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    Posts made by Karl7

    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 2 armour; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 artillery and 1 infantry moved from Italy to 14 Sea Zone
              1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
              1 artillery moved from 13 Sea Zone to Gibraltar
              1 infantry moved from 13 Sea Zone to Gibraltar
      
          Combat - Italians
              Battle in Gibraltar
                  Italians attack with 1 artillery and 1 infantry
                  British defend with 1 armour and 1 infantry
                      Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Italians lost in Gibraltar
                      1 infantry owned by the British and 1 armour owned by the British lost in Gibraltar
                  Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 5
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 armour and 1 infantry
      
          Non Combat Move - Italians
              1 infantry moved from Italy to France
              2 armour moved from Bulgaria Romania to Baltic States
              1 armour moved from East Poland to Baltic States
              1 fighter moved from Karelia S.S.R. to Bulgaria Romania
      
          Place Units - Italians
              2 armour placed in Italy
      
          Turn Complete - Italians
              Italians collect 10 PUs; end with 12 PUs
              Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.83
      British regular : 0.17
      

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 2
      
          Purchase Units - Germans
              Germans repair damage of 4x factory, 1x factory; Remaining resources: 48 PUs; 
              Germans buy 1 factory and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour moved from Karelia S.S.R. to Archangel
                    Germans take Archangel from Russians
              1 armour moved from Archangel to Karelia S.S.R.
              1 bomber moved from Norway to 12 Sea Zone
              1 submarine moved from 7 Sea Zone to 12 Sea Zone
              1 fighter moved from France to 12 Sea Zone
              1 armour, 1 artillery and 1 infantry moved from Libya to Morocco Algeria
              1 infantry moved from Libya to Morocco Algeria
              2 infantry moved from East Poland to Ukraine
              1 fighter moved from East Poland to Ukraine
              1 fighter moved from 5 Sea Zone to 12 Sea Zone
              1 fighter moved from Norway to 12 Sea Zone
              1 fighter moved from 5 Sea Zone to Ukraine
      
          Combat - Germans
              Battle in Ukraine
                  Germans attack with 2 fighters and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                  Germans win, taking Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in 12 Sea Zone
                  Germans attack with 1 bomber, 3 fighters and 1 submarine
                  British defend with 1 cruiser and 1 transport; Americans defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 bomber and 3 fighters in 12 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      British roll dice for 1 cruiser, 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 submarine owned by the Germans lost in 12 Sea Zone
                      1 destroyer owned by the Americans and 1 cruiser owned by the British lost in 12 Sea Zone
                      1 transport owned by the British and 1 transport owned by the Americans lost in 12 Sea Zone
                  Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 28
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 cruiser and 1 transport
                  Casualties for Americans: 1 destroyer and 1 transport
              Battle in Morocco Algeria
                  Germans attack with 1 armour, 1 artillery and 2 infantry
                  Americans defend with 1 artillery and 1 infantry
                      Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.33 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Morocco Algeria
                      Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 3 : 1/4 hits, 1.33 expected hits
                      Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Morocco Algeria
                  Germans win, taking Morocco Algeria from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 artillery and 1 infantry
      
          Non Combat Move - Germans
              1 transport moved from 14 Sea Zone to 13 Sea Zone
              2 infantry moved from France to 13 Sea Zone
              2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
              2 infantry moved from 14 Sea Zone to Libya
              1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 5 Sea Zone to 7 Sea Zone
              2 fighters moved from 12 Sea Zone to 7 Sea Zone
              1 fighter moved from 12 Sea Zone to 7 Sea Zone
              1 fighter moved from 7 Sea Zone to France
              1 bomber moved from 12 Sea Zone to Germany
              1 fighter moved from Ukraine to Poland
              1 fighter moved from Ukraine to Bulgaria Romania
              4 armour, 1 artillery and 3 infantry moved from East Poland to Baltic States
              2 artilleries moved from Germany to Poland
              5 infantry moved from Germany to Poland
              3 infantry moved from Norway to Finland
      
          Place Units - Germans
              2 infantry placed in Karelia S.S.R.
              9 infantry placed in Germany
              1 factory placed in France
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Poland: 1 fighter
              EDIT: Adding units owned by Germans to Germany: 1 fighter
              EDIT: Removing units owned by Germans from Bulgaria Romania: 1 fighter
              EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 fighter
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 39 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      Russians regular : -0.33
      Germans regular : -0.50
      British regular : 0.17
      

      Dice Statistics:

      Total
              1 was rolled 27 times
              2 was rolled 29 times
              3 was rolled 24 times
              4 was rolled 21 times
              5 was rolled 25 times
              6 was rolled 24 times
          Average roll : 3.400
          Median : 3.000
          Variance : 0.255
          Standard Deviation : 0.505
          Total rolls : 150
      
      Germans Combat
              1 was rolled 10 times
              2 was rolled 10 times
              3 was rolled 7 times
              4 was rolled 3 times
              5 was rolled 6 times
              6 was rolled 9 times
          Average roll : 3.267
          Median : 3.000
          Variance : 0.852
          Standard Deviation : 0.923
          Total rolls : 45
      
      British Combat
              1 was rolled 1 times
              2 was rolled 2 times
              3 was rolled 3 times
              4 was rolled 4 times
              5 was rolled 6 times
              6 was rolled 2 times
          Average roll : 4.000
          Median : 4.000
          Variance : 0.941
          Standard Deviation : 0.970
          Total rolls : 18
      
      Americans Combat
              1 was rolled 1 times
              2 was rolled 2 times
              3 was rolled 1 times
              4 was rolled 2 times
              5 was rolled 1 times
              6 was rolled 1 times
          Average roll : 3.375
          Median : 3.500
          Variance : 0.190
          Standard Deviation : 0.436
          Total rolls : 8
      
      Chinese Combat
              1 was rolled 3 times
              2 was rolled 3 times
              3 was rolled 2 times
              4 was rolled 1 times
              5 was rolled 2 times
              6 was rolled 4 times
          Average roll : 3.533
          Median : 3.000
          Variance : 0.393
          Standard Deviation : 0.627
          Total rolls : 15
      
      Russians Combat
              1 was rolled 3 times
              2 was rolled 4 times
              3 was rolled 5 times
              4 was rolled 3 times
              5 was rolled 1 times
              6 was rolled 5 times
          Average roll : 3.476
          Median : 3.000
          Variance : 0.575
          Standard Deviation : 0.758
          Total rolls : 21
      
      Japanese Combat
              1 was rolled 9 times
              2 was rolled 8 times
              3 was rolled 6 times
              4 was rolled 8 times
              5 was rolled 9 times
              6 was rolled 3 times
          Average roll : 3.209
          Median : 3.000
          Variance : 0.639
          Standard Deviation : 0.799
          Total rolls : 43
      

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 2
      
          Purchase Units - Germans
              Germans repair damage of 4x factory, 1x factory; Remaining resources: 48 PUs; 
              Germans buy 1 factory and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour moved from Karelia S.S.R. to Archangel
                    Germans take Archangel from Russians
              1 armour moved from Archangel to Karelia S.S.R.
              1 bomber moved from Norway to 12 Sea Zone
              1 submarine moved from 7 Sea Zone to 12 Sea Zone
              1 fighter moved from France to 12 Sea Zone
              1 armour, 1 artillery and 1 infantry moved from Libya to Morocco Algeria
              1 infantry moved from Libya to Morocco Algeria
              2 infantry moved from East Poland to Ukraine
              1 fighter moved from East Poland to Ukraine
              1 fighter moved from 5 Sea Zone to 12 Sea Zone
              1 fighter moved from Norway to 12 Sea Zone
              1 fighter moved from 5 Sea Zone to Ukraine
      
          Combat - Germans
              Battle in Ukraine
                  Germans attack with 2 fighters and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                  Germans win, taking Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in 12 Sea Zone
                  Germans attack with 1 bomber, 3 fighters and 1 submarine
                  British defend with 1 cruiser and 1 transport; Americans defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 bomber and 3 fighters in 12 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      British roll dice for 1 cruiser, 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 submarine owned by the Germans lost in 12 Sea Zone
                      1 destroyer owned by the Americans and 1 cruiser owned by the British lost in 12 Sea Zone
                      1 transport owned by the British and 1 transport owned by the Americans lost in 12 Sea Zone
                  Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 28
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 cruiser and 1 transport
                  Casualties for Americans: 1 destroyer and 1 transport
              Battle in Morocco Algeria
                  Germans attack with 1 armour, 1 artillery and 2 infantry
                  Americans defend with 1 artillery and 1 infantry
                      Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.33 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Morocco Algeria
                      Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 3 : 1/4 hits, 1.33 expected hits
                      Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Morocco Algeria
                  Germans win, taking Morocco Algeria from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 artillery and 1 infantry
      
          Non Combat Move - Germans
              1 transport moved from 14 Sea Zone to 13 Sea Zone
              2 infantry moved from France to 13 Sea Zone
              2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
              2 infantry moved from 14 Sea Zone to Libya
              1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 5 Sea Zone to 7 Sea Zone
              2 fighters moved from 12 Sea Zone to 7 Sea Zone
              1 fighter moved from 12 Sea Zone to 7 Sea Zone
              1 fighter moved from 7 Sea Zone to France
              1 bomber moved from 12 Sea Zone to Germany
              1 fighter moved from Ukraine to Poland
              1 fighter moved from Ukraine to Bulgaria Romania
              4 armour, 1 artillery and 3 infantry moved from East Poland to Baltic States
              2 artilleries moved from Germany to Poland
              5 infantry moved from Germany to Poland
              3 infantry moved from Norway to Finland
      
          Place Units - Germans
              2 infantry placed in Karelia S.S.R.
              9 infantry placed in Germany
              1 factory placed in France
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Poland: 1 fighter
              EDIT: Adding units owned by Germans to Germany: 1 fighter
              EDIT: Removing units owned by Germans from Bulgaria Romania: 1 fighter
              EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 fighter
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 39 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      Russians regular : -0.33
      Germans regular : -0.50
      British regular : 0.17
      

      Dice Statistics:

      Total
              1 was rolled 27 times
              2 was rolled 29 times
              3 was rolled 24 times
              4 was rolled 21 times
              5 was rolled 25 times
              6 was rolled 24 times
          Average roll : 3.400
          Median : 3.000
          Variance : 0.255
          Standard Deviation : 0.505
          Total rolls : 150
      
      Germans Combat
              1 was rolled 10 times
              2 was rolled 10 times
              3 was rolled 7 times
              4 was rolled 3 times
              5 was rolled 6 times
              6 was rolled 9 times
          Average roll : 3.267
          Median : 3.000
          Variance : 0.852
          Standard Deviation : 0.923
          Total rolls : 45
      
      British Combat
              1 was rolled 1 times
              2 was rolled 2 times
              3 was rolled 3 times
              4 was rolled 4 times
              5 was rolled 6 times
              6 was rolled 2 times
          Average roll : 4.000
          Median : 4.000
          Variance : 0.941
          Standard Deviation : 0.970
          Total rolls : 18
      
      Americans Combat
              1 was rolled 1 times
              2 was rolled 2 times
              3 was rolled 1 times
              4 was rolled 2 times
              5 was rolled 1 times
              6 was rolled 1 times
          Average roll : 3.375
          Median : 3.500
          Variance : 0.190
          Standard Deviation : 0.436
          Total rolls : 8
      
      Chinese Combat
              1 was rolled 3 times
              2 was rolled 3 times
              3 was rolled 2 times
              4 was rolled 1 times
              5 was rolled 2 times
              6 was rolled 4 times
          Average roll : 3.533
          Median : 3.000
          Variance : 0.393
          Standard Deviation : 0.627
          Total rolls : 15
      
      Russians Combat
              1 was rolled 3 times
              2 was rolled 4 times
              3 was rolled 5 times
              4 was rolled 3 times
              5 was rolled 1 times
              6 was rolled 5 times
          Average roll : 3.476
          Median : 3.000
          Variance : 0.575
          Standard Deviation : 0.758
          Total rolls : 21
      
      Japanese Combat
              1 was rolled 9 times
              2 was rolled 8 times
              3 was rolled 6 times
              4 was rolled 8 times
              5 was rolled 9 times
              6 was rolled 3 times
          Average roll : 3.209
          Median : 3.000
          Variance : 0.639
          Standard Deviation : 0.799
          Total rolls : 43
      

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 2
      
          Research Technology - Japanese
      
          Purchase Units - Japanese
              Japanese buy 4 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              2 fighters moved from 35 Sea Zone to 15 Sea Zone
              1 armour moved from Fukien to Yunnan
                    Japanese take Yunnan from Chinese
              1 armour moved from Yunnan to Burma
              1 artillery and 3 infantry moved from Fukien to 61 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 37 Sea Zone
              1 artillery and 3 infantry moved from 37 Sea Zone to Burma
              2 infantry moved from Manchuria to Kiangsu
              3 fighters moved from French Indo-China Thailand to Kiangsu
              1 bomber moved from Caroline Islands to Kiangsu
              1 fighter moved from 50 Sea Zone to Kiangsu
      
          Combat - Japanese
              Battle in Kiangsu
                  Japanese attack with 1 bomber, 4 fighters and 2 infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 bomber, 4 fighters and 2 infantry in Kiangsu, round 2 : 3/7 hits, 3.00 expected hits
                      Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Kiangsu
                  Japanese win, taking Kiangsu from Chinese with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in 15 Sea Zone
                  Japanese attack with 2 fighters
                  British defend with 1 destroyer
                      Japanese roll dice for 2 fighters in 15 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 15 Sea Zone
                  Japanese win with 2 fighters remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
              Battle in Burma
                  Japanese attack with 1 armour, 1 artillery and 3 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Burma, round 2 : 2/5 hits, 1.50 expected hits
                      British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from 15 Sea Zone to 35 Sea Zone
              1 battleship moved from 61 Sea Zone to 37 Sea Zone
              1 carrier moved from 50 Sea Zone to 62 Sea Zone
              1 bomber moved from Kiangsu to French Indo-China Thailand
              2 fighters moved from Kiangsu to 62 Sea Zone
              1 fighter moved from Kiangsu to Manchuria
              1 fighter moved from Kiangsu to French Indo-China Thailand
              1 cruiser moved from 61 Sea Zone to 62 Sea Zone
      
          Place Units - Japanese
              2 armour placed in French Indo-China Thailand
              2 armour and 1 infantry placed in Manchuria
              2 transports placed in 62 Sea Zone
              2 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 33 PUs; end with 33 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : 1.50
      British regular : -0.67
      

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: UK_Pacific round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 1 airfield, 1 artillery, 1 carrier, 4 fighters and 8 infantry; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Americans
              2 artilleries, 3 fighters and 10 infantry moved from Gibraltar to Spain
              1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
              1 artillery moved from Normandy Bordeaux to Spain
              1 infantry moved from Normandy Bordeaux to Holland Belgium
                    Americans take Holland Belgium from Germans
              1 fighter moved from 110 Sea Zone to Spain
              1 fighter moved from United Kingdom to Spain
              7 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 8 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
              6 transports moved from 91 Sea Zone to 89 Sea Zone
              1 artillery, 8 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
              1 artillery and 3 infantry moved from Iraq to Turkey
              1 armour moved from Persia to Turkey
              6 fighters moved from Cyprus to Turkey
              1 bomber moved from Northern Territory to 42 Sea Zone
              1 submarine moved from 33 Sea Zone to 19 Sea Zone
              7 infantry moved from 91 Sea Zone to Spain
              1 cruiser moved from 110 Sea Zone to 91 Sea Zone
      
          Combat - Americans
              Battle in 42 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Turkey
                  Americans attack with 1 armour, 1 artillery, 6 fighters and 3 infantry
                  Neutral_True defend with 8 infantry
                      Americans roll dice for 1 armour, 1 artillery, 6 fighters and 3 infantry in Turkey, round 2 : 4/11 hits, 4.50 expected hits
                      Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
                      1 infantry owned by the Americans lost in Turkey
                      4 infantry owned by the Neutral_True lost in Turkey
                      Americans roll dice for 1 armour, 1 artillery, 6 fighters and 2 infantry in Turkey, round 3 : 5/10 hits, 4.33 expected hits
                      Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Americans lost in Turkey
                      4 infantry owned by the Neutral_True lost in Turkey
                  Americans win, taking Turkey from Neutral_True with 1 armour, 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 18
                  Casualties for Americans: 2 infantry
                  Casualties for Neutral_True: 8 infantry
              Battle in Spain
                  Americans attack with 3 artilleries, 5 fighters and 17 infantry
                  Neutral_True defend with 6 infantry
                      Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 3 artilleries, 5 fighters and 17 infantry in Spain, round 2 : 7/25 hits, 6.83 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                      3 infantry owned by the Americans lost in Spain
                      6 infantry owned by the Neutral_True lost in Spain
                  Americans win, taking Spain from Neutral_True with 3 artilleries, 5 fighters and 14 infantry remaining. Battle score for attacker is 9
                  Casualties for Americans: 3 infantry
                  Casualties for Neutral_True: 6 infantry
              Battle in Southern France
                  Americans attack with 1 artillery and 1 infantry
                  Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                      Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Southern France
                      Americans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery in Southern France, round 6 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 artillery in Southern France, round 6 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Southern France
                  Italians win with 1 artillery remaining. Battle score for attacker is -7
                  Casualties for Americans: 1 artillery and 1 infantry
              Battle in 19 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 19 Sea Zone
                  Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
              3 fighters moved from Cyprus to Russia
              6 fighters moved from Turkey to Persia
              1 aaGun moved from Iraq to Turkey
              1 submarine moved from 92 Sea Zone to 91 Sea Zone
              3 transports moved from 102 Sea Zone to 101 Sea Zone
              3 fighters moved from Eastern United States to Gibraltar
              3 fighters moved from Spain to 98 Sea Zone
              2 fighters moved from Spain to Gibraltar
              1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
              2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 bomber moved from 42 Sea Zone to Northern Territory
      
          Place Units - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 89 Sea Zone: 6 transports
              EDIT: Adding units owned by Americans to 101 Sea Zone: 6 transports
              EDIT: Turning off Edit Mode
              1 airfield and 3 fighters placed in Iraq
              1 carrier placed in 10 Sea Zone
              1 fighter placed in Western United States
              1 artillery and 8 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 63 PUs; end with 63 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Combat - Chinese
      
          Place Units - Chinese
              1 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 1 PU
      
          Purchase Units - British
              British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Persia to Eastern Persia
                    British take Eastern Persia from Japanese
              1 armour moved from Eastern Persia to Persia
              1 mech_infantry moved from Persia to Caucasus
              1 mech_infantry moved from Iraq to Caucasus
              1 bomber moved from Russia to Ukraine
              1 tactical_bomber moved from 98 Sea Zone to Caucasus
              2 fighters moved from Egypt to Caucasus
              5 submarines moved from 98 Sea Zone to 97 Sea Zone
                    British take 97 Sea Zone from Italians
              1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
              1 battleship and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
              2 infantry moved from United Kingdom to 110 Sea Zone
              2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Portugal
              1 fighter moved from United Kingdom to Portugal
              3 fighters moved from Russia to Kansu
              1 fighter moved from Russia to Kansu
              1 mech_infantry moved from Egypt to 98 Sea Zone
              1 infantry moved from Trans-Jordan to 98 Sea Zone
              1 cruiser moved from 98 Sea Zone to 81 Sea Zone
              1 battleship moved from 98 Sea Zone to 81 Sea Zone
              1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
              2 carriers, 3 cruisers, 3 destroyers and 3 fighters moved from 98 Sea Zone to 81 Sea Zone
              1 infantry and 1 mech_infantry moved from 81 Sea Zone to Saudi Arabia
              2 armour moved from Persia to Saudi Arabia
              2 fighters moved from Persia to Russia
      
          Combat - British
              Strategic bombing raid in Ukraine
                      Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                  Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in Ukraine causes 5 damage total. 
              Battle in Saudi Arabia
                  British attack with 2 armour, 1 infantry and 1 mech_infantry
                  Neutral_True defend with 2 infantry
                      British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 0/2 hits, 1.17 expected hits
                      British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 2/4 hits, 1.33 expected hits
                      Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral_True lost in Saudi Arabia
                  British win, taking Saudi Arabia from Neutral_True with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for Neutral_True: 2 infantry
              Battle in Portugal
                  British attack with 1 artillery, 1 fighter and 3 infantry
                  Neutral_True defend with 2 infantry
                      British roll dice for 1 battleship in Portugal, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 artillery, 1 fighter and 3 infantry in Portugal, round 2 : 2/5 hits, 1.50 expected hits
                      Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Portugal
                      2 infantry owned by the Neutral_True lost in Portugal
                  British win, taking Portugal from Neutral_True with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Neutral_True: 2 infantry
              Battle in Caucasus
                  British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                  Italians defend with 1 mech_infantry
                      British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.00 expected hits
                      Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians lost in Caucasus
                  British win, taking Caucasus from Italians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 mech_infantry
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from Caucasus to Turkey
              3 artilleries, 4 infantry and 1 mech_infantry moved from Iraq to Turkey
              8 armour moved from Persia to Turkey
              1 fighter moved from Portugal to Spain
              1 bomber moved from Ukraine to Russia
      
          Place Units - British
              1 armour and 2 fighters placed in Persia
              1 armour and 2 mech_infantrys placed in Egypt
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Americans regular : -2.17
      Japanese regular : -0.33
      Italians regular : 0.00
      Germans AA : -0.17
      Neutral_True regular : -1.33
      British regular : 1.33
      

      Dice Statistics:

      Total
              1 was rolled 308 times
              2 was rolled 286 times
              3 was rolled 345 times
              4 was rolled 274 times
              5 was rolled 350 times
              6 was rolled 312 times
          Average roll : 3.538
          Median : 3.000
          Variance : 2.491
          Standard Deviation : 1.578
          Total rolls : 1875
      
      Null / Other
              1 was rolled 45 times
              2 was rolled 43 times
              3 was rolled 39 times
              4 was rolled 35 times
              5 was rolled 42 times
              6 was rolled 35 times
          Average roll : 3.381
          Median : 3.000
          Variance : 0.373
          Standard Deviation : 0.611
          Total rolls : 239
      
      Germans Combat
              1 was rolled 71 times
              2 was rolled 64 times
              3 was rolled 95 times
              4 was rolled 69 times
              5 was rolled 95 times
              6 was rolled 84 times
          Average roll : 3.638
          Median : 4.000
          Variance : 1.936
          Standard Deviation : 1.391
          Total rolls : 478
      
      British Combat
              1 was rolled 45 times
              2 was rolled 43 times
              3 was rolled 39 times
              4 was rolled 35 times
              5 was rolled 42 times
              6 was rolled 35 times
          Average roll : 3.381
          Median : 3.000
          Variance : 0.373
          Standard Deviation : 0.611
          Total rolls : 239
      
      Italians Combat
              1 was rolled 24 times
              2 was rolled 19 times
              3 was rolled 20 times
              4 was rolled 23 times
              5 was rolled 21 times
              6 was rolled 19 times
          Average roll : 3.437
          Median : 3.500
          Variance : 0.176
          Standard Deviation : 0.420
          Total rolls : 126
      
      Americans Combat
              1 was rolled 23 times
              2 was rolled 16 times
              3 was rolled 26 times
              4 was rolled 20 times
              5 was rolled 28 times
              6 was rolled 24 times
          Average roll : 3.628
          Median : 4.000
          Variance : 0.683
          Standard Deviation : 0.826
          Total rolls : 137
      
      Neutral_Axis Combat
              1 was rolled 1 times
              2 was rolled 1 times
              3 was rolled 1 times
          Average roll : 2.000
          Median : 2.000
          Variance : 0.750
          Standard Deviation : 0.866
          Total rolls : 3
      
      Japanese Combat
              1 was rolled 55 times
              2 was rolled 60 times
              3 was rolled 60 times
              4 was rolled 46 times
              5 was rolled 69 times
              6 was rolled 63 times
          Average roll : 3.575
          Median : 4.000
          Variance : 0.860
          Standard Deviation : 0.928
          Total rolls : 353
      
      French Combat
              1 was rolled 9 times
              2 was rolled 5 times
              3 was rolled 9 times
              4 was rolled 5 times
              5 was rolled 1 times
              6 was rolled 7 times
          Average roll : 3.139
          Median : 3.000
          Variance : 1.314
          Standard Deviation : 1.146
          Total rolls : 36
      
      ANZAC Combat
              1 was rolled 7 times
              2 was rolled 7 times
              3 was rolled 6 times
              4 was rolled 3 times
              5 was rolled 3 times
              6 was rolled 8 times
          Average roll : 3.353
          Median : 3.000
          Variance : 0.707
          Standard Deviation : 0.841
          Total rolls : 34
      
      Neutral_True Combat
              1 was rolled 3 times
              2 was rolled 3 times
              3 was rolled 3 times
              4 was rolled 2 times
              5 was rolled 3 times
              6 was rolled 8 times
          Average roll : 4.045
          Median : 4.500
          Variance : 1.111
          Standard Deviation : 1.054
          Total rolls : 22
      
      Neutral_Allies Combat
              2 was rolled 3 times
              3 was rolled 1 times
              4 was rolled 5 times
              6 was rolled 1 times
          Average roll : 3.500
          Median : 4.000
          Variance : 2.148
          Standard Deviation : 1.466
          Total rolls : 10
      
      Chinese Combat
              1 was rolled 8 times
              2 was rolled 2 times
              3 was rolled 14 times
              4 was rolled 8 times
              5 was rolled 10 times
              6 was rolled 10 times
          Average roll : 3.769
          Median : 4.000
          Variance : 1.516
          Standard Deviation : 1.231
          Total rolls : 52
      
      UK_Pacific Combat
              1 was rolled 1 times
              2 was rolled 3 times
              3 was rolled 4 times
              4 was rolled 3 times
              5 was rolled 5 times
          Average roll : 3.500
          Median : 3.500
          Variance : 1.156
          Standard Deviation : 1.075
          Total rolls : 16
      
      Russians Combat
              1 was rolled 16 times
              2 was rolled 17 times
              3 was rolled 28 times
              4 was rolled 20 times
              5 was rolled 31 times
              6 was rolled 18 times
          Average roll : 3.669
          Median : 4.000
          Variance : 1.530
          Standard Deviation : 1.237
          Total rolls : 130
      

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 destroyer; Remaining resources: 2 PUs; 
      
          Non Combat Move - Italians
              1 armour moved from Balkans to East Poland
              1 fighter moved from Italy to Karelia S.S.R.
              2 infantry moved from Balkans to 14 Sea Zone
              2 infantry moved from 14 Sea Zone to Libya
              2 armour moved from Italy to Bulgaria Romania
      
          Place Units - Italians
              1 destroyer placed in 14 Sea Zone
      
          Turn Complete - Italians
              Italians collect 10 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Game Question On UK1 Attack Possibility

      @Karl7

      FYI - changed the title, as it was too strong a statement, and probably not accurate

      posted in Axis & Allies North Africa
      Karl7K
      Karl7
    • RE: Game Question On UK1 Attack Possibility

      @Karl7

      Ok, so that is the optimal UK counter attack UK1 assuming:

      1. Germany max attacked and only lost the scout car in attacking
      2. UK put a bomber in the Suez Convoy

      Using low luck:

      • UK has 18 power, so 1.8 hits R1

      • Germany has 19 power defense, so 1.9 hits R1

      Assuming both sides get 2 hits and take weakest units, then R2:

      • UK has 14 power, for 1.4 hits

      • Germany has 13 power, for 1.3 hits

      Assuming both sides get 1 hit, then R3:

      • UK has 12 power, 1.2 hits

      • Germany has 9 power, for 1.9 hits

      Assuming 1 hit each, then R4:

      Uk has 10 power, 2 units

      Germany has the AA gun for 5

      If I were UK I would continue finish the job just to destroy the Germans.

      There is a rules question, however: Can the mech in Tripoli use the road to move into Mersa Brega on non-combat move even though it was captured that turn? If so, obviously that would tip the battle. Not something maybe we understood at the time.

      posted in Axis & Allies North Africa
      Karl7K
      Karl7
    • RE: Game Question On UK1 Attack Possibility

      @Matt-Hyra IMG_7966.jpg

      posted in Axis & Allies North Africa
      Karl7K
      Karl7
    • RE: Game Question On UK1 Attack Possibility

      @Matt-Hyra

      Isn’t there a UK tank in the mix, too? Out of Benghazi? And a fighter?

      I will look at the set up.

      posted in Axis & Allies North Africa
      Karl7K
      Karl7
    • RE: Game Question On UK1 Attack Possibility

      @Hansolo88

      No replay.

      But basically in Rommel’s Last Push scenario, if the Germans take Mersa Brega G1, the UK can counter attack very strongly and more likely than not wipe the German army out, making even threatening Cairo a near impossibility.

      If the Germans/Axis wait to build up 1 or 2 turns, then the possibility of even credibly threatening Cairo likewise diminishes significantly.

      Thus, the only reliable strategy for the Axis is to hold back and go for limited victory.

      That’s how I see it.

      posted in Axis & Allies North Africa
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 8 Sea Zone to 2 Sea Zone
              1 fighter moved from Norway to 2 Sea Zone
              1 submarine moved from 7 Sea Zone to 12 Sea Zone
              1 destroyer moved from 13 Sea Zone to 12 Sea Zone
              1 bomber moved from Germany to 2 Sea Zone
              1 infantry moved from Finland to Karelia S.S.R.
                    Germans take Karelia S.S.R. from Russians
              2 infantry moved from East Poland to Belorussia
              1 fighter moved from East Poland to Belorussia
              1 fighter moved from Bulgaria Romania to Belorussia
              1 fighter moved from France to 12 Sea Zone
              1 fighter moved from Germany to Belorussia
      
          Combat - Germans
              Battle in 2 Sea Zone
                  Germans attack with 1 bomber, 1 fighter and 1 submarine
                  British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine
                      British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      British roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      1 submarine owned by the Germans lost in 2 Sea Zone
                      1 destroyer owned by the British and 1 battleship owned by the British lost in 2 Sea Zone
                  1 submarine owned by the Russians submerged
                      Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 transport in 2 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
                      1 transport owned by the British lost in 2 Sea Zone
                  Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 29
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship, 1 destroyer and 1 transport
              Battle in 12 Sea Zone
                  Germans attack with 1 destroyer, 1 fighter and 1 submarine
                  British defend with 1 cruiser and 1 destroyer
                      Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                      British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      1 submarine owned by the Germans lost in 12 Sea Zone
                      1 destroyer owned by the British and 1 cruiser owned by the British lost in 12 Sea Zone
                  Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 cruiser and 1 destroyer
              Battle in Belorussia
                  Germans attack with 3 fighters and 2 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 4/5 hits, 1.83 expected hits
                      Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                      2 infantry owned by the Russians lost in Belorussia
                  Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              1 infantry moved from Finland to Karelia S.S.R.
              1 bomber and 1 fighter moved from 2 Sea Zone to Norway
              1 armour and 1 infantry moved from France to 13 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
              1 armour and 1 infantry moved from 14 Sea Zone to Libya
              1 artillery and 1 infantry moved from Morocco Algeria to Libya
              2 fighters moved from Belorussia to 5 Sea Zone
              3 infantry moved from Baltic States to Karelia S.S.R.
              1 infantry moved from Germany to 5 Sea Zone
              1 armour moved from Northwestern Europe to 5 Sea Zone
              1 infantry moved from 5 Sea Zone to Karelia S.S.R.
              1 armour moved from 5 Sea Zone to Karelia S.S.R.
              1 armour moved from Poland to Karelia S.S.R.
              1 armour and 2 infantry moved from Ukraine to East Poland
              1 armour moved from Bulgaria Romania to East Poland
              2 infantry moved from Bulgaria Romania to East Poland
              1 fighter moved from Belorussia to East Poland
              2 armour moved from Germany to East Poland
              2 infantry moved from Poland to East Poland
              2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
              1 infantry moved from Northwestern Europe to France
              3 infantry moved from Germany to France
              1 fighter moved from 12 Sea Zone to France
      
          Place Units - Germans
              1 carrier placed in 5 Sea Zone
              2 artilleries and 5 infantry placed in Germany
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from 5 Sea Zone: 1 submarine
              EDIT: Adding units owned by Germans to 7 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Germans collect 38 PUs; end with 38 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.33
      Germans regular : 4.83
      British regular : -1.17
      

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 1
      
          Research Technology - Japanese
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
      
          Purchase Units - Japanese
              Japanese buy 2 factories; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              1 submarine moved from 46 Sea Zone to 53 Sea Zone
              1 destroyer and 1 fighter moved from 51 Sea Zone to 53 Sea Zone
              1 fighter moved from Japan to 53 Sea Zone
              1 bomber moved from Japan to 53 Sea Zone
              1 battleship, 1 carrier and 2 fighters moved from 38 Sea Zone to 35 Sea Zone
              1 fighter moved from French Indo-China Thailand to 35 Sea Zone
              2 infantry moved from French Indo-China Thailand to Yunnan
              1 infantry moved from Burma to Yunnan
              1 fighter moved from Formosa to Yunnan
              1 fighter moved from Manchuria to Yunnan
              1 infantry moved from Kwangtung to Fukien
              1 infantry moved from Kiangsu to Manchuria
              1 armour and 1 infantry moved from Japan to 62 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
              1 armour and 1 infantry moved from 61 Sea Zone to Fukien
              1 cruiser moved from 50 Sea Zone to 61 Sea Zone
              1 artillery and 1 infantry moved from Japan to 62 Sea Zone
              1 artillery, 1 battleship, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
              1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
      
          Combat - Japanese
              Battle in 35 Sea Zone
                  Japanese attack with 1 battleship, 1 carrier and 3 fighters
                  British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                      Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 35 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                      British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 destroyer owned by the British, 1 transport owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 35 Sea Zone
                  Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 39
                  Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
              Battle in 53 Sea Zone
                  Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                  Americans defend with 1 carrier, 1 destroyer and 1 fighter
                      Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      1 submarine owned by the Japanese lost in 53 Sea Zone
                      1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 53 Sea Zone
                      Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                      Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in 53 Sea Zone
                      1 fighter owned by the Americans lost in 53 Sea Zone
                  Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16
                  Casualties for Japanese: 1 fighter and 1 submarine
                  Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
              Battle in Fukien
                  Japanese attack with 1 armour, 1 artillery and 3 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 battleship and 1 cruiser in Fukien, round 2 : 2/2 hits, 1.17 expected hits
                      Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Fukien
                  Japanese win, taking Fukien from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Yunnan
                  Japanese attack with 2 fighters and 3 infantry
                  Chinese defend with 1 fighter and 2 infantry
                      Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
                      2 infantry owned by the Japanese lost in Yunnan
                      1 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      1 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 2 fighters in Yunnan, round 4 : 1/2 hits, 1.00 expected hits
                      Chinese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Chinese lost in Yunnan
                  Japanese win with 2 fighters remaining. Battle score for attacker is 7
                  Casualties for Japanese: 3 infantry
                  Casualties for Chinese: 1 fighter and 2 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Yunnan to French Indo-China Thailand
              1 fighter moved from Yunnan to French Indo-China Thailand
              1 infantry moved from Kiangsu to Manchuria
              1 bomber moved from 53 Sea Zone to Caroline Islands
              1 fighter moved from 53 Sea Zone to 50 Sea Zone
              1 carrier moved from 51 Sea Zone to 50 Sea Zone
              1 fighter moved from 35 Sea Zone to French Indo-China Thailand
      
          Place Units - Japanese
              1 factory placed in French Indo-China Thailand
              1 factory placed in Manchuria
      
          Turn Complete - Japanese
              Japanese collect 32 PUs; end with 33 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : 0.00
      Japanese regular : 1.50
      British regular : -0.33
      

      Dice Statistics:

      Total
              1 was rolled 8 times
              2 was rolled 8 times
              3 was rolled 2 times
              4 was rolled 7 times
              5 was rolled 9 times
              6 was rolled 6 times
          Average roll : 3.475
          Median : 4.000
          Variance : 0.803
          Standard Deviation : 0.896
          Total rolls : 40
      
      British Combat
              2 was rolled 1 times
              5 was rolled 1 times
              6 was rolled 1 times
          Average roll : 4.333
          Median : 5.000
          Variance : 0.750
          Standard Deviation : 0.866
          Total rolls : 3
      
      Americans Combat
              1 was rolled 1 times
              2 was rolled 1 times
              5 was rolled 1 times
              6 was rolled 1 times
          Average roll : 3.500
          Median : 3.500
          Variance : 0.444
          Standard Deviation : 0.667
          Total rolls : 4
      
      Chinese Combat
              1 was rolled 2 times
              3 was rolled 1 times
              4 was rolled 1 times
              5 was rolled 1 times
              6 was rolled 2 times
          Average roll : 3.714
          Median : 4.000
          Variance : 0.472
          Standard Deviation : 0.687
          Total rolls : 7
      
      Japanese Combat
              1 was rolled 5 times
              2 was rolled 6 times
              3 was rolled 1 times
              4 was rolled 6 times
              5 was rolled 6 times
              6 was rolled 2 times
          Average roll : 3.308
          Median : 4.000
          Variance : 1.013
          Standard Deviation : 1.007
          Total rolls : 26
      

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      TripleA Manual Gamesave Post: Japanese round 1

      TripleA Manual Gamesave Post for game: World War II v3 1942

      Game History

      Round: 1
      
          Research Technology - Japanese
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
      
          Purchase Units - Japanese
              Japanese buy 2 factories; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              1 submarine moved from 46 Sea Zone to 53 Sea Zone
              1 destroyer and 1 fighter moved from 51 Sea Zone to 53 Sea Zone
              1 fighter moved from Japan to 53 Sea Zone
              1 bomber moved from Japan to 53 Sea Zone
              1 battleship, 1 carrier and 2 fighters moved from 38 Sea Zone to 35 Sea Zone
              1 fighter moved from French Indo-China Thailand to 35 Sea Zone
              2 infantry moved from French Indo-China Thailand to Yunnan
              1 infantry moved from Burma to Yunnan
              1 fighter moved from Formosa to Yunnan
              1 fighter moved from Manchuria to Yunnan
              1 infantry moved from Kwangtung to Fukien
              1 infantry moved from Kiangsu to Manchuria
              1 armour and 1 infantry moved from Japan to 62 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
              1 armour and 1 infantry moved from 61 Sea Zone to Fukien
              1 cruiser moved from 50 Sea Zone to 61 Sea Zone
              1 artillery and 1 infantry moved from Japan to 62 Sea Zone
              1 artillery, 1 battleship, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
              1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Karl7K
      Karl7
    • Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

      Here is the thread

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Russia to Tambov
                    Russians take Tambov from Germans
              1 armour moved from Tambov to Russia
              1 armour moved from Russia to Smolensk
                    Russians take Smolensk from Germans
              1 armour moved from Smolensk to Russia
              1 armour moved from Russia to Samara
                    Russians take Samara from Germans
              1 armour moved from Samara to Russia
      
          Combat - Russians
      
          Non Combat Move - Russians
      
          Place Units - Russians
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 14 PUs; end with 14 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Russia to Tambov
                    Russians take Tambov from Germans
              1 armour moved from Tambov to Russia
              1 armour moved from Russia to Smolensk
                    Russians take Smolensk from Germans
              1 armour moved from Smolensk to Russia
              1 armour moved from Russia to Samara
                    Russians take Samara from Germans
              1 armour moved from Samara to Russia
      
          Combat - Russians
      
          Non Combat Move - Russians
      
          Place Units - Russians
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 14 PUs; end with 14 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Russia to Tambov
                    Russians take Tambov from Germans
              1 armour moved from Tambov to Russia
              1 armour moved from Russia to Smolensk
                    Russians take Smolensk from Germans
              1 armour moved from Smolensk to Russia
              1 armour moved from Russia to Samara
                    Russians take Samara from Germans
              1 armour moved from Samara to Russia
      
          Combat - Russians
      
          Non Combat Move - Russians
      
          Place Units - Russians
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 14 PUs; end with 14 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Thai round 12

      TripleA Turn Summary for game: World At War

      Game History

      Round: 12
      
          Purchase Units - Thai
              Thai buy 1 Bunker, 1 Elite, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
      
          Non Combat Move - Thai
              1 Elite and 1 Infantry moved from N.French Indochina to Yunnan
              3 Infantrys, 1 Marine and 2 Tanks moved from N.Thailand to Yunnan
              2 Infantrys moved from S.Thailand to N.Thailand
              4 Infantrys moved from Bangkok to S.Thailand
              1 Transport moved from 92 Sea Zone to 105 Sea Zone
      
          Place Units - Thai
              1 Bunker, 1 Elite and 1 Infantry placed in Yunnan
              1 Infantry and 2 Tanks placed in Bangkok
      
          Turn Complete - Thai
              Thai collect 23 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: Game Question On UK1 Attack Possibility

      @AndrewAAGamer

      Understood. I just assumed the “theme” of the game on Rommel’s Last Push would be that the set up would allow the Axis to reliable threaten taking Cairo in some meaningful way, i.e. the game begins with a race where the Axis really can push the UK back and the UK has to scramble to hold. If it fails, then the initiative switches to Allies to oust the Axis in time.

      But the set up indicates that if the Axis either (1) moves forward R1 and gets obliterated by UK counter-attack UK1 or (2) takes 1 or 2 turns trying to build up, then Cairo slips away pretty fast. Assuming that Axis could only reliably threaten Cairo on or before R7, then it would have to take Mersa Brega the latest on R3. But waiting that long means it misses out on capturing supplies and the UK truck, etc. and the UK just starts dumping units into Cairo.

      I guess if the idea is that Cairo is in play only if the UK either chickens out on the R1 counter attack or whiffs on the dice, then ok. But seems to preclude what I think would be the assumed drama of the early part of the game, i.e. Rommel chasing UK back.

      Maybe the Axis get a bid, then?

      posted in Axis & Allies North Africa
      Karl7K
      Karl7
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