters and 1 tactical_bomber moved from Tambov to Russia
      
          Place Units - British
              1 airfield placed in Cyprus
              1 destroyer placed in 110 Sea Zone
              1 infantry and 2 mech_infantrys placed in Egypt
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Americans regular : -0.83
      Japanese regular : 0.67
      Italians regular : 0.67
      Germans regular : 0.33
      British regular : 7.50
      

      Dice Statistics:

      Total
              1 was rolled 226 times
              2 was rolled 196 times
              3 was rolled 256 times
              4 was rolled 203 times
              5 was rolled 258 times
              6 was rolled 223 times
          Average roll : 3.543
          Median : 4.000
          Variance : 2.466
          Standard Deviation : 1.570
          Total rolls : 1362
      
      Germans Combat
              1 was rolled 64 times
              2 was rolled 58 times
              3 was rolled 89 times
              4 was rolled 65 times
              5 was rolled 89 times
              6 was rolled 75 times
          Average roll : 3.641
          Median : 4.000
          Variance : 2.017
          Standard Deviation : 1.420
          Total rolls : 440
      
      British Combat
              1 was rolled 44 times
              2 was rolled 36 times
              3 was rolled 34 times
              4 was rolled 30 times
              5 was rolled 37 times
              6 was rolled 29 times
          Average roll : 3.319
          Median : 3.000
          Variance : 0.708
          Standard Deviation : 0.842
          Total rolls : 210
      
      Italians Combat
              1 was rolled 20 times
              2 was rolled 17 times
              3 was rolled 14 times
              4 was rolled 19 times
              5 was rolled 20 times
              6 was rolled 15 times
          Average roll : 3.448
          Median : 4.000
          Variance : 0.322
          Standard Deviation : 0.568
          Total rolls : 105
      
      French Combat
              1 was rolled 9 times
              2 was rolled 2 times
              3 was rolled 8 times
              4 was rolled 4 times
              5 was rolled 1 times
              6 was rolled 5 times
          Average roll : 3.034
          Median : 3.000
          Variance : 1.815
          Standard Deviation : 1.347
          Total rolls : 29
      
      ANZAC Combat
              1 was rolled 6 times
              2 was rolled 4 times
              3 was rolled 4 times
              4 was rolled 2 times
              6 was rolled 3 times
          Average roll : 2.737
          Median : 2.000
          Variance : 1.157
          Standard Deviation : 1.076
          Total rolls : 19
      
      Americans Combat
              1 was rolled 10 times
              2 was rolled 8 times
              3 was rolled 17 times
              4 was rolled 10 times
              5 was rolled 11 times
              6 was rolled 15 times
          Average roll : 3.690
          Median : 4.000
          Variance : 0.840
          Standard Deviation : 0.917
          Total rolls : 71
      
      Neutral_Allies Combat
              2 was rolled 3 times
              3 was rolled 1 times
              4 was rolled 5 times
              6 was rolled 1 times
          Average roll : 3.500
          Median : 4.000
          Variance : 2.148
          Standard Deviation : 1.466
          Total rolls : 10
      
      Chinese Combat
              1 was rolled 7 times
              2 was rolled 2 times
              3 was rolled 14 times
              4 was rolled 5 times
              5 was rolled 10 times
              6 was rolled 10 times
          Average roll : 3.812
          Median : 4.000
          Variance : 1.915
          Standard Deviation : 1.384
          Total rolls : 48
      
      UK_Pacific Combat
              1 was rolled 1 times
              2 was rolled 3 times
              3 was rolled 4 times
              4 was rolled 3 times
              5 was rolled 5 times
          Average roll : 3.500
          Median : 3.500
          Variance : 1.156
          Standard Deviation : 1.075
          Total rolls : 16
      
      Russians Combat
              1 was rolled 16 times
              2 was rolled 14 times
              3 was rolled 28 times
              4 was rolled 20 times
              5 was rolled 29 times
              6 was rolled 17 times
          Average roll : 3.669
          Median : 4.000
          Variance : 1.653
          Standard Deviation : 1.286
          Total rolls : 124
      
      Neutral_Axis Combat
              1 was rolled 1 times
              2 was rolled 1 times
              3 was rolled 1 times
          Average roll : 2.000
          Median : 2.000
          Variance : 0.750
          Standard Deviation : 0.866
          Total rolls : 3
      
      Japanese Combat
              1 was rolled 48 times
              2 was rolled 48 times
              3 was rolled 42 times
              4 was rolled 40 times
              5 was rolled 56 times
              6 was rolled 53 times
          Average roll : 3.582
          Median : 4.000
          Variance : 0.660
          Standard Deviation : 0.813
          Total rolls : 287
      

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Hisaichi round 10

      TripleA Turn Summary for game: World At War

      Game History

      Round: 10
      
          Combat Move - Hisaichi
              1 Destroyer and 2 Submarines moved from 85 Sea Zone to 111 Sea Zone
              1 Battleship moved from 110 Sea Zone to 111 Sea Zone
              1 B.Carrier moved from 110 Sea Zone to 65 Sea Zone
              1 Fighter moved from Sumatra to 65 Sea Zone
              1 ArmoredCar, 3 Mech.Infs and 7 Tanks moved from Szechwan to Yunnan
              1 Tank moved from Hunan to Yunnan
              3 Tanks moved from Hupeh to Yunnan
              3 Tanks moved from Lanchow to Yunnan
              1 Adv.Fighter and 1 Fighter moved from Lanchow to Yunnan
      
          Purchase Units - Hisaichi
              Hisaichi buy 2 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Factory, 5 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Yunnan
                  Hisaichi attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 3 Mech.Infs and 14 Tanks
                  British defend with 1 AAGun, 2 Artillerys, 3 Infantrys, 6 Mot.Infs and 5 Tanks
                      British roll AA dice in Yunnan : 1/2 hits, 0.33 expected hits
                      1 Fighter owned by the Hisaichi lost in Yunnan
                      Hisaichi roll dice for 1 Adv.Fighter, 1 ArmoredCar, 3 Mech.Infs and 14 Tanks in Yunnan, round 2 : 10/19 hits, 8.83 expected hits
                      Chinese roll dice for 2 Artillerys, 3 Infantrys, 6 Mot.Infs and 5 Tanks in Yunnan, round 2 : 9/16 hits, 7.17 expected hits
                      1 ArmoredCar owned by the Hisaichi, 5 Tanks owned by the Hisaichi and 3 Mech.Infs owned by the Hisaichi lost in Yunnan
                  5 Mot.Infs owned by the British, 2 Artillerys owned by the British and 3 Infantrys owned by the British lost in Yunnan
                  1 Adv.Fighter owned by the Hisaichi retreated
                  9 Tanks owned by the Hisaichi retreated to Szechwan
                  Chinese win with 1 Mot.Inf and 5 Tanks remaining. Battle score for attacker is -16
                  Casualties for Hisaichi: 1 ArmoredCar, 1 Fighter, 3 Mech.Infs and 5 Tanks
                  Casualties for British: 2 Artillerys, 3 Infantrys and 5 Mot.Infs
              Battle in 111 Sea Zone
                  Hisaichi attack with 1 Battleship, 1 Destroyer and 2 Submarines
                  Anzac defend with 1 S.Submarine and 1 Transport
                      Hisaichi roll dice for 2 Submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Anzac roll dice for 1 S.Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                  Units damaged: 1 Battleship owned by the Hisaichi
                      1 Transport owned by the Anzac lost in 111 Sea Zone
                      Hisaichi roll dice for 1 Battleship and 1 Destroyer in 111 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Hisaichi roll dice for 2 Submarines in 111 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      Anzac roll dice for 1 S.Submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                  1 S.Submarine owned by the Anzac lost in 111 Sea Zone
                      1 Submarine owned by the Hisaichi lost in 111 Sea Zone
                  Hisaichi win with 1 Battleship, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 9
                  Casualties for Anzac: 1 S.Submarine and 1 Transport
                  Casualties for Hisaichi: 1 Submarine
              Battle in 65 Sea Zone
                  Hisaichi attack with 1 B.Carrier and 1 Fighter
                  Anzac defend with 1 Transport
                      Hisaichi roll dice for 1 B.Carrier and 1 Fighter in 65 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                      Anzac roll dice for 1 Transport in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 Transport owned by the Anzac lost in 65 Sea Zone
                  Hisaichi win with 1 B.Carrier and 1 Fighter remaining. Battle score for attacker is 6
                  Casualties for Anzac: 1 Transport
      
          Non Combat Move - Hisaichi
              2 Infantrys moved from Java to 110 Sea Zone
              2 Infantrys moved from Sumatra to 110 Sea Zone
              4 Infantrys and 3 Transports moved from 110 Sea Zone to 92 Sea Zone
              4 Infantrys moved from 92 Sea Zone to N.French Indochina
              3 Tanks moved from Shantung to Hupeh
              1 Infantry moved from Ningsia to E.Qinghai
              2 ArmoredCars and 1 Tank moved from Peking to Suiyuan
              2 Infantrys moved from Hong Kong to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 Adv.Fighter moved from Changchun to Hupeh
              1 Transport moved from 85 Sea Zone to 84 Sea Zone
              2 Infantrys moved from Tokyo to 84 Sea Zone
              2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 Transport moved from 85 Sea Zone to 92 Sea Zone
              2 Infantrys moved from Hong Kong to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 Transport moved from 85 Sea Zone to 92 Sea Zone
              2 Infantrys moved from Hong Kong to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 Adv.Fighter moved from Yunnan to Szechwan
              1 Transport moved from 85 Sea Zone to 84 Sea Zone
              2 Infantrys moved from Changchun to 84 Sea Zone
              2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 Adv.Fighter moved from Szechwan to Hupeh
              1 T.Boat moved from 85 Sea Zone to 84 Sea Zone
              1 Infantry moved from Changchun to 84 Sea Zone
              1 Infantry moved from 84 Sea Zone to Shanghai
              1 Tank moved from Suiyuan to E.Qinghai
              1 ArmoredCar moved from Suiyuan to Szechwan
              1 ArmoredCar moved from Suiyuan to E.Qinghai
      
          Place Units - Hisaichi
              1 Factory placed in Ningsia
              1 Bunker placed in E.Qinghai
              1 Artillery and 2 Infantrys placed in Hupeh
              3 Artillerys and 3 Infantrys placed in Hong Kong
              2 Artillerys placed in Chita
              Hisaichi undo move 4.
              1 Infantry placed in Chita
              1 ArmoredCar, 3 Artillerys and 2 Infantrys placed in Hong Kong
              3 Tanks placed in Shantung
              1 ArmoredCar and 1 Tank placed in Peking
      
          Turn Complete - Hisaichi
              Hisaichi collect 77 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.83
      Anzac regular : 0.83
      British AA : 0.67
      Hisaichi regular : 1.33
      

      Dice Statistics:

      Total
              1 was rolled 782 times
              2 was rolled 794 times
              3 was rolled 814 times
              4 was rolled 791 times
              5 was rolled 794 times
              6 was rolled 828 times
          Average roll : 3.522
          Median : 4.000
          Variance : 0.303
          Standard Deviation : 0.551
          Total rolls : 4803
      
      Germans Combat
              1 was rolled 127 times
              2 was rolled 130 times
              3 was rolled 152 times
              4 was rolled 137 times
              5 was rolled 129 times
              6 was rolled 134 times
          Average roll : 3.511
          Median : 3.000
          Variance : 0.518
          Standard Deviation : 0.720
          Total rolls : 809
      
      Romanians Combat
              1 was rolled 15 times
              2 was rolled 13 times
              3 was rolled 18 times
              4 was rolled 25 times
              5 was rolled 18 times
              6 was rolled 20 times
          Average roll : 3.716
          Median : 4.000
          Variance : 0.804
          Standard Deviation : 0.897
          Total rolls : 109
      
      Neutral Combat
              1 was rolled 43 times
              2 was rolled 28 times
              3 was rolled 36 times
              4 was rolled 40 times
              5 was rolled 34 times
              6 was rolled 34 times
          Average roll : 3.447
          Median : 4.000
          Variance : 0.639
          Standard Deviation : 0.800
          Total rolls : 215
      
      British Combat
              1 was rolled 104 times
              2 was rolled 96 times
              3 was rolled 115 times
              4 was rolled 97 times
              5 was rolled 120 times
              6 was rolled 117 times
          Average roll : 3.592
          Median : 4.000
          Variance : 0.856
          Standard Deviation : 0.925
          Total rolls : 649
      
      Italians Combat
              1 was rolled 48 times
              2 was rolled 50 times
              3 was rolled 45 times
              4 was rolled 27 times
              5 was rolled 36 times
              6 was rolled 41 times
          Average roll : 3.308
          Median : 3.000
          Variance : 1.491
          Standard Deviation : 1.221
          Total rolls : 247
      
      Hisaichi Combat
              1 was rolled 90 times
              2 was rolled 93 times
              3 was rolled 80 times
              4 was rolled 89 times
              5 was rolled 87 times
              6 was rolled 94 times
          Average roll : 3.510
          Median : 4.000
          Variance : 0.238
          Standard Deviation : 0.488
          Total rolls : 533
      
      Americans Combat
              1 was rolled 42 times
              2 was rolled 58 times
              3 was rolled 50 times
              4 was rolled 53 times
              5 was rolled 55 times
              6 was rolled 47 times
          Average roll : 3.531
          Median : 4.000
          Variance : 0.549
          Standard Deviation : 0.741
          Total rolls : 305
      
      Anzac Combat
              1 was rolled 23 times
              2 was rolled 24 times
              3 was rolled 28 times
              4 was rolled 22 times
              5 was rolled 31 times
              6 was rolled 20 times
          Average roll : 3.500
          Median : 3.000
          Variance : 0.567
          Standard Deviation : 0.753
          Total rolls : 148
      
      French Combat
              1 was rolled 30 times
              2 was rolled 22 times
              3 was rolled 33 times
              4 was rolled 34 times
              5 was rolled 19 times
              6 was rolled 43 times
          Average roll : 3.657
          Median : 4.000
          Variance : 2.105
          Standard Deviation : 1.451
          Total rolls : 181
      
      Yamamoto Combat
              1 was rolled 89 times
              2 was rolled 114 times
              3 was rolled 103 times
              4 was rolled 96 times
              5 was rolled 96 times
              6 was rolled 108 times
          Average roll : 3.528
          Median : 3.000
          Variance : 0.688
          Standard Deviation : 0.829
          Total rolls : 606
      
      Chinese Combat
              1 was rolled 44 times
              2 was rolled 39 times
              3 was rolled 49 times
              4 was rolled 45 times
              5 was rolled 41 times
              6 was rolled 45 times
          Average roll : 3.513
          Median : 3.000
          Variance : 0.232
          Standard Deviation : 0.482
          Total rolls : 263
      
      Finns Combat
              1 was rolled 5 times
              2 was rolled 5 times
              3 was rolled 3 times
              4 was rolled 4 times
              5 was rolled 5 times
              6 was rolled 6 times
          Average roll : 3.607
          Median : 4.000
          Variance : 0.198
          Standard Deviation : 0.444
          Total rolls : 28
      
      Thai Combat
              1 was rolled 25 times
              2 was rolled 21 times
              3 was rolled 19 times
              4 was rolled 23 times
              5 was rolled 25 times
              6 was rolled 16 times
          Average roll : 3.388
          Median : 3.000
          Variance : 0.496
          Standard Deviation : 0.704
          Total rolls : 129
      
      Russians Combat
              1 was rolled 75 times
              2 was rolled 75 times
              3 was rolled 59 times
              4 was rolled 81 times
              5 was rolled 70 times
              6 was rolled 73 times
          Average roll : 3.497
          Median : 4.000
          Variance : 0.632
          Standard Deviation : 0.795
          Total rolls : 433
      
      Dutch Combat
              1 was rolled 22 times
              2 was rolled 26 times
              3 was rolled 24 times
              4 was rolled 18 times
              5 was rolled 28 times
              6 was rolled 30 times
          Average roll : 3.635
          Median : 4.000
          Variance : 0.635
          Standard Deviation : 0.797
          Total rolls : 148
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Hisaichi round 10

      TripleA Turn Summary for game: World At War

      Game History

      Round: 10
      
          Combat Move - Hisaichi
              1 Destroyer and 2 Submarines moved from 85 Sea Zone to 111 Sea Zone
              1 Battleship moved from 110 Sea Zone to 111 Sea Zone
              1 B.Carrier moved from 110 Sea Zone to 65 Sea Zone
              1 Fighter moved from Sumatra to 65 Sea Zone
              1 ArmoredCar, 3 Mech.Infs and 7 Tanks moved from Szechwan to Yunnan
              1 Tank moved from Hunan to Yunnan
              3 Tanks moved from Hupeh to Yunnan
              3 Tanks moved from Lanchow to Yunnan
              1 Adv.Fighter and 1 Fighter moved from Lanchow to Yunnan
      
          Purchase Units - Hisaichi
              Hisaichi buy 2 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Factory, 5 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Yunnan
                  Hisaichi attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 3 Mech.Infs and 14 Tanks
                  British defend with 1 AAGun, 2 Artillerys, 3 Infantrys, 6 Mot.Infs and 5 Tanks
                      British roll AA dice in Yunnan : 1/2 hits, 0.33 expected hits
                      1 Fighter owned by the Hisaichi lost in Yunnan
                      Hisaichi roll dice for 1 Adv.Fighter, 1 ArmoredCar, 3 Mech.Infs and 14 Tanks in Yunnan, round 2 : 10/19 hits, 8.83 expected hits
                      Chinese roll dice for 2 Artillerys, 3 Infantrys, 6 Mot.Infs and 5 Tanks in Yunnan, round 2 : 9/16 hits, 7.17 expected hits
                      1 ArmoredCar owned by the Hisaichi, 5 Tanks owned by the Hisaichi and 3 Mech.Infs owned by the Hisaichi lost in Yunnan
                  5 Mot.Infs owned by the British, 2 Artillerys owned by the British and 3 Infantrys owned by the British lost in Yunnan
                  1 Adv.Fighter owned by the Hisaichi retreated
                  9 Tanks owned by the Hisaichi retreated to Szechwan
                  Chinese win with 1 Mot.Inf and 5 Tanks remaining. Battle score for attacker is -16
                  Casualties for Hisaichi: 1 ArmoredCar, 1 Fighter, 3 Mech.Infs and 5 Tanks
                  Casualties for British: 2 Artillerys, 3 Infantrys and 5 Mot.Infs
              Battle in 111 Sea Zone
                  Hisaichi attack with 1 Battleship, 1 Destroyer and 2 Submarines
                  Anzac defend with 1 S.Submarine and 1 Transport
                      Hisaichi roll dice for 2 Submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Anzac roll dice for 1 S.Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                  Units damaged: 1 Battleship owned by the Hisaichi
                      1 Transport owned by the Anzac lost in 111 Sea Zone
                      Hisaichi roll dice for 1 Battleship and 1 Destroyer in 111 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Hisaichi roll dice for 2 Submarines in 111 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      Anzac roll dice for 1 S.Submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                  1 S.Submarine owned by the Anzac lost in 111 Sea Zone
                      1 Submarine owned by the Hisaichi lost in 111 Sea Zone
                  Hisaichi win with 1 Battleship, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 9
                  Casualties for Anzac: 1 S.Submarine and 1 Transport
                  Casualties for Hisaichi: 1 Submarine
              Battle in 65 Sea Zone
                  Hisaichi attack with 1 B.Carrier and 1 Fighter
                  Anzac defend with 1 Transport
                      Hisaichi roll dice for 1 B.Carrier and 1 Fighter in 65 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                      Anzac roll dice for 1 Transport in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 Transport owned by the Anzac lost in 65 Sea Zone
                  Hisaichi win with 1 B.Carrier and 1 Fighter remaining. Battle score for attacker is 6
                  Casualties for Anzac: 1 Transport
      
          Non Combat Move - Hisaichi
              2 Infantrys moved from Java to 110 Sea Zone
              2 Infantrys moved from Sumatra to 110 Sea Zone
              4 Infantrys and 3 Transports moved from 110 Sea Zone to 92 Sea Zone
              4 Infantrys moved from 92 Sea Zone to N.French Indochina
              3 Tanks moved from Shantung to Hupeh
              1 Infantry moved from Ningsia to E.Qinghai
              2 ArmoredCars and 1 Tank moved from Peking to Suiyuan
              2 Infantrys moved from Hong Kong to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 Adv.Fighter moved from Changchun to Hupeh
              1 Transport moved from 85 Sea Zone to 84 Sea Zone
              2 Infantrys moved from Tokyo to 84 Sea Zone
              2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 Transport moved from 85 Sea Zone to 92 Sea Zone
              2 Infantrys moved from Hong Kong to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 Transport moved from 85 Sea Zone to 92 Sea Zone
              2 Infantrys moved from Hong Kong to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 Adv.Fighter moved from Yunnan to Szechwan
              1 Transport moved from 85 Sea Zone to 84 Sea Zone
              2 Infantrys moved from Changchun to 84 Sea Zone
              2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 Adv.Fighter moved from Szechwan to Hupeh
              1 T.Boat moved from 85 Sea Zone to 84 Sea Zone
              1 Infantry moved from Changchun to 84 Sea Zone
              1 Infantry moved from 84 Sea Zone to Shanghai
              1 Tank moved from Suiyuan to E.Qinghai
              1 ArmoredCar moved from Suiyuan to Szechwan
              1 ArmoredCar moved from Suiyuan to E.Qinghai
      
          Place Units - Hisaichi
              1 Factory placed in Ningsia
              1 Bunker placed in E.Qinghai
              1 Artillery and 2 Infantrys placed in Hupeh
              3 Artillerys and 3 Infantrys placed in Hong Kong
              2 Artillerys placed in Chita
              Hisaichi undo move 4.
              1 Infantry placed in Chita
              1 ArmoredCar, 3 Artillerys and 2 Infantrys placed in Hong Kong
              3 Tanks placed in Shantung
              1 ArmoredCar and 1 Tank placed in Peking
      
          Turn Complete - Hisaichi
              Hisaichi collect 77 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.83
      Anzac regular : 0.83
      British AA : 0.67
      Hisaichi regular : 1.33
      

      Dice Statistics:

      Total
              1 was rolled 782 times
              2 was rolled 794 times
              3 was rolled 814 times
              4 was rolled 791 times
              5 was rolled 794 times
              6 was rolled 828 times
          Average roll : 3.522
          Median : 4.000
          Variance : 0.303
          Standard Deviation : 0.551
          Total rolls : 4803
      
      Germans Combat
              1 was rolled 127 times
              2 was rolled 130 times
              3 was rolled 152 times
              4 was rolled 137 times
              5 was rolled 129 times
              6 was rolled 134 times
          Average roll : 3.511
          Median : 3.000
          Variance : 0.518
          Standard Deviation : 0.720
          Total rolls : 809
      
      Romanians Combat
              1 was rolled 15 times
              2 was rolled 13 times
              3 was rolled 18 times
              4 was rolled 25 times
              5 was rolled 18 times
              6 was rolled 20 times
          Average roll : 3.716
          Median : 4.000
          Variance : 0.804
          Standard Deviation : 0.897
          Total rolls : 109
      
      Neutral Combat
              1 was rolled 43 times
              2 was rolled 28 times
              3 was rolled 36 times
              4 was rolled 40 times
              5 was rolled 34 times
              6 was rolled 34 times
          Average roll : 3.447
          Median : 4.000
          Variance : 0.639
          Standard Deviation : 0.800
          Total rolls : 215
      
      British Combat
              1 was rolled 104 times
              2 was rolled 96 times
              3 was rolled 115 times
              4 was rolled 97 times
              5 was rolled 120 times
              6 was rolled 117 times
          Average roll : 3.592
          Median : 4.000
          Variance : 0.856
          Standard Deviation : 0.925
          Total rolls : 649
      
      Italians Combat
              1 was rolled 48 times
              2 was rolled 50 times
              3 was rolled 45 times
              4 was rolled 27 times
              5 was rolled 36 times
              6 was rolled 41 times
          Average roll : 3.308
          Median : 3.000
          Variance : 1.491
          Standard Deviation : 1.221
          Total rolls : 247
      
      Hisaichi Combat
              1 was rolled 90 times
              2 was rolled 93 times
              3 was rolled 80 times
              4 was rolled 89 times
              5 was rolled 87 times
              6 was rolled 94 times
          Average roll : 3.510
          Median : 4.000
          Variance : 0.238
          Standard Deviation : 0.488
          Total rolls : 533
      
      Americans Combat
              1 was rolled 42 times
              2 was rolled 58 times
              3 was rolled 50 times
              4 was rolled 53 times
              5 was rolled 55 times
              6 was rolled 47 times
          Average roll : 3.531
          Median : 4.000
          Variance : 0.549
          Standard Deviation : 0.741
          Total rolls : 305
      
      Anzac Combat
              1 was rolled 23 times
              2 was rolled 24 times
              3 was rolled 28 times
              4 was rolled 22 times
              5 was rolled 31 times
              6 was rolled 20 times
          Average roll : 3.500
          Median : 3.000
          Variance : 0.567
          Standard Deviation : 0.753
          Total rolls : 148
      
      French Combat
              1 was rolled 30 times
              2 was rolled 22 times
              3 was rolled 33 times
              4 was rolled 34 times
              5 was rolled 19 times
              6 was rolled 43 times
          Average roll : 3.657
          Median : 4.000
          Variance : 2.105
          Standard Deviation : 1.451
          Total rolls : 181
      
      Yamamoto Combat
              1 was rolled 89 times
              2 was rolled 114 times
              3 was rolled 103 times
              4 was rolled 96 times
              5 was rolled 96 times
              6 was rolled 108 times
          Average roll : 3.528
          Median : 3.000
          Variance : 0.688
          Standard Deviation : 0.829
          Total rolls : 606
      
      Chinese Combat
              1 was rolled 44 times
              2 was rolled 39 times
              3 was rolled 49 times
              4 was rolled 45 times
              5 was rolled 41 times
              6 was rolled 45 times
          Average roll : 3.513
          Median : 3.000
          Variance : 0.232
          Standard Deviation : 0.482
          Total rolls : 263
      
      Finns Combat
              1 was rolled 5 times
              2 was rolled 5 times
              3 was rolled 3 times
              4 was rolled 4 times
              5 was rolled 5 times
              6 was rolled 6 times
          Average roll : 3.607
          Median : 4.000
          Variance : 0.198
          Standard Deviation : 0.444
          Total rolls : 28
      
      Thai Combat
              1 was rolled 25 times
              2 was rolled 21 times
              3 was rolled 19 times
              4 was rolled 23 times
              5 was rolled 25 times
              6 was rolled 16 times
          Average roll : 3.388
          Median : 3.000
          Variance : 0.496
          Standard Deviation : 0.704
          Total rolls : 129
      
      Russians Combat
              1 was rolled 75 times
              2 was rolled 75 times
              3 was rolled 59 times
              4 was rolled 81 times
              5 was rolled 70 times
              6 was rolled 73 times
          Average roll : 3.497
          Median : 4.000
          Variance : 0.632
          Standard Deviation : 0.795
          Total rolls : 433
      
      Dutch Combat
              1 was rolled 22 times
              2 was rolled 26 times
              3 was rolled 24 times
              4 was rolled 18 times
              5 was rolled 28 times
              6 was rolled 30 times
          Average roll : 3.635
          Median : 4.000
          Variance : 0.635
          Standard Deviation : 0.797
          Total rolls : 148
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Hisaichi round 10

      TripleA Turn Summary for game: World At War

      Game History

      Round: 10
      
          Combat Move - Hisaichi
              1 Destroyer and 2 Submarines moved from 85 Sea Zone to 111 Sea Zone
              1 Battleship moved from 110 Sea Zone to 111 Sea Zone
              1 B.Carrier moved from 110 Sea Zone to 65 Sea Zone
              1 Fighter moved from Sumatra to 65 Sea Zone
              1 ArmoredCar, 3 Mech.Infs and 7 Tanks moved from Szechwan to Yunnan
              1 Tank moved from Hunan to Yunnan
              3 Tanks moved from Hupeh to Yunnan
              3 Tanks moved from Lanchow to Yunnan
              1 Adv.Fighter and 1 Fighter moved from Lanchow to Yunnan
      
          Purchase Units - Hisaichi
              Hisaichi buy 2 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Factory, 5 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in Yunnan
                  Hisaichi attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 3 Mech.Infs and 14 Tanks
                  British defend with 1 AAGun, 2 Artillerys, 3 Infantrys, 6 Mot.Infs and 5 Tanks
                      British roll AA dice in Yunnan : 1/2 hits, 0.33 expected hits
                      1 Fighter owned by the Hisaichi lost in Yunnan
                      Hisaichi roll dice for 1 Adv.Fighter, 1 ArmoredCar, 3 Mech.Infs and 14 Tanks in Yunnan, round 2 : 10/19 hits, 8.83 expected hits
                      Chinese roll dice for 2 Artillerys, 3 Infantrys, 6 Mot.Infs and 5 Tanks in Yunnan, round 2 : 9/16 hits, 7.17 expected hits
                      1 ArmoredCar owned by the Hisaichi, 5 Tanks owned by the Hisaichi and 3 Mech.Infs owned by the Hisaichi lost in Yunnan
                  5 Mot.Infs owned by the British, 2 Artillerys owned by the British and 3 Infantrys owned by the British lost in Yunnan
                  1 Adv.Fighter owned by the Hisaichi retreated
                  9 Tanks owned by the Hisaichi retreated to Szechwan
                  Chinese win with 1 Mot.Inf and 5 Tanks remaining. Battle score for attacker is -16
                  Casualties for Hisaichi: 1 ArmoredCar, 1 Fighter, 3 Mech.Infs and 5 Tanks
                  Casualties for British: 2 Artillerys, 3 Infantrys and 5 Mot.Infs
              Battle in 111 Sea Zone
                  Hisaichi attack with 1 Battleship, 1 Destroyer and 2 Submarines
                  Anzac defend with 1 S.Submarine and 1 Transport
                      Hisaichi roll dice for 2 Submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Anzac roll dice for 1 S.Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                  Units damaged: 1 Battleship owned by the Hisaichi
                      1 Transport owned by the Anzac lost in 111 Sea Zone
                      Hisaichi roll dice for 1 Battleship and 1 Destroyer in 111 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Hisaichi roll dice for 2 Submarines in 111 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      Anzac roll dice for 1 S.Submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                  1 S.Submarine owned by the Anzac lost in 111 Sea Zone
                      1 Submarine owned by the Hisaichi lost in 111 Sea Zone
                  Hisaichi win with 1 Battleship, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 9
                  Casualties for Anzac: 1 S.Submarine and 1 Transport
                  Casualties for Hisaichi: 1 Submarine
              Battle in 65 Sea Zone
                  Hisaichi attack with 1 B.Carrier and 1 Fighter
                  Anzac defend with 1 Transport
                      Hisaichi roll dice for 1 B.Carrier and 1 Fighter in 65 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                      Anzac roll dice for 1 Transport in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 Transport owned by the Anzac lost in 65 Sea Zone
                  Hisaichi win with 1 B.Carrier and 1 Fighter remaining. Battle score for attacker is 6
                  Casualties for Anzac: 1 Transport
      
          Non Combat Move - Hisaichi
              2 Infantrys moved from Java to 110 Sea Zone
              2 Infantrys moved from Sumatra to 110 Sea Zone
              4 Infantrys and 3 Transports moved from 110 Sea Zone to 92 Sea Zone
              4 Infantrys moved from 92 Sea Zone to N.French Indochina
              3 Tanks moved from Shantung to Hupeh
              1 Infantry moved from Ningsia to E.Qinghai
              2 ArmoredCars and 1 Tank moved from Peking to Suiyuan
              2 Infantrys moved from Hong Kong to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 Adv.Fighter moved from Changchun to Hupeh
              1 Transport moved from 85 Sea Zone to 84 Sea Zone
              2 Infantrys moved from Tokyo to 84 Sea Zone
              2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 Transport moved from 85 Sea Zone to 92 Sea Zone
              2 Infantrys moved from Hong Kong to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 Transport moved from 85 Sea Zone to 92 Sea Zone
              2 Infantrys moved from Hong Kong to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 Adv.Fighter moved from Yunnan to Szechwan
              1 Transport moved from 85 Sea Zone to 84 Sea Zone
              2 Infantrys moved from Changchun to 84 Sea Zone
              2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to N.French Indochina
              1 Adv.Fighter moved from Szechwan to Hupeh
              1 T.Boat moved from 85 Sea Zone to 84 Sea Zone
              1 Infantry moved from Changchun to 84 Sea Zone
              1 Infantry moved from 84 Sea Zone to Shanghai
              1 Tank moved from Suiyuan to E.Qinghai
              1 ArmoredCar moved from Suiyuan to Szechwan
              1 ArmoredCar moved from Suiyuan to E.Qinghai
      
          Place Units - Hisaichi
              1 Factory placed in Ningsia
              1 Bunker placed in E.Qinghai
              1 Artillery and 2 Infantrys placed in Hupeh
              3 Artillerys and 3 Infantrys placed in Hong Kong
              2 Artillerys placed in Chita
              Hisaichi undo move 4.
              1 Infantry placed in Chita
              1 ArmoredCar, 3 Artillerys and 2 Infantrys placed in Hong Kong
              3 Tanks placed in Shantung
              1 ArmoredCar and 1 Tank placed in Peking
      
          Turn Complete - Hisaichi
              Hisaichi collect 77 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.83
      Anzac regular : 0.83
      British AA : 0.67
      Hisaichi regular : 1.33
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Karl7

      *now

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Witt

      Thanks! But not USA has an opening, so…

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Karl7

      FYI, I decided to keep the carrier so I smoked a plane for Yam.

      Also, I see I forgot to move the 2 Thai tanks, so I edited if ok

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Yamamoto round 10

      TripleA Turn Summary for game: World At War

      Game History

      Round: 10
      
          Combat Move - Yamamoto
              1 Infantry and 1 Tank moved from Chubu to 85 Sea Zone
              1 Infantry, 1 Tank and 1 Transport moved from 85 Sea Zone to 93 Sea Zone
              1 Infantry and 1 Tank moved from 93 Sea Zone to Panay
              1 Infantry moved from Mindanao to Panay
              1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 S.Submarine and 4 Transports moved from 110 Sea Zone to 67 Sea Zone
              3 Fighters moved from Java to 67 Sea Zone
              2 Bombers moved from West Borneo to 67 Sea Zone
              9 Adv.Fighters and 7 Fighters moved from 85 Sea Zone to 67 Sea Zone
              7 Infantrys moved from Java to Lombok
              4 Tanks moved from Sumatra to Lombok
              2 Artillerys moved from Sumatra to 110 Sea Zone
              2 Marines moved from Sumatra to 110 Sea Zone
              1 Infantry moved from West Borneo to 110 Sea Zone
              2 Artillerys, 1 Infantry and 2 Marines moved from 110 Sea Zone to Lombok
              1 Infantry moved from Mindanao to Panay
              2 Infantrys moved from Mindanao to Panay
      
          Purchase Units - Yamamoto
              Yamamoto buy 3 Adv.Fighters, 1 Factory, 3 Fighters, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Panay
                  Yamamoto attack with 5 Infantrys and 1 Tank
                  Anzac defend with 1 Infantry
                      Yamamoto roll dice for 5 Infantrys and 1 Tank in Panay, round 2 : 1/6 hits, 1.33 expected hits
                      Americans roll dice for 1 Infantry in Panay, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Panay
                      1 Infantry owned by the Anzac lost in Panay
                  Yamamoto win, taking Panay from Americans with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Anzac: 1 Infantry
              Battle in Lombok
                  Yamamoto attack with 2 Artillerys, 8 Infantrys, 2 Marines and 4 Tanks
                  Anzac defend with 1 Elite and 3 Infantrys; Dutch defend with 1 Bunker
                      Yamamoto roll dice for 2 Artillerys, 8 Infantrys, 2 Marines and 4 Tanks in Lombok, round 2 : 3/16 hits, 5.33 expected hits
                  Units damaged: 1 Bunker owned by the Dutch
                      Dutch roll dice for 1 Bunker, 1 Elite and 3 Infantrys in Lombok, round 2 : 2/5 hits, 1.83 expected hits
                      2 Infantrys owned by the Yamamoto lost in Lombok
                      2 Infantrys owned by the Anzac lost in Lombok
                      Yamamoto roll dice for 2 Artillerys, 6 Infantrys, 2 Marines and 4 Tanks in Lombok, round 3 : 4/14 hits, 5.00 expected hits
                      Dutch roll dice for 1 Bunker, 1 Elite and 1 Infantry in Lombok, round 3 : 0/3 hits, 1.17 expected hits
                      1 Infantry owned by the Anzac, 1 Elite owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
                  Yamamoto win, taking Lombok from Dutch with 2 Artillerys, 6 Infantrys, 2 Marines and 4 Tanks remaining. Battle score for attacker is 11
                  Casualties for Yamamoto: 2 Infantrys
                  Casualties for Anzac: 1 Elite and 3 Infantrys
                  Casualties for Dutch: 1 Bunker
              Battle in 67 Sea Zone
                  Yamamoto attack with 9 Adv.Fighters, 1 Battleship, 2 Bombers, 1 Carrier, 1 Cruiser, 1 Destroyer, 10 Fighters, 1 S.Submarine and 4 Transports
                  Anzac defend with 1 Adv.Fighter, 1 Carrier, 3 Cruisers, 1 Destroyer, 1 Fighter, 6 S.Submarines and 4 Transports
                      Yamamoto roll dice for 1 S.Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Anzac roll dice for 6 S.Submarines in 67 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                  Units damaged: 1 Battleship owned by the Yamamoto
                      Yamamoto roll dice for 9 Adv.Fighters, 1 Battleship, 2 Bombers, 1 Carrier, 1 Cruiser, 1 Destroyer, 10 Fighters and 4 Transports in 67 Sea Zone, round 2 : 10/25 hits, 10.83 expected hits
                      Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 3 Cruisers, 1 Destroyer, 1 Fighter and 4 Transports in 67 Sea Zone, round 2 : 2/11 hits, 4.17 expected hits
                      4 Transports owned by the Yamamoto lost in 67 Sea Zone
                      2 Cruisers owned by the Anzac, 4 Transports owned by the Anzac, 1 Fighter owned by the Anzac, 1 Destroyer owned by the Anzac and 3 S.Submarines owned by the Anzac lost in 67 Sea Zone
                      Yamamoto roll dice for 1 S.Submarine in 67 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      Anzac roll dice for 3 S.Submarines in 67 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                      1 Cruiser owned by the Anzac lost in 67 Sea Zone
                      Yamamoto roll dice for 9 Adv.Fighters, 1 Battleship, 2 Bombers, 1 Carrier, 1 Cruiser, 1 Destroyer and 10 Fighters in 67 Sea Zone, round 3 : 11/25 hits, 10.83 expected hits
                      Anzac roll dice for 1 Adv.Fighter and 1 Carrier in 67 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                      1 Cruiser owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 Destroyer owned by the Yamamoto, 1 S.Submarine owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone
                      1 Carrier owned by the Anzac, 1 Adv.Fighter owned by the Anzac and 3 S.Submarines owned by the Anzac lost in 67 Sea Zone
                  Yamamoto win with 9 Adv.Fighters, 1 Battleship, 2 Bombers and 9 Fighters remaining. Battle score for attacker is 84
                  Casualties for Yamamoto: 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, 1 S.Submarine and 4 Transports
                  Casualties for Anzac: 1 Adv.Fighter, 1 Carrier, 3 Cruisers, 1 Destroyer, 1 Fighter, 6 S.Submarines and 4 Transports
      
          Non Combat Move - Yamamoto
              2 Bombers moved from 67 Sea Zone to Mindanao
              2 Infantrys moved from Davao to Mindanao
              1 Artillery and 4 Infantrys moved from Sumatra to Java
              9 Adv.Fighters and 9 Fighters moved from 67 Sea Zone to Java
              1 S.Submarine and 1 Submarine moved from 84 Sea Zone to 85 Sea Zone
      
          Place Units - Yamamoto
              3 Adv.Fighters and 3 Fighters placed in 85 Sea Zone
              1 Factory placed in Chubu
              1 Transport placed in 110 Sea Zone
              1 Infantry placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 72 PUs; end with 72 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Yamamoto from Java: 1 Fighter
              EDIT: Adding units owned by Yamamoto to 67 Sea Zone: 1 Carrier
              EDIT: Removing units owned by Yamamoto from Java: 2 Fighters
              EDIT: Adding units owned by Yamamoto to 67 Sea Zone: 2 Fighters
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Thai from Kweichow: 2 Tanks
              EDIT: Adding units owned by Thai to N.French Indochina: 2 Tanks
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Yamamoto regular : -3.33
      Americans regular : 0.67
      Anzac regular : 0.17
      Dutch regular : -1.00
      

      Dice Statistics:

      Total
              1 was rolled 770 times
              2 was rolled 788 times
              3 was rolled 803 times
              4 was rolled 786 times
              5 was rolled 784 times
              6 was rolled 824 times
          Average roll : 3.525
          Median : 4.000
          Variance : 0.367
          Standard Deviation : 0.606
          Total rolls : 4755
      
      Germans Combat
              1 was rolled 127 times
              2 was rolled 130 times
              3 was rolled 152 times
              4 was rolled 137 times
              5 was rolled 129 times
              6 was rolled 134 times
          Average roll : 3.511
          Median : 3.000
          Variance : 0.518
          Standard Deviation : 0.720
          Total rolls : 809
      
      Romanians Combat
              1 was rolled 15 times
              2 was rolled 13 times
              3 was rolled 18 times
              4 was rolled 25 times
              5 was rolled 18 times
              6 was rolled 20 times
          Average roll : 3.716
          Median : 4.000
          Variance : 0.804
          Standard Deviation : 0.897
          Total rolls : 109
      
      Neutral Combat
              1 was rolled 43 times
              2 was rolled 28 times
              3 was rolled 36 times
              4 was rolled 40 times
              5 was rolled 34 times
              6 was rolled 34 times
          Average roll : 3.447
          Median : 4.000
          Variance : 0.639
          Standard Deviation : 0.800
          Total rolls : 215
      
      British Combat
              1 was rolled 103 times
              2 was rolled 96 times
              3 was rolled 115 times
              4 was rolled 96 times
              5 was rolled 120 times
              6 was rolled 117 times
          Average roll : 3.595
          Median : 4.000
          Variance : 0.908
          Standard Deviation : 0.953
          Total rolls : 647
      
      Italians Combat
              1 was rolled 48 times
              2 was rolled 50 times
              3 was rolled 45 times
              4 was rolled 27 times
              5 was rolled 36 times
              6 was rolled 41 times
          Average roll : 3.308
          Median : 3.000
          Variance : 1.491
          Standard Deviation : 1.221
          Total rolls : 247
      
      Hisaichi Combat
              1 was rolled 85 times
              2 was rolled 90 times
              3 was rolled 72 times
              4 was rolled 88 times
              5 was rolled 79 times
              6 was rolled 92 times
          Average roll : 3.518
          Median : 4.000
          Variance : 0.565
          Standard Deviation : 0.752
          Total rolls : 506
      
      Americans Combat
              1 was rolled 42 times
              2 was rolled 58 times
              3 was rolled 50 times
              4 was rolled 53 times
              5 was rolled 55 times
              6 was rolled 47 times
          Average roll : 3.531
          Median : 4.000
          Variance : 0.549
          Standard Deviation : 0.741
          Total rolls : 305
      
      Anzac Combat
              1 was rolled 22 times
              2 was rolled 24 times
              3 was rolled 27 times
              4 was rolled 22 times
              5 was rolled 30 times
              6 was rolled 20 times
          Average roll : 3.510
          Median : 3.000
          Variance : 0.478
          Standard Deviation : 0.691
          Total rolls : 145
      
      French Combat
              1 was rolled 30 times
              2 was rolled 22 times
              3 was rolled 33 times
              4 was rolled 34 times
              5 was rolled 19 times
              6 was rolled 43 times
          Average roll : 3.657
          Median : 4.000
          Variance : 2.105
          Standard Deviation : 1.451
          Total rolls : 181
      
      Yamamoto Combat
              1 was rolled 89 times
              2 was rolled 114 times
              3 was rolled 103 times
              4 was rolled 96 times
              5 was rolled 96 times
              6 was rolled 108 times
          Average roll : 3.528
          Median : 3.000
          Variance : 0.688
          Standard Deviation : 0.829
          Total rolls : 606
      
      Chinese Combat
              1 was rolled 39 times
              2 was rolled 36 times
              3 was rolled 47 times
              4 was rolled 42 times
              5 was rolled 40 times
              6 was rolled 43 times
          Average roll : 3.555
          Median : 4.000
          Variance : 0.288
          Standard Deviation : 0.537
          Total rolls : 247
      
      Finns Combat
              1 was rolled 5 times
              2 was rolled 5 times
              3 was rolled 3 times
              4 was rolled 4 times
              5 was rolled 5 times
              6 was rolled 6 times
          Average roll : 3.607
          Median : 4.000
          Variance : 0.198
          Standard Deviation : 0.444
          Total rolls : 28
      
      Thai Combat
              1 was rolled 25 times
              2 was rolled 21 times
              3 was rolled 19 times
              4 was rolled 23 times
              5 was rolled 25 times
              6 was rolled 16 times
          Average roll : 3.388
          Median : 3.000
          Variance : 0.496
          Standard Deviation : 0.704
          Total rolls : 129
      
      Russians Combat
              1 was rolled 75 times
              2 was rolled 75 times
              3 was rolled 59 times
              4 was rolled 81 times
              5 was rolled 70 times
              6 was rolled 73 times
          Average roll : 3.497
          Median : 4.000
          Variance : 0.632
          Standard Deviation : 0.795
          Total rolls : 433
      
      Dutch Combat
              1 was rolled 22 times
              2 was rolled 26 times
              3 was rolled 24 times
              4 was rolled 18 times
              5 was rolled 28 times
              6 was rolled 30 times
          Average roll : 3.635
          Median : 4.000
          Variance : 0.635
          Standard Deviation : 0.797
          Total rolls : 148
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Yamamoto round 10

      TripleA Turn Summary for game: World At War

      Game History

      Round: 10
      
          Combat Move - Yamamoto
              1 Infantry and 1 Tank moved from Chubu to 85 Sea Zone
              1 Infantry, 1 Tank and 1 Transport moved from 85 Sea Zone to 93 Sea Zone
              1 Infantry and 1 Tank moved from 93 Sea Zone to Panay
              1 Infantry moved from Mindanao to Panay
              1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 S.Submarine and 4 Transports moved from 110 Sea Zone to 67 Sea Zone
              3 Fighters moved from Java to 67 Sea Zone
              2 Bombers moved from West Borneo to 67 Sea Zone
              9 Adv.Fighters and 7 Fighters moved from 85 Sea Zone to 67 Sea Zone
              7 Infantrys moved from Java to Lombok
              4 Tanks moved from Sumatra to Lombok
              2 Artillerys moved from Sumatra to 110 Sea Zone
              2 Marines moved from Sumatra to 110 Sea Zone
              1 Infantry moved from West Borneo to 110 Sea Zone
              2 Artillerys, 1 Infantry and 2 Marines moved from 110 Sea Zone to Lombok
              1 Infantry moved from Mindanao to Panay
              2 Infantrys moved from Mindanao to Panay
      
          Purchase Units - Yamamoto
              Yamamoto buy 3 Adv.Fighters, 1 Factory, 3 Fighters, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Panay
                  Yamamoto attack with 5 Infantrys and 1 Tank
                  Anzac defend with 1 Infantry
                      Yamamoto roll dice for 5 Infantrys and 1 Tank in Panay, round 2 : 1/6 hits, 1.33 expected hits
                      Americans roll dice for 1 Infantry in Panay, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Panay
                      1 Infantry owned by the Anzac lost in Panay
                  Yamamoto win, taking Panay from Americans with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Anzac: 1 Infantry
              Battle in Lombok
                  Yamamoto attack with 2 Artillerys, 8 Infantrys, 2 Marines and 4 Tanks
                  Anzac defend with 1 Elite and 3 Infantrys; Dutch defend with 1 Bunker
                      Yamamoto roll dice for 2 Artillerys, 8 Infantrys, 2 Marines and 4 Tanks in Lombok, round 2 : 3/16 hits, 5.33 expected hits
                  Units damaged: 1 Bunker owned by the Dutch
                      Dutch roll dice for 1 Bunker, 1 Elite and 3 Infantrys in Lombok, round 2 : 2/5 hits, 1.83 expected hits
                      2 Infantrys owned by the Yamamoto lost in Lombok
                      2 Infantrys owned by the Anzac lost in Lombok
                      Yamamoto roll dice for 2 Artillerys, 6 Infantrys, 2 Marines and 4 Tanks in Lombok, round 3 : 4/14 hits, 5.00 expected hits
                      Dutch roll dice for 1 Bunker, 1 Elite and 1 Infantry in Lombok, round 3 : 0/3 hits, 1.17 expected hits
                      1 Infantry owned by the Anzac, 1 Elite owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
                  Yamamoto win, taking Lombok from Dutch with 2 Artillerys, 6 Infantrys, 2 Marines and 4 Tanks remaining. Battle score for attacker is 11
                  Casualties for Yamamoto: 2 Infantrys
                  Casualties for Anzac: 1 Elite and 3 Infantrys
                  Casualties for Dutch: 1 Bunker
              Battle in 67 Sea Zone
                  Yamamoto attack with 9 Adv.Fighters, 1 Battleship, 2 Bombers, 1 Carrier, 1 Cruiser, 1 Destroyer, 10 Fighters, 1 S.Submarine and 4 Transports
                  Anzac defend with 1 Adv.Fighter, 1 Carrier, 3 Cruisers, 1 Destroyer, 1 Fighter, 6 S.Submarines and 4 Transports
                      Yamamoto roll dice for 1 S.Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Anzac roll dice for 6 S.Submarines in 67 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                  Units damaged: 1 Battleship owned by the Yamamoto
                      Yamamoto roll dice for 9 Adv.Fighters, 1 Battleship, 2 Bombers, 1 Carrier, 1 Cruiser, 1 Destroyer, 10 Fighters and 4 Transports in 67 Sea Zone, round 2 : 10/25 hits, 10.83 expected hits
                      Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 3 Cruisers, 1 Destroyer, 1 Fighter and 4 Transports in 67 Sea Zone, round 2 : 2/11 hits, 4.17 expected hits
                      4 Transports owned by the Yamamoto lost in 67 Sea Zone
                      2 Cruisers owned by the Anzac, 4 Transports owned by the Anzac, 1 Fighter owned by the Anzac, 1 Destroyer owned by the Anzac and 3 S.Submarines owned by the Anzac lost in 67 Sea Zone
                      Yamamoto roll dice for 1 S.Submarine in 67 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      Anzac roll dice for 3 S.Submarines in 67 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                      1 Cruiser owned by the Anzac lost in 67 Sea Zone
                      Yamamoto roll dice for 9 Adv.Fighters, 1 Battleship, 2 Bombers, 1 Carrier, 1 Cruiser, 1 Destroyer and 10 Fighters in 67 Sea Zone, round 3 : 11/25 hits, 10.83 expected hits
                      Anzac roll dice for 1 Adv.Fighter and 1 Carrier in 67 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                      1 Cruiser owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 Destroyer owned by the Yamamoto, 1 S.Submarine owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone
                      1 Carrier owned by the Anzac, 1 Adv.Fighter owned by the Anzac and 3 S.Submarines owned by the Anzac lost in 67 Sea Zone
                  Yamamoto win with 9 Adv.Fighters, 1 Battleship, 2 Bombers and 9 Fighters remaining. Battle score for attacker is 84
                  Casualties for Yamamoto: 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, 1 S.Submarine and 4 Transports
                  Casualties for Anzac: 1 Adv.Fighter, 1 Carrier, 3 Cruisers, 1 Destroyer, 1 Fighter, 6 S.Submarines and 4 Transports
      
          Non Combat Move - Yamamoto
              2 Bombers moved from 67 Sea Zone to Mindanao
              2 Infantrys moved from Davao to Mindanao
              1 Artillery and 4 Infantrys moved from Sumatra to Java
              9 Adv.Fighters and 9 Fighters moved from 67 Sea Zone to Java
              1 S.Submarine and 1 Submarine moved from 84 Sea Zone to 85 Sea Zone
      
          Place Units - Yamamoto
              3 Adv.Fighters and 3 Fighters placed in 85 Sea Zone
              1 Factory placed in Chubu
              1 Transport placed in 110 Sea Zone
              1 Infantry placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 72 PUs; end with 72 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Yamamoto from Java: 1 Fighter
              EDIT: Adding units owned by Yamamoto to 67 Sea Zone: 1 Carrier
              EDIT: Removing units owned by Yamamoto from Java: 2 Fighters
              EDIT: Adding units owned by Yamamoto to 67 Sea Zone: 2 Fighters
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Yamamoto regular : -3.33
      Americans regular : 0.67
      Anzac regular : 0.17
      Dutch regular : -1.00
      

      Dice Statistics:

      Total
              1 was rolled 770 times
              2 was rolled 788 times
              3 was rolled 803 times
              4 was rolled 786 times
              5 was rolled 784 times
              6 was rolled 824 times
          Average roll : 3.525
          Median : 4.000
          Variance : 0.367
          Standard Deviation : 0.606
          Total rolls : 4755
      
      Germans Combat
              1 was rolled 127 times
              2 was rolled 130 times
              3 was rolled 152 times
              4 was rolled 137 times
              5 was rolled 129 times
              6 was rolled 134 times
          Average roll : 3.511
          Median : 3.000
          Variance : 0.518
          Standard Deviation : 0.720
          Total rolls : 809
      
      Romanians Combat
              1 was rolled 15 times
              2 was rolled 13 times
              3 was rolled 18 times
              4 was rolled 25 times
              5 was rolled 18 times
              6 was rolled 20 times
          Average roll : 3.716
          Median : 4.000
          Variance : 0.804
          Standard Deviation : 0.897
          Total rolls : 109
      
      Neutral Combat
              1 was rolled 43 times
              2 was rolled 28 times
              3 was rolled 36 times
              4 was rolled 40 times
              5 was rolled 34 times
              6 was rolled 34 times
          Average roll : 3.447
          Median : 4.000
          Variance : 0.639
          Standard Deviation : 0.800
          Total rolls : 215
      
      British Combat
              1 was rolled 103 times
              2 was rolled 96 times
              3 was rolled 115 times
              4 was rolled 96 times
              5 was rolled 120 times
              6 was rolled 117 times
          Average roll : 3.595
          Median : 4.000
          Variance : 0.908
          Standard Deviation : 0.953
          Total rolls : 647
      
      Italians Combat
              1 was rolled 48 times
              2 was rolled 50 times
              3 was rolled 45 times
              4 was rolled 27 times
              5 was rolled 36 times
              6 was rolled 41 times
          Average roll : 3.308
          Median : 3.000
          Variance : 1.491
          Standard Deviation : 1.221
          Total rolls : 247
      
      Hisaichi Combat
              1 was rolled 85 times
              2 was rolled 90 times
              3 was rolled 72 times
              4 was rolled 88 times
              5 was rolled 79 times
              6 was rolled 92 times
          Average roll : 3.518
          Median : 4.000
          Variance : 0.565
          Standard Deviation : 0.752
          Total rolls : 506
      
      Americans Combat
              1 was rolled 42 times
              2 was rolled 58 times
              3 was rolled 50 times
              4 was rolled 53 times
              5 was rolled 55 times
              6 was rolled 47 times
          Average roll : 3.531
          Median : 4.000
          Variance : 0.549
          Standard Deviation : 0.741
          Total rolls : 305
      
      Anzac Combat
              1 was rolled 22 times
              2 was rolled 24 times
              3 was rolled 27 times
              4 was rolled 22 times
              5 was rolled 30 times
              6 was rolled 20 times
          Average roll : 3.510
          Median : 3.000
          Variance : 0.478
          Standard Deviation : 0.691
          Total rolls : 145
      
      French Combat
              1 was rolled 30 times
              2 was rolled 22 times
              3 was rolled 33 times
              4 was rolled 34 times
              5 was rolled 19 times
              6 was rolled 43 times
          Average roll : 3.657
          Median : 4.000
          Variance : 2.105
          Standard Deviation : 1.451
          Total rolls : 181
      
      Yamamoto Combat
              1 was rolled 89 times
              2 was rolled 114 times
              3 was rolled 103 times
              4 was rolled 96 times
              5 was rolled 96 times
              6 was rolled 108 times
          Average roll : 3.528
          Median : 3.000
          Variance : 0.688
          Standard Deviation : 0.829
          Total rolls : 606
      
      Chinese Combat
              1 was rolled 39 times
              2 was rolled 36 times
              3 was rolled 47 times
              4 was rolled 42 times
              5 was rolled 40 times
              6 was rolled 43 times
          Average roll : 3.555
          Median : 4.000
          Variance : 0.288
          Standard Deviation : 0.537
          Total rolls : 247
      
      Finns Combat
              1 was rolled 5 times
              2 was rolled 5 times
              3 was rolled 3 times
              4 was rolled 4 times
              5 was rolled 5 times
              6 was rolled 6 times
          Average roll : 3.607
          Median : 4.000
          Variance : 0.198
          Standard Deviation : 0.444
          Total rolls : 28
      
      Thai Combat
              1 was rolled 25 times
              2 was rolled 21 times
              3 was rolled 19 times
              4 was rolled 23 times
              5 was rolled 25 times
              6 was rolled 16 times
          Average roll : 3.388
          Median : 3.000
          Variance : 0.496
          Standard Deviation : 0.704
          Total rolls : 129
      
      Russians Combat
              1 was rolled 75 times
              2 was rolled 75 times
              3 was rolled 59 times
              4 was rolled 81 times
              5 was rolled 70 times
              6 was rolled 73 times
          Average roll : 3.497
          Median : 4.000
          Variance : 0.632
          Standard Deviation : 0.795
          Total rolls : 433
      
      Dutch Combat
              1 was rolled 22 times
              2 was rolled 26 times
              3 was rolled 24 times
              4 was rolled 18 times
              5 was rolled 28 times
              6 was rolled 30 times
          Average roll : 3.635
          Median : 4.000
          Variance : 0.635
          Standard Deviation : 0.797
          Total rolls : 148
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Witt

      OOL for sea battle? I am going all in, so I would assume max defense. But, need to ask in case you got something crazy.

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Manual Gamesave Post: Yamamoto round 10

      TripleA Manual Gamesave Post for game: World At War

      Game History

      Round: 10
      
          Combat Move - Yamamoto
              1 Infantry and 1 Tank moved from Chubu to 85 Sea Zone
              1 Infantry, 1 Tank and 1 Transport moved from 85 Sea Zone to 93 Sea Zone
              1 Infantry and 1 Tank moved from 93 Sea Zone to Panay
              1 Infantry moved from Mindanao to Panay
              1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 S.Submarine and 4 Transports moved from 110 Sea Zone to 67 Sea Zone
              3 Fighters moved from Java to 67 Sea Zone
              2 Bombers moved from West Borneo to 67 Sea Zone
              9 Adv.Fighters and 7 Fighters moved from 85 Sea Zone to 67 Sea Zone
              7 Infantrys moved from Java to Lombok
              4 Tanks moved from Sumatra to Lombok
              2 Artillerys moved from Sumatra to 110 Sea Zone
              2 Marines moved from Sumatra to 110 Sea Zone
              1 Infantry moved from West Borneo to 110 Sea Zone
              2 Artillerys, 1 Infantry and 2 Marines moved from 110 Sea Zone to Lombok
              1 Infantry moved from Mindanao to Panay
              2 Infantrys moved from Mindanao to Panay
      
          Purchase Units - Yamamoto
              Yamamoto buy 3 Adv.Fighters, 1 Factory, 3 Fighters, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Panay
                  Yamamoto attack with 5 Infantrys and 1 Tank
                  Anzac defend with 1 Infantry
                      Yamamoto roll dice for 5 Infantrys and 1 Tank in Panay, round 2 : 1/6 hits, 1.33 expected hits
                      Americans roll dice for 1 Infantry in Panay, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Panay
                      1 Infantry owned by the Anzac lost in Panay
                  Yamamoto win, taking Panay from Americans with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Anzac: 1 Infantry
              Battle in Lombok
                  Yamamoto attack with 2 Artillerys, 8 Infantrys, 2 Marines and 4 Tanks
                  Anzac defend with 1 Elite and 3 Infantrys; Dutch defend with 1 Bunker
                      Yamamoto roll dice for 2 Artillerys, 8 Infantrys, 2 Marines and 4 Tanks in Lombok, round 2 : 3/16 hits, 5.33 expected hits
                  Units damaged: 1 Bunker owned by the Dutch
                      Dutch roll dice for 1 Bunker, 1 Elite and 3 Infantrys in Lombok, round 2 : 2/5 hits, 1.83 expected hits
                      2 Infantrys owned by the Yamamoto lost in Lombok
                      2 Infantrys owned by the Anzac lost in Lombok
                      Yamamoto roll dice for 2 Artillerys, 6 Infantrys, 2 Marines and 4 Tanks in Lombok, round 3 : 4/14 hits, 5.00 expected hits
                      Dutch roll dice for 1 Bunker, 1 Elite and 1 Infantry in Lombok, round 3 : 0/3 hits, 1.17 expected hits
                      1 Infantry owned by the Anzac, 1 Elite owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
                  Yamamoto win, taking Lombok from Dutch with 2 Artillerys, 6 Infantrys, 2 Marines and 4 Tanks remaining. Battle score for attacker is 11
                  Casualties for Yamamoto: 2 Infantrys
                  Casualties for Anzac: 1 Elite and 3 Infantrys
                  Casualties for Dutch: 1 Bunker
      

      Combat Hit Differential Summary :

      Yamamoto regular : -3.67
      Americans regular : 0.67
      Dutch regular : -1.00
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: Russians round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Tambov to Volgograd
              1 tactical_bomber moved from Russia to Volgograd
              1 artillery and 1 infantry moved from Tambov to Rostov
      
          Combat - Russians
              Battle in Volgograd
                  Russians attack with 2 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Rostov
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Rostov
                      Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Rostov
                  Germans win with 1 infantry remaining. Battle score for attacker is -7
                  Casualties for Russians: 1 artillery and 1 infantry
      
          Non Combat Move - Russians
              1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
              2 mech_infantrys moved from Tambov to Novosibirsk
              2 aaGuns, 1 armour, 11 artilleries, 39 infantry and 2 mech_infantrys moved from Tambov to Russia
              1 aaGun and 10 infantry moved from Vologda to Russia
              1 tactical_bomber moved from Volgograd to Tambov
              1 tactical_bomber moved from Tambov to Russia
              1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R.
              2 mech_infantrys moved from Russia to Novosibirsk
      
          Place Units - Russians
              1 artillery and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 17 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.67
      Russians regular : -0.50
      

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: World at War game 23

      @Entek

      No worries

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: French round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Combat - ANZAC
              ANZAC creates battle in territory 6 Sea Zone
      
          Non Combat Move - ANZAC
              1 submarine moved from 54 Sea Zone to 41 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
      
          Place Units - ANZAC
              1 submarine placed in 54 Sea Zone
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in Queensland
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 11 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
      
          Combat Move - French
      
          Combat - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Thai round 9

      TripleA Turn Summary for game: World At War

      Game History

      Round: 9
      
          Combat Move - Thai
              1 Destroyer and 1 Submarine moved from 110 Sea Zone to 66 Sea Zone
              1 Fighter moved from N.Thailand to 66 Sea Zone
              2 Transports moved from 110 Sea Zone to 105 Sea Zone
              1 Marine moved from S.Thailand to 105 Sea Zone
              1 Artillery moved from Bangkok to 105 Sea Zone
              2 Infantrys moved from Bangkok to 105 Sea Zone
              1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
              1 Artillery, 2 Infantrys and 1 Marine moved from 110 Sea Zone to East And South Borneo
              1 Artillery, 1 Elite and 1 Tank moved from Bangkok to Malaya
      
          Purchase Units - Thai
              Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - Thai
              Battle in 66 Sea Zone
                  Thai attack with 1 Destroyer, 1 Fighter and 1 Submarine
                  Dutch defend with 1 Destroyer
                      Thai roll dice for 1 Submarine in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Thai roll dice for 1 Destroyer and 1 Fighter in 66 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Destroyer in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Dutch lost in 66 Sea Zone
                  Thai win with 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8
                  Casualties for Dutch: 1 Destroyer
              Battle in East And South Borneo
                  Thai attack with 1 Artillery, 2 Infantrys and 1 Marine
                  Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
                      Thai roll dice for 1 Artillery, 2 Infantrys and 1 Marine in East And South Borneo, round 2 : 1/4 hits, 1.33 expected hits
                  Units damaged: 1 Bunker owned by the Dutch
                      Dutch roll dice for 1 Bunker and 1 Infantry in East And South Borneo, round 2 : 2/2 hits, 0.83 expected hits
                      2 Infantrys owned by the Thai lost in East And South Borneo
                      Thai roll dice for 1 Artillery and 1 Marine in East And South Borneo, round 3 : 2/2 hits, 1.00 expected hits
                      Dutch roll dice for 1 Bunker and 1 Infantry in East And South Borneo, round 3 : 1/2 hits, 0.83 expected hits
                      1 Artillery owned by the Thai lost in East And South Borneo
                      1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in East And South Borneo
                  Thai win, taking East And South Borneo from Dutch with 1 Marine remaining. Battle score for attacker is 0
                  Casualties for Thai: 1 Artillery and 2 Infantrys
                  Casualties for Dutch: 1 Bunker
                  Casualties for Anzac: 1 Infantry
              Battle in Malaya
                  Thai attack with 1 Artillery, 1 Elite and 1 Tank
                  Anzac defend with 1 Elite
                      Thai roll dice for 1 Artillery, 1 Elite and 1 Tank in Malaya, round 2 : 2/3 hits, 1.33 expected hits
                      British roll dice for 1 Elite in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                      1 Elite owned by the Thai lost in Malaya
                      1 Elite owned by the Anzac lost in Malaya
                  Thai win, taking Malaya from British with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Thai: 1 Elite
                  Casualties for Anzac: 1 Elite
      
          Non Combat Move - Thai
              1 AAGun, 3 Artillerys, 3 Infantrys and 1 Tank moved from N.Thailand to N.French Indochina
              1 Infantry moved from Burma to N.Thailand
              2 Infantrys moved from S.Thailand to S.French Indochina
              1 Fighter moved from 66 Sea Zone to Sumatra
      
          Place Units - Thai
              4 Infantrys, 1 Marine and 1 Tank placed in Bangkok
              Turning on Edit Mode
              EDIT: Removing units owned by Thai from S.French Indochina: 1 Infantry
              EDIT: Adding units owned by Thai to S.Thailand: 1 Infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Thai
              Thai collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Thai regular : 1.33
      British regular : 0.67
      Dutch regular : 1.00
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Witt

      Hisaichi rises!

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Hisaichi round 9

      TripleA Turn Summary for game: World At War

      Game History

      Round: 9
      
          Combat Move - Hisaichi
              2 Mech.Infs and 17 Tanks moved from Lanchow to E.Qinghai
              3 ArmoredCars moved from Suiyuan to E.Qinghai
              1 ArmoredCar and 1 Infantry moved from Ningsia to E.Qinghai
              1 Tank moved from Szechwan to E.Qinghai
              1 Fighter moved from Shansi to E.Qinghai
              1 Adv.Fighter moved from Yunnan to E.Qinghai
      
          Purchase Units - Hisaichi
              Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 13 Infantrys and 7 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Hisaichi
              Battle in E.Qinghai
                  Hisaichi attack with 1 Adv.Fighter, 4 ArmoredCars, 1 Fighter, 1 Infantry, 2 Mech.Infs and 18 Tanks
                  Chinese defend with 1 AAGun, 3 Adv.Fighters, 6 Infantrys and 10 Tanks; Russians defend with 5 Mot.Infs
                      Chinese roll AA dice in E.Qinghai : 0/2 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Fighter, 1 Infantry, 2 Mech.Infs and 18 Tanks in E.Qinghai, round 2 : 13/27 hits, 12.17 expected hits
                      Chinese roll dice for 3 Adv.Fighters, 6 Infantrys, 5 Mot.Infs and 10 Tanks in E.Qinghai, round 2 : 8/24 hits, 11.50 expected hits
                      4 ArmoredCars owned by the Hisaichi, 1 Tank owned by the Hisaichi, 2 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in E.Qinghai
                      2 Tanks owned by the Chinese, 5 Mot.Infs owned by the Russians and 6 Infantrys owned by the Chinese lost in E.Qinghai
                      Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 17 Tanks in E.Qinghai, round 3 : 9/19 hits, 9.33 expected hits
                      Chinese roll dice for 3 Adv.Fighters and 8 Tanks in E.Qinghai, round 3 : 7/11 hits, 6.00 expected hits
                      6 Tanks owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in E.Qinghai
                  1 Adv.Fighter owned by the Chinese and 8 Tanks owned by the Chinese lost in E.Qinghai
                      Hisaichi roll dice for 1 Adv.Fighter and 11 Tanks in E.Qinghai, round 4 : 7/12 hits, 6.00 expected hits
                      Chinese roll dice for 2 Adv.Fighters in E.Qinghai, round 4 : 1/2 hits, 1.33 expected hits
                      1 Tank owned by the Hisaichi lost in E.Qinghai
                  2 Adv.Fighters owned by the Chinese lost in E.Qinghai
                  Hisaichi win, taking E.Qinghai from Chinese with 1 Adv.Fighter and 10 Tanks remaining. Battle score for attacker is 39
                  Casualties for Hisaichi: 4 ArmoredCars, 1 Fighter, 1 Infantry, 2 Mech.Infs and 8 Tanks
                  Casualties for Russians: 5 Mot.Infs
                  Casualties for Chinese: 3 Adv.Fighters, 6 Infantrys and 10 Tanks
      
          Non Combat Move - Hisaichi
              1 Infantry moved from Suiyuan to Ningsia
              3 Tanks moved from Hupeh to Lanchow
              1 Adv.Fighter moved from E.Qinghai to Lanchow
              2 ArmoredCars and 1 Tank moved from Peking to Suiyuan
              3 Mech.Infs moved from Shantung to Szechwan
              1 ArmoredCar and 5 Tanks moved from Hunan to Szechwan
              2 Tanks moved from N.French Indochina to Szechwan
              1 Tank moved from Hong Kong to Hunan
              4 Infantrys moved from Hong Kong to 92 Sea Zone
              3 Infantrys moved from Heilungchiang to Chita
              1 T.Boat moved from 84 Sea Zone to 85 Sea Zone
              1 Destroyer, 2 Submarines and 4 Transports moved from 95 Sea Zone to 85 Sea Zone
              1 Fighter moved from 110 Sea Zone to Sumatra
              2 Infantrys and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
              2 Infantrys moved from 110 Sea Zone to Sumatra
              2 Infantrys and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
              2 Infantrys moved from 110 Sea Zone to Java
      
          Place Units - Hisaichi
              Turning on Edit Mode
              EDIT: Removing units owned by Hisaichi from E.Qinghai: 1 Tank
              EDIT: Adding units owned by Hisaichi to Lanchow: 1 Fighter
              EDIT: Turning off Edit Mode
              3 Infantrys placed in Chita
              3 Tanks placed in Hupeh
              2 ArmoredCars and 1 Tank placed in Peking
              3 Tanks placed in Shantung
              6 Infantrys placed in Hong Kong
              1 Adv.Fighter and 4 Infantrys placed in Changchun
      
          Turn Complete - Hisaichi
              Hisaichi collect 79 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -2.83
      Chinese AA : -0.33
      Hisaichi regular : 1.50
      

      Dice Statistics:

      Total
              1 was rolled 706 times
              2 was rolled 735 times
              3 was rolled 742 times
              4 was rolled 729 times
              5 was rolled 722 times
              6 was rolled 762 times
          Average roll : 3.526
          Median : 4.000
          Variance : 0.408
          Standard Deviation : 0.638
          Total rolls : 4396
      
      Germans Combat
              1 was rolled 115 times
              2 was rolled 121 times
              3 was rolled 141 times
              4 was rolled 124 times
              5 was rolled 122 times
              6 was rolled 125 times
          Average roll : 3.524
          Median : 3.000
          Variance : 0.510
          Standard Deviation : 0.714
          Total rolls : 748
      
      Romanians Combat
              1 was rolled 15 times
              2 was rolled 11 times
              3 was rolled 17 times
              4 was rolled 25 times
              5 was rolled 17 times
              6 was rolled 18 times
          Average roll : 3.699
          Median : 4.000
          Variance : 1.028
          Standard Deviation : 1.014
          Total rolls : 103
      
      Neutral Combat
              1 was rolled 43 times
              2 was rolled 28 times
              3 was rolled 35 times
              4 was rolled 40 times
              5 was rolled 34 times
              6 was rolled 34 times
          Average roll : 3.449
          Median : 4.000
          Variance : 0.645
          Standard Deviation : 0.803
          Total rolls : 214
      
      British Combat
              1 was rolled 93 times
              2 was rolled 89 times
              3 was rolled 110 times
              4 was rolled 89 times
              5 was rolled 110 times
              6 was rolled 108 times
          Average roll : 3.598
          Median : 4.000
          Variance : 0.928
          Standard Deviation : 0.963
          Total rolls : 599
      
      Italians Combat
              1 was rolled 41 times
              2 was rolled 48 times
              3 was rolled 42 times
              4 was rolled 25 times
              5 was rolled 32 times
              6 was rolled 39 times
          Average roll : 3.335
          Median : 3.000
          Variance : 1.464
          Standard Deviation : 1.210
          Total rolls : 227
      
      Hisaichi Combat
              1 was rolled 85 times
              2 was rolled 90 times
              3 was rolled 72 times
              4 was rolled 88 times
              5 was rolled 78 times
              6 was rolled 92 times
          Average roll : 3.515
          Median : 4.000
          Variance : 0.589
          Standard Deviation : 0.767
          Total rolls : 505
      
      Americans Combat
              1 was rolled 41 times
              2 was rolled 57 times
              3 was rolled 50 times
              4 was rolled 53 times
              5 was rolled 54 times
              6 was rolled 47 times
          Average roll : 3.540
          Median : 4.000
          Variance : 0.543
          Standard Deviation : 0.737
          Total rolls : 302
      
      Anzac Combat
              1 was rolled 13 times
              2 was rolled 19 times
              3 was rolled 21 times
              4 was rolled 19 times
              5 was rolled 21 times
              6 was rolled 14 times
          Average roll : 3.542
          Median : 4.000
          Variance : 0.574
          Standard Deviation : 0.758
          Total rolls : 107
      
      French Combat
              1 was rolled 29 times
              2 was rolled 21 times
              3 was rolled 31 times
              4 was rolled 33 times
              5 was rolled 17 times
              6 was rolled 42 times
          Average roll : 3.659
          Median : 4.000
          Variance : 2.307
          Standard Deviation : 1.519
          Total rolls : 173
      
      Yamamoto Combat
              1 was rolled 78 times
              2 was rolled 99 times
              3 was rolled 85 times
              4 was rolled 81 times
              5 was rolled 86 times
              6 was rolled 86 times
          Average roll : 3.497
          Median : 3.000
          Variance : 0.504
          Standard Deviation : 0.710
          Total rolls : 515
      
      Chinese Combat
              1 was rolled 39 times
              2 was rolled 36 times
              3 was rolled 47 times
              4 was rolled 42 times
              5 was rolled 40 times
              6 was rolled 43 times
          Average roll : 3.555
          Median : 4.000
          Variance : 0.288
          Standard Deviation : 0.537
          Total rolls : 247
      
      Finns Combat
              1 was rolled 5 times
              2 was rolled 5 times
              3 was rolled 3 times
              4 was rolled 4 times
              5 was rolled 5 times
              6 was rolled 6 times
          Average roll : 3.607
          Median : 4.000
          Variance : 0.198
          Standard Deviation : 0.444
          Total rolls : 28
      
      Thai Combat
              1 was rolled 22 times
              2 was rolled 20 times
              3 was rolled 15 times
              4 was rolled 20 times
              5 was rolled 24 times
              6 was rolled 14 times
          Average roll : 3.400
          Median : 4.000
          Variance : 0.674
          Standard Deviation : 0.821
          Total rolls : 115
      
      Russians Combat
              1 was rolled 67 times
              2 was rolled 68 times
              3 was rolled 50 times
              4 was rolled 69 times
              5 was rolled 58 times
              6 was rolled 66 times
          Average roll : 3.479
          Median : 4.000
          Variance : 0.743
          Standard Deviation : 0.862
          Total rolls : 378
      
      Dutch Combat
              1 was rolled 20 times
              2 was rolled 23 times
              3 was rolled 23 times
              4 was rolled 17 times
              5 was rolled 24 times
              6 was rolled 28 times
          Average roll : 3.637
          Median : 4.000
          Variance : 0.519
          Standard Deviation : 0.720
          Total rolls : 135
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: UK_Pacific round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 3 fighters, 8 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 7 Sea Zone to 5 Sea Zone
              1 submarine moved from 33 Sea Zone to 42 Sea Zone
              1 bomber moved from Caroline Islands to 42 Sea Zone
              1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
              2 infantry moved from Morocco to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              1 transport moved from 110 Sea Zone to 102 Sea Zone
              1 fighter moved from United Kingdom to Holland Belgium
              1 fighter moved from Gibraltar to Southern France
      
          Combat - Americans
              Battle in 5 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 5 Sea Zone
                  Americans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Holland Belgium
                  Americans attack with 1 fighter and 2 infantry
                  Italians defend with 1 infantry
                      Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Southern France
                  Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                  Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                      Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Southern France
                      1 infantry owned by the Italians lost in Southern France
                  Americans win, taking Southern France from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 infantry
              Battle in 42 Sea Zone
                  Americans attack with 1 bomber and 1 submarine
                  Japanese defend with 1 destroyer and 2 transports
                      Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 42 Sea Zone
                      2 transports owned by the Japanese lost in 42 Sea Zone
                  Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 22
                  Casualties for Japanese: 1 destroyer and 2 transports
      
          Non Combat Move - Americans
              1 bomber moved from 42 Sea Zone to Queensland
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 33 Sea Zone to 19 Sea Zone
              1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Midway to Caroline Islands
              1 fighter moved from Western United States to 26 Sea Zone
              2 infantry moved from Morocco to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 fighter moved from Holland Belgium to United Kingdom
              1 fighter moved from Southern France to 110 Sea Zone
              1 destroyer moved from 91 Sea Zone to 110 Sea Zone
              1 fighter moved from Gibraltar to Egypt
              2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
              2 fighters moved from Eastern United States to Gibraltar
      
          Place Units - Americans
              2 submarines and 1 transport placed in 10 Sea Zone
              2 infantry placed in Western United States
              3 transports placed in 101 Sea Zone
              3 fighters and 6 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 60 PUs; end with 60 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 fighter and 1 infantry moved from Kansu to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Kansu
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from Vologda to Western Ukraine
      
          Combat - British
              Strategic bombing raid in Western Ukraine
                      Germans roll AA dice in Western Ukraine : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                  Bombing raid in Western Ukraine causes 3 damage total. 
      
          Non Combat Move - British
              1 bomber moved from Western Ukraine to Russia
              3 aaGuns, 5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber moved from West India to Eastern Persia
              1 fighter moved from Russia to Kansu
              1 destroyer moved from 77 Sea Zone to 81 Sea Zone
      
          Place Units - British
              1 artillery and 2 infantry placed in Egypt
              1 artillery and 1 infantry placed in Union of South Africa
              1 transport placed in 71 Sea Zone
              1 transport placed in 110 Sea Zone
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Americans regular : -0.17
      Japanese regular : 0.33
      Italians regular : 0.67
      Germans AA : -0.17
      Germans regular : -0.33
      

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: UK_Pacific round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 3 fighters, 8 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 7 Sea Zone to 5 Sea Zone
              1 submarine moved from 33 Sea Zone to 42 Sea Zone
              1 bomber moved from Caroline Islands to 42 Sea Zone
              1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
              2 infantry moved from Morocco to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              1 transport moved from 110 Sea Zone to 102 Sea Zone
              1 fighter moved from United Kingdom to Holland Belgium
              1 fighter moved from Gibraltar to Southern France
      
          Combat - Americans
              Battle in 5 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 5 Sea Zone
                  Americans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Holland Belgium
                  Americans attack with 1 fighter and 2 infantry
                  Italians defend with 1 infantry
                      Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Southern France
                  Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                  Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                      Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Southern France
                      1 infantry owned by the Italians lost in Southern France
                  Americans win, taking Southern France from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 infantry
              Battle in 42 Sea Zone
                  Americans attack with 1 bomber and 1 submarine
                  Japanese defend with 1 destroyer and 2 transports
                      Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 42 Sea Zone
                      2 transports owned by the Japanese lost in 42 Sea Zone
                  Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 22
                  Casualties for Japanese: 1 destroyer and 2 transports
      
          Non Combat Move - Americans
              1 bomber moved from 42 Sea Zone to Queensland
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
              1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 33 Sea Zone to 19 Sea Zone
              1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Midway to Caroline Islands
              1 fighter moved from Western United States to 26 Sea Zone
              2 infantry moved from Morocco to 91 Sea Zone
              2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 fighter moved from Holland Belgium to United Kingdom
              1 fighter moved from Southern France to 110 Sea Zone
              1 destroyer moved from 91 Sea Zone to 110 Sea Zone
              1 fighter moved from Gibraltar to Egypt
              2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
              2 fighters moved from Eastern United States to Gibraltar
      
          Place Units - Americans
              2 submarines and 1 transport placed in 10 Sea Zone
              2 infantry placed in Western United States
              3 transports placed in 101 Sea Zone
              3 fighters and 6 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 60 PUs; end with 60 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 fighter and 1 infantry moved from Kansu to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Kansu
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from Vologda to Western Ukraine
      
          Combat - British
              Strategic bombing raid in Western Ukraine
                      Germans roll AA dice in Western Ukraine : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                  Bombing raid in Western Ukraine causes 3 damage total. 
      
          Non Combat Move - British
              1 bomber moved from Western Ukraine to Russia
              3 aaGuns, 5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber moved from West India to Eastern Persia
              1 fighter moved from Russia to Kansu
              1 destroyer moved from 77 Sea Zone to 81 Sea Zone
      
          Place Units - British
              1 artillery and 2 infantry placed in Egypt
              1 artillery and 1 infantry placed in Union of South Africa
              1 transport placed in 71 Sea Zone
              1 transport placed in 110 Sea Zone
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Americans regular : -0.17
      Japanese regular : 0.33
      Italians regular : 0.67
      Germans AA : -0.17
      Germans regular : -0.33
      

      Savegame

      posted in League
      Karl7K
      Karl7
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